// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __SOUNDSTREAM_H__ #define __SOUNDSTREAM_H__ #include "Common.h" typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels); class SoundStream { protected: int sampleRate; StreamCallback callback; // We set this to shut down the sound thread. // 0=keep playing, 1=stop playing NOW. volatile int threadData; public: SoundStream(int _sampleRate, StreamCallback _callback) : sampleRate(_sampleRate), callback(_callback), threadData(0) {} virtual ~SoundStream() {} static bool isValid() { return false; } virtual bool usesMixer() const { return false; } virtual bool Start() { return false; } virtual void SoundLoop() {} virtual void Stop() {} virtual void Update() {} virtual int GetSampleRate() const { return sampleRate; } }; #endif