// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef GCOGL_PIXELSHADER #define GCOGL_PIXELSHADER #include "Common.h" #define I_COLORS "color" #define I_KCOLORS "k" #define I_ALPHA "alphaRef" #define I_TEXDIMS "texdim" #define I_ZBIAS "czbias" #define I_INDTEXSCALE "cindscale" #define I_INDTEXMTX "cindmtx" #define I_FOG "cfog" #define C_COLORS 0 #define C_KCOLORS (C_COLORS+4) #define C_ALPHA (C_KCOLORS+4) #define C_TEXDIMS (C_ALPHA+1) #define C_ZBIAS (C_TEXDIMS+8) #define C_INDTEXSCALE (C_ZBIAS+2) #define C_INDTEXMTX (C_INDTEXSCALE+2) #define C_FOG (C_INDTEXMTX+6) #define C_ENVCONST_END (C_FOG+2) #define C_COLORMATRIX (C_FOG+2) class PIXELSHADERUID { public: u32 values[5+32+6+11]; u16 tevstages, indstages; PIXELSHADERUID() { memset(values, 0, (5+32+6+11) * 4); tevstages = indstages = 0; } PIXELSHADERUID(const PIXELSHADERUID& r) { tevstages = r.tevstages; indstages = r.indstages; int N = tevstages + indstages + 4; _assert_(N <= 5+32+6+11); for (int i = 0; i < N; ++i) values[i] = r.values[i]; } int GetNumValues() const { return tevstages + indstages + 3; // numTevStages*3/2+1 } bool operator <(const PIXELSHADERUID& _Right) const { if (values[0] < _Right.values[0]) return true; else if (values[0] > _Right.values[0]) return false; int N = GetNumValues(); for (int i = 1; i < N; ++i) { if (values[i] < _Right.values[i]) return true; else if (values[i] > _Right.values[i]) return false; } return false; } bool operator ==(const PIXELSHADERUID& _Right) const { if (values[0] != _Right.values[0]) return false; int N = GetNumValues(); for (int i = 1; i < N; ++i) { if (values[i] != _Right.values[i]) return false; } return true; } }; const char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0); void GetPixelShaderId(PIXELSHADERUID &, u32 s_texturemask, u32 zbufrender, u32 zBufRenderToCol0); #endif