# Translation of dolphin-emu.pot to French # Copyright (C) 2003-2011 # This file is distributed under the same license as the dolphin-emu package. # Vinet Sebastien , 2011 # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Dolphin Emu\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-10 10:37-0600\n" "PO-Revision-Date: 2011-01-06 14:53+0100\n" "Last-Translator: BhaaL \n" "Language-Team: \n" "Language: French\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:252 #: Source/Core/DolphinWX/Src/NetWindow.cpp:434 #: Source/Core/DolphinWX/Src/NetWindow.cpp:473 msgid " Game : " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110 msgid " Graphics Configuration" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "! NOT" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%1$sCopy%1$s" msgstr "" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51 #, c-format msgid "%d %%" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:771 #, c-format msgid "%d Free Blocks; %d Free Dir Entries" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #, c-format msgid "%sDelete%s" msgstr "%sSupprimer%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:201 #, c-format msgid "%sExport GCI%s" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sImport GCI%s" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527 msgid "&& AND" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "Lancer à partir du lecteur" #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "Explorer les ISOs" #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981 msgid "&Delete ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998 msgid "&Delete selected ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "&Emulation" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "&Fichier" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "Image par image" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 msgid "&Fullscreen" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "&Aide" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 msgid "&JIT" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "&Lancer Etat" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 msgid "&Open..." msgstr "&Ouvrir..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "&Options" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Pause" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Play" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964 msgid "&Properties" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "Rafraîchir la liste" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "&Stop" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "&Outils" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "&Affichage" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439 msgid "(off)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220 msgid "3D Vision (Requires Fullscreen)" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:279 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293 msgid "Accurate Texture Cache" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147 msgid "Adapter:" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:73 msgid "Add" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218 msgid "Add ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147 msgid "Add Patch" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343 msgid "Advanced" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:444 msgid "Advanced Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:591 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287 msgid "All Gamecube GCM files (gcm)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1249 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1263 msgid "All Save States (sav, s##)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285 msgid "All Wii ISO files (iso)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:77 msgid "All files (*.*)|*.*" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187 msgid "Anisotropic Filtering:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192 msgid "Anti-Aliasing:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Apploader:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "Appliquer" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:675 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166 msgid "Aspect Ratio:" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46 msgid "Audio Backend" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:230 msgid "Auto" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Auto [recommended]" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:27 msgid "Back" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:633 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127 msgid "Basic" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:434 msgid "Basic Settings" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "Blocks" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:263 msgid "Bottom" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse for an ISO directory..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180 msgid "Browse for output directory" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 msgid "Buffer:" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 msgid "Buttons" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:446 msgid "CPU Emulator Engine" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:41 msgid "Cancel" msgstr "Annuler" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:513 msgid "Change" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "Changer disque" #: Source/Core/DolphinWX/Src/NetWindow.cpp:499 msgid "Change Game" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:401 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62 msgid "Changing this will have no effect while the emulator is running!" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:276 msgid "Chat" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "Rechercher un cheat" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:280 msgid "Chinese (Simplified)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:728 msgid "Choose a DVD root directory:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:724 msgid "Choose a default ISO:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1117 msgid "Choose a directory to add" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:966 msgid "Choose a file to open" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:730 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:744 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:783 msgid "Choose the folder to extract to" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:43 msgid "Clear" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462 msgid "Close" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:134 msgid "Command" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 msgid "Comment" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Compress ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "Compress selected ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Compressing ISO" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Config" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:763 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:767 msgid "Config..." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:287 #: Source/Core/DolphinWX/Src/NetWindow.cpp:535 msgid "Configure Pads" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Configure..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315 msgid "Confirm File Overwrite" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:492 msgid "Confirm On Stop" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:683 msgid "Connect USB Keyboard" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 #, c-format msgid "Connect Wiimote %i" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Connected" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11 #, c-format msgid "Connected to %i Wiimotes" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:638 msgid "Connecting..." msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:46 msgid "Control" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258 msgid "Copy" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:794 #, c-format msgid "Copy to Memcard %c" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #, c-format msgid "Could not create %s" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:399 msgid "Created by KDE-Look.org" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:396 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:397 msgid "Created by VistaIcons.com" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:398 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425 msgid "Crop" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:765 #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:448 msgid "DSPLLE on thread" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 msgid "DVD Root:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:535 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:569 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986 msgid "Decompress ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001 msgid "Decompress selected ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319 msgid "Decompressing ISO" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936 msgid "Default" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 msgid "Default ISO:" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "Supprimer" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Delete Save" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Detect" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 msgid "Device" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:550 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:681 msgid "Device Settings" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357 msgid "Disable Dest. Alpha Pass" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Disable Fog" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354 msgid "Disable Lighting" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355 msgid "Disable Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1215 msgid "Disconnected" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:426 msgid "Display" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:909 msgid "Do you want to stop the current emulation?" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:790 msgid "Dolphin" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:997 msgid "Dolphin TAS Movies (*.dtm)" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68 msgid "Dolphin Wiimote Configuration" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:55 msgid "Down" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413 msgid "Dump EFB Target" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Dump Frames" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411 msgid "Dump Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95 msgid "Dump game textures to User/Dump/Textures//" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:258 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit" msgstr "Quitter" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227 msgid "EFB" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "EFB Copy Regions" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213 msgid "EFB Scaled Copy" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit current perspective" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248 msgid "Emulate format changes" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33 msgid "Emulated Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:475 msgid "Emulator Display Settings" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380 msgid "Enable" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44 msgid "Enable Audio Throttle" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247 msgid "Enable CPU Access" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:437 msgid "Enable Cheats" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43 msgid "Enable DTK Music" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427 msgid "Enable Display List Caching" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:435 msgid "Enable Dual Core (speedup)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42 msgid "Enable HLE Audio" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428 msgid "Enable Hotkeys" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:436 msgid "Enable Idle Skipping (speedup)" msgstr "" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45 msgid "Enable JIT Dynarec" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426 msgid "Enable OpenCL" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:487 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:673 msgid "Enable Screen Saver (burn-in reduction)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353 msgid "Enable Wireframe" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267 msgid "Enable cache" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Enable pages" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61 msgid "" "Enables dynamic recompilation of DSP code.\n" "Changing this will have no effect while the emulator is running!" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:50 msgid "End" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:253 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:281 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182 msgid "Enhancements" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 msgid "Error" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "Exit Dolphin with emulator" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "Exporter l'enregistrement" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Export Save" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970 msgid "Export Wii save (Experimental)" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 msgid "Export all saves" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 msgid "Export save as..." msgstr "Exporter l'enregistrement" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:704 #, c-format msgid "Extracting %s" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting All Files" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting Directory" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:690 msgid "Extracting..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312 msgid "Fast" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:638 msgid "First Block" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:804 msgid "Fix Checksums" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 16:9" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Force 4:3" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216 msgid "Force Bi/Trilinear Filtering" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Fractional" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:439 msgid "Framelimit :" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415 msgid "Free Look" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:255 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:282 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "FullScr" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:476 msgid "Fullscreen Display Resolution:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:541 msgid "GCI File(*.gci)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "GCPad" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:427 msgid "Gamecube" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:970 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "Gamecube Pad settings" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "Codes Gecko" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:425 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122 msgid "General" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:254 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:761 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics settings" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 msgid "Hebrew" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:61 msgid "Help" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:485 msgid "Hide Mouse Cursor" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:386 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:51 msgid "Home" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 #: Source/Core/DolphinWX/Src/NetWindow.cpp:113 msgid "Host" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:506 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 msgid "Hybrid Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:545 msgid "IPL Settings" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:667 msgid "IR Sensitivity:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:716 msgid "ISO Directories" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Icon" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:376 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Import Save" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:548 msgid "In-Game" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362 msgid "Information" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Input" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28 msgid "Input Source" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:682 msgid "Insert SD Card" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Install to Wii Menu" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139 msgid "Installing WAD to Wii Menu..." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234 msgid "Integral [recommended]" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:491 msgid "Interface Settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:235 msgid "Interpreter (VERY slow)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:257 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:285 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:236 msgid "JIT Recompiler (recommended)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 msgid "JITIL experimental recompiler" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:272 msgid "Japanese" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:275 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:286 msgid "Korean" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 msgid "Language:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Last Overwritten State" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:52 msgid "Left" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 msgid "Load" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412 msgid "Load Hi-Res Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212 msgid "Load Native Mipmaps" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 #, c-format msgid "Load Wii System Menu (%d %c)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:546 msgid "Local" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:447 msgid "Lock threads to cores" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:534 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:568 msgid "MadCatz Gameshark files(*.gcs)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:226 msgid "Memory Card" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420 msgid "Misc" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:672 msgid "Misc Settings" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:567 msgid "Native GCI files(*.gci)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 msgid "Next Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308 msgid "No ISOs or WADS found" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/NetWindow.cpp:554 msgid "None" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307 msgid "Normal" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:287 msgid "Norwegian Bokmaal" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913 msgid "Not Set" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:637 msgid "Not connected" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37 msgid "OK" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:229 msgid "Off" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972 msgid "Open &containing folder" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969 msgid "Open Wii &save folder" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open file..." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "Opens the debugger" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "Opens the logger" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Options" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Output" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "Jouer l'enregistrement" #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Pad " msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47 msgid "Pair Up" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:205 #, c-format msgid "Partition %i" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:429 msgid "Paths" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1392 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1393 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:48 msgid "Pause" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #, c-format msgid "Perspective %d" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Pixel Depth" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214 msgid "Pixel Lighting" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1401 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1402 msgid "Play" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Players" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:910 msgid "Please confirm..." msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:430 msgid "Plugins" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:288 msgid "Polish" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:106 msgid "Port :" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435 msgid "Post-Processing Shader:" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Previous Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:57 msgid "Print" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Profile" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369 msgid "Projection Stats" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 #: Source/Core/DolphinWX/Src/NetWindow.cpp:297 msgid "Quit" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265 msgid "RAM" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549 msgid "Range" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383 msgid "Real" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43 msgid "Real Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927 #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40 msgid "Refresh" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "Refresh game list" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:720 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:486 msgid "Render to Main Window" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:387 msgid "Render to main window." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348 msgid "Rendering" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:389 msgid "Required for using the Japanese ROM font." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939 msgid "Reset" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:29 msgid "Return" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:54 msgid "Right" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:379 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:289 msgid "Russian" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301 msgid "Safe" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49 msgid "Sample Rate" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:539 msgid "Save GCI as..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301 msgid "Save compressed GCM/ISO" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save current perspective" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290 msgid "Save decompressed GCM/ISO" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240 msgid "Scale:" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578 msgid "Scanning for ISOs" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "ScrShot" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 msgid "Search Subfolders" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:56 msgid "Select" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:649 #: Source/Core/DolphinWX/Src/FrameTools.cpp:995 msgid "Select The Recording File" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:382 msgid "Select resolution for fullscreen mode" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1196 msgid "" "Select the System Menu wad extracted from the update partition of a disc" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:589 msgid "Select the file to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1163 msgid "Select the save file" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1247 msgid "Select the state to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1261 msgid "Select the state to save" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:269 msgid "Send" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:665 msgid "Sensor Bar Position:" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:405 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509 msgid "Set" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:488 msgid "Set Console as NTSC-J" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973 msgid "Set as &default ISO" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 #, c-format msgid "Set as default Memcard %c" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367 msgid "Show FPS" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372 msgid "Show Shader Errors" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:392 msgid "Show a confirmation box before stopping a game." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:393 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show save banner" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:820 msgid "Show save blocks" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save comment" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save icon" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save title" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "Show the number of frames rendered per second." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Show this help message" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:273 msgid "Simplified Chinese" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:445 msgid "Skip GC BIOS" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 #: Source/Core/DolphinWX/Src/FrameTools.cpp:175 msgid "Slot" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39 msgid "Sound Settings" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:31 msgid "Space" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:256 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "Specify a video plugin" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "Specify an audio plugin" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:38 msgid "Start" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "Commencer l'enregistrement" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:484 msgid "Start Renderer in Fullscreen" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:385 msgid "Start the rendering window in fullscreen mode." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 msgid "Stop" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164 msgid "Stretch to Window" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:546 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:677 msgid "System Language:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Take Screenshot" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Test" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263 msgid "Texture" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "Texture Format" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1123 msgid "The chosen directory is already in the list" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314 msgid "The file " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:496 msgid "Theme" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:409 msgid "This could cause slow down in Wii Menu and some games." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59 msgid "This is used to play music tracks, like BGM." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71 msgid "This is usually used to play voice and sound effects." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:375 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "Toggle Fullscreen" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 msgid "Top" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:274 msgid "Traditional Chinese" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 #, fuzzy msgid "Undo Load State" msgstr "&Lancer Etat" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:53 msgid "Up" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:674 msgid "Use EuRGB60 Mode (PAL60)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:441 msgid "Use FPS For Limiting" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 msgid "Use Panic Handlers" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406 msgid "Utility" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177 msgid "V-Sync" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368 msgid "Various Statistics" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382 msgid "Virtual" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40 msgid "Volume" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:660 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 msgid "Warning" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175 msgid "Widescreen Hack" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:428 msgid "Wii" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1165 msgid "Wii save files (*.bin)|*.bin" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:639 msgid "Wiimote Connected" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 msgid "Wiimote Motor" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:664 msgid "Wiimote Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:388 msgid "Will enable progressive scan option if supported by software." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:478 msgid "Window Size:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:384 msgid "Window height for windowed mode" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:383 msgid "Window width for windowed mode" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320 msgid "Working..." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377 msgid "XFB" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479 msgid "[ waiting ]" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529 msgid "^ ADD" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:731 msgid "apploader (.img)" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514 msgid "| OR" msgstr ""