# Translation of dolphin-emu.pot to Korean # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # Siegfried , 2011 # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-10 13:17-0600\n" "PO-Revision-Date: 2011-01-10 23:31+0900\n" "Last-Translator: Siegfried \n" "Language-Team: \n" "Language: Korean\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr " (디스플레이하기에 너무 많은)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:252 #: Source/Core/DolphinWX/Src/NetWindow.cpp:434 #: Source/Core/DolphinWX/Src/NetWindow.cpp:473 msgid " Game : " msgstr "게임 :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110 msgid " Graphics Configuration" msgstr "그래픽 환경설정" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" " 이미 존재함.\n" "그것을 바꾸고 싶나요?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "! NOT" msgstr "! NOT" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s복사%1$s" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51 #, c-format msgid "%d %%" msgstr "%d %%" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:771 #, c-format msgid "%d Free Blocks; %d Free Dir Entries" msgstr "%d 빈 블럭들; %d 빈 디렉토리 목록" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #, c-format msgid "%sDelete%s" msgstr "%s삭제%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:201 #, c-format msgid "%sExport GCI%s" msgstr "%sGCI 내보내기%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sImport GCI%s" msgstr "%sGCI 가져오기%s" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "&About..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "DVD 드라이브에서 부트...(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "브레이크포인트(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "ISO들 폴더탐색(&B)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "치트 매니저(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "사운드 세팅(&D)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981 msgid "&Delete ISO..." msgstr "ISO 삭제(&D)..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998 msgid "&Delete selected ISOs..." msgstr "선택된 ISO들 삭제(&D)..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "에뮬레이션(&E)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "파일(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "프레임 스탭(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 msgid "&Fullscreen" msgstr "전체화면(&F)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "게임큐브 패드 세팅(&G)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "그래픽 세팅(&G)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "도움(&H)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "상태 로드(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "메모리 카드 매니저(GC) (&M)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "메모리(&M)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 msgid "&Open..." msgstr "열기...(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "옵션(&O)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Pause" msgstr "일시정지(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Play" msgstr "실행(&P)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964 msgid "&Properties" msgstr "속성(&P)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "목록 갱신(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "레지스터들(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "리셋(&R)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "사운드(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "&Stop" msgstr "중지(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "도구(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "비디오(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "보기(&V)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "위모트 세팅(&W)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439 msgid "(off)" msgstr "(끔)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220 msgid "3D Vision (Requires Fullscreen)" msgstr "3D 비전 (전체화면 필요)" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "<여기에 이름을 넣으세요>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "" msgstr "<발견된 해상도가 없음>" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "" msgstr "<키를 누르세요>" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:279 msgid "" msgstr "<시스템>" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "알림:\n" "\n" "넷플레이는 다음 세팅들을 사용할 때만이 현재 제대로 작동할 겁니다:\n" " - 듀얼 코어 [끔]\n" " - 오디오 병목 [끔]\n" " - DSP-HLE \"소리 없음\"으로 혹은 DSP-LLE\n" " - 수동으로 [스텐다드 컨트롤러]에 사용되어질 정확한 컨트롤러들의 수를 세팅하" "세요\n" "\n" "모든 플레이어들은 같은 돌핀 버전과 세팅들을 사용하도록 시도해야합니다.\n" "모든 메모리 카드를 끄거나 시작하기전에 그것들을 모든 플레이어들에게 보내세" "요.\n" "위모트 지원은 시행되지 않었습니다.\n" "\n" "TCP 포트를 호스트에 전달해야합니다!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "AR 코드들" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "돌핀에 대해" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "가속" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293 msgid "Accurate Texture Cache" msgstr "정밀한 텍스쳐 캐쉬" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr " [ 액션 ]" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147 msgid "Adapter:" msgstr "어댑터:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:73 msgid "Add" msgstr "추가" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218 msgid "Add ActionReplay Code" msgstr "액션리플레이 코드 추가" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147 msgid "Add Patch" msgstr "패치 추가" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "새로운 팬 추가" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "추가..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "주소 :" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780 msgid "Adjust the analog control pressure required to activate buttons." msgstr "버튼들 활성화에 요구되는 아날로그 컨트롤 압력을 조정하세요." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343 msgid "Advanced" msgstr "고급" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:444 msgid "Advanced Settings" msgstr "고급 세팅들" #: Source/Core/DolphinWX/Src/FrameTools.cpp:591 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)" msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, ciso, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "모든 GC/Wii 이미지들 (gcm, iso, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287 msgid "All Gamecube GCM files (gcm)" msgstr "모든 게임큐브 GCM 파일들 (gcm)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1249 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1263 msgid "All Save States (sav, s##)" msgstr "모든 상태들 저장 (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285 msgid "All Wii ISO files (iso)" msgstr "모든 Wii ISO 파일들 (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "모든 압축된 GC/Wii ISO 파일들 (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 msgid "All files (*.*)|*.*" msgstr "모든 파일들 (*.*)|*.*" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "CPU가 EFB (렌더 버퍼)에 읽거나 쓰도록 허용.\n" "이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니라 특" "정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n" "하지만 이 옵션을 켜는 것은 만일 그 게임이 이 기능을 심하게 사용한다면 성능상" "에 거대한 네거티브 효과를 가질 수 있습니다." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "RFI 대안" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187 msgid "Anisotropic Filtering:" msgstr "비등방성 필터링:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192 msgid "Anti-Aliasing:" msgstr "안티-앨리어싱:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Apploader:" msgstr "어플로더:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "적용" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "이 파일들을 지우고 싶다고 확신합니까?\n" "그것들은 영원히 가버릴 겁니다!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "이 파일을 지우고 싶다고 확신합니까? 그것은 영원히 가버릴 겁니다!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:675 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166 msgid "Aspect Ratio:" msgstr "종횡비:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "적어도 하나의 pane이 열려 있어야합니다." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46 msgid "Audio Backend" msgstr "오디오 백엔드" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:230 msgid "Auto" msgstr "자동" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Auto [recommended]" msgstr "자동 [권장]" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:27 msgid "Back" msgstr "뒤로" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:633 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr " 배너" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "배너 세부사항들" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "배너:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127 msgid "Basic" msgstr "기본" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:434 msgid "Basic Settings" msgstr "기본 세팅들" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "Bleach Versus Crusade" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "Blocks" msgstr "블럭들" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 msgid "Bottom" msgstr "아래" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "고장난" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse" msgstr "폴더탐색" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "추가할 디렉토리 둘러보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse for an ISO directory..." msgstr "ISO 디렉토리... 불러오기" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180 msgid "Browse for output directory" msgstr "출력 디렉토리 둘러보기" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 msgid "Buffer:" msgstr "버퍼:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 msgid "Buttons" msgstr "버튼들" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:446 msgid "CPU Emulator Engine" msgstr "CPU 에뮬레이터 엔진" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "버텍스마다 보다 픽셀마다 기반으로 3D 그래픽의 빛을 계산한다.\n" "이것은 더 정밀한 행동이지만 성능을 감소시킨다." #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:41 msgid "Cancel" msgstr "취소" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/NetWindow.cpp:513 msgid "Change" msgstr "변경" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "디스크 변경...(&D)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:499 msgid "Change Game" msgstr "게임 변경" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:401 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "유저 인터페이스의 언어를 변경.\n" "재시작이 요구됨." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62 msgid "Changing this will have no effect while the emulator is running!" msgstr "에뮬레이터가 작동하고 있는 동안에 이 변경은 효과가 없을 겁니다!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:276 msgid "Chat" msgstr "채팅" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "치트 코드" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "치트 찾기" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "치트들 관리자" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:280 msgid "Chinese (Simplified)" msgstr "중국어 (간소화된)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 msgid "Choose a DVD root directory:" msgstr "DVD 루트 디렉토리 선택:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:724 msgid "Choose a default ISO:" msgstr "디폴트 ISO 선택:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1117 msgid "Choose a directory to add" msgstr "추가할 디렉토리 선택" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:966 msgid "Choose a file to open" msgstr "열 파일 선택" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "메모리 카드 선택:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:730 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "어플로더로 사용할 파일을 선택: (디렉토리들로만 구성된 디스크들에게만 적용됨)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:744 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:783 msgid "Choose the folder to extract to" msgstr "추출(압축해제)할 폴더 선택" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:43 msgid "Clear" msgstr "깨끗이" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462 msgid "Close" msgstr "닫기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "환경설정(&n)..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "코드 정보" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "코드:" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:134 msgid "Command" msgstr "명령" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 msgid "Comment" msgstr "주석" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "주석:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Compress ISO..." msgstr "ISO 압축..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "Compress selected ISOs..." msgstr "선택된 ISO들 압축..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Compressing ISO" msgstr "ISO 압축하기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Config" msgstr "환경☃" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:763 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:767 msgid "Config..." msgstr "환경설정..." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "환경설정" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "컨트롤 설정" #: Source/Core/DolphinWX/Src/NetWindow.cpp:287 #: Source/Core/DolphinWX/Src/NetWindow.cpp:535 msgid "Configure Pads" msgstr "패드들 설정" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Configure..." msgstr "환경설정..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315 msgid "Confirm File Overwrite" msgstr "파일 덮어쓰기 확정" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 msgid "Confirm On Stop" msgstr "중지시 확인" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "연결" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:683 msgid "Connect USB Keyboard" msgstr "USB 키보드 연결" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 #, c-format msgid "Connect Wiimote %i" msgstr "위모트 %i 연결" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "위모트 1 연결" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "위모트 2 연결" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "위모트 3 연결" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "위모트 4 연결" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Connected" msgstr "연결된" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11 #, c-format msgid "Connected to %i Wiimotes" msgstr "%i개의 위모트들에 연결된" #: Source/Core/DolphinWX/Src/Main.cpp:638 msgid "Connecting..." msgstr "연결중..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "콘솔" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:46 msgid "Control" msgstr "컨트롤" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "GCI 로 변환" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258 msgid "Copy" msgstr "복사" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:794 #, c-format msgid "Copy to Memcard %c" msgstr "Memcard %c 에 복사" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "코어" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #, c-format msgid "Could not create %s" msgstr "%s를 생성할 수 없었습니다" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "카운트:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "국가:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "AR 코드 생성" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "새로운 관점 생성" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:399 msgid "Created by KDE-Look.org" msgstr "KDE-Look.org에 의해 만들어짐" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:396 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]에 의해 만들어" "짐" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:397 msgid "Created by VistaIcons.com" msgstr "VistaIcons.com에 의해 만들어짐" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:398 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "" "black_rider에 의해 만들어지고 ForumW.org > Web Developments에서 퍼블리쉬된 " #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "만든이:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425 msgid "Crop" msgstr "자르기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "데이터리스트 캐쉬" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:765 #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP" msgstr "사운드" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP settings" msgstr "DSP 세팅들" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:448 msgid "DSPLLE on thread" msgstr "DSPLLE를 쓰레드상에" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "DVD Root:" msgstr "DVD 루트:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "데이터 크기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "날짜:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:535 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:569 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro 파일들(*.sav)" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "디버그" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "십진수의" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 msgid "Decompress ISO..." msgstr "ISO 압축해제..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001 msgid "Decompress selected ISOs..." msgstr "선택된 ISO들 압축해제..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Decompressing ISO" msgstr "ISO 압축해제하기" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936 msgid "Default" msgstr "기본" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 msgid "Default ISO:" msgstr "기본 ISO:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "기본 폰트" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "삭제" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Delete Save" msgstr "저장 지우기" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Detect" msgstr "감지" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 msgid "Device" msgstr "다바이스" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:681 msgid "Device Settings" msgstr "디바이스 세팅들" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357 msgid "Disable Dest. Alpha Pass" msgstr "Dest. Alpha Pass 끄기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Disable Fog" msgstr "안개 끄기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354 msgid "Disable Lighting" msgstr "광원(빛) 끄기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355 msgid "Disable Textures" msgstr "텍스쳐들 끄기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "안개 끄기. 성능이 향상되지만 올바른 안개 에뮬레이션에 의존한 게임에서 결함의 " "원인이됨." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "광원 끄기. 성능이 향상되지만 그것을 사용하는 게임에서 빛이 사라짐을 유발." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "텍스쳐링 끔.\n" "이것은 디버깅 목적으로만 유용하다." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "alpha-setting pass 끄기\n" "특정 효과들을 깨뜨리지만 성능에는 도움이 될지도." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "디스크" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Disconnected" msgstr "연결해제된" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:426 msgid "Display" msgstr "화면출력" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "디스턴스 알파 패스" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "나누기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:909 msgid "Do you want to stop the current emulation?" msgstr "현재 에뮬레이션을 중단하고 싶습니까?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:790 msgid "Dolphin" msgstr "돌핀" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "돌핀 웹 사이트(&W)" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "돌핀 환경설정" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:997 msgid "Dolphin TAS Movies (*.dtm)" msgstr "돌핀 TAS 동영상들 (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68 msgid "Dolphin Wiimote Configuration" msgstr "돌핀 위모트 환경설정" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "돌핀 구글 코드(&G)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "돌핀이 어느 GC/Wii ISO들도 찾을 수 없었다. 파일들을 찾기위해 여기를 더블클" "릭..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "돌핀이 현재 모든 게임들을 숨기게 세팅됨. 모든 게임들을 보려면 여기를 더블클" "릭..." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:55 msgid "Down" msgstr "다운" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "코드들(WiiRD 데이터베이스) 다운로드" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413 msgid "Dump EFB Target" msgstr "EFB 타겟 덤프" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Dump Frames" msgstr "프레임들 덤프" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411 msgid "Dump Textures" msgstr "텍스쳐들 덤프" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95 msgid "Dump game textures to User/Dump/Textures//" msgstr "User/Dump/Textures// 에 게임 텍스쳐들을 덤프" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:258 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "네덜란드어" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit" msgstr "종료(&x)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227 msgid "EFB" msgstr "내장프레임버퍼" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "EFB Copy Regions" msgstr "EFB 복사 영역들" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213 msgid "EFB Scaled Copy" msgstr "EFB 스케일드 복사" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "유럽" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit" msgstr "편집" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "액션리플레이 코드 편집" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "환경 편집" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "패치 편집" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit current perspective" msgstr "현재 관점 수정" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "편집..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248 msgid "Emulate format changes" msgstr "포멧 변경들을 에뮬레이트" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "프레임 버퍼 복사들을 텍스쳐들에 직접적으로 에뮬레이트.\n" "이것은 그렇게 정확하지는 않다, 하지만 많은 게임들이 프레임버퍼 복사들을 하는 " "방법으로 충분히 좋다." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Emulated Wiimote" msgstr "에뮬된 위모트" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "에뮬레이션 상태:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:475 msgid "Emulator Display Settings" msgstr "에뮬레이터 디스플레이 세팅들" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380 msgid "Enable" msgstr "켬" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "AR 로깅 켜기" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44 msgid "Enable Audio Throttle" msgstr "오디오 병목 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "BAT 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "블록 합병하기 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247 msgid "Enable CPU Access" msgstr "CPU Access 켜기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:437 msgid "Enable Cheats" msgstr "치트 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "Copy to EFB 켜기" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43 msgid "Enable DTK Music" msgstr "DTK 음악 켜기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427 msgid "Enable Display List Caching" msgstr "디스플레이 목록 캐슁 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "듀얼 코어 켜기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:435 msgid "Enable Dual Core (speedup)" msgstr "듀얼 코어 켜기 (스피드업)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "EFB To Texture 켜기" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42 msgid "Enable HLE Audio" msgstr "HLE 오디오 켜기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428 msgid "Enable Hotkeys" msgstr "핫키들 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "아이들 스킵 켜기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:436 msgid "Enable Idle Skipping (speedup)" msgstr "아이들 스킵핑 켜기 (스피드업)" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45 msgid "Enable JIT Dynarec" msgstr "JIT Dynarec 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "MMU 켜기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426 msgid "Enable OpenCL" msgstr "OpenCL 켜기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "프로그레시브 스캔 켜기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:673 msgid "Enable Screen Saver (burn-in reduction)" msgstr "스크린 세이버 (burn-in 줄임) 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "와이드스크린 켜기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353 msgid "Enable Wireframe" msgstr "와이어프레임 켜기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267 msgid "Enable cache" msgstr "캐쉬 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "빠른 디스크 엑세스 켜기. 일부 게임들에서 요구됨. (켬 = 빠른, 끔 = 호환성)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Enable pages" msgstr "페이지들 켜기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "The Legend of Zelda: Twilight Princess를 스피드업 하려면 켜라. 다른 게임에서" "는 꺼라." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 켜기. 하드웨어에 정확해진다, 하지" "만 에뮬레이트는 느려진다.(켬 = 호환성, OFF = 빠른)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" "비등방성 필터링 켜기.\n" "사선 보기 각도들에 있는 텍스쳐들의 비주얼 퀄리티를 향상시킨다" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61 msgid "" "Enables dynamic recompilation of DSP code.\n" "Changing this will have no effect while the emulator is running!" msgstr "" "DSP 코드의 다이나믹 재컴파일을 켠다.\n" "이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없다!" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "내장된 프레임 버퍼 복사들의 에뮬레이션을 켠다, 만일 그 게임이 그들을 사용하" "면.\n" "게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것없이 살 " "수 있다면, 당신은 때때로 큰 스피드업을 얻을 수 있다." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켠다.\n" "일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그래서 결함들을 가진다" "면 그것을 켜라.\n" "이 기능을 어떻게 게임이 사용하냐에 따라, 이 옵션에 의한 스피드 히트들은 없음" "부터 치명적까지 다양하다." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "메모리 관리 유닛 켜기, 일부 게임들에서 요구된다. (켬 = 호환성, 끔 = 빠른)" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:50 msgid "End" msgstr "끝" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:253 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "영어" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182 msgid "Enhancements" msgstr "향상들" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "새로운 관점을 위한 이름을 입력하라:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "엔트리 %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "엔트리 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "같은" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 msgid "Error" msgstr "에러" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "실행" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "Exit Dolphin with emulator" msgstr "에뮬레이터와 함께 돌핀을 나옴" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "파일 내보내기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "기록 내보내기(저장)..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Export Save" msgstr "저장 내보내기" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970 msgid "Export Wii save (Experimental)" msgstr "Wii 저장 내보내기 (실험적)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 msgid "Export all saves" msgstr "모든 저장들을 내보내기" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 msgid "Export save as..." msgstr "저장을 ...로 내보내기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "모든 파일들 압축풀기..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "어플로더 압축풀기..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "DOL 압축풀기..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "디렉토리 압축풀기..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "파일 압축 풀기..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "파티션 압축풀기..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:704 #, c-format msgid "Extracting %s" msgstr "%s 압축풀기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting All Files" msgstr "모든 파일들 압축풀기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting Directory" msgstr "디렉토리 압축풀기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:690 msgid "Extracting..." msgstr "압축풀기..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "프랑스" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "FST 크기:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312 msgid "Fast" msgstr "빠른" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "MMU의 빠른 버전. 모든 게임에 대해 작동하지는 않는다." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "더빠른 이형들은 더 적은 픽셀들을 쳐다보고 그리하여 더 많은 잠재적 에러들을 지" "닌다.\n" "더느린 이형들은 더 많은 픽셀들을 쳐다보고 그리하여 더 안전하다." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "파일시스템" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:638 msgid "First Block" msgstr "첫번째 블럭" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:804 msgid "Fix Checksums" msgstr "체크섬들 고침" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 16:9" msgstr "강제 16:9" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 4:3" msgstr "강제 4:3" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216 msgid "Force Bi/Trilinear Filtering" msgstr "강제 Bi/Trilinear 필터링" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "강제 필터링" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "게임이 와이드스크린 해상도들로 그래픽을 출력하게 강제시킴.\n" "이것은 그래픽 경함들을 유발할지도 모름을 주목" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "게임이 명백하게 그것을 껐어도 바이리니어 텍스쳐 필터링을 강제시킨다.\n" "텍스쳐 퀄리티를 향상시킨다 (특히 높은 내부 해상도를 사용할 때) 하지만 일부 게" "임들에서는 결함들을 유발한다." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Fractional" msgstr "부분의" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "프레임 스킵(&k)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:439 msgid "Framelimit :" msgstr "프레임제한 :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415 msgid "Free Look" msgstr "자유 보기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:255 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "프랑스어" #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "FullScr" msgstr "전체화면" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:476 msgid "Fullscreen Display Resolution:" msgstr "전체화면 디스플레이 해상도:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "내장된 프레임 버퍼 복사들을 완전히 에뮬레이트한다.\n" "이것은 EFB Copy to Texture 보다 더 정확하다, 그리고 일부 게임들은 올바르게 작" "동하기위해 이것이 필요하다, 하지만 또한 매우 느릴 수도 있다." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:541 msgid "GCI File(*.gci)" msgstr "GCI 파일(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "GCPad" msgstr "GC패드" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "게임 ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "게임-상세 세팅들" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "게임환경" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:427 msgid "Gamecube" msgstr "게임큐브" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:970 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "게임큐브 메모리 카드들 (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "Gamecube Pad settings" msgstr "게임큐브 패드 세팅" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "Gecko 코드들" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:425 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122 msgid "General" msgstr "일반" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:254 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "독일어" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:761 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics" msgstr "그래픽" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics settings" msgstr "그래픽 세팅" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "보다 큰" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 msgid "Hebrew" msgstr "히브리어" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:61 msgid "Help" msgstr "도움" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:485 msgid "Hide Mouse Cursor" msgstr "마우스 커서 숨김" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:386 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" "윈도우 위에 있을 때 커서를 숨겨라\n" "그리고 렌더링 윈도우는 초점을 가진다." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:51 msgid "Home" msgstr "홈" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 #: Source/Core/DolphinWX/Src/NetWindow.cpp:113 msgid "Host" msgstr "호스트" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "단축키 설정" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "단축키들" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 msgid "Hybrid Wiimote" msgstr "하이브리드 위모트" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "IPL Settings" msgstr "IPL 세팅" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR 포인터" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:667 msgid "IR Sensitivity:" msgstr "IR 감도:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "ISO 디테일" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:716 msgid "ISO Directories" msgstr "ISO 디렉토리들" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "이탈리아" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Icon" msgstr "아이콘" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." msgstr "" "멈추면, 인터프리터로만 돌려라 그렇지 않으면 돌핀은 깨진다, 이 옵션은 그 게임" "을 고칠지 모른다." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:376 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" "프레임한계를 게임 풀 스피드 (NTSC:60, PAL:50)보다 더 높게 설정하면,\n" "당신은 또한 그것이 효과를 내기위해서 DSP에서 오디오 병목을 꺼야한다." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Import Save" msgstr "저장을 가져오기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "게임안" #: Source/Core/DolphinWX/Src/NetWindow.cpp:548 msgid "In-Game" msgstr "게임-안" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "정보" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362 msgid "Information" msgstr "정보" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Input" msgstr "입력" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28 msgid "Input Source" msgstr "소스 입력" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "삽입" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "암호화되거나 비암호화된 코드를 여기에 삽입하세요..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:682 msgid "Insert SD Card" msgstr "SD 카드 삽입" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "이름을 여기에 넣으시오..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "Wii 메뉴 설치" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Install to Wii Menu" msgstr "Wii 메뉴에 설치" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139 msgid "Installing WAD to Wii Menu..." msgstr "WAD를 Wii 메뉴에 설치하기..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Integral [recommended]" msgstr "완전한 [권장]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 msgid "Interface Settings" msgstr "인터페이스 세팅들" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:235 msgid "Interpreter (VERY slow)" msgstr "인터프리터 (매우 느린)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "소개화면" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:257 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:285 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "이탈리어" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "일본" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:236 msgid "JIT Recompiler (recommended)" msgstr "JIT 리컴파일러 (권장)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 msgid "JITIL experimental recompiler" msgstr "JITIL 실험적 리컴파일러" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 msgid "Japanese" msgstr "일본어" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "한국" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "텍스쳐안에 실제 픽셀들을 쳐다보기에 기반한 텍스쳐들 트랙을 유지한다.\n" "느려짐을 유발할 수 있다, 하지만 일부 게임들은 이 옵션이 올바르게 작동하기위" "해 필요하다." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr " [ 키 ]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:275 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:286 msgid "Korean" msgstr "한국어" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "L 버튼" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 msgid "Language:" msgstr "언어:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Last Overwritten State" msgstr "마지막 덮어써진 상태" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State" msgstr "마지막 저장된 상태" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:52 msgid "Left" msgstr "왼쪽" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "좌-클릭 입력 감지.\n" "중-클릭 지우기.\n" "우-클릭 옵션들 더." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "좌/우-클릭 옵션들 더.\n" "중-클릭 지우기." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "보다 더 적은" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 msgid "Load" msgstr "로드" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412 msgid "Load Hi-Res Textures" msgstr "고-해상 텍스쳐들 로드" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212 msgid "Load Native Mipmaps" msgstr "내장 밉맵들 로드" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "스크립트 로드..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "상태 로드..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 #, c-format msgid "Load Wii System Menu (%d %c)" msgstr "Wii 시스템 메뉴 (%d %c) 로드" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "User/Load/Textures// 에서 높은-해상도 텍스쳐들을 로드" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" "생성하는 대신 내장 밉맵들을 로드한다.\n" "내장 밉맵들을 로드하는 것은 좀 더 정확한 행동이, 하지만 또한 성능 감소할지도 " "모른다 (당신의 마일리지가 다양할지 몰라도)." #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "명시된 파일 (DOL, ELF, WAD, GCM, ISO) 로드" #: Source/Core/DolphinWX/Src/NetWindow.cpp:546 msgid "Local" msgstr "지역" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:447 msgid "Lock threads to cores" msgstr "쓰레드들을 코어들에 잠그기" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "로그" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "로깅" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "Lua 스크립트 콘솔" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "M 버튼" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "MMU 스피드 핵" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:534 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:568 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz 게임샤크 파일들(*.gcs)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "만든이 ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "만든이:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:226 msgid "Memory Card" msgstr "메모리 카드" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "메뉴" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "Metroid Other M" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420 msgid "Misc" msgstr "기타" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:672 msgid "Misc Settings" msgstr "기타 세팅들" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "그들이 사용하고 있는 포멧을 보여주기위해 텍스쳐들을 수정한다.\n" "이것은 단지 디버깅 목적으로만 유용하다." #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "단일띄어쓰기 폰트" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "곱하기" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "NP 덧셈" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP 시작" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP 십진수" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "NP 삭제" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "NP 나누기" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP 아래" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP 끝" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP 엔터" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP 같은" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP 홈" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP 삽입" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP 왼쪽" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP 곱셈" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP 페이지 다운" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP 페이지 업" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP 오른쪽" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP 분리기" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP 스페이스" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP 뺄셈" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP 탭" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP 위" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "이름:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "이름:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:567 msgid "Native GCI files(*.gci)" msgstr "네이티브 GCI 파일들(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "새로운 &Lua 콘솔" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "새로운 스캔" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 msgid "Next Page" msgstr "다음 페이지" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "다음 스캔" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "별명 :" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "국가 없음 (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308 msgid "No ISOs or WADS found" msgstr "ISO들이나 WADS가 없음" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "docking 없음" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/NetWindow.cpp:554 msgid "None" msgstr "없음" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307 msgid "Normal" msgstr "보통" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:287 msgid "Norwegian Bokmaal" msgstr "노르웨이어 Bokmaal" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "같지 않음" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913 msgid "Not Set" msgstr "세팅 안함" #: Source/Core/DolphinWX/Src/Main.cpp:637 msgid "Not connected" msgstr "연결되지 않음" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "노트" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "주목:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "알림" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "코드들의 수:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "눈처크" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Nunchuk 가속" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37 msgid "OK" msgstr "OK" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:229 msgid "Off" msgstr "끔" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "오프셋:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open" msgstr "열기" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972 msgid "Open &containing folder" msgstr "담고 있는 폴더 열기(&c)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969 msgid "Open Wii &save folder" msgstr "Wii &save 폴더 열기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open file..." msgstr "파일 열기..." #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "Opens the debugger" msgstr "디버거 연다" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "Opens the logger" msgstr "로거를 연다" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Options" msgstr "옵션들" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Output" msgstr "출력" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "기록 재생(&l)..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Pad " msgstr "패드" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "페이지 다운" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "페이지 업" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47 msgid "Pair Up" msgstr "연결하기" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "단락" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:205 #, c-format msgid "Partition %i" msgstr "파티션 %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "패치들" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:429 msgid "Paths" msgstr "경로" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1392 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1393 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:48 msgid "Pause" msgstr "일시정지" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "완벽한" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #, c-format msgid "Perspective %d" msgstr "관점 %d" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Pixel Depth" msgstr "픽셀 깊이" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214 msgid "Pixel Lighting" msgstr "픽셀 광원" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1401 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1402 msgid "Play" msgstr " 실행▶" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "실행/일시정지" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "플레이가능" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Players" msgstr "플레이어" #: Source/Core/DolphinWX/Src/FrameTools.cpp:910 msgid "Please confirm..." msgstr "확인해주세요..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "저장하기전에 관점을 생성해 주세요." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:430 msgid "Plugins" msgstr "플러그인" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "플러스-마이너스" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 msgid "Polish" msgstr "폴란드어" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:106 msgid "Port :" msgstr "포트:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435 msgid "Post-Processing Shader:" msgstr "후-처리 쉐이더:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "이전 페이지" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Previous Page" msgstr "이전 페이지" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "이전 값" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:57 msgid "Print" msgstr "프린트" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Profile" msgstr "프로파일" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "프로젝션 핵:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369 msgid "Projection Stats" msgstr "프로젝션 상태들" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "속성" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "캐쉬 제거(Purge)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 #: Source/Core/DolphinWX/Src/NetWindow.cpp:297 msgid "Quit" msgstr "종료" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "R 버튼" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265 msgid "RAM" msgstr "램" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "러시아" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549 msgid "Range" msgstr "범위" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383 msgid "Real" msgstr "리얼" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43 msgid "Real Wiimote" msgstr "리얼 위모트" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "위모트 재연결 확인" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" "3D 그래픽들을 레스터라이징함으로 인해 앨리어싱의 양을 줄인다.\n" "이것은 렌더된 그림이 블럭이 덜지게 보이게 만든다 하지만 심하게 성능이 감소한" "다." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927 #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40 msgid "Refresh" msgstr "갱신" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "Refresh game list" msgstr "게임 목록 갱신" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:720 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "제거" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" "장면을 와이어프레임으로 렌더한다.\n" "이것은 디버깅 목적들로만 유용하다." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:486 msgid "Render to Main Window" msgstr "메인 윈도우에 렌더" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:387 msgid "Render to main window." msgstr "메인 윈도우에 렌더" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348 msgid "Rendering" msgstr "렌더링" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:389 msgid "Required for using the Japanese ROM font." msgstr "일본 롬 폰트를 사용하기 위해서 요구된다." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939 msgid "Reset" msgstr "리셋" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "결과" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:29 msgid "Return" msgstr "Enter" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:54 msgid "Right" msgstr "오른쪽" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "구동" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:379 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "DSPLLE를 전용 쓰레드상에서 구동하기 (권장 안함)" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "스크립트 구동중...\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "Russian" msgstr "러시안어" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "상태 저장(&v) " #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301 msgid "Safe" msgstr "안전한" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49 msgid "Sample Rate" msgstr "샘플 레이트" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save" msgstr "저장" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:539 msgid "Save GCI as..." msgstr "GCI 를 ...로 저장" #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "상태 저장..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "...로 저장" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301 msgid "Save compressed GCM/ISO" msgstr "압축된 GCM/ISO를 저장" #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save current perspective" msgstr "현재 관점을 저장" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290 msgid "Save decompressed GCM/ISO" msgstr "압축풀린 GCM/ISO를 저장" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240 msgid "Scale:" msgstr "스케일:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578 msgid "Scanning for ISOs" msgstr "ISO들을 검사하기" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning..." msgstr "스캐닝..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "ScrShot" msgstr "스크린샷" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "스크롤 락" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "필터 찾기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 msgid "Search Subfolders" msgstr "하위폴더들 찾기" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:56 msgid "Select" msgstr "선택" #: Source/Core/DolphinWX/Src/FrameTools.cpp:649 #: Source/Core/DolphinWX/Src/FrameTools.cpp:995 msgid "Select The Recording File" msgstr "기록 파일 선택" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" "사용할 하드웨어 어댑터를 선택하세요.\n" "의심 스러울 때는, 처음 것을 사용" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "가져올 세이브 파일을 선택" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "떠다니는 윈도우즈 선택" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:382 msgid "Select resolution for fullscreen mode" msgstr "전체화면 모드에 대한 해상도 선택" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1196 msgid "" "Select the System Menu wad extracted from the update partition of a disc" msgstr "디스크의 업데이트 파티션에서 풀린 [시스템 메뉴] wad를 선택" #: Source/Core/DolphinWX/Src/FrameTools.cpp:589 msgid "Select the file to load" msgstr "로드할 파일 선택" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1163 msgid "Select the save file" msgstr "세이브 파일 선택" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "로드할 스크립트 선택" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1247 msgid "Select the state to load" msgstr "로드할 상태 선택" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1261 msgid "Select the state to save" msgstr "저장할 상태 선택" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" "렌더링 때 무슨 종횡비를 사용할지 선택:\n" "자동: 내장 종횡비 (4:3)를 사용\n" "강제 16:9: 그림을 16:9 종횡비로 늘린다.\n" "강제 4:3: 그림을 4:3 종횡비로 늘린다.\n" "윈도우로 늘림: 그림을 윈도우 크기로 늘린다." #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "선택된 폰트" #: Source/Core/DolphinWX/Src/NetWindow.cpp:269 msgid "Send" msgstr "보내기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:665 msgid "Sensor Bar Position:" msgstr "센서 바 위치:" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "분리자" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:405 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트이다" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509 msgid "Set" msgstr "세팅" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 msgid "Set Console as NTSC-J" msgstr "콘솔을 NTSC-J 로 세팅" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973 msgid "Set as &default ISO" msgstr "디폴트 ISO로 세팅(&d)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 #, c-format msgid "Set as default Memcard %c" msgstr "기본 메모리카드 %c 로 세팅" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "단축 이름:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "콘솔 보기(&C)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "로그윈도우 보기(&L)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "상태바 보기(&S)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "툴바 보기(&T)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "드라이브 보기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367 msgid "Show FPS" msgstr "FPS 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "프랑스 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "게임큐브 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "이탈리아 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "JAP 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "한국 보기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "언어 보기:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "PAL 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "플랫폼 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "지역 보기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372 msgid "Show Shader Errors" msgstr "쉐이더 에러들 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "타이완 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "USA 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "Wad 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "Wii 보기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:392 msgid "Show a confirmation box before stopping a game." msgstr "게임을 멈추기 전에 확인 박스 보여주기." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:393 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" "잠재적 심각한 에러가 발생했을 때 메시지 박스를 보여주기.\n" "이것을 끄기는 짜증나고 심각하지 않은 메시지들을 피할지도 모른다, 하지만 그것" "은 또한 돌핀이\n" "갑자기 어느 설명이 전혀 없이 깨질지도 모른다는 것을 의미할지 모른다." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" "프로젝션 통계들을 보여주기.\n" "이것은 디버깅 목적들로만 유용하다." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show save banner" msgstr "저장 배너 보기" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:820 msgid "Show save blocks" msgstr "저장 블럭들 보기" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save comment" msgstr "저장 주석 보기" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save icon" msgstr "저장 아이콘 보기" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save title" msgstr "저장 타이틀 보기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "Show the number of frames rendered per second." msgstr "매 초마다 렌더되는 프레임수 보기." #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Show this help message" msgstr "이 도움 메시지 보기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "unknown 보기" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" "다양한 통계들 보여주기\n" "이것은 디버깅 목적들로만 유용하다." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 msgid "Simplified Chinese" msgstr "간략화된 중국어" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "크기" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "Skies of Arcadia" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:445 msgid "Skip GC BIOS" msgstr "GC BIOS 건너뜀" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 #: Source/Core/DolphinWX/Src/FrameTools.cpp:175 msgid "Slot" msgstr "슬롯" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "스냅샷" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "Sonic and the Black Knight" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39 msgid "Sound Settings" msgstr "소리 세팅" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:31 msgid "Space" msgstr "스페이스" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:256 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "스페인어" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" "렌더에 사용되어지는 해상도를 명시한다. 고 해상도는 비주얼 퀄리티를 향상시킬 " "것이다 하지만 또한 꽤 성능상에 버겁고 특정 게임들에서는 결함들을 일으킬지 모" "른다.\n" "Fractional: 네이티브 해상도 대신에 당신의 디스플레이 해상도를 직접적으로 사용" "한다. 그 퀄리티는 당신의 디스플레이/윈도우 사이즈로 스케일한다, 성능 영향을 " "주는 것 처럼.\n" "Integral: 이것은 Fractional과 비슷하다, 하지만 네이티브 해상도의 정수 배수로 " "올림한다. 더 정확한 형태를 줄 수 있다 하지만 보통 더 느리다.\n" "다른 옵션들은 당신의 디스플레이 사이즈와는 독립적으로 비주얼 퀄리티 고르기로 " "고정되어진다." #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "Specify a video plugin" msgstr "비디오 플러그인 명시" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "Specify an audio plugin" msgstr "오디오 플러그인 명시" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "디스크 전송율 스피드 업" #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:38 msgid "Start" msgstr "시작" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "넷플레이 시작(&N)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "기록 시작(&c)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 msgid "Start Renderer in Fullscreen" msgstr "전체화면에서 렌더러 시작" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:385 msgid "Start the rendering window in fullscreen mode." msgstr "풀스크린 모드에서 윈도우 렌더링 시작" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "상태" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 msgid "Stop" msgstr "중지" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Stretch to Window" msgstr "윈도우로 늘림" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "빼기" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:546 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:677 msgid "System Language:" msgstr "시스템 언어:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "타이완" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "탭" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "탭 분리" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Take Screenshot" msgstr "스크린샷 얻기" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Test" msgstr "테스트" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263 msgid "Texture" msgstr "텍스쳐" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "Texture Format" msgstr "텍스쳐 포멧" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123 msgid "The chosen directory is already in the list" msgstr "선택된 디렉토리는 이미 리스트에 있다" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "The file " msgstr "그 파일" #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "이름이 비어있을 수 없다" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "이른은 ',' 문자를 포함할 수 없다" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 msgid "Theme" msgstr "테마" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "이 세팅들은 핵심 돌핀 세팅들을 오버라이드한다.\n" "결정되지않은 것은 그 게임이 돌핀 세팅을 사용함을 뜻한다." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:409 msgid "This could cause slow down in Wii Menu and some games." msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" "이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n" "이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던지.\n" "\n" "키보드 단축키 : 병목을 즉각 끄려면 눌러라." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59 msgid "This is used to play music tracks, like BGM." msgstr "이것은 음악 트랙들을 재생하는데에 쓰인다, BGM같은." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71 msgid "This is usually used to play voice and sound effects." msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:375 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" "이것은 비디오와 CPU 쓰레드들을 분리한다, 그래서 그들은 분리된 코어들 상에서 " "작동할 수 있다.\n" "하나보다 많은 코어를 가진 PC들 상에서 주요 스피드 향상들을 일으킨다.\n" "하지만 갑작스런 깨짐/결함들을 일으킬 수도 있다." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "이것은 수동으로 INI 환경파일을 수정하게 해줄겁니다" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr " 제목" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "Toggle Fullscreen" msgstr "전체화면 토글" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "모두 토글" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 msgid "Top" msgstr "위" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:274 msgid "Traditional Chinese" msgstr "전통 중국어" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "타입" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "UDP 포트:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDP 위모트" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "알려지지 않은" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "미국" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 msgid "Undo Load State" msgstr "상태 로드 되돌리기" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "알려지지 않은" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:53 msgid "Up" msgstr "위쪽" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "업데이트" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:674 msgid "Use EuRGB60 Mode (PAL60)" msgstr "EuRGB60 모드 (PAL60) 사용" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:441 msgid "Use FPS For Limiting" msgstr "제한을 위해 FPS를 사용" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "헥스 사용" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 msgid "Use Panic Handlers" msgstr "패닉 핸들러 사용" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "XFB 사용" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" "네이티브 해상도로 다운 스캐일링 하는 대신 고-해상도 렌더 버퍼를 EFB 복사들에 " "사용한다.\n" "대단히 비주얼 퀄리티가 EFB 복사들을 사용하는 게임들안에서 향상되지만 일부 게" "임들에서 결함들을 일으킬 것이다." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406 msgid "Utility" msgstr "유틸리티" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177 msgid "V-Sync" msgstr "수직-동기화" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "값" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "값:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "값:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368 msgid "Various Statistics" msgstr "다양한 통계들" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "Verbosity" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "비디오" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382 msgid "Virtual" msgstr "가상" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40 msgid "Volume" msgstr "볼륨" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" "수직 깜박임을 기다린다.\n" "갈라짐을 줄이지만 또한 성능이 감소될지 모른다." #: Source/Core/DolphinWX/Src/Frame.cpp:660 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 msgid "Warning" msgstr "경고" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" "EFB to RAM을 사용할 때 우리는 매우 자주 RAM 데이터를 VRAM 텍스쳐로 디코딩이 " "필요하다, 이것은 매우 시간-소비하는 일이다.\n" "이 옵션이 켜진 상태면, 변경되지 않었다면 우리는 텍스쳐 디코딩을 스킵할 것이" "다.\n" "이것은 훌륭한 스피드업 결과가된다, 하지만 아마도 결함들을 일으킨다.\n" "이 옵션이 켜졌을 때 어느 문제들이 생기면 당신은 텍스쳐 캐쉬의 안전성을 증가하" "기를 시도해보거나 이 옵션을 꺼야한다.\n" "(노트: 더 안전한 텍스쳐 캐쉬는 더 적은 스피드업이 생기게 조정된다; \"safe" "\"로 세팅된 정확한 텍스쳐 캐쉬는 실제로 더 느려질 것이다!)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175 msgid "Widescreen Hack" msgstr "와이드스크린 핵" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:428 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "Wii 콘솔" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "Wii 저장 가져오기" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1165 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii 저장 파일들 (*.bin)|*.bin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote" msgstr "위모트" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" "위모트 %i 가 시스템에 의해 연결해제되었습니다.\n" "아마도 이 게임은 멀티-위모트를 지원하지 않습니다.\n" "혹은 아마도 아이들 타임 아웃이거나 다른 원인 때문인 것 같습니다.\n" "당신은 즉시 재연결 하고 싶습니까?" #: Source/Core/DolphinWX/Src/Main.cpp:639 msgid "Wiimote Connected" msgstr "위모트가 연결됨" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 msgid "Wiimote Motor" msgstr "위모트 모터" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:664 msgid "Wiimote Settings" msgstr "위모트 세팅" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote settings" msgstr "위모트 세팅" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:388 msgid "Will enable progressive scan option if supported by software." msgstr "소프트에서 지원되면 프로그레시브 스캔을 켤 것이다." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:478 msgid "Window Size:" msgstr "윈도우 크기:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:384 msgid "Window height for windowed mode" msgstr "창모드에 대한 윈도우 높이" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:383 msgid "Window width for windowed mode" msgstr "창모드에 대한 윈도우 넓이" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "윈도우즈 왼쪽" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "윈도우즈 메뉴" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "윈도우즈 오른쪽" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "자동 줄바꿈" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320 msgid "Working..." msgstr "작동중..." #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "콘솔에 쓰기" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "파일에 쓰기" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "윈도우에 쓰기 ->" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377 msgid "XFB" msgstr "외부프레임버퍼" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "그것들 안에 페이지들이 있으면 당신은 팬을 닫을 수 없다." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "ZTP 핵" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "Zelda Twilight Princess Bloom hack" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479 msgid "[ waiting ]" msgstr "[ 대기 ]" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529 msgid "^ ADD" msgstr "^ ADD" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 msgid "apploader (.img)" msgstr "어플로더 (.img)" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514 msgid "| OR" msgstr "| OR"