///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/dialog.h // Purpose: wxDialog class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id: dialog.h 60559 2009-05-09 12:26:15Z VZ $ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DIALOG_H_ #define _WX_DIALOG_H_ #include "wx/panel.h" // this option is always enabled (there doesn't seem to be any good reason to // disable it) for desktop Windows versions but Windows CE dialogs are usually // not resizeable and never show resize gripper anyhow so don't use it there #ifdef __WXWINCE__ #define wxUSE_DIALOG_SIZEGRIP 0 #else #define wxUSE_DIALOG_SIZEGRIP 1 #endif extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[]; class WXDLLIMPEXP_FWD_CORE wxDialogModalData; #if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__)) class WXDLLIMPEXP_FWD_CORE wxToolBar; extern WXDLLIMPEXP_DATA_CORE(const char) wxToolBarNameStr[]; #endif // Dialog boxes class WXDLLIMPEXP_CORE wxDialog : public wxDialogBase { public: wxDialog() { Init(); } // full ctor wxDialog(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr) { Init(); (void)Create(parent, id, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr); virtual ~wxDialog(); // return true if we're showing the dialog modally virtual bool IsModal() const { return m_modalData != NULL; } // show the dialog modally and return the value passed to EndModal() virtual int ShowModal(); // may be called to terminate the dialog with the given return code virtual void EndModal(int retCode); // we treat dialog toolbars specially under Windows CE #if wxUSE_TOOLBAR && defined(__POCKETPC__) // create main toolbar by calling OnCreateToolBar() virtual wxToolBar* CreateToolBar(long style = -1, wxWindowID winid = wxID_ANY, const wxString& name = wxToolBarNameStr); // return a new toolbar virtual wxToolBar *OnCreateToolBar(long style, wxWindowID winid, const wxString& name ); // get the main toolbar wxToolBar *GetToolBar() const { return m_dialogToolBar; } #endif // wxUSE_TOOLBAR && __POCKETPC__ // implementation only from now on // ------------------------------- // override some base class virtuals virtual bool Show(bool show = true); virtual void Raise(); virtual void SetWindowStyleFlag(long style); #ifdef __POCKETPC__ // Responds to the OK button in a PocketPC titlebar. This // can be overridden, or you can change the id used for // sending the event with SetAffirmativeId. Returns false // if the event was not processed. virtual bool DoOK(); #endif // Windows callbacks WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam); protected: // common part of all ctors void Init(); private: #if wxUSE_DIALOG_SIZEGRIP // these functions deal with the gripper window shown in the corner of // resizeable dialogs void CreateGripper(); void DestroyGripper(); void ShowGripper(bool show); void ResizeGripper(); // this function is used to adjust Z-order of new children relative to the // gripper if we have one void OnWindowCreate(wxWindowCreateEvent& event); // gripper window for a resizable dialog, NULL if we're not resizable WXHWND m_hGripper; #endif // wxUSE_DIALOG_SIZEGRIP #if wxUSE_TOOLBAR && defined(__POCKETPC__) wxToolBar* m_dialogToolBar; #endif // this pointer is non-NULL only while the modal event loop is running wxDialogModalData *m_modalData; DECLARE_DYNAMIC_CLASS(wxDialog) wxDECLARE_NO_COPY_CLASS(wxDialog); }; #endif // _WX_DIALOG_H_