# Translation of dolphin-emu.pot to Simplified Chinese # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # thegfw , 2011 # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Dolphin Emu 2.0\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-10 13:17-0600\n" "PO-Revision-Date: 2011-01-09 13:55-0800\n" "Last-Translator: thegfw \n" "Language-Team: \n" "Language: Simplified Chinese\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr " (要显示的项目太多)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:252 #: Source/Core/DolphinWX/Src/NetWindow.cpp:434 #: Source/Core/DolphinWX/Src/NetWindow.cpp:473 msgid " Game : " msgstr " 游戏 : " #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110 msgid " Graphics Configuration" msgstr " 图形设置" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" " 已经存在:\n" "您确认替换它吗?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "! NOT" msgstr "! NOT" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s复制%1$s" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51 #, c-format msgid "%d %%" msgstr "%d %%" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:771 #, c-format msgid "%d Free Blocks; %d Free Dir Entries" msgstr "%d Free Blocks; %d Free Dir Entries" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #, c-format msgid "%sDelete%s" msgstr "%s删除%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:201 #, c-format msgid "%sExport GCI%s" msgstr "%s导出 GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sImport GCI%s" msgstr "%s导入 GCI%s" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "关于(&A)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "光驱启动(&V)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "断点(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "浏览镜像(&B)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "作弊码管理器(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "音频设置(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981 msgid "&Delete ISO..." msgstr "删除镜像(&D)..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998 msgid "&Delete selected ISOs..." msgstr "删除所选镜像(&D)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "模拟(&E)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "文件(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "帧数步进(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 msgid "&Fullscreen" msgstr "切换全屏(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "&Gamecube 控制设置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "图形设置(&G)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "帮助(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 msgid "&JIT" msgstr "即时编译器(&J)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "载入状态(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "内存卡管理器(&GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "内存(&M)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 msgid "&Open..." msgstr "打开镜像(&O)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "选项(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Pause" msgstr "暂停游戏(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Play" msgstr "开始游戏(&P)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964 msgid "&Properties" msgstr "属性(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "刷新列表(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "寄存器(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "重置游戏(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "声音(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "&Stop" msgstr "停止游戏(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "工具(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "视频(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "视图(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "&Wiimote 设置" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439 msgid "(off)" msgstr "(关)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220 msgid "3D Vision (Requires Fullscreen)" msgstr "3D Vision (需要全屏)" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "<在这里插入名称>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "" msgstr "<按任意键>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:279 msgid "" msgstr "<系统>" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "关于 Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "加速器" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293 msgid "Accurate Texture Cache" msgstr "准确纹理缓存" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr "操作" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147 msgid "Adapter:" msgstr "适配器:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:73 msgid "Add" msgstr "添加" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218 msgid "Add ActionReplay Code" msgstr "添加动作回放代码" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147 msgid "Add Patch" msgstr "添加补丁" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "添加新面板" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "添加..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "地址 :" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Adjust the analog control pressure required to activate buttons." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343 msgid "Advanced" msgstr "高级" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:444 msgid "Advanced Settings" msgstr "高级设置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:591 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)" msgstr "所有 GC/Wii 文件 (elf, dol, gcm, iso, ciso, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "所有 GC/Wii 镜像 (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287 msgid "All Gamecube GCM files (gcm)" msgstr "所有 Gamecube GCM 文件 (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1249 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1263 msgid "All Save States (sav, s##)" msgstr "所有存档状态 (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285 msgid "All Wii ISO files (iso)" msgstr "所有 Wii 镜像文件 (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "所有压缩的 GC/Wii 镜像文件 (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 msgid "All files (*.*)|*.*" msgstr "所有文件 (*.*)|*.*" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "Alternate RFI" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187 msgid "Anisotropic Filtering:" msgstr "各向异性过滤:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192 msgid "Anti-Aliasing:" msgstr "抗锯齿:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Apploader:" msgstr "应用载入器:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "应用" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "请确认真的要删除这些文件?\n" "这将是永久性的删除!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "请确认真的要删除这些文件?这将是永久性的删除!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:675 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166 msgid "Aspect Ratio:" msgstr "高宽比:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "必须有一个窗口保持打开" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46 msgid "Audio Backend" msgstr "音频后端" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:230 msgid "Auto" msgstr "自动" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Auto [recommended]" msgstr "自动 [推荐]" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Back" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:633 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr "标志" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "标志详细信息" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "标志:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127 msgid "Basic" msgstr "基本" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:434 msgid "Basic Settings" msgstr "基本 设置" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "死神对战远征" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "Blocks" msgstr "区块" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 msgid "Bottom" msgstr "底部" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "损坏" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse" msgstr "浏览" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "浏览要添加的目录" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse for an ISO directory..." msgstr "浏览镜像目录" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180 msgid "Browse for output directory" msgstr "浏览输出目录" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 msgid "Buffer:" msgstr "缓冲区:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 msgid "Buttons" msgstr "按键" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:446 msgid "CPU Emulator Engine" msgstr "CPU 模拟引擎" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:41 msgid "Cancel" msgstr "取消" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/NetWindow.cpp:513 msgid "Change" msgstr "切换" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "切换光盘(&D)..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:499 msgid "Change Game" msgstr "切换游戏" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:401 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "修改用户界面语言.\n" "需要重启." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62 msgid "Changing this will have no effect while the emulator is running!" msgstr "Changing this will have no effect while the emulator is running!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:276 msgid "Chat" msgstr "金手指" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "作弊码" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "作弊码搜索" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "金手指管理" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:280 msgid "Chinese (Simplified)" msgstr "简体中文" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 msgid "Choose a DVD root directory:" msgstr "选择一个DVD根目录" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:724 msgid "Choose a default ISO:" msgstr "选择一个默认镜像" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1117 msgid "Choose a directory to add" msgstr "选择一个要添加的目录" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:966 msgid "Choose a file to open" msgstr "选择要打开的文件" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "选择一个内存卡" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:730 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:744 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:783 msgid "Choose the folder to extract to" msgstr "选择解压缩到的文件夹" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:43 msgid "Clear" msgstr "清除" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462 msgid "Close" msgstr "关闭" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "程序设置(&N)..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "Code Info" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "Code: " #: Source/Core/InputUICommon/Src/WXInputBase.cpp:134 msgid "Command" msgstr "命令" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 msgid "Comment" msgstr "注释" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "注释:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Compress ISO..." msgstr "压缩镜像..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "Compress selected ISOs..." msgstr "压缩所选镜像..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Compressing ISO" msgstr "压缩镜像中" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Config" msgstr "设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:763 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:767 msgid "Config..." msgstr "设置..." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "设置" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "设置面板" #: Source/Core/DolphinWX/Src/NetWindow.cpp:287 #: Source/Core/DolphinWX/Src/NetWindow.cpp:535 msgid "Configure Pads" msgstr "设置手柄" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Configure..." msgstr "设置..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315 msgid "Confirm File Overwrite" msgstr "确认文件覆盖" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 msgid "Confirm On Stop" msgstr "停止时确认" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "连接" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:683 msgid "Connect USB Keyboard" msgstr "连接 USB 键盘" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 #, c-format msgid "Connect Wiimote %i" msgstr "连接 Wiimote %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "连接 Wiimote 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "连接 Wiimote 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "连接 Wiimote 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "连接 Wiimote 4" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Connected" msgstr "已连接" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11 #, c-format msgid "Connected to %i Wiimotes" msgstr "连接到 %i Wiimotes" #: Source/Core/DolphinWX/Src/Main.cpp:638 msgid "Connecting..." msgstr "连接中..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "控制台" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:46 msgid "Control" msgstr "控制" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "转换到 GCI" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258 msgid "Copy" msgstr "复制" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:794 #, c-format msgid "Copy to Memcard %c" msgstr "复制到内存卡 %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "核心" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #, c-format msgid "Could not create %s" msgstr "不能创建 %s" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "Count:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "国家:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "Create AR Code" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "Create new perspective" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:399 msgid "Created by KDE-Look.org" msgstr "Created by KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:396 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:397 msgid "Created by VistaIcons.com" msgstr "Created by VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:398 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "Created by black_rider and published on ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "Creator: " #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425 msgid "Crop" msgstr "Crop" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "DList 缓存" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:765 #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP" msgstr "DSP音频" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP settings" msgstr "音频设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:448 msgid "DSPLLE on thread" msgstr "DSPLLE 于线程" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "DVD Root:" msgstr "DVD 根目录:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "数据大小" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "日期:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:535 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:569 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro files(*.sav)" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "调试" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "十进制" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 msgid "Decompress ISO..." msgstr "解压缩镜像中..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001 msgid "Decompress selected ISOs..." msgstr "解压缩所选镜像..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Decompressing ISO" msgstr "解压缩镜像中" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936 msgid "Default" msgstr "默认" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 msgid "Default ISO:" msgstr "默认镜像:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "默认字体" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "删除" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Delete Save" msgstr "删除存档" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Detect" msgstr "检测" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 msgid "Device" msgstr "设备" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:681 msgid "Device Settings" msgstr "设备设置" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357 msgid "Disable Dest. Alpha Pass" msgstr "Disable Dest. Alpha Pass" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Disable Fog" msgstr "禁用雾化" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354 msgid "Disable Lighting" msgstr "禁用光线" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355 msgid "Disable Textures" msgstr "禁用材质" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "禁用材质.\n" "这个只对调试有用处." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "光盘" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Disconnected" msgstr "已断开" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:426 msgid "Display" msgstr "显示" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "Distance Alpha Pass" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Divide" #: Source/Core/DolphinWX/Src/FrameTools.cpp:909 msgid "Do you want to stop the current emulation?" msgstr "您确定是否停止当前模拟?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:790 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "Dolphin 网站(&W)" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "Dolphin 配置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:997 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS Movies (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68 msgid "Dolphin Wiimote Configuration" msgstr "Dolphin Wiimote 配置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "Dolphin 于 &Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "Dolphin 不能找到任何 GC/Wii 镜像. 双击这里浏览文件..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "Dolphin 当前设置了隐藏所有游戏. 双击这里显示所有游戏..." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:55 msgid "Down" msgstr "Down" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "下载代码 (WiiRD 数据库)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413 msgid "Dump EFB Target" msgstr "转储 EFB 目标" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Dump Frames" msgstr "转储框架" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411 msgid "Dump Textures" msgstr "转储材质" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95 msgid "Dump game textures to User/Dump/Textures//" msgstr "转储游戏材质到 User/Dump/Textures/<游戏 ID>/" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:258 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "荷兰" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit" msgstr "退出模拟(&X)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227 msgid "EFB" msgstr "EFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "EFB Copy Regions" msgstr "EFB 复制范围" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213 msgid "EFB Scaled Copy" msgstr "EFB Scaled Copy" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "欧版" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit" msgstr "编辑" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "Edit ActionReplay Code" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "编辑设置" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "编辑补丁" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit current perspective" msgstr "Edit current perspective" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "编辑..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248 msgid "Emulate format changes" msgstr "模拟格式修改" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Emulated Wiimote" msgstr "Emulated Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "模拟器状态: " #: Source/Core/DolphinWX/Src/ConfigMain.cpp:475 msgid "Emulator Display Settings" msgstr "模拟器显示设置" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380 msgid "Enable" msgstr "启用" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "Enable AR Logging" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44 msgid "Enable Audio Throttle" msgstr "Enable Audio Throttle" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "启用 BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "启用区块合并" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247 msgid "Enable CPU Access" msgstr "启用CPU访问" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:437 msgid "Enable Cheats" msgstr "启用作弊" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "启用复制到EFB" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43 msgid "Enable DTK Music" msgstr "启用 DTK 音乐" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427 msgid "Enable Display List Caching" msgstr "启用显示列表缓存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "启用多核" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:435 msgid "Enable Dual Core (speedup)" msgstr "启用多核(加速)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "启用 EFB 到材质" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42 msgid "Enable HLE Audio" msgstr "启用 HLE 音频" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428 msgid "Enable Hotkeys" msgstr "启用热键" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "启用空闲步进" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:436 msgid "Enable Idle Skipping (speedup)" msgstr "启用空闲步进(加速)" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45 msgid "Enable JIT Dynarec" msgstr "Enable JIT Dynarec" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "启用 MMU" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426 msgid "Enable OpenCL" msgstr "启用 OpenCL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "启用逐行扫描" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:673 msgid "Enable Screen Saver (burn-in reduction)" msgstr "Enable Screen Saver (burn-in reduction)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "启用宽屏" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353 msgid "Enable Wireframe" msgstr "启用线框" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267 msgid "Enable cache" msgstr "启用缓存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "启用快速光盘访问. 部分游戏需要. (ON = 快速, OFF = 兼容)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Enable pages" msgstr "Enable pages" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61 msgid "" "Enables dynamic recompilation of DSP code.\n" "Changing this will have no effect while the emulator is running!" msgstr "" "Enables dynamic recompilation of DSP code.\n" "Changing this will have no effect while the emulator is running!" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:50 msgid "End" msgstr "End" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:253 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "英语" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182 msgid "Enhancements" msgstr "增强" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "Enter a name for the new perspective:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "Entry %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "Entry 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "等于" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 msgid "Error" msgstr "错误" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "执行" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "Exit Dolphin with emulator" msgstr "Exit Dolphin with emulator" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "导出文件" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "导出记录..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Export Save" msgstr "导出存档" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970 msgid "Export Wii save (Experimental)" msgstr "导出 Wii 存档 (实验性)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 msgid "Export all saves" msgstr "导出所有存档" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 msgid "Export save as..." msgstr "导出存档为..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "解压缩所有文件..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "解压缩 Apploader..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "解压缩 DOL..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "解压缩目录..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "解压缩文件..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "解压缩分区..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:704 #, c-format msgid "Extracting %s" msgstr "解压缩 %s 中" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting All Files" msgstr "解压缩所有文件中" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting Directory" msgstr "解压缩目录中" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:690 msgid "Extracting..." msgstr "解压缩中..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "法国" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "FST 大小:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312 msgid "Fast" msgstr "快速" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "MMU 快速版本. 任何游戏都不能工作" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "文件系统" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:638 msgid "First Block" msgstr "第一个区块" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:804 msgid "Fix Checksums" msgstr "修正校检和" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 16:9" msgstr "强制 16:9" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 4:3" msgstr "强制 4:3" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216 msgid "Force Bi/Trilinear Filtering" msgstr "强制双/三线过滤" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "强制过滤" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Fractional" msgstr "Fractional" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "帧数跳跃(&K)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:439 msgid "Framelimit :" msgstr "帧限制 :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415 msgid "Free Look" msgstr "Free Look" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:255 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "法语" #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "FullScr" msgstr "全屏" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:476 msgid "Fullscreen Display Resolution:" msgstr "全屏分辨率:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:541 msgid "GCI File(*.gci)" msgstr "GCI 文件(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "GCPad" msgstr "手柄" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "游戏 ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "游戏特殊设置" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "GameConfig" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:427 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:970 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Gamecube 内存卡 (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "Gamecube Pad settings" msgstr "Gamecube 手柄设置" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "Gecko Codes" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:425 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122 msgid "General" msgstr "常规" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:254 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "德语" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:761 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics" msgstr "图形" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics settings" msgstr "图形设置" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "大于" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 msgid "Hebrew" msgstr "希伯来语" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:61 msgid "Help" msgstr "帮助" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:485 msgid "Hide Mouse Cursor" msgstr "隐藏鼠标光标" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:386 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 #: Source/Core/DolphinWX/Src/NetWindow.cpp:113 msgid "Host" msgstr "主机" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "热键设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "热键" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 msgid "Hybrid Wiimote" msgstr "Hybrid Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "IPL Settings" msgstr "IPL 设置" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR 指针" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:667 msgid "IR Sensitivity:" msgstr "IR Sensitivity:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "镜像详细信息" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:716 msgid "ISO Directories" msgstr "镜像目录" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "意大利" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Icon" msgstr "图标" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." msgstr "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:376 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Import Save" msgstr "导入存档" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "进游戏" #: Source/Core/DolphinWX/Src/NetWindow.cpp:548 msgid "In-Game" msgstr "进游戏" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "信息" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362 msgid "Information" msgstr "信息" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Input" msgstr "输入" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28 msgid "Input Source" msgstr "输入来源" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "插入" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "在这里插入加密的或者解密的代码..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:682 msgid "Insert SD Card" msgstr "插入SD卡" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "在这里插入名称..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "安装 Wii 菜单" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Install to Wii Menu" msgstr "安装到Wii菜单" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139 msgid "Installing WAD to Wii Menu..." msgstr "安装 WAD 到 Wii 菜单中..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Integral [recommended]" msgstr "Integral [recommended]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 msgid "Interface Settings" msgstr "界面设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:235 msgid "Interpreter (VERY slow)" msgstr "Interpreter (非常慢)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "片头" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:257 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:285 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "意大利语" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "日本" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:236 msgid "JIT Recompiler (recommended)" msgstr "JIT 重编译器 (推荐)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 msgid "JITIL experimental recompiler" msgstr "JITIL 实验性重编译器" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 msgid "Japanese" msgstr "日语" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "韩国" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr "Key" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:275 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:286 msgid "Korean" msgstr "韩语" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "L 键" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 msgid "Language:" msgstr "语言:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Last Overwritten State" msgstr "Last Overwritten State" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State" msgstr "Last Saved State" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:52 msgid "Left" msgstr "Left" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Left/Right-click for more options.\n" "Middle-click to clear." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "小于" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 msgid "Load" msgstr "载入" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412 msgid "Load Hi-Res Textures" msgstr "Load Hi-Res Textures" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212 msgid "Load Native Mipmaps" msgstr "Load Native Mipmaps" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "载人脚本..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "Load State..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 #, c-format msgid "Load Wii System Menu (%d %c)" msgstr "载入 Wii 系统菜单(%d %c)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "Load high-resolution textures from User/Load/Textures//" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:546 msgid "Local" msgstr "本地" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:447 msgid "Lock threads to cores" msgstr "锁定线程到核心" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "日志" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "记录中" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "lua 脚本控制台" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "M Button" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "MMU 速度破解" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:534 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:568 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark files(*.gcs)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "Maker ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "Maker:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:226 msgid "Memory Card" msgstr "内存卡" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "菜单" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "Metroid Other M" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420 msgid "Misc" msgstr "其它" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:672 msgid "Misc Settings" msgstr "其它设置" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "Monospaced font" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "多人游戏" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP Add" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Down" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP End" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Home" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Left" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Right" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Space" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "名称:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "名称:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:567 msgid "Native GCI files(*.gci)" msgstr "Native GCI files(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "新建 &Lua 控制台" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "New Scan" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 msgid "Next Page" msgstr "Next Page" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "Next Scan" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "昵称 :" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "无国家 (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308 msgid "No ISOs or WADS found" msgstr "未找到镜像或者WAD" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "No docking" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/NetWindow.cpp:554 msgid "None" msgstr "无" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307 msgid "Normal" msgstr "正常" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:287 msgid "Norwegian Bokmaal" msgstr "挪威语" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "不等于" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913 msgid "Not Set" msgstr "未设置" #: Source/Core/DolphinWX/Src/Main.cpp:637 msgid "Not connected" msgstr "未连接" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "说明" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "说明: " #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "提示" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "Number Of Codes: " #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Nunchuk Acceleration" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37 msgid "OK" msgstr "确定" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:229 msgid "Off" msgstr "关闭" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "偏移量:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open" msgstr "打开" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972 msgid "Open &containing folder" msgstr "打开包含文件夹(&C)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969 msgid "Open Wii &save folder" msgstr "打开Wii存档目录(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open file..." msgstr "打开文件..." #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "Opens the debugger" msgstr "打开调试器" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "Opens the logger" msgstr "打开日志" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Options" msgstr "选项" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Output" msgstr "输出" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "播放录制(&L)..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Pad " msgstr "手柄" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "Page Down" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47 msgid "Pair Up" msgstr "Pair Up" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "Paragraph" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:205 #, c-format msgid "Partition %i" msgstr "分区 %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "补丁" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:429 msgid "Paths" msgstr "补丁" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1392 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1393 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:48 msgid "Pause" msgstr "暂停" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "完美" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Pixel Depth" msgstr "像素深度" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214 msgid "Pixel Lighting" msgstr "像素光线" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1401 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1402 msgid "Play" msgstr "开始" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "开始/暂停" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "Playable" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Players" msgstr "玩家" #: Source/Core/DolphinWX/Src/FrameTools.cpp:910 msgid "Please confirm..." msgstr "请确认..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "Please create a perspective before saving" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:430 msgid "Plugins" msgstr "插件" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 msgid "Polish" msgstr "波兰语" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:106 msgid "Port :" msgstr "端口 :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435 msgid "Post-Processing Shader:" msgstr "Post-Processing Shader:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "Prev Page" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Previous Page" msgstr "上一页" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "Previous Value" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:57 msgid "Print" msgstr "打印" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Profile" msgstr "Profile" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "Projection Hack for: " #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369 msgid "Projection Stats" msgstr "Projection Stats" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "属性" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "清除缓存" #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 #: Source/Core/DolphinWX/Src/NetWindow.cpp:297 msgid "Quit" msgstr "退出" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R 键" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265 msgid "RAM" msgstr "内存" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "俄语" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549 msgid "Range" msgstr "范围" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383 msgid "Real" msgstr "真实" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43 msgid "Real Wiimote" msgstr "真实 Wiimote" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "确认 Wiimote 重连" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927 #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40 msgid "Refresh" msgstr "刷新" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "Refresh game list" msgstr "刷新游戏列表" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:720 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "移除" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:486 msgid "Render to Main Window" msgstr "附加到主窗口" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:387 msgid "Render to main window." msgstr "附加到主窗口." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:389 msgid "Required for using the Japanese ROM font." msgstr "Required for using the Japanese ROM font." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939 msgid "Reset" msgstr "重置" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "结果" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:29 msgid "Return" msgstr "返回" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:54 msgid "Right" msgstr "Right" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "运行" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:379 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "Run DSPLLE on a dedicated thread (not recommended)." #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "运行脚本中...\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "Russian" msgstr "俄语" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "保存状态(&V)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301 msgid "Safe" msgstr "安全" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49 msgid "Sample Rate" msgstr "Sample Rate" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:539 msgid "Save GCI as..." msgstr "保存GCI为..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "保存状态..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "另存为..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301 msgid "Save compressed GCM/ISO" msgstr "保存压缩的GCM/镜像" #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save current perspective" msgstr "Save current perspective" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290 msgid "Save decompressed GCM/ISO" msgstr "保存解压缩的GCM/镜像" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240 msgid "Scale:" msgstr "Scale:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578 msgid "Scanning for ISOs" msgstr "扫描镜像中" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning..." msgstr "扫描中..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "ScrShot" msgstr "截图" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "搜索过滤" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 msgid "Search Subfolders" msgstr "搜索子目录" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:56 msgid "Select" msgstr "Select" #: Source/Core/DolphinWX/Src/FrameTools.cpp:649 #: Source/Core/DolphinWX/Src/FrameTools.cpp:995 msgid "Select The Recording File" msgstr "选择录制文件" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "选择要导入的存档" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "选择浮动窗口" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:382 msgid "Select resolution for fullscreen mode" msgstr "Select resolution for fullscreen mode" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1196 msgid "" "Select the System Menu wad extracted from the update partition of a disc" msgstr "" "Select the System Menu wad extracted from the update partition of a disc" #: Source/Core/DolphinWX/Src/FrameTools.cpp:589 msgid "Select the file to load" msgstr "选择要载入的文件" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1163 msgid "Select the save file" msgstr "选择一个存档文件" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "选择要载入的脚本" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1247 msgid "Select the state to load" msgstr "选择要载入的状态" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1261 msgid "Select the state to save" msgstr "选择要保存的状态" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "所选字体" #: Source/Core/DolphinWX/Src/NetWindow.cpp:269 msgid "Send" msgstr "发送" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:665 msgid "Sensor Bar Position:" msgstr "传感器栏位置" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "分割" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:405 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Serial Port 1 - This is the port which devices such as the net adapter use" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509 msgid "Set" msgstr "设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 msgid "Set Console as NTSC-J" msgstr "设置终端为 NTSC-J" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973 msgid "Set as &default ISO" msgstr "设置为默认镜像(&D)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 #, c-format msgid "Set as default Memcard %c" msgstr "设置为默认内存卡 %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "短名称:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "显示控制台(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "显示日志窗口(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "显示状态栏(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "显示工具栏(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "显示驱动器" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367 msgid "Show FPS" msgstr "显示 FPS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "显示法国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "显示 GameCube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "显示意大利" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "显示日本" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "显示韩国" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "显示语言:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "显示PAL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "显示平台" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "显示国家" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372 msgid "Show Shader Errors" msgstr "显示阴影错误" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "显示台湾" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "显示美国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "显示 Wad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "显示 Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:392 msgid "Show a confirmation box before stopping a game." msgstr "停止游戏时显示确认对话框" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:393 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" "Show projection statistics.\n" "This is only useful for debugging purposes." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show save banner" msgstr "显示存档图片" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:820 msgid "Show save blocks" msgstr "显示存档区块" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save comment" msgstr "显示存档注释" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save icon" msgstr "显示存档图标" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save title" msgstr "显示存档标题" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "Show the number of frames rendered per second." msgstr "Show the number of frames rendered per second." #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Show this help message" msgstr "显示这个帮助消息" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "显示未知" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" "Show various statistics.\n" "This is only useful for debugging purposes." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 msgid "Simplified Chinese" msgstr "简体中文" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "大小" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "阿卡迪亚的天空" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:445 msgid "Skip GC BIOS" msgstr "跳过 GC BIOS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 #: Source/Core/DolphinWX/Src/FrameTools.cpp:175 msgid "Slot" msgstr "插槽" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "截图" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "索尼克与黑骑士" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39 msgid "Sound Settings" msgstr "声音设置" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:31 msgid "Space" msgstr "空格" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:256 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "西班牙语" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "Specify a video plugin" msgstr "选择一个视频插件" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "Specify an audio plugin" msgstr "选择一个音频插件" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "提升光盘传输率" #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:38 msgid "Start" msgstr "开始" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "开始网络对战(&N)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "开始录制(&C)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 msgid "Start Renderer in Fullscreen" msgstr "开始全屏录制" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:385 msgid "Start the rendering window in fullscreen mode." msgstr "Start the rendering window in fullscreen mode." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "State" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 msgid "Stop" msgstr "停止" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Stretch to Window" msgstr "附加到窗口" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "Subtract" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:546 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:677 msgid "System Language:" msgstr "系统语言" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "台湾" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "Tab split" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Take Screenshot" msgstr "屏幕截图(&T)" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Test" msgstr "测试" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263 msgid "Texture" msgstr "材质" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "Texture Format" msgstr "材质格式" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123 msgid "The chosen directory is already in the list" msgstr "The chosen directory is already in the list" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "The file " msgstr "The file " #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "名称不能为空" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "名称不能包含字符 ','" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 msgid "Theme" msgstr "主题" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:409 msgid "This could cause slow down in Wii Menu and some games." msgstr "This could cause slow down in Wii Menu and some games." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59 msgid "This is used to play music tracks, like BGM." msgstr "This is used to play music tracks, like BGM." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71 msgid "This is usually used to play voice and sound effects." msgstr "This is usually used to play voice and sound effects." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:375 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "This will let you Manually Edit the INI config file" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr "标题" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "Toggle Fullscreen" msgstr "切换全屏" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "切换所有" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 msgid "Top" msgstr "顶部" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:274 msgid "Traditional Chinese" msgstr "繁体中文" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "类型" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "UDP 端口:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDP Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "未知" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "美国" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 msgid "Undo Load State" msgstr "撤销载入状态" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "未知" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:53 msgid "Up" msgstr "Up" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "更新" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:674 msgid "Use EuRGB60 Mode (PAL60)" msgstr "使用 EuRGB60 模式 (PAL60)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:441 msgid "Use FPS For Limiting" msgstr "使用 FPS 限制" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "使用十六进制" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 msgid "Use Panic Handlers" msgstr "使用警告程序" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "使用 XFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406 msgid "Utility" msgstr "Utility" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177 msgid "V-Sync" msgstr "垂直同步" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "值" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "值:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "值: " #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368 msgid "Various Statistics" msgstr "各种统计数据" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "详细" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "视频" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382 msgid "Virtual" msgstr "虚拟" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40 msgid "Volume" msgstr "音量" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" #: Source/Core/DolphinWX/Src/Frame.cpp:660 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 msgid "Warning" msgstr "警告" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175 msgid "Widescreen Hack" msgstr "宽屏破解" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:428 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "Wii控制台" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "导入 Wii 存档" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1165 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii 存档文件 (*.bin)|*.bin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" #: Source/Core/DolphinWX/Src/Main.cpp:639 msgid "Wiimote Connected" msgstr "Wiimote 已连接" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 msgid "Wiimote Motor" msgstr "Wiimote Motor" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:664 msgid "Wiimote Settings" msgstr "Wiimote 设置" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote settings" msgstr "Wiimote 设置" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:388 msgid "Will enable progressive scan option if supported by software." msgstr "Will enable progressive scan option if supported by software." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:478 msgid "Window Size:" msgstr "窗口大小:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:384 msgid "Window height for windowed mode" msgstr "窗口模式下窗口高度" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:383 msgid "Window width for windowed mode" msgstr "窗口模式下窗口宽度" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "窗口左侧" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "窗口菜单" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "窗口右侧" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "自动换行" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320 msgid "Working..." msgstr "工作中..." #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "写入到控制台" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "写入到文件" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "写入到窗口 ->" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377 msgid "XFB" msgstr "XFB" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "You can't close panes that have pages in them." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "ZTP 破解" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "Zelda Twilight Princess Bloom hack" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479 msgid "[ waiting ]" msgstr "[ waiting ]" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529 msgid "^ ADD" msgstr "^ ADD" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514 msgid "| OR" msgstr "| OR"