// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __PADSIMPLE_H__ #define __PADSIMPLE_H__ // Controls enum { CTL_A = 0, CTL_B, CTL_X, CTL_Y, CTL_Z, CTL_START, CTL_L, CTL_R, CTL_MAINUP, CTL_MAINDOWN, CTL_MAINLEFT, CTL_MAINRIGHT, CTL_SUBUP, CTL_SUBDOWN, CTL_SUBLEFT, CTL_SUBRIGHT, CTL_DPADUP, CTL_DPADDOWN, CTL_DPADLEFT, CTL_DPADRIGHT, CTL_HALFPRESS, CTL_MIC, NUMCONTROLS }; // Control names static const char* controlNames[] = { "A_button", "B_button", "X_button", "Y_button", "Z_trigger", "Start", "L_button", "R_button", "Main_stick_up", "Main_stick_down", "Main_stick_left", "Main_stick_right", "Sub_stick_up", "Sub_stick_down", "Sub_stick_left", "Sub_stick_right", "D-Pad_up", "D-Pad_down", "D-Pad_left", "D-Pad_right", "half_press_toggle", "Mic-button", }; struct SPads { bool bEnableXPad; // Use an XPad in addition to the keyboard? bool bAttached; // Pad is "attached" to the gamecube/wii bool bDisable; // Disabled when dolphin isn't in focus bool bRumble; // Rumble for xpad int XPadPlayer; // Player# of the xpad unsigned int keyForControl[NUMCONTROLS];// Keyboard mapping }; extern SPads pad[]; void LoadConfig(); void SaveConfig(); bool IsFocus(); #endif