// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef GCOGL_PIXELSHADER_H #define GCOGL_PIXELSHADER_H #include "VideoCommon.h" #define I_COLORS "color" #define I_KCOLORS "k" #define I_ALPHA "alphaRef" #define I_TEXDIMS "texdim" #define I_ZBIAS "czbias" #define I_INDTEXSCALE "cindscale" #define I_INDTEXMTX "cindmtx" #define I_FOG "cfog" #define I_PLIGHTS "cPLights" #define I_PMATERIALS "cPmtrl" #define C_COLORMATRIX 0 // 0 #define C_COLORS 0 // 0 #define C_KCOLORS (C_COLORS + 4) // 4 #define C_ALPHA (C_KCOLORS + 4) // 8 #define C_TEXDIMS (C_ALPHA + 1) // 9 #define C_ZBIAS (C_TEXDIMS + 8) //17 #define C_INDTEXSCALE (C_ZBIAS + 2) //19 #define C_INDTEXMTX (C_INDTEXSCALE + 2) //21 #define C_FOG (C_INDTEXMTX + 6) //27 #define C_PLIGHTS (C_FOG + 3) #define C_PMATERIALS (C_PLIGHTS + 40) #define C_PENVCONST_END (C_PMATERIALS + 4) #define PIXELSHADERUID_MAX_VALUES 70 #define PIXELSHADERUID_MAX_VALUES_SAFE 115 // Annoying sure, can be removed once we get up to GLSL ~1.3 const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 }, {I_KCOLORS, C_KCOLORS, 4 }, {I_ALPHA, C_ALPHA, 1 }, {I_TEXDIMS, C_TEXDIMS, 8 }, {I_ZBIAS , C_ZBIAS, 2 }, {I_INDTEXSCALE , C_INDTEXSCALE, 2 }, {I_INDTEXMTX, C_INDTEXMTX, 6 }, {I_FOG, C_FOG, 3 }, {I_PLIGHTS, C_PLIGHTS, 40 }, {I_PMATERIALS, C_PMATERIALS, 4 }, }; // DO NOT make anything in this class virtual. template class _PIXELSHADERUID { public: u32 values[safe ? PIXELSHADERUID_MAX_VALUES_SAFE : PIXELSHADERUID_MAX_VALUES]; int num_values; _PIXELSHADERUID() { } _PIXELSHADERUID(const _PIXELSHADERUID& r) { num_values = r.num_values; if (safe) memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE); else memcpy(values, r.values, r.GetNumValues() * sizeof(values[0])); } int GetNumValues() const { if (safe) return (sizeof(values) / sizeof(u32)); else return num_values; } bool operator <(const _PIXELSHADERUID& _Right) const { int N = GetNumValues(); if (N < _Right.GetNumValues()) return true; else if (N > _Right.GetNumValues()) return false; for (int i = 0; i < N; ++i) { if (values[i] < _Right.values[i]) return true; else if (values[i] > _Right.values[i]) return false; } return false; } bool operator ==(const _PIXELSHADERUID& _Right) const { int N = GetNumValues(); if (N != _Right.GetNumValues()) return false; for (int i = 0; i < N; ++i) { if (values[i] != _Right.values[i]) return false; } return true; } }; typedef _PIXELSHADERUID PIXELSHADERUID; typedef _PIXELSHADERUID PIXELSHADERUIDSAFE; // Different ways to achieve rendering with destination alpha enum DSTALPHA_MODE { DSTALPHA_NONE, // Render normally, without destination alpha DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending }; const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components); void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components); void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components); // Used to make sure that our optimized pixel shader IDs don't lose any possible shader code changes void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::string& old_code, DSTALPHA_MODE dstAlphaMode, u32 components); #endif // GCOGL_PIXELSHADER_H