Dolphin Emulator
Open navigation drawer
Close navigation drawer
Build Revision
Supports OpenGL ES 3
Supports NEON
Current Dir: %1$s
Parent Directory
File Size: %1$s
Clear game list
Do you want to clear the game list?
Game List
Browse Folder
Settings
About
Device Compatibility Warning
Your phone doesn\'t support NEON which makes it incapable of running Dolphin Mobile?\nDo you want to try anyway?
Your device has known buggy video drivers for OpenGL ES 3.\nDo you want to try anyway?
File clicked: %1$s
Enable Input Overlay
Disable Input Overlay
Take Screenshot
Save State
Load State
Exit
Are you sure you wish to exit this game?
Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Input
Input Overlay Layout
Button layout for the input overlay.
Gamecube Controller Bindings
Controller 1
Controller 2
Controller 3
Controller 4
Enable controller
Wiimote Bindings
Wiimote 1
Wiimote 2
Wiimote 3
Wiimote 4
Enable Wiimote
Input Binding
Press or move an input to bind it to %1$s.
Button A
Button B
Button Start
Button X
Button Y
Button Z
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
Main Stick Up
Main Stick Down
Main Stick Left
Main Stick Right
C Stick Up
C Stick Down
C Stick Left
C Stick Right
Trigger L
Trigger R
Button 1
Button 2
Button +
Button -
Button Home
IR Up
IR Down
IR Left
IR Right
IR Forward
IR Backward
Swing Up
Swing Down
Swing Left
Swing Right
Tilt Forward
Tilt Backward
Tilt Left
Tilt Right
Shake X
Shake Y
Shake Z
Interpreter
JIT64 Recompiler
JITIL Recompiler
JIT ARM Recompiler
JITIL ARM Recompiler
CPU
CPU Core
%s
Dual Core
Split workload to two CPU cores instead of one. Increases speed.
Fastmem
Uses potentially unsafe optimizations for memory access.
Video
Software Renderer
OpenGL ES
Video Backend
%s
Show FPS
Show the number of frames rendered per second as a measure of emulation speed.
Enhancements
Internal Resolution
Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.
Full-scene Anti-aliasing
Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.
Anisotropic Filtering
Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.
Scaled EFB Copy
Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).
Per-Pixel Lighting
Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.
Force Texture Filtering
Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.
Disable Fog
Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.
Hacks
Embedded Frame Buffer
Skip EFB Access from CPU
Ignore any requests from the CPU to read/write to the EFB.
Ignore Format Changes
Ignore any changes to the EFB format.
EFB Copy Method
Determines how EFB copies will be emulated.
Texture
RAM (uncached)
RAM (cached)
Texture Cache
Texture Cache Accuracy
The safer the selection, the less likely the emulator will be missing any texture updates from RAM.
Low
Medium
High
External Frame Buffer
Determines how the XFB will be emulated.
Virtual
Real
Cache Display Lists
Speeds up emulation a bit by caching display lists.
Disable Destination Alpha
Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.
Fast Depth Calculation
Uses a less accurate algorithm to calculate depth values.
Yes
No
Cancel
Disabled
Other