// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include // DSPCR bits #define DSPCR_DSPRESET 0x0800 // Reset DSP #define DSPCR_ARDMA 0x0200 // ARAM dma in progress, if set #define DSPCR_DSPINTMSK 0x0100 // * interrupt mask (RW) #define DSPCR_DSPINT 0x0080 // * interrupt active (RWC) #define DSPCR_ARINTMSK 0x0040 #define DSPCR_ARINT 0x0020 #define DSPCR_AIINTMSK 0x0010 #define DSPCR_AIINT 0x0008 #define DSPCR_HALT 0x0004 // halt DSP #define DSPCR_PIINT 0x0002 // assert DSP PI interrupt #define DSPCR_RES 0x0001 // reset DSP class IDSP { public: virtual ~IDSP() {} virtual void Init() = 0; virtual void Reset() = 0; virtual u32 CheckMailTo() = 0; virtual void SendMailTo(u32 mail) = 0; // Yeah, yeah, having a method here makes this not a pure interface - but // the implementation does nothing but calling the virtual methods above. void SendTask(void *addr, u16 iram_addr, u16 len, u16 start); }; #endif // _DSP_INTERFACE_H