# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Admiral H. Curtiss , 2016 # Berkan , 2013 # Danny Krug , 2013 # DefenderX , 2013,2015 # DefenderX , 2013 # Ettore Atalan , 2015-2018 # Gabriel , 2013 # Admiral H. Curtiss , 2015 # JackyCola , LucasX , 2011 # Karim Yaakoubi , 2016 # Marc Godhusen , 2016-2018 # Markus S. <5b5af5ce3541c6c4b9aa3041f440a987_110509>, 2016 # Michael Grauvogl , 2015 # Michał Trzebiatowski , 2018 # Minty123, 2016 # Moritz Bruder , 2015 # Michał Trzebiatowski , 2013-2014,2017-2018 # no_cluez , 2013 # Neui, 2016 # MexicanWithGun , 2015 # no_cluez , 2013 # Karim Yaakoubi , 2016 # Shinrai, 2013 # Shinrai, 2013 # flacs ​ , 2014 # valsu , 2015 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2018-12-10 18:24+0100\n" "PO-Revision-Date: 2018-12-10 17:25+0000\n" "Last-Translator: JosJuice\n" "Language-Team: German (http://www.transifex.com/delroth/dolphin-emu/language/" "de/)\n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinQt/MenuBar.cpp:1058 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "WARNUNG: Die Reparatur dieses NAND erfordert das Löschen von Titeln, die " "unvollständige Daten auf dem NAND enthalten, einschließlich aller " "zugehörigen Sicherungsdaten. Wenn Sie fortfahren, werden die folgenden Titel " "entfernt:\n" "\n" "%1\n" "Das Starten dieser Titel kann die Probleme ebenfalls beheben." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:97 msgid " (Disc %1)" msgstr "(Disc %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57 msgid "! NOT" msgstr "! NICHT" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:39 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "\"%s\" existiert nicht.\n" "Eine neue 16 MB Speicherkarte erstellen?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "\"%s\" konnte nicht komprimiert werden. Möglicherweise ist das Image " "fehlerhaft." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "" "\"%s\" ist bereits komprimiert und kann nicht weiter komprimiert werden." #: Source/Core/Core/Boot/Boot.cpp:110 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" ist keine gültige GCM/ISO-Datei oder kein GC/Wii-Image." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "will deiner Gruppe beitreten." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:328 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (Kopie)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Disc %2, Revision %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:63 msgid "%1 (Revision %3)" msgstr "%1 (Revision %3)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO Bytes\n" "%2 Speicher-Bytes\n" "%3 Frames" #: Source/Core/DolphinQt/GCMemcardManager.cpp:218 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "%1 freie Blöcke; %2 freie Verzeichniseinträge" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "%1 Graphics Configuration" msgstr "%1 Grafikeinstellungen" #: Source/Core/DolphinQt/CheatsManager.cpp:513 msgid "%1 Match(es)" msgstr "%1 Treffer" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:188 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:320 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:128 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:131 msgid "%1 doesn't support this feature." msgstr "%1 unterstützt diese Funktion nicht." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 Frame(s)\n" "%2 Objekt(e)\n" "Derzeitiger Frame: %3" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:205 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:262 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:159 msgid "%1% (Normal Speed)" msgstr "%1% (Normale Geschwindigkeit)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:118 msgid "%1[%2]: %3/%4 MiB" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i von %i Blöcken. Komprimierungsrate %i%%" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "wurde nicht geladen, da der interne Dateiname mit der bereits geladenen " "Datei\n" "%s\n" "ident ist." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "ist ungültig und wurde nicht geladen.\n" "Die Dateigröße (0x%) stimmt nicht mit der im Header angegebenen " "Größe überein. (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "ist ungültig und wurde nicht geladen.\n" "Die Blockanzahl wurde mit %u angegeben." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "wurde nicht geladen, da nicht genug freier Speicherplatz auf der virtuellen " "Speicherkarte vorhanden ist." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "wurde nicht geladen, da über 90%% der Memory Card belegt sind.\n" "Blöcke: %d; Davon frei: %d" #: Source/Core/Core/Boot/Boot.cpp:260 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL im %s Verzeichnis gefunden. Die Spiele-Disc wird möglicherweise nicht " "erkannt werden." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:68 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s konnte nicht als Memory Card geladen werden.\n" "Die Kartengröße ist ungültig. (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:84 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s konnte nicht als Memoy Card geladen werden.\n" "Die Größe der Memory Card ist ungültig. (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:61 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s konnte nicht als Memory Card geladen werden.\n" "Die Dateigröße ist für eine Memory Card zu klein (0x%x bytes)" #: Source/Core/Core/NetPlayServer.cpp:986 #, c-format msgid "%s failed to synchronize codes." msgstr "%skonnte Codes nicht synchroniseren." #: Source/Core/Core/NetPlayServer.cpp:944 #, c-format msgid "%s failed to synchronize." msgstr "%skonnte nicht synchronisert werden." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s ist kein Verzeichnis, verschieben nach *.original fehlgeschlagen.\n" "Überprüfe deine Schreibberechtigungen oder verschiebe die Datei nach " "außerhalb von Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s war kein Verzeichnis, verschoben nach *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55 msgid "&& AND" msgstr "&& UND" #: Source/Core/DolphinQt/MenuBar.cpp:546 msgid "&About" msgstr "&Über" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248 msgid "&Add Memory Breakpoint" msgstr "&Speicherhaltepunkt hinzufügen" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:68 msgid "&Add New Code..." msgstr "Neuen Code &hinzufügen..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:244 msgid "&Add function" msgstr "Funktion &hinzufügen" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "&Hinzufügen..." #: Source/Core/DolphinQt/MenuBar.cpp:477 msgid "&Audio Settings" msgstr "&Audioeinstellungen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176 msgid "&Auto Update:" msgstr "&Automatisches Update" #: Source/Core/DolphinQt/MenuBar.cpp:492 msgid "&Automatic Start" msgstr "&Automatischer Start" #: Source/Core/DolphinQt/MenuBar.cpp:171 msgid "&Boot from DVD Backup" msgstr "Von &DVD-Sicherung starten" #: Source/Core/DolphinQt/MenuBar.cpp:432 msgid "&Breakpoints" msgstr "&Haltepunkte" #: Source/Core/DolphinQt/GCMemcardManager.cpp:79 msgid "&Browse..." msgstr "&Durchsuchen..." #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "&Abbrechen" #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&Cheats Manager" msgstr "&Cheats-Manager" #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "&Check for Updates..." msgstr "&Auf Updates prüfen..." #: Source/Core/DolphinQt/MenuBar.cpp:874 msgid "&Clear Symbols" msgstr "Symbole lös&chen" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "&Klonen..." #: Source/Core/DolphinQt/MenuBar.cpp:405 msgid "&Code" msgstr "&Code" #: Source/Core/DolphinQt/MenuBar.cpp:479 msgid "&Controller Settings" msgstr "&Controller-Einstellungen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226 msgid "&Copy address" msgstr "Adresse &kopieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:67 msgid "&Delete" msgstr "&Löschen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247 msgid "&Delete Watch" msgstr "&Überwachung löschen" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:69 msgid "&Edit Code..." msgstr "Code b&earbeiten..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "B&earbeiten..." #: Source/Core/DolphinQt/MenuBar.cpp:191 msgid "&Eject Disc" msgstr "&Disc auswerfen" #: Source/Core/DolphinQt/MenuBar.cpp:286 msgid "&Emulation" msgstr "&Emulation" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "&Export..." msgstr "&Exportieren..." #: Source/Core/DolphinQt/MenuBar.cpp:184 msgid "&File" msgstr "&Datei" #: Source/Core/DolphinQt/MenuBar.cpp:499 msgid "&Font..." msgstr "Schri&ftart..." #: Source/Core/DolphinQt/MenuBar.cpp:292 msgid "&Frame Advance" msgstr "&Einzelbildwiedergabe" #: Source/Core/DolphinQt/MenuBar.cpp:876 msgid "&Generate Symbols From" msgstr "Symbole erzeu&gen aus" #: Source/Core/DolphinQt/MenuBar.cpp:534 msgid "&GitHub Repository" msgstr "&GitHub-Repositorium" #: Source/Core/DolphinQt/MenuBar.cpp:476 msgid "&Graphics Settings" msgstr "&Grafikeinstellungen" #: Source/Core/DolphinQt/MenuBar.cpp:525 msgid "&Help" msgstr "&Hilfe" #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&Hotkey Settings" msgstr "&Tastenkürzel-Einstellungen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:70 msgid "&Import..." msgstr "&Importieren..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:246 msgid "&Insert blr" msgstr "blr &einfügen" #: Source/Core/DolphinQt/MenuBar.cpp:449 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Sprache:" #: Source/Core/DolphinQt/MenuBar.cpp:306 msgid "&Load State" msgstr "Spielstand &laden" #: Source/Core/DolphinQt/MenuBar.cpp:882 msgid "&Load Symbol Map" msgstr "Symbolkarte &laden" #: Source/Core/DolphinQt/MenuBar.cpp:397 msgid "&Lock Widgets In Place" msgstr "Widgets an Ort und Stelle &sperren" #: Source/Core/DolphinQt/MenuBar.cpp:441 msgid "&Memory" msgstr "&Arbeitsspeicher" #: Source/Core/DolphinQt/MenuBar.cpp:205 msgid "&Memory Card Manager (GC)" msgstr "&Speicherkartenverwaltung (GC)" #: Source/Core/DolphinQt/MenuBar.cpp:662 msgid "&Movie" msgstr "Fil&m" #: Source/Core/DolphinQt/MenuBar.cpp:185 msgid "&Open..." msgstr "Ö&ffnen..." #: Source/Core/DolphinQt/MenuBar.cpp:473 msgid "&Options" msgstr "&Optionen" #: Source/Core/DolphinQt/MenuBar.cpp:902 msgid "&Patch HLE Functions" msgstr "&HLE-Funktionen patchen" #: Source/Core/DolphinQt/MenuBar.cpp:288 msgid "&Pause" msgstr "Pau&se" #: Source/Core/DolphinQt/MenuBar.cpp:287 msgid "&Play" msgstr "&Start" #: Source/Core/DolphinQt/GameList/GameList.cpp:278 msgid "&Properties" msgstr "&Eigenschaften" #: Source/Core/DolphinQt/MenuBar.cpp:677 msgid "&Read-Only Mode" msgstr "Nu&r-Lese-Modus" #: Source/Core/DolphinQt/MenuBar.cpp:413 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "Entfe&rnen" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70 msgid "&Remove Code" msgstr "Code entfe&rnen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:235 msgid "&Rename symbol" msgstr "Symbol &umbenennen" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "&Save Symbol Map" msgstr "Symbolkarte &speichern" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164 msgid "&Speed Limit:" msgstr "&Geschwindigkeitsbegrenzung:" #: Source/Core/DolphinQt/MenuBar.cpp:289 msgid "&Stop" msgstr "Sto&pp" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Design:" #: Source/Core/DolphinQt/MenuBar.cpp:203 msgid "&Tools" msgstr "E&xtras" #: Source/Core/DolphinQt/MenuBar.cpp:371 msgid "&View" msgstr "&Ansicht" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:424 msgid "&Watch" msgstr "&Überwachungsfenster" #: Source/Core/DolphinQt/MenuBar.cpp:527 msgid "&Website" msgstr "&Webseite" #: Source/Core/DolphinQt/GameList/GameList.cpp:279 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinQt/MenuBar.cpp:1157 msgid "'%1' not found, no symbol names generated" msgstr "Konnte '%1' nicht finden, es wurden keine Symbolnamen generiert" #: Source/Core/DolphinQt/MenuBar.cpp:1201 msgid "'%1' not found, scanning for common functions instead" msgstr "" "'%1' konnte nicht gefunden werden, es wird stattdessen nach gemeinsamen " "Funktionen gescannt" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "(None)" msgstr "(Keine)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130 msgid "(host)" msgstr "(Host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164 msgid "(off)" msgstr "(aus)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56 msgid "+ ADD" msgstr "+ HINZUF." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:688 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96 msgid "16-bit" msgstr "16 Bit" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "16-bit Integer" msgstr "16-Bit Integer" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "2x Native (1280x1056) for 720p" msgstr "2x Nativ (1280x1056) für 720p" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97 msgid "32-bit" msgstr "32 Bit" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "32-bit Integer" msgstr "32-Bit Integer" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "3D-Tiefe" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Nativ (1920x1584) für 1080p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Nativ (2560x2112) für 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "5x Nativ (3200x2640)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "6x Native (3840x3168) for 4K" msgstr "6x Nativ (3840x3168) für 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "7x Nativ (4480x3696)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95 msgid "8-bit" msgstr "8 Bit" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "8-bit Integer" msgstr "8-Bit Integer" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "8x Native (5120x4224) for 5K" msgstr "8x Nativ (5120x4224) für 5K" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:50 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Eine neue Version von Dolphin ist verfügbar!

Dolphin %1 ist zum " "Download verfügbar. Deine Version ist %2.
Möchtest du updaten?" "

Release-Notizen:

" #: Source/Core/DolphinQt/MainWindow.cpp:1173 #: Source/Core/DolphinQt/MainWindow.cpp:1244 msgid "A NetPlay Session is already in progress!" msgstr "Eine NetPlay-Sitzung läuft bereits!" #: Source/Core/Core/WiiUtils.cpp:131 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Eine andere Version dieses Titels ist bereits auf dem NAND installiert.\n" "\n" "Installierte Version: %u\n" "WAD-Version: %u\n" "\n" "Die Installation dieses WAD wird es irreversibel ersetzen. Fortsetzen?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:487 msgid "A disc is already about to be inserted." msgstr "Eine Disc wird momentan bereits eingelesen." #: Source/Core/DolphinQt/MainWindow.cpp:726 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Eine Abschaltung ist bereits im Gange. Nicht gespeicherte Daten können " "verloren gehen, wenn du die aktuelle Emulation stoppst, bevor sie " "abgeschlossen ist. Stopp erzwingen?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "Eine Synchronisierung kann nur ausgelöst werden, wenn ein Wii-Spiel läuft." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "ACHTUNG:\n" "\n" "Alle Spieler benötigen die gleiche Dolphin-Version.\n" "Alle Speicherkarten, SD-Karten und Cheats müssen identisch oder deaktiviert " "sein.\n" "Wird DSP LLE verwendet, so müssen auch die DSP-ROMs identisch sein.\n" "Bei einer direkten Verbindung muss der Host die gewählten UDP-Ports " "freigeben.\n" "\n" "Die Wiimote wird von Netplay nicht unterstützt und ist deswegen inaktiv.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:116 msgid "AR Code" msgstr "AR-Code" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/GameList/GameList.cpp:535 msgid "Abort" msgstr "Abbrechen" #: Source/Core/DolphinQt/AboutDialog.cpp:16 msgid "About Dolphin" msgstr "Über Dolphin" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "Accuracy:" msgstr "Genauigkeit:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Aktion" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code Entschlüsselungfehler:\n" "Übereinstimmungscheck fehlgeschlagen\n" "\n" "Fehlerhafter Code:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:524 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:614 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Fill and " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:402 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram Write " "And Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:462 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:668 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay Fehler: Ungültiger Wert (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:539 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fehler: Master Code und Write To CCXXXXXX nicht implementiert " "(%s)\n" "Master Codes werden nicht benötigt. Benutze keine Master Codes." #: Source/Core/Core/ActionReplay.cpp:248 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: %s" #: Source/Core/Core/ActionReplay.cpp:779 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Ungültige Größe %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:747 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Ungültiger Normal Code Typ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:803 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normaler Code %i: ungültiger Subtype %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:705 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Ungültiger Subtype %08x (%s)" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Active" msgstr "Aktiv" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Adapter Detected" msgstr "Adapter erkannt" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73 msgid "Adapter:" msgstr "Grafikkarte:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Hinzufügen" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Neues USB-Gerät hinzufügen" #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Add a Breakpoint" msgstr "Einen Haltepunkt hinzufügen" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Add a Memory Breakpoint" msgstr "Speicherhaltepunkt hinzufügen" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123 msgid "Add to &watch" msgstr "Zur Über&wachung hinzufügen" #: Source/Core/DolphinQt/CheatsManager.cpp:189 msgid "Add to Watch" msgstr "Zur Überwachung hinzufügen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:121 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:148 msgid "Add..." msgstr "Hinzufügen..." #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 #: Source/Core/DolphinQt/MenuBar.cpp:877 msgid "Address" msgstr "Adresse" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:561 msgid "Address Out of Range" msgstr "Adresse außerhalb des Bereichs" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Adresse:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Stellt die Taktfrequenz der emulierten CPU ein.\n" "\n" "Übertaktung der emulierten CPU kann die Framerate von Spielen mit variabler " "Framerate verbessern, benötigt aber mehr Prozessorleistung.\n" "Untertaktung der emulierten CPU kann den internen Frameskip eines Spiels " "aktivieren, was potenziell die Performance verbessert.\n" "\n" "WARNUNG: Das Ändern dieses Wertes vom Standard (100%) kann und wird Probleme " "und Fehler in Spielen verursachen. Benutze diese Option auf eigene Gefahr! " "Melde bitte keine Fehler, die mit Über- oder Untertaktung der emulierten CPU " "passieren." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50 msgid "Advanced" msgstr "Erweitert" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200 msgid "Advanced Settings" msgstr "Erweiterte Einstellungen" #: Source/Core/DolphinQt/MainWindow.cpp:593 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff);;All Files (*)" msgstr "" "Alle GC/Wii-Dateien (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad " "*.dff);;Alle Dateien (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" "Alle GC/Wii-Dateien (*.elf, *.dol, *.gcm, *.iso, *.tgc, *.wbfs, *.ciso, *." "gcz, *.wad);;Alle Dateien (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1063 #: Source/Core/DolphinQt/MainWindow.cpp:1070 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Alle Speicherstände (*.sav *.s##);; Alle Dateien (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "All devices" msgstr "Alle Geräte" #: Source/Core/Core/NetPlayServer.cpp:974 msgid "All players' codes synchronized." msgstr "Alle Codes der Spieler synchronisiert." #: Source/Core/Core/NetPlayServer.cpp:931 msgid "All players' saves synchronized." msgstr "Alle Spielstände der Spieler synchronisiert." #: Source/Core/DolphinQt/Main.cpp:187 msgid "Allow Usage Statistics Reporting" msgstr "Berichterstattung für Nutzungsdaten erlauben" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:102 msgid "Always Connected" msgstr "Immer verbunden" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175 msgid "Always Hide Mouse Cursor" msgstr "Mauszeiger immer ausblenden" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Ein Fehler ist aufgetreten.\n" "\n" " Zeile: %d\n" " Datei: %s\n" "\n" "Ignorieren und fortfahren?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "" "Eine eingelesene Disc wurde erwartet, konnte aber nicht gefunden werden." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "Analysiere" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Winkel" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Anisotropic Filtering:" msgstr "Anisotropische Filterung:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinQt/MenuBar.cpp:1338 msgid "Append signature to" msgstr "Signatur anfügen an" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "Append to &Existing Signature File..." msgstr "An &vorhandene Signaturdatei anfügen..." #: Source/Core/DolphinQt/MenuBar.cpp:899 msgid "Appl&y Signature File..." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:90 msgid "Apploader Date:" msgstr "Apploader Datum:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62 msgid "Apply" msgstr "Übernehmen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:302 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Post-Processing-Effekt anwenden, wenn ein Frame beendet wurde. \n" "\n" "Im Zweifel, wähle (aus)." #: Source/Core/DolphinQt/MenuBar.cpp:1361 msgid "Apply signature file" msgstr "Signaturdatei anwenden" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Arbitrary Mipmap Detection" msgstr "Willkürliche Mipmaps erkennen" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:172 msgid "Are you sure that you want to delete '%1'?" msgstr "Möchtest du '%1' wirklich löschen? " #: Source/Core/DolphinQt/GameList/GameList.cpp:637 msgid "Are you sure you want to delete this file?" msgstr "Möchtest du diese Datei wirklich löschen? " #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495 msgid "Are you sure you want to quit NetPlay?" msgstr "Bist du dir sicher, dass du NetPlay beenden möchtest?" #: Source/Core/DolphinQt/GameList/GameList.cpp:461 msgid "Are you sure?" msgstr "Bist du dir sicher?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:106 msgid "Aspect Ratio:" msgstr "Seitenverhältnis:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:251 msgid "Assign Controller Ports" msgstr "Controller-Ports zuweisen" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Controller zuweisen" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:75 msgid "Audio Backend:" msgstr "Audio-Backend:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Audio Stretching Settings" msgstr "Audiodehnungseinstellungen" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australien" #: Source/Core/DolphinQt/AboutDialog.cpp:52 msgid "Authors" msgstr "Autoren" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Auto" msgstr "Automatisch" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Auto (Multiple of 640x528)" msgstr "Automatisch (Vielfaches von 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:169 msgid "Auto Update Settings" msgstr "Einstellungen automatisch updaten" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "Automatische interne Auflösung ist im strikten Synchronisierungsmodus nicht " "erlaubt, da sie abhängig von der Fenstergröße ist.\n" "\n" "Bitte wähle eine spezifische interne Auflösung." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Auto-Adjust Window Size" msgstr "Fenstergröße automatisch anpassen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Auto-Hide" msgstr "Automatisch verbergen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Passt die Fenstergröße automatisch der Bildschirmauflösung an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "" "Automatically progress one button after another during configuration. Useful " "for first-time setup." msgstr "" "Automatisch mit einen Knopf nach dem anderen während der Konfiguration " "fortschreiten. Nützlich für die Ersteinrichtung." #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:428 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:561 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT inkorrekt. Dolphin wird beendet." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475 msgid "BP register " msgstr "BP-Register" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96 msgid "Backend Multi-threading" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 msgid "Backend Settings" msgstr "Backend-Einstellungen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204 msgid "Background Input" msgstr "Hintergrundeingabe" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "Rückwärts" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:392 msgid "Bad address provided." msgstr "Unzulässige Adresse angegeben." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:416 msgid "Bad value provided." msgstr "Unzulässigen Wert angegeben." #: Source/Core/DolphinQt/GameList/GameList.cpp:778 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:150 #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 #: Source/Core/DolphinQt/MenuBar.cpp:573 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:100 msgid "Banner Details" msgstr "Bannerdetails" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:92 msgid "Bar" msgstr "Leiste" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "Standard" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129 msgid "Basic Settings" msgstr "Grundeinstellungen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Bass" msgstr "Bass" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:444 msgid "Battery" msgstr "Batterie" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Beta (once a month)" msgstr "Beta (einmal im Monat)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:160 msgid "Block Allocation Table checksum failed" msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft." #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Blocks" msgstr "Blöcke" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:50 msgid "Blue" msgstr "Blau" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Blue Left" msgstr "Blau links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Blue Right" msgstr "Blau rechts" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth-Durchleitungsmodus ist aktiviert, aber Dolphin wurde ohne libusb " "gebaut. Durchleitungsmodus kann nicht verwendet werden." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Bluetooth-Durchleitungsmodus ist aktiviert, aber es wurde kein brauchbares " "Bluetooth-USB-Gerät gefunden. Wird abgebrochen." #: Source/Core/DolphinQt/MenuBar.cpp:485 msgid "Boot to Pause" msgstr "Pausieren nach Boot" #: Source/Core/DolphinQt/MainWindow.cpp:1381 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii-NAND-Sicherungsdatei (*.bin);;Alle Dateien (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1409 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii Schlüsseldatei (*.bin);;Alle Dateien (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Borderless Fullscreen" msgstr "Randloses Vollbild" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Bottom" msgstr "Unten" #: Source/Core/DolphinQt/AboutDialog.cpp:28 msgid "Branch: " msgstr "Entwicklungszweig:" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Unterbrechen" #: Source/Core/Core/HotkeyManager.cpp:282 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28 msgid "Breakpoint" msgstr "Haltepunkt" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:467 msgid "Breakpoint encountered! Step out aborted." msgstr "Haltepunkt gefunden! Schritt heraus abgebrochen." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Haltepunkte" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter" msgstr "Breitband-Adapter" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:112 msgid "Buffer Size:" msgstr "Puffergröße:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:871 msgid "Buffer size changed to %1" msgstr "Puffergröße auf %1 geändert" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545 msgid "Buffer:" msgstr "Puffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:87 msgid "Button" msgstr "Taste" #: Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:97 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:359 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:96 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:111 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Tasten" #: Source/Core/Core/HW/GCPadEmu.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "C Stick" msgstr "C-Stick" #: Source/Core/DolphinQt/MenuBar.cpp:894 msgid "C&reate Signature File..." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488 msgid "CP register " msgstr "CP-Register " #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:206 msgid "CPU Emulation Engine" msgstr "CPU-Emulations-Engine" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39 msgid "CPU Options" msgstr "CPU-Optionen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Lädt benutzerdefinierte Texturen beim Start in den System-RAM.\n" "Dies benötigt exponentiell mehr RAM, kann aber auch zu einer flüssigeren " "Bildwiedergabe führen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (langsamer)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143 msgid "Calculate MD5 hash" msgstr "MD5-Hash berechnen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wendet die Lichtberechnung von 3D Objekten pro Pixel anstatt pro Vertex an. " "Dies verbessert das Aussehen von beleuchteten Polygonen und macht die Kanten " "zwischen individuellen Dreiecken weniger sichtbar.\n" "Für gewöhnlich ist das eine sichere Verbesserung, kann aber gelegentlich " "Probleme oder Verlangsamung verursachen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99 msgid "Callstack" msgstr "Aufrufstapel" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1765 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden" #: Source/Core/DolphinQt/MainWindow.cpp:1166 #: Source/Core/DolphinQt/MainWindow.cpp:1237 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "Du kannst keine NetPlay-Session starten, während ein Spiel noch läuft!" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 msgid "Cancel" msgstr "Abbrechen" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "FIFO kann nicht SingleStep benutzen. Verwende stattdessen Frame Advance." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Kann dieses WAD nicht booten, da es nicht auf dem NAND installiert werden " "konnte." #: Source/Core/Core/Boot/Boot.cpp:413 msgid "Cannot find the GC IPL." msgstr "Kann die GC IPL nicht finden." #: Source/Core/Core/Boot/Boot.cpp:411 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" "Kann das Spiel nicht starten, da die GC IPL nicht gefunden werden konnte." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "" "Cannot use that file as a memory card.\n" "%1\n" "is not a valid GameCube memory card file" msgstr "" "Diese Datei kann nicht als Memory Card verwendet werden.\n" "%1\n" "ist keine gültige GameCube Memory Card Datei." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Mitte" #: Source/Core/DolphinQt/GameList/GameList.cpp:294 msgid "Change &Disc" msgstr "Disc &wechseln" #: Source/Core/DolphinQt/MenuBar.cpp:190 msgid "Change &Disc..." msgstr "Disc &wechseln..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Disc wechseln" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460 msgid "Change instruction" msgstr "Anweisung ändern" #: Source/Core/Core/Movie.cpp:1200 #, c-format msgid "Change the disc to %s" msgstr "Wechsle die Disc zu %s" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Das Wechseln der Cheats wird erst wirksam, nachdem das Spiel neu gestartet " "wurde." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:224 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23 msgid "Cheat Code Editor" msgstr "Cheatcode-Editor" #: Source/Core/DolphinQt/CheatsManager.cpp:130 msgid "Cheat Search" msgstr "Cheatsuche" #: Source/Core/DolphinQt/CheatsManager.cpp:74 msgid "Cheats Manager" msgstr "Cheat-Verwaltung" #: Source/Core/DolphinQt/MenuBar.cpp:244 msgid "Check NAND..." msgstr "NAND prüfen..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241 msgid "Check Partition Integrity" msgstr "Partitionsintegrität prüfen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:129 msgid "Check for Game List Changes in the Background" msgstr "Veränderungen der Spieleliste im Hintergrund prüfen" #: Source/Core/DolphinQt/AboutDialog.cpp:33 msgid "Check for updates: " msgstr "Auf Aktualisierungen prüfen: " #: Source/Core/DolphinQt/GameList/GameList.cpp:662 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Überprüfe, ob du entweder die nötigen Berechtigungen besitzt, um die Datei " "zu löschen, oder ob die Datei noch in Verwendung ist." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:173 msgid "Choose a file to open" msgstr "Datei zum Öffnen auswählen" #: Source/Core/DolphinQt/MenuBar.cpp:1378 msgid "Choose priority input file" msgstr "Vorrangige Eingabedatei auswählen" #: Source/Core/DolphinQt/MenuBar.cpp:1384 msgid "Choose secondary input file" msgstr "Sekundäre Eingabedatei auswählen" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157 msgid "Choose the folder to extract to" msgstr "Ordner zum Extrahieren auswählen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:94 msgid "Classic" msgstr "Klassik" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:238 msgid "Classic Buttons" msgstr "Klassische Tasten" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:32 msgid "Classic Controller" msgstr "Klassischer Controller" #: Source/Core/DolphinQt/Config/LogWidget.cpp:121 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110 msgid "Clear" msgstr "Leeren" #: Source/Core/DolphinQt/MenuBar.cpp:762 msgid "Clear Cache" msgstr "Cache leeren" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 msgid "Clone and &Edit Code..." msgstr "Code b&earbeiten und klonen..." #: Source/Core/DolphinQt/SearchBar.cpp:24 msgid "Close" msgstr "Schließen" #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "Co&nfiguration" msgstr "Ko&nfiguration" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Code" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101 msgid "Code:" msgstr "Code:" #: Source/Core/Core/NetPlayClient.cpp:1446 msgid "Codes received!" msgstr "Codes empfangen!" #: Source/Core/DolphinQt/MenuBar.cpp:897 msgid "Combine &Two Signature Files..." msgstr "&Zwei Signaturdateien kombinieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Comment" msgstr "Kommentar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123 msgid "Compile Shaders Before Starting" msgstr "Shader vor dem Start kompilieren" #: Source/Core/VideoCommon/ShaderCache.cpp:156 msgid "Compiling shaders..." msgstr "Kompiliere Shader..." #: Source/Core/DolphinQt/GameList/GameList.cpp:292 msgid "Compress ISO..." msgstr "ISO komprimieren..." #: Source/Core/DolphinQt/GameList/GameList.cpp:257 msgid "Compress selected ISOs..." msgstr "Ausgewählte ISOs komprimieren..." #: Source/Core/DolphinQt/GameList/GameList.cpp:503 msgid "Compressed GC/Wii images (*.gcz)" msgstr "Komprimierte GC/Wii Abbilder (*.gcz)" #: Source/Core/DolphinQt/GameList/GameList.cpp:463 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Das Komprimieren eines Datenträgerabbildes entfernt Fülldaten und ändert die " "komprimierte Kopie unwiderruflich. Das Abbild wird weiterhin funktionierten. " "Fortfahren?" #: Source/Core/DolphinQt/GameList/GameList.cpp:534 #: Source/Core/DolphinQt/GameList/GameList.cpp:554 msgid "Compressing..." msgstr "Komprimiere..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:205 msgid "Compute" msgstr "Berechnen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:227 msgid "Computing MD5 Checksum" msgstr "Berechne MD5-Prüfsumme" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Bedingung" #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Config" msgstr "Einstellungen" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72 msgid "Configure" msgstr "Einstellungen" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Dolphin konfigurieren" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Input" msgstr "Eingabe konfigurieren" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Output" msgstr "Ausgabe konfigurieren" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:171 #: Source/Core/DolphinQt/GameList/GameList.cpp:460 #: Source/Core/DolphinQt/GameList/GameList.cpp:523 #: Source/Core/DolphinQt/GameList/GameList.cpp:593 #: Source/Core/DolphinQt/GameList/GameList.cpp:636 #: Source/Core/DolphinQt/MainWindow.cpp:724 #: Source/Core/DolphinQt/MainWindow.cpp:1349 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "Bestätigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:179 msgid "Confirm backend change" msgstr "Ändern des Backends bestätigen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Confirm on Stop" msgstr "Beim Beenden bestätigen" #: Source/Core/DolphinQt/MenuBar.cpp:1124 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:494 msgid "Confirmation" msgstr "Bestätigung" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154 msgid "Connect" msgstr "Verbinden" #: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:280 msgid "Connect Balance Board" msgstr "Balance Bord anschließen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Connect USB Keyboard" msgstr "USB-Tastatur verbunden" #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "Connect Wii Remote %1" msgstr "Wiimote %1 verbinden" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Connect Wii Remote 1" msgstr "Wiimote 1 verbinden" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Connect Wii Remote 2" msgstr "Wiimote 2 verbinden" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Connect Wii Remote 3" msgstr "Wiimote 3 verbinden" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Connect Wii Remote 4" msgstr "Wiimote 4 verbinden" #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Connect Wii Remotes" msgstr "Wiimotes verbinden" #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "" "Mit dem Internet verbinden und eine Online-Systemaktualisierung durchführen?" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Connection Type:" msgstr "Verbindungstyp:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Continuous Scanning" msgstr "Durchgehendes Suchen" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/Core/HotkeyManager.cpp:284 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:323 msgid "Controller Profile" msgstr "Controller-Profil" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65 msgid "Controller Settings" msgstr "Controller-Einstellungen" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "Controllers" msgstr "Controller" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:333 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontrolliert den Abstand der Konvergenzebene. Das ist der Abstand, ab dem " "virtuelle Objekte so aussehen, als befänden sie sich vor dem Bildschirm.\n" "Ein höherer Wert sorgt für stärkere Außen-Effekte, während ein niedrigerer " "Wert angenehmer ist." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Kontrolliert den Abstand zwischen den virtuellen Kameras.\n" "Ein höherer Wert sogt für ein stärkeres Gefühl von räumlicher Tiefe, während " "ein niedrigerer Wert angenehmer ist." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:117 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Convergence:" msgstr "Konvergenz:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:248 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:697 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733 msgid "Copy" msgstr "Kopieren" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228 msgid "Copy &function" msgstr "&Funktion kopieren" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231 msgid "Copy &hex" msgstr "&Hex kopieren" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361 msgid "Copy Address" msgstr "Adresse kopieren" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363 msgid "Copy Hex" msgstr "Hex kopieren" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230 msgid "Copy code &line" msgstr "Codezei&le kopieren" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109 #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Copy failed" msgstr "Kopieren fehlgeschlagen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 msgid "Copy to A" msgstr "Nach A kopieren" #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 msgid "Copy to B" msgstr "Nach B kopieren" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:59 msgid "Core" msgstr "Kern" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Cost" msgstr "Einbußen" #: Source/Core/Core/NetPlayClient.cpp:148 #: Source/Core/Core/NetPlayClient.cpp:204 msgid "Could not communicate with host." msgstr "Konnte mit Host nicht kommunizieren." #: Source/Core/Core/NetPlayClient.cpp:120 msgid "Could not create client." msgstr "Client konnte nicht erstellt werden." #: Source/Core/Core/NetPlayClient.cpp:132 msgid "Could not create peer." msgstr "Peer konnte nicht erstellt werden." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Konnte keine Aktualisierungsdateien von Nintendo herunterladen. Bitte " "überprüfe deine Internetverbindung und versuche es erneut." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Konnte keine Aktualisierungsinformationen von Nintendo heruntergeladen. " "Bitte überprüfe deine Internetverbindung und versuche es erneut." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Konnte keine Aktualisierung für den Wii-Systemspeicher installieren. Weitere " "Informationen findest du in den Protokollen." #: Source/Core/Core/IOS/ES/ES.cpp:259 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "IOS %016 konnte nicht gestartet werden, da es im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Das Wii-Menü konnte nicht gestartet werden, da es im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Titel %016 konnte nicht gestartet werden, da er im NAND fehlt.\n" "Die emulierte Software wird wahrscheinlich jetzt hängen." #: Source/Core/Core/Boot/Boot.cpp:102 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder sie " "ist keine GameCube/Wii-Sicherung. Bitte beachte, dass Dolphin keine Spiele " "von originalen GameCube und Wii Discs lesen kann." #: Source/Core/Core/Boot/Boot.cpp:121 #, c-format msgid "Could not recognize file %s" msgstr "Konnte Datei %s nicht erkennen" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Die Speicherkartendatei %s konnte nicht geschrieben werden.\n" "\n" "Dies tritt auf, wenn du Dolphin von einem nicht schreibbaren Medium, " "beispielsweise einer CD/DVD ausführst oder die Datei als schreibgeschützt " "markiert ist.\n" "\n" "Eine weitere Möglichkeit ist, dass du den Dolphin-Ordner verschoben hast.\n" "\n" "Wenn einer dieser Fälle zutriffst, solltest du den Speicherort der " "Speicherkarte in den Optionen ändern." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "" "libusb konnte nicht für Bluetooth-Durchleitung initialisiert werden: %s" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936 msgid "Couldn't look up central server" msgstr "Konnte den zentralen Server nicht ermitteln" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Erstelle Framedumps und Screenshots in der internen Auflösung des Renderers, " "anstatt in der Größe des Fensters, in dem gerendert wird. Wenn das " "Seitenverhältnis auf Breitbild gestellt ist, wird das Ausgabebild horizontal " "skaliert, um die vertikale Auflösung beizubehalten.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87 msgid "Creator:" msgstr "Ersteller:" #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Kritisch" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Crop" msgstr "Zuschneiden" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:191 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schneidet das Bild von seinem standardmäßigem Seitenverhältnis auf 4:3 oder " "16:9 zurecht.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:152 msgid "Crossfade" msgstr "Überblendung" #: Source/Core/DolphinQt/MenuBar.cpp:254 msgid "Current Region" msgstr "Aktuelle Region" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61 msgid "Custom" msgstr "Benutzerdefiniert" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Custom RTC Options" msgstr "Benutzerdefinierte Echtzeituhr" #: Source/Core/Core/HW/GCPadEmu.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:120 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:422 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:39 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "DK Bongos" msgstr "DK-Bongos" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:43 msgid "DSP Emulation Engine" msgstr "DSP-Emulations-Engine" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:68 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP HLE Emulation (fast)" msgstr "DSP HLE Emulation (schnell)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP LLE Interpreter (slow)" msgstr "DSP LLE Interpreter (langsam)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP LLE Recompiler" msgstr "DSP LLE Recompiler" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Dance Mat" msgstr "Tanzmatte" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "Datentransfer" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Data Type" msgstr "Datentyp" #: Source/Core/Core/NetPlayClient.cpp:1404 msgid "Data received!" msgstr "Daten empfangen!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:288 #: Source/Core/DolphinQt/GCMemcardManager.cpp:322 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro Dateien(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Tote Zone" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Debug Only" msgstr "Nur Fehlersuche" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320 msgid "Debugging" msgstr "Debug" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:338 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131 msgid "Decimal" msgstr "Komma" #: Source/Core/DolphinQt/GameList/GameList.cpp:290 msgid "Decompress ISO..." msgstr "ISO dekomprimieren..." #: Source/Core/DolphinQt/GameList/GameList.cpp:259 msgid "Decompress selected ISOs..." msgstr "Ausgewählte ISOs dekomprimieren..." #: Source/Core/DolphinQt/GameList/GameList.cpp:534 #: Source/Core/DolphinQt/GameList/GameList.cpp:546 msgid "Decompressing..." msgstr "Dekomprimiere..." #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Convergence" msgstr "Konvergenz verrringern" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Decrease Depth" msgstr "Tiefe reduzieren" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "Emulationsgeschwindigkeit verringern" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Decrease IR" msgstr "IR reduzieren" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 msgid "Default" msgstr "Standard" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:295 msgid "Default Device" msgstr "Standardgerät" #: Source/Core/DolphinQt/Config/LogWidget.cpp:123 msgid "Default Font" msgstr "Standardschriftart" #: Source/Core/DolphinQt/Settings/PathPane.cpp:165 msgid "Default ISO:" msgstr "Standard-ISO:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Defer EFB Copies to RAM" msgstr "EFB-Kopien auf RAM verschieben" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 msgid "Delete" msgstr "Entfernen" #: Source/Core/DolphinQt/GameList/GameList.cpp:345 msgid "Delete File..." msgstr "Datei löschen..." #: Source/Core/DolphinQt/GameList/GameList.cpp:269 msgid "Delete selected files..." msgstr "Ausgewählte Dateien löschen..." #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:113 #, c-format msgid "Delete the existing file '%s'?" msgstr "Vorhandende Datei '%s' löschen?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Depth Percentage:" msgstr "Tiefe in Prozent:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Depth:" msgstr "Tiefe:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41 #: Source/Core/DolphinQt/GameList/GameList.cpp:780 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:575 msgid "Description" msgstr "Beschreibung" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:116 msgid "Description:" msgstr "Beschreibung:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53 msgid "Detect" msgstr "Erkenne" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Deterministic dual core:" msgstr "Deterministischer Dual Core: " #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179 msgid "Dev (multiple times a day)" msgstr "Entwickler (mehrmals am Tag)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66 msgid "Device" msgstr "Gerät" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "Geräte PID (z.b., 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:78 msgid "Device Settings" msgstr "Geräteeinstellungen" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "Geräte VID (z.b., 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Device:" msgstr "Gerät:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:78 msgid "Dial" msgstr "Skala" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "Dims the screen after five minutes of inactivity." msgstr "Verdunkelt den Bildschirm nach fünf Minuten Inaktivität." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:142 msgid "Direct Connection" msgstr "Direktverbindung" #: Source/Core/VideoBackends/D3D/main.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:141 msgid "Directory checksum and directory backup checksum failed" msgstr "" "Verzeichnis-Prüfsumme und Sicherungsverzeichnis-Prüfsumme sind fehlerhaft." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101 msgid "Disable Bounding Box" msgstr "Bounding Box deaktivieren" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Disable Copy Filter" msgstr "Kopierfilter deaktivieren" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Disable EFB VRAM Copies" msgstr "EFB VRAM-Kopien deaktivieren" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "Geschwindigkeitsbegrenzung ausschalten" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "Disable Fog" msgstr "Nebel deaktivieren" #: Source/Core/DolphinQt/MenuBar.cpp:754 msgid "Disable JIT Cache" msgstr "JIT-Zwischenspeicher deaktivieren" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:247 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Deaktiviert die bounding box emulation.\n" "Dies kann die GPU Leistung stark verbessern, aber einige Spiele werden nicht " "mehr funktionieren.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Deaktiviert die VRAM-Kopie des EFB, um einen Umweg über den Arbeitsspeicher " "zu erzwingen. Sperrt jede Hochskalierung.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". Disabling the filter has " "no effect on performance, but may result in a sharper image, and causes few " "graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Deaktiviert das Mischen benachbarter Zeilen beim Kopieren des EFB. Dies ist " "in einigen Spielen als \"Deflickering\" oder \"Smoothing\" bekannt. Das " "Deaktivieren des Filters hat keinen Effekt auf die Performance, kann jedoch " "zu einem schärferen Bild führen und verursacht nur wenige Grafikfehler.\n" "\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:89 msgid "Disc" msgstr "Disc" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Disc-Lesefehler" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:231 msgid "" "Displays the XFB copies as soon as they are created, without waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Stellt die XFB-Kopien sofort dar nachdem sie erstellt wurden, ohne auf die " "Auslesung zu warten. Kann zu Grafikfehlern in einigen Spielen führen, die " "nicht erwarten, alle XFB-Kopien darzustellen. Jedoch kann diese Einstellung " "die Latenz reduzieren.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Main.cpp:189 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Dolphin autorisieren, Informationen an das Entwicklerteam zu senden?" #: Source/Core/DolphinQt/MainWindow.cpp:1350 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Möchtest du \"%1\" zur Liste der Spielverzeichnisse hinzufügen?" #: Source/Core/DolphinQt/MenuBar.cpp:1125 msgid "Do you want to clear the list of symbol names?" msgstr "Möchtest du die Liste der Symbolnamen löschen?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:379 msgid "Do you want to delete the %1 selected save files?" msgstr "Möchtest du die %1 ausgewählten Sicherungsdateien löschen?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:378 msgid "Do you want to delete the selected save file?" msgstr "Möchtest du die ausgewählte Sicherungsdatei löschen?" #: Source/Core/DolphinQt/MainWindow.cpp:729 msgid "Do you want to stop the current emulation?" msgstr "Laufende Emulation stoppen?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II Dekoder" #: Source/Core/DolphinQt/AboutDialog.cpp:24 #: Source/Core/DolphinQt/MainWindow.cpp:1571 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO-Log (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1231 #: Source/Core/DolphinQt/MenuBar.cpp:1247 #: Source/Core/DolphinQt/MenuBar.cpp:1265 msgid "Dolphin Map File (*.map)" msgstr "Dolphin-Kartendatei (*.map)" #: Source/Core/DolphinQt/MainWindow.cpp:1430 #: Source/Core/DolphinQt/MainWindow.cpp:1501 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS-Filme (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:190 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin konnte weder GameCube/Wii-ISOs noch WADs finden. Hier doppelklicken, " "um ein Spielverzeichnis anzulegen..." #: Source/Core/DolphinQt/GameList/GameList.cpp:563 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin konnte die gewünschte Aktion nicht ausführen." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:40 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin ist ein freier und quelloffener Gamecube- und Wii-Emulator." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941 msgid "Dolphin is too old for traversal server" msgstr "Dolphin ist zu alt für den Übergangsserver" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "Dolphins Cheatsystem ist momentan deaktiviert." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Don't Update" msgstr "Nicht updaten" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Komprimiervorgang abgeschlossen" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139 msgid "Double" msgstr "Double" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Down" msgstr "Unten" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71 msgid "Download Codes" msgstr "Codes herunterladen" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73 msgid "Download Codes from the WiiRD Database" msgstr "Codes von der WiiRD-Datenbank herunterladen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Spiele-Covers von GameTDB.com für die Tabellenansicht herunterladen" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:284 msgid "Download complete" msgstr "Herunterladen abgeschlossen" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:285 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 Codes heruntergeladen. (%2 hinzugefügt)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83 msgid "Drawn Object Range" msgstr "Darstellungsreichweite von Objekten" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 msgid "Drums" msgstr "Trommeln" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Dump &ExRAM" msgstr "&ExRAM dumpen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 msgid "Dump &FakeVMEM" msgstr "&FakeVMEM dumpen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93 msgid "Dump &MRAM" msgstr "&MRAM dumpen" #: Source/Core/DolphinQt/MenuBar.cpp:724 msgid "Dump Audio" msgstr "Audio dumpen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "EFB-Target dumpen" #: Source/Core/DolphinQt/MenuBar.cpp:718 msgid "Dump Frames" msgstr "Frames dumpen" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62 msgid "Dump Objects" msgstr "Objektauszüge speichern" #: Source/Core/DolphinQt/Settings/PathPane.cpp:182 msgid "Dump Path:" msgstr "Dump-Pfad:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70 msgid "Dump TEV Stages" msgstr "Auszüge von TEV-Stufen speichern" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72 msgid "Dump Texture Fetches" msgstr "Auszüge von Texturabrufen speichern" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Dump Textures" msgstr "Texturen dumpen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schreibt alle während der Emulation decodierten Texturen in den Ordner User/" "Dump/Textures//.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schreibt alle während der Emulation erzeugten EFB-Kopien in den Ordner User/" "Dump/Textures/.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "Dutch" msgstr "Holländisch" #: Source/Core/DolphinQt/MenuBar.cpp:197 msgid "E&xit" msgstr "&Beenden" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit " "mindestens Version %d.%d -- Wenn du Dolphin kürzlich aktualisiert hast, ist " "eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Frühe Speicher-Updates" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:55 msgid "Edit User Config" msgstr "Benutzereinstellungen bearbeiten" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Effect" msgstr "Effekt" #: Source/Core/UICommon/UICommon.cpp:429 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "Disc auswerfen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40 msgid "Embedded Frame Buffer (EFB)" msgstr "Eingebetteter Bildspeicher (EFB)" #: Source/Core/Core/State.cpp:445 msgid "Empty" msgstr "Leer" #: Source/Core/Core/Core.cpp:199 msgid "Emu Thread already running" msgstr "Emu-Thread läuft bereits." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Wiis Bluetooth-Adapter emulieren" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Emulated Wii Remote" msgstr "Emulierte Wiimote" #: Source/Core/Core/HotkeyManager.cpp:277 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "Emulationsgeschwindigkeit" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 msgid "Enable API Validation Layers" msgstr "API-Validierungsschichten aktivieren" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Enable Audio Stretching" msgstr "Audiodehnung aktivieren" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137 msgid "Enable Cheats" msgstr "Cheats aktivieren" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73 msgid "Enable Custom RTC" msgstr "Benutzerdefinierte Echtzeituhr aktivieren" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:63 msgid "Enable Dual Core" msgstr "Dual Core aktivieren" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134 msgid "Enable Dual Core (speedup)" msgstr "Dual Core aktivieren (Beschleunigung)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Enable Emulated CPU Clock Override" msgstr "Emulierte CPU-Taktüberschreibung aktivieren" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:65 msgid "Enable FPRF" msgstr "FPRF aktivieren" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:64 msgid "Enable MMU" msgstr "MMU aktivieren" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Enable Progressive Scan" msgstr "Progressiven Scan aktivieren" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34 msgid "Enable Rumble" msgstr "Rumble aktivieren" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:103 msgid "Enable Screen Saver" msgstr "Bildschirmschoner aktivieren" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Enable Speaker Data" msgstr "Lautsprecherdaten aktivieren" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191 msgid "Enable Usage Statistics Reporting" msgstr "Berichterstattung für Nutzungsdaten aktivieren" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 msgid "Enable Wireframe" msgstr "Drahtgittermodell aktivieren" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Anisotropische Filterung aktivieren.\n" "Verbessert die Texturenqualität bei schrägen Blickwinkeln.\n" "Kann bei einigen wenigen Spielen Fehler verursachen.\n" "\n" "Im Zweifel, wähle 1x." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Aktiviert schnellen Zugriff auf die Disc. Dies kann Abstürze und andere " "Probleme in einigen Spielen verursachen. (EIN = Schnell, AUS = Kompatibel)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:229 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviere dies, wenn du den ganzen Bildschirm zum Rendern verwenden " "möchtest.\n" "Wenn dies deaktiviert ist, wird ein Renderfenster erstellt.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviere dies, wenn du das Hauptfenster von Dolphin zum Rendern verwenden " "möchtest anstelle eines getrennten Renderfensters.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Aktiviert Dolby Pro Logic II-Emulation mit 5.1 Sorround. Wird nur von " "einigen Backends unterstützt." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:77 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Aktiviert die Fließkomma-Ergebnis-Bitschalter-Berechnung, wird von einigen " "Spielen benötigt. (EIN = Kompatibilität, AUS = Geschwindigkeit)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects. May have false positives that result in blurry " "textures at increased internal resolution, such as in games that use very " "low resolution mipmaps.\n" "Disabling this can also reduce stutter in games that frequently load new " "textures.\n" "This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197 msgid "" "Enables multi-threaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert den progressiven Scan, wenn er von der emulierten Software " "unterstützt wird.\n" "Die meisten Spiele interessieren sich nicht dafür.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:118 msgid "Enables stretching of the audio to match emulation speed." msgstr "" "Ermöglicht die Dehnung des Audiosignals, um die Emulationsgeschwindigkeit " "anzupassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:238 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert Texturdecodierung mit Hilfe der GPU anstatt der CPU. Dies kann in " "einigen Situationen die Emulationsgeschwindigkeit erhöhen, oder auf " "Systemen, die eine schwache CPU haben.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:75 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht " "wird. (EIN = Kompatibel, AUS = Schnell)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert die Bestätigung von API-Anfragen, die vom Video Backend erstellt " "werden. Dies kann beim Debuggen von Grafikfehlern hilfreich sein.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Frame Dumps mit dem FFV1-Codec komprimieren.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/NetPlayServer.cpp:103 msgid "Enet Didn't Initialize" msgstr "Enet konnte nicht initialisiert werden" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "English" msgstr "Englisch" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112 msgid "Enhancements" msgstr "Verbesserungen" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "USB-Geräte ID eingeben" #: Source/Core/DolphinQt/MenuBar.cpp:1165 msgid "Enter the RSO module address:" msgstr "RSO-Moduladresse eingeben:" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Equals to" msgstr "Ist gleich" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:162 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:392 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:398 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:416 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:449 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:456 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 #: Source/Core/DolphinQt/Main.cpp:162 Source/Core/DolphinQt/MainWindow.cpp:841 #: Source/Core/DolphinQt/MainWindow.cpp:1165 #: Source/Core/DolphinQt/MainWindow.cpp:1172 #: Source/Core/DolphinQt/MainWindow.cpp:1236 #: Source/Core/DolphinQt/MainWindow.cpp:1243 #: Source/Core/DolphinQt/MainWindow.cpp:1334 #: Source/Core/DolphinQt/MenuBar.cpp:1089 #: Source/Core/DolphinQt/MenuBar.cpp:1156 #: Source/Core/DolphinQt/MenuBar.cpp:1171 #: Source/Core/DolphinQt/MenuBar.cpp:1183 #: Source/Core/DolphinQt/MenuBar.cpp:1284 #: Source/Core/DolphinQt/MenuBar.cpp:1293 #: Source/Core/DolphinQt/MenuBar.cpp:1305 #: Source/Core/DolphinQt/MenuBar.cpp:1325 #: Source/Core/DolphinQt/MenuBar.cpp:1350 #: Source/Core/DolphinQt/MenuBar.cpp:1403 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:395 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:702 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:925 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:267 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:190 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211 #: Source/Core/DolphinQt/Translation.cpp:304 msgid "Error" msgstr "Fehler" #: Source/Core/DolphinQt/Translation.cpp:305 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard " "zurück." #: Source/Core/Core/NetPlayClient.cpp:1433 msgid "Error processing Codes." msgstr "Fehler beim Verarbeiten der Codes." #: Source/Core/Core/NetPlayClient.cpp:1405 msgid "Error processing data." msgstr "Fehler beim Verarbeiten der Daten." #: Source/Core/Core/NetPlayServer.cpp:1617 #, c-format msgid "Error reading file: %s" msgstr "Fehler beim Lesen der Datei: %s" #: Source/Core/Core/NetPlayServer.cpp:1098 msgid "Error synchronizing save data!" msgstr "Fehler beim Synchronisieren der Spielstände!" #: Source/Core/Core/NetPlayServer.cpp:1111 msgid "Error synchronizing save gecko codes!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1496 #, c-format msgid "Error writing file: %s" msgstr "Fehler beim Schreiben der Datei: %s" #: Source/Core/Common/ChunkFile.h:233 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. " "Spielstand laden wird abgebrochen..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Shift JIS Schriftarten zuzugreifen, aber sie wurden " "nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, " "oder abstürzen." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Windows-1252 Schriftarten zuzugreifen, aber sie wurden " "nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, " "oder abstürzen." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:62 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:256 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Beenden" #: Source/Core/DolphinQt/GCMemcardManager.cpp:69 msgid "Export &All..." msgstr "&Alle exportieren..." #: Source/Core/DolphinQt/MenuBar.cpp:218 msgid "Export All Wii Saves" msgstr "Alle Wii-Spielstände exportieren" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "Aufnahme exportieren" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "Export Recording..." msgstr "Aufnahme exportieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:283 #: Source/Core/DolphinQt/GCMemcardManager.cpp:320 msgid "Export Save File" msgstr "Spielstanddatei exportieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:340 msgid "Export Wii save (Experimental)" msgstr "Wii-Spielstand exportieren (Experimentell)" #: Source/Core/DolphinQt/GameList/GameList.cpp:265 msgid "Export Wii saves (Experimental)" msgstr "Wii-Spielstände exportieren (Experimentell)" #: Source/Core/DolphinQt/MenuBar.cpp:1014 #, c-format msgid "Exported %n save(s)" msgstr "%n Spielstand/stände exportiert" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:408 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:309 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:44 msgid "Extension" msgstr "Erweiterung" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518 msgid "External" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "External Frame Buffer (XFB)" msgstr "Externer Bildspeicher (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:245 msgid "Extract Certificates from NAND" msgstr "Zertifikate aus NAND extrahieren" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:208 msgid "Extract Entire Disc..." msgstr "Gesamte Disc extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:233 msgid "Extract Entire Partition..." msgstr "Gesamte Partition extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246 msgid "Extract File..." msgstr "Datei extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:182 msgid "Extract Files..." msgstr "Dateien extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:192 msgid "Extract System Data..." msgstr "Systemdaten extrahieren..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting All Files..." msgstr "Alle Dateien werden extrahiert..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting Directory..." msgstr "Verzeichnis wird extrahiert..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:235 msgid "FIFO Player" msgstr "FIFO-Player" #: Source/Core/DolphinQt/MenuBar.cpp:1351 msgid "Failed to append to signature file '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:591 msgid "Failed to claim interface for BT passthrough" msgstr "Fehler beim Einfordern der Schnittstelle für BT-Durchleitung" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926 msgid "Failed to connect to server: %1" msgstr "Konnte nicht mit Server %1 verbinden" #: Source/Core/DolphinQt/GCMemcardManager.cpp:356 msgid "Failed to copy file" msgstr "Konnte Datei nicht kopieren" #: Source/Core/Core/NetPlayClient.cpp:741 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Konnte NetPlay-Speicherkarte nicht löschen. Überprüfe deine " "Schreibberechtigungen." #: Source/Core/DolphinQt/GameList/GameList.cpp:661 msgid "Failed to delete the selected file." msgstr "Konnte die ausgewählte Datei nicht löschen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:585 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Fehler beim Lösen des Kernel-Treibers für BT-Durchleitung: %s" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 msgid "Failed to download codes." msgstr "Download der Codes fehlgeschlagen." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:450 msgid "Failed to dump %1: Can't open file" msgstr "Konnte %1 nicht dumpen: Fehler beim Öffnen der Datei" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:457 msgid "Failed to dump %1: Failed to write to file" msgstr "Konnte %1 nicht dumpen: Fehler beim Schreiben in Datei" #: Source/Core/DolphinQt/GameList/GameList.cpp:423 msgid "Failed to export the following save files:" msgstr "Konnte folgende Spielstände nicht exportieren:" #: Source/Core/DolphinQt/MenuBar.cpp:1089 msgid "Failed to extract certificates from NAND" msgstr "Konnte Zertifikate aus NAND nicht extrahieren" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:325 msgid "Failed to extract file." msgstr "Datei konnte nicht extrahiert werden." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:201 msgid "Failed to extract system data." msgstr "Systemdaten konnten nicht extrahiert werden." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Neuer Dateiname konnte nicht gefunden werden\n" "%s\n" "wird überschrieben" #: Source/Core/DolphinQt/GCMemcardManager.cpp:331 msgid "Failed to import \"%1\"." msgstr "Konnte \"%1\" nicht importieren." #: Source/Core/DolphinQt/MenuBar.cpp:1001 msgid "Failed to import save files." msgstr "Konnte Spielstände nicht importieren." #: Source/Core/DolphinQt/MainWindow.cpp:841 msgid "Failed to init core" msgstr "Konnte Kern nicht initiieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:584 #: Source/Core/DolphinQt/MenuBar.cpp:974 msgid "Failed to install this title to the NAND." msgstr "Konnte diesen Titel nicht in den NAND installieren." #: Source/Core/DolphinQt/MainWindow.cpp:1270 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Fehler beim Lauschen auf Port %1. Wird eine andere Instanz des NetPlay-" "Servers ausgeführt?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Konnte %s nicht laden. Wenn du Windows 7 verwendest, versuche das " "Updatepaket KB4019990 zu installieren." #: Source/Core/DolphinQt/MenuBar.cpp:1183 msgid "Failed to load RSO module at %1" msgstr "Konnte RSO-Modul an %1 nicht laden" #: Source/Core/DolphinQt/MenuBar.cpp:1293 msgid "Failed to load map file '%1'" msgstr "Konnte Kartendatei '%1' nicht laden" #: Source/Core/Core/Boot/Boot.cpp:354 msgid "Failed to load the executable to memory." msgstr "Konnte die ausführbare Datei nicht in den Speicher laden." #: Source/Core/DolphinQt/MainWindow.cpp:1334 msgid "Failed to open '%1'" msgstr "Konnte '&1' nicht öffnen" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Fehler beim Öffnen des Bluetooth-Geräts: %s" #: Source/Core/Core/NetPlayServer.cpp:1583 #, c-format msgid "Failed to open file \"%s\"." msgstr "Konnte Datei \"%s\" nicht öffnen." #: Source/Core/Core/NetPlayClient.cpp:1466 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "" "Konnte Datei \"%s\" nicht öffnen. Überprüfe deine Schreibberechtigungen." #: Source/Core/DolphinQt/MainWindow.cpp:1268 msgid "Failed to open server" msgstr "Konnte Server nicht öffnen" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Öffnen der Eingabedatei \"%s\" ist fehlgeschlagen." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Öffnen der Ausgabedatei \"%s\" fehlgeschlagen.\n" "Überprüfe, ob du über Schreibrechte im Zielordner verfügen und ob das Medium " "beschreibbar ist." #: Source/Core/Core/Movie.cpp:942 #, c-format msgid "Failed to read %s" msgstr "Konnte %s nicht lesen" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:197 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Konnte Block %u der Speicherdaten nicht lesen.\n" "Die Speicherkarte ist vermutlich unvollständig.\n" "Dateiposition: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:122 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Konnte die Blockzuteilungtabellen-Sicherung nicht korrekt lesen\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:116 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Konnte die Blockzuteilungtabellen nicht korrekt lesen\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:710 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Die GCI-Datei %s konnte nicht gelesen werden." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:110 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Konnte die Verzeichnissicherung nicht korrekt lesen\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:104 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Konnte das Verzeichnis nicht korrekt lesen\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:93 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Konnte den Header nicht korrekt lesen\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Fehler beim Lesen einer eindeutigen Kennung des Disc-Abbildes." #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Failed to remove file" msgstr "Konnte Datei nicht löschen" #: Source/Core/DolphinQt/GameList/GameList.cpp:608 msgid "Failed to remove this title from the NAND." msgstr "Dieser Titel konnte nicht aus dem NAND entfernt werden." #: Source/Core/Core/NetPlayClient.cpp:766 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Konnte NetPlay GCI-Ordner nicht löschen. Überprüfe deine " "Schreibberechtigungen." #: Source/Core/Core/NetPlayClient.cpp:796 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Konnte NetPlay NAND-Ordner nicht zurücksetzen. Überprüfe deine " "Schreibberechtigungen." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 msgid "Failed to save FIFO log." msgstr "Konnte FIFO-Log nicht speichern." #: Source/Core/DolphinQt/MenuBar.cpp:1285 msgid "Failed to save code map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1325 msgid "Failed to save signature file '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1305 msgid "Failed to save symbol map to path '%1'" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1404 msgid "Failed to save to signature file '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:880 msgid "Failed to write Wii save." msgstr "Konnte Wii-Spielstand nicht schreiben." #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Schreiben in Ausgabedatei \"%s\" fehlgeschlagen.\n" "Überprüfe ob ausreichend Speicherplatz auf dem Ziellaufwerk vorhanden ist." #: Source/Core/DolphinQt/GameList/GameList.cpp:582 #: Source/Core/DolphinQt/GameList/GameList.cpp:606 #: Source/Core/DolphinQt/GameList/GameList.cpp:660 #: Source/Core/DolphinQt/MenuBar.cpp:973 msgid "Failure" msgstr "Fehler" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Fast" msgstr "Schnell" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Fast Depth Calculation" msgstr "Schnelle Tiefenberechnung" #: Source/Core/Core/Movie.cpp:1232 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "Datei-Informationen" #: Source/Core/DolphinQt/GameList/GameList.cpp:782 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:156 #: Source/Core/DolphinQt/MenuBar.cpp:577 msgid "File Name" msgstr "Dateiname" #: Source/Core/DolphinQt/GameList/GameList.cpp:785 #: Source/Core/DolphinQt/MenuBar.cpp:580 msgid "File Size" msgstr "Dateigröße" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264 msgid "File contained no codes." msgstr "Datei enthielt keine Codes." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:54 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Datei besitzt die Erweiterung \"%s\".\n" "Gültige Erweiterungen sind \".raw\" und \".gcp\"." #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "Datei nicht komprimiert" #: Source/Core/DolphinQt/GCMemcardManager.cpp:336 #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 #: Source/Core/DolphinQt/GCMemcardManager.cpp:401 #: Source/Core/DolphinQt/GCMemcardManager.cpp:415 msgid "File write failed" msgstr "Schreiben der Datei ist fehlgeschlagen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 msgid "File:" msgstr "Datei:" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "Dateien geöffnet, bereit zum Komprimieren." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "Filesystem" msgstr "Dateisystem" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96 msgid "Filter Symbols" msgstr "Symbole filtern" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtert alle Texturen, einschließlich jenen, die das Spiel explizit als " "ungefiltert festgelegt hat.\n" "Kann die Qualität bestimmter Texturen verbessern, aber wird Probleme bei " "anderen verursachen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 msgid "Find &Next" msgstr "&Nächste finden" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103 msgid "Find &Previous" msgstr "&Vorherige finden" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Update wird fertiggestellt...\n" "Dies kann eine Weile dauern." #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "First Block" msgstr "Erster Block" #: Source/Core/DolphinQt/GCMemcardManager.cpp:71 msgid "Fix Checksums" msgstr "Prüfsummen korrigieren" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Flags" msgstr "Bitschalter" #. i18n: A floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222 msgid "Follow &branch" msgstr "&Zweig folgen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 16:9" msgstr "16:9 erzwingen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Force 24-Bit Color" msgstr "24-Bit Farbtiefe erzwingen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 4:3" msgstr "4:3 erzwingen" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108 msgid "Force Listen Port:" msgstr "Lauschport erzwingen:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "Force Texture Filtering" msgstr "Texturfilterung erzwingen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zwingt das Spiel, ein bestimmtes Seitenverhältnis auszugeben.\n" "Setze \"Seitenverhältnis\" auf \"16:9 erzwingen\" um nur-4:3 Spiele auf 16:9 " "laufen zu können.\n" "Produziert nur selten gute Resultate und kann Probleme mit Grafiken und " "Spiele UIs verursachen.\n" "Wenn AR/Gecko-Codes für Breitbild benutzt wird, ist dies Unnötig (und kann " "noch Fehler verursachen).\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:340 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Zwingt das Spiel, die RGB-Farbkanäle in 24-Bit zu rendern. Erhöht die " "Qualität durch Reduzierung von Farbabstufungen. Hat keine Auswirkung auf die " "Leistung und verursacht nur wenige Grafikfehler.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:42 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Zu Shift JIS (Japanisch) formatieren?\n" "Wähle Nein für Windows-1252 (Westlich)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "Vorwärts" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:432 msgid "Forward Wii Remote" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114 msgid "Forward port (UPnP)" msgstr "Port öffnen (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381 msgid "Found %1 results for \"%2\"" msgstr "%1 Ergebnisse gefunden für \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146 msgid "Frame %1" msgstr "Bild %1" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:278 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Einzelbildwiedergabe" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Erhöhe Einzelbildwiedergabegeschwindigkeit" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Verringere Einzelbildwiedergabegeschwindigkeit" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Einzelbildwiedergabegeschwindigkeit zurücksetzen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Frame Dumps Use FFV1" msgstr "Bildauszüge verwenden FFV1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "Bildbereich" #: Source/Core/VideoCommon/RenderBase.cpp:1039 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "Frame-Dump Bild(er) '%s' existiert bereits. Überschreiben?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "Bilder zum Aufzeichnen:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Frankreich" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Free Look" msgstr "Freies Umsehen" #: Source/Core/Core/HotkeyManager.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "Freies Umsehen" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Freelook Decrease Speed" msgstr "Freies Umsehen - Geschwindigkeit verringern" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Freelook Increase Speed" msgstr "Freies Umsehen - Geschwindigkeit erhöhen" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Freelook Move Down" msgstr "Freies Umsehen - Nach unten bewegen" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Freelook Move Left" msgstr "Freies Umsehen - Nach links bewegen" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Freelook Move Right" msgstr "Freies Umsehen - Nach rechts bewegen" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Freelook Move Up" msgstr "Freies Umsehen - Nach oben bewegen" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Reset" msgstr "Freies Umsehen - Zurücksetzen" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Freelook Reset Speed" msgstr "Freies Umsehen - Geschwindigkeit zurücksetzen" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Zoom In" msgstr "Freies Umsehen - Heranzoomen" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Zoom Out" msgstr "Freies Umsehen - Herauszoomen" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "French" msgstr "Französisch" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:122 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 msgid "From" msgstr "Von" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "Von:" #: Source/Core/DolphinQt/ToolBar.cpp:118 msgid "FullScr" msgstr "Vollbild" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Function" msgstr "Funktion" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123 msgid "Function callers" msgstr "Funktionsaufrufer" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115 msgid "Function calls" msgstr "Funktionsaufrufe" #: Source/Core/DolphinQt/MenuBar.cpp:1314 #: Source/Core/DolphinQt/MenuBar.cpp:1338 #: Source/Core/DolphinQt/MenuBar.cpp:1361 #: Source/Core/DolphinQt/MenuBar.cpp:1379 #: Source/Core/DolphinQt/MenuBar.cpp:1385 #: Source/Core/DolphinQt/MenuBar.cpp:1391 msgid "Function signature file (*.dsy)" msgstr "Funktions-Signaturdatei (*.dsy)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "GC-Port %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97 msgid "GCI Folder" msgstr "GCI-Ordner" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock mit ungültiger Blockadresse aufgerufen" #: Source/Core/VideoCommon/CommandProcessor.cpp:530 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Unbekannter Befehl (0X%02x @ %p, %s).\n" "Das bedeutet eines der folgenden Dinge:\n" "* Die emulierte GPU ist nicht mehr synchron, das deaktivieren von Doppelkern " "kann helfen\n" "* Der Befehlsstrom wurde durch einen Speicherfehler beschädigt\n" "* Dies ist wirklich ein unbekannter Befehl (unwahrscheinlich)\n" "* Ein anderer Fehler\n" "\n" "Weitere Fehler werden in den Video-Backend-Log protokolliert und Dolphin " "wird nun wahrscheinlich abstürzen. Viel Spaß." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68 msgid "GPU Texture Decoding" msgstr "GPU-Texturdecodierung" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance Module (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47 msgid "Game Config" msgstr "Spieleinstellungen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:100 msgid "Game Folders" msgstr "Spiele-Ordner" #: Source/Core/DolphinQt/GameList/GameList.cpp:783 #: Source/Core/DolphinQt/MenuBar.cpp:578 msgid "Game ID" msgstr "Spielkennung" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 msgid "Game ID:" msgstr "Spielkennung:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Game Status" msgstr "Spielstatus" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:811 msgid "Game changed to \"%1\"" msgstr "Spiel auf \"%1\" geändert" #: Source/Core/Core/NetPlayClient.cpp:1362 msgid "Game is already running!" msgstr "Spiel läuft bereits!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:460 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Spielstand mit dem Spielstand eines anderen Spiels überschrieben. " "Datenkorruption voraus 0x%x, 0x%x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:121 msgid "Game-Specific Settings" msgstr "Spielspezifische Einstellungen" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "GameCube Adapter for Wii U" msgstr "GameCube-Adapter für Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29 msgid "GameCube Adapter for Wii U at Port %1" msgstr "GameCube-Adapter für Wii U an Port %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:293 msgid "GameCube Controller" msgstr "GameCube-Controller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:292 msgid "GameCube Controller at Port %1" msgstr "GameCube-Controller an Port %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78 msgid "GameCube Controllers" msgstr "GameCube-Controller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284 msgid "GameCube Keyboard" msgstr "GameCube-Tastatur" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285 msgid "GameCube Keyboard at Port %1" msgstr "GameCube-Tastatur an Port %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:52 msgid "GameCube Memory Card Manager" msgstr "GameCube Speicherkartenverwaltung" #: Source/Core/DolphinQt/GCMemcardManager.cpp:258 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:158 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube Memory Cards (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297 msgid "GameCube Microphone Slot %1" msgstr "GameCube Mikrofonslot %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19 msgid "GameCube TAS Input %1" msgstr "GameCube TAS-Eingabe %1" #: Source/Core/DolphinQt/CheatsManager.cpp:117 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50 msgid "Gecko Codes" msgstr "Gecko-Codes" #: Source/Core/Core/HotkeyManager.cpp:275 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:315 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Allgemein" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:306 msgid "General and Options" msgstr "Allgemeines und Optionen" #: Source/Core/DolphinQt/CheatsManager.cpp:177 msgid "Generate Action Replay Code" msgstr "ActionReplay-Code generieren" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192 msgid "Generate a New Statistics Identity" msgstr "Neue Statistikidentität erzeugen" #: Source/Core/DolphinQt/CheatsManager.cpp:237 msgid "Generated by search (Address %1)" msgstr "Durch Suche generiert (Adresse %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1150 msgid "Generated symbol names from '%1'" msgstr "Generierte Symbolnamen von '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "German" msgstr "Deutsch" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Deutschland" #: Source/Core/UICommon/UICommon.cpp:428 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Graphics" msgstr "Grafik" #: Source/Core/Core/HotkeyManager.cpp:285 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "Grafik schaltet um" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:305 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Verbessert die Qualität von Texturen, die durch den Render-to-Texture-Effekt " "generiert werden deutlich.\n" "Erhöhe die interne Auflösung um diesen Effekt zu verstärken.\n" "Erhöht die Auslastung der GPU geringfügig und könnte ein paar Grafikfehler " "verursachen.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Green" msgstr "Grün" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:39 msgid "Green Left" msgstr "Grün links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Green Right" msgstr "Grün rechts" #: Source/Core/DolphinQt/MenuBar.cpp:554 msgid "Grid View" msgstr "Tabellenansicht" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:107 msgid "Guitar" msgstr "Gitarre" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113 msgid "Hacks" msgstr "Hacks" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:132 msgid "Header checksum failed" msgstr "Header-Prüfsumme fehlerhaft" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Höhe" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:339 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Hexadecimal" msgstr "Hexadezimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Verbergen" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:117 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155 msgid "Host" msgstr "Host" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:242 msgid "Host Code:" msgstr "Hostcode:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 msgid "Host Input Authority" msgstr "" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "Host Size" msgstr "Hostgröße" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904 msgid "Host input authority disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904 msgid "Host input authority enabled" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:376 msgid "Host with NetPlay" msgstr "Mit NetPlay ausrichten" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329 msgid "Hotkey Settings" msgstr "Tastenkürzel-Einstellungen" #: Source/Core/Core/HotkeyManager.cpp:193 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:447 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Tastenkürzel" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:148 msgid "ID" msgstr "Kennung" #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Eine Datei, die für SSL-Dienste (%s) erforderlich ist, ist ungültig. " "Weitere Informationen zum Einrichten von Wii-Netzwerken finden Sie unter " "https://dolphin-emu.org/docs/guides/wii-network-guide/." #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Eine Datei, die für SSL-Dienste (%s) erforderlich ist, konnte nicht " "gelesen werden. Weitere Informationen zum Einrichten von Wii-Netzwerken " "finden Sie unter https://dolphin-emu.org/docs/guides/wii-network-guide/." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:242 msgid "IP Address:" msgstr "IP-Adresse:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:59 msgid "IPL Settings" msgstr "IPL-Einstellungen" #: Source/Core/Core/Boot/Boot.cpp:253 #, c-format msgid "IPL with unknown hash %x" msgstr "Unbekanntes IPL mit Prüfsumme %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:369 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:36 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "IR Sensitivity:" msgstr "IR-Empfindlichkeit:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:43 msgid "ISO Details" msgstr "ISO-Details" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Icon" msgstr "Symbol" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:321 msgid "Identity Generation" msgstr "Indentitätserzeugung" #: Source/Core/DolphinQt/Main.cpp:191 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Falls autorisiert, kann Dolphin Daten zu Leistung, Funktionsverwendung und -" "einstellungen in Dolphin, sowie Systemhardware und Betriebssystem sammeln.\n" "\n" "Private Daten werden niemals erfasst. Diese Daten helfen uns zu verstehen, " "wie Nutzer und emulierte Spiele Dolphin nutzen und können so unsere " "Bemühungen priorisieren. Zusätzlich hilft es bei der Indentifizierung " "seltener Konfigurationen, die Fehler und Probleme im Bereich Leistung und " "Stabilität verursachen.\n" "Diese Autorisierung kann jederzeit in den Dolphin-Einstellungen widerrufen " "werden." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "Ignorieren" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "Formatänderungen ignorieren" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignoriert jegliche Änderung am EFB-Format.\n" "Verbessert die Leistung in vielen Spielen ohne negative Auswirkungen, in " "einigen wenigen erzeugt es allerdings Grafikfehler.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:202 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignoriert jegliche Anfragen der CPU von der EFB zu lesen oder zu schreiben.\n" "Verbessert die Leistung in einigen Spielen, kann aber einige spielabhängige " "oder grafische Effekte deaktivieren.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Main.cpp:44 msgid "Ignore for this session" msgstr "In dieser Sitzung ignorieren" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Immediately Present XFB" msgstr "Sofort dargestellter XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Verwende ein Randloses Fenster, das den gesamten Bildschirm füllt für den " "Vollbildmodus, anstatt des Exklusiven Vollbildmodus.\n" "Macht das Wechseln vom und zum Vollbildmodus schneller, erhöht aber die " "Eingabelatenz ein bisschen, macht Bewegungen etwas ruckliger und " "verschlechtert die Performance etwas.\n" "Der Exklusive Vollbildmodus muss aktiviert sein, damit Nvidia 3D Vision in " "Direct3D funktioniert.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "Import BootMii NAND Backup..." msgstr "BootMii-NAND-Sicherung importieren..." #: Source/Core/DolphinQt/MenuBar.cpp:217 msgid "Import Wii Save..." msgstr "Wii-Spielstand importieren..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:331 msgid "Import failed" msgstr "Importieren fehlgeschlagen" #: Source/Core/DolphinQt/MainWindow.cpp:1390 msgid "Importing NAND backup" msgstr "NAND-Sicherung wird importiert" #: Source/Core/DolphinQt/MainWindow.cpp:1401 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND-Sicherung wird importiert\n" "Verstrichene Zeit: %1s" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165 msgid "In Game" msgstr "Im Spiel" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Convergence" msgstr "Konvergenz erhöhen" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Increase Depth" msgstr "Tiefe erhöhen" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "Emulationsgeschwindigkeit erhöhen" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Increase IR" msgstr "IR erhöhen" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1149 #: Source/Core/DolphinQt/MenuBar.cpp:1211 msgid "Information" msgstr "Information" #: Source/Core/DolphinQt/MenuBar.cpp:1165 #: Source/Core/DolphinQt/MenuBar.cpp:1311 #: Source/Core/DolphinQt/MenuBar.cpp:1335 msgid "Input" msgstr "Eingabe" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247 msgid "Insert &nop" msgstr "&nop einfügen" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:104 msgid "Insert SD Card" msgstr "SD-Karte einfügen" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Install Update" msgstr "Update installieren" #: Source/Core/DolphinQt/MenuBar.cpp:222 msgid "Install WAD..." msgstr "WAD installieren..." #: Source/Core/DolphinQt/GameList/GameList.cpp:313 msgid "Install to the NAND" msgstr "In NAND installieren" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Anweisungshaltepunkt" #: Source/Core/DolphinQt/MenuBar.cpp:1429 msgid "Instruction:" msgstr "Anweisung:" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:349 msgid "Integrity check completed. No errors have been found." msgstr "Integritätsprüfung abgeschlossen. Es wurden keine Fehler gefunden." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" "Integritätsprüfung für Partition fehlgeschlagen. Das Disc-Abbild ist " "höchstwahrscheinlich beschädigt oder wurde falsch gepatcht." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Benutzeroberfläche" #: Source/Core/Core/NetPlayServer.cpp:1624 #: Source/Core/Core/NetPlayServer.cpp:1679 Source/Core/Core/State.cpp:364 msgid "Internal LZO Error - compression failed" msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen" #: Source/Core/Core/NetPlayClient.cpp:1490 #: Source/Core/Core/NetPlayClient.cpp:1532 msgid "Internal LZO Error - decompression failed" msgstr "Interner LZO-Fehler - Dekomprimierung fehlgeschlagen" #: Source/Core/Core/State.cpp:496 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Interner LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, %li) \n" "Versuche diesen Stand nochmal zu laden." #: Source/Core/Core/State.cpp:601 msgid "Internal LZO Error - lzo_init() failed" msgstr "Interner LZO-Fehler - lzo_init() fehlgeschlagen" #: Source/Core/Core/HotkeyManager.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "Interne Auflösung" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Internal Resolution Frame Dumps" msgstr "Intern-auflösende Frame-Dumps" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Internal Resolution:" msgstr "Interne Auflösung:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46 msgid "Interpreter (slowest)" msgstr "Interpreter (am langsamsten)" #: Source/Core/DolphinQt/MenuBar.cpp:735 msgid "Interpreter Core" msgstr "Interpreterkern" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188 msgid "Invalid Mixed Code" msgstr "Ungültiger gemischter Code" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "Ungültige Spieler-ID" #: Source/Core/DolphinQt/MenuBar.cpp:1171 msgid "Invalid RSO module address: %1" msgstr "Ungültige RSO-Moduladresse: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:287 msgid "Invalid callstack" msgstr "Ungültiger Aufrufstapel" #: Source/Core/Core/NetPlayClient.cpp:1640 msgid "Invalid host" msgstr "Ungültiger Host" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 msgid "Invalid input for the field \"%1\"" msgstr "Ungültige Eingabe für das Feld \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 msgid "Invalid input provided" msgstr "Ungültige Eingabe eingegeben" #: Source/Core/Core/Movie.cpp:885 msgid "Invalid recording file" msgstr "Ungültige Aufnahmedatei" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312 msgid "Invalid search parameters (no object selected)" msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336 msgid "Invalid search string (couldn't convert to number)" msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319 msgid "Invalid search string (only even string lengths supported)" msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)" #: Source/Core/DolphinQt/Main.cpp:162 msgid "Invalid title ID." msgstr "Ungültige Titelkennung" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Italian" msgstr "Italienisch" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italien" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119 msgid "Iterative Input" msgstr "Iterative Eingabe" #: Source/Core/DolphinQt/MenuBar.cpp:733 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimentell)" #: Source/Core/DolphinQt/MenuBar.cpp:746 msgid "JIT Block Linking Off" msgstr "JIT-Blockverbindung Aus" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "JIT-Blöcke" #: Source/Core/DolphinQt/MenuBar.cpp:861 msgid "JIT Branch Off" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:829 msgid "JIT FloatingPoint Off" msgstr "JIT FließKomma Aus" #: Source/Core/DolphinQt/MenuBar.cpp:837 msgid "JIT Integer Off" msgstr "JIT Ganzahl Aus" #: Source/Core/DolphinQt/MenuBar.cpp:813 msgid "JIT LoadStore Floating Off" msgstr "JIT LadenSpeichern Fließkomma Aus" #: Source/Core/DolphinQt/MenuBar.cpp:781 msgid "JIT LoadStore Off" msgstr "JIT LadenSpeichern Aus" #: Source/Core/DolphinQt/MenuBar.cpp:821 msgid "JIT LoadStore Paired Off" msgstr "JIT LadenSpeichern Gekoppelt Aus" #: Source/Core/DolphinQt/MenuBar.cpp:797 msgid "JIT LoadStore lXz Off" msgstr "JIT LadenSpeichern lXz Aus" #: Source/Core/DolphinQt/MenuBar.cpp:789 msgid "JIT LoadStore lbzx Off" msgstr "JIT LadenSpeichern lbzx Aus" #: Source/Core/DolphinQt/MenuBar.cpp:805 msgid "JIT LoadStore lwz Off" msgstr "JIT LadenSpeichern lwz Aus" #: Source/Core/DolphinQt/MenuBar.cpp:773 msgid "JIT Off (JIT Core)" msgstr "JIT Aus (JIT-Kern)" #: Source/Core/DolphinQt/MenuBar.cpp:845 msgid "JIT Paired Off" msgstr "JIT Gekoppelt Aus" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "JIT-Recompiler (Empfohlen)" #: Source/Core/DolphinQt/MenuBar.cpp:853 msgid "JIT SystemRegisters Off" msgstr "JIT-SystemRegister Aus" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:258 msgid "Japan" msgstr "Japan" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Japanese" msgstr "Japanisch" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Keep Window on Top" msgstr "Fenster immer im Vordergrund" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Keyboard" msgstr "Tastatur" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Tasten" #: Source/Core/UICommon/UICommon.cpp:428 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:250 msgid "Kick Player" msgstr "Spieler hinauswerfen" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:260 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Korean" msgstr "Koreanisch" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:43 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:268 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:267 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Label" msgstr "Bezeichnung" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Latency:" msgstr "Latenz:" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:107 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:75 msgid "Left Stick" msgstr "Stick links" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:145 msgid "Left Table" msgstr "Linke Tabelle" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:18 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/TAS/StickWidget.cpp:19 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:65 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Linksklick um Eingabe zu erkennen.\n" "Mittlere Maustaste zum Löschen.\n" "Rechtsklick für weitere Optionen." #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "Less or equal to" msgstr "Kleiner gleich" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Less than" msgstr "Kleiner als" #: Source/Core/DolphinQt/AboutDialog.cpp:51 msgid "License" msgstr "Lizenz" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:110 msgid "Limit Chunked Upload Speed:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:584 msgid "List Columns" msgstr "Listen-Spalten" #: Source/Core/DolphinQt/MenuBar.cpp:551 msgid "List View" msgstr "Listenansicht" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "Load" msgstr "Laden" #: Source/Core/DolphinQt/MenuBar.cpp:887 msgid "Load &Bad Map File..." msgstr "&Ungültige Kartendatei laden..." #: Source/Core/DolphinQt/MenuBar.cpp:886 msgid "Load &Other Map File..." msgstr "&Andere Kartendatei laden..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66 msgid "Load Custom Textures" msgstr "Lade benutzerdefinierte Texturen" #: Source/Core/DolphinQt/MenuBar.cpp:225 msgid "Load GameCube Main Menu" msgstr "GameCube-Hauptmenü laden" #: Source/Core/Core/HotkeyManager.cpp:295 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Letzten Spielstand laden" #: Source/Core/Core/HotkeyManager.cpp:182 #: Source/Core/Core/HotkeyManager.cpp:292 msgid "Load State" msgstr "Spielstand laden" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 1" msgstr "Zuletzt gespeicherten Spielstand 1 laden" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 10" msgstr "Zuletzt gespeicherten Spielstand 10 laden" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 2" msgstr "Zuletzt gespeicherten Spielstand 2 laden" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 3" msgstr "Zuletzt gespeicherten Spielstand 3 laden" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 4" msgstr "Zuletzt gespeicherten Spielstand 4 laden" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 5" msgstr "Zuletzt gespeicherten Spielstand 5 laden" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 6" msgstr "Zuletzt gespeicherten Spielstand 6 laden" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 7" msgstr "Zuletzt gespeicherten Spielstand 7 laden" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 8" msgstr "Zuletzt gespeicherten Spielstand 8 laden" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 9" msgstr "Zuletzt gespeicherten Spielstand 9 laden" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 1" msgstr "Spielstand in Slot 1 laden" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 10" msgstr "Spielstand in Slot 10 laden" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 2" msgstr "Spielstand in Slot 2 laden" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 3" msgstr "Spielstand in Slot 3 laden" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 4" msgstr "Spielstand in Slot 4 laden" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 5" msgstr "Spielstand in Slot 5 laden" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 6" msgstr "Spielstand in Slot 6 laden" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 7" msgstr "Spielstand in Slot 7 laden" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 8" msgstr "Spielstand in Slot 8 laden" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 9" msgstr "Spielstand in Slot 9 laden" #: Source/Core/DolphinQt/MenuBar.cpp:307 msgid "Load State from File" msgstr "Spielstand von Datei laden" #: Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Load State from Selected Slot" msgstr "Spielstand vom ausgewählten Slot laden" #: Source/Core/DolphinQt/MenuBar.cpp:309 msgid "Load State from Slot" msgstr "Spielstand von Slot laden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125 msgid "Load Wii Save" msgstr "Wii-Spielstand laden" #: Source/Core/DolphinQt/MenuBar.cpp:927 msgid "Load Wii System Menu %1" msgstr "Wii-Systemmenü laden %1" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Benutzerdefinierte Texturen aus User/Load/Textures// laden.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load from Selected Slot" msgstr "Spielstand vom ausgewählten Slot laden" #: Source/Core/DolphinQt/MenuBar.cpp:363 msgid "Load from Slot %1 - %2" msgstr "Lade von Slot %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1230 #: Source/Core/DolphinQt/MenuBar.cpp:1246 msgid "Load map file" msgstr "Kartendatei laden" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "Laden..." #: Source/Core/DolphinQt/MenuBar.cpp:1212 msgid "Loaded symbols from '%1'" msgstr "Geladene Symbole von '%1'" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523 msgid "Local" msgstr "Lokal" #: Source/Core/DolphinQt/CheatsManager.cpp:505 msgid "Lock" msgstr "Feststellen" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Log" msgstr "Log" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Protokollkonfiguration" #: Source/Core/DolphinQt/MenuBar.cpp:767 msgid "Log JIT Instruction Coverage" msgstr "JIT-Anweisungsabdeckung protokollieren" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Log Render Time to File" msgstr "Protokolliert Renderzeit in Datei" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "Log-Typen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:253 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Benötigte Zeit für das Rendern jedes Frames in User/Logs/render_time.txt " "loggen.\n" "Verwenden Sie diese Funktion, wenn Sie die Leistung von Dolphin messen " "möchten.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "Logger-Ausgabe" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919 msgid "Lost connection to NetPlay server..." msgstr "Die Verbindung zum NetPlay-Server wurde getrennt..." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "MD5-Prüfsumme" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:92 msgid "MD5 Checksum:" msgstr "MD5-Prüfsumme:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:287 #: Source/Core/DolphinQt/GCMemcardManager.cpp:321 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark-Dateien(*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21 msgid "Main Stick" msgstr "Main Stick" #: Source/Core/DolphinQt/GameList/GameList.cpp:781 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:154 #: Source/Core/DolphinQt/MenuBar.cpp:576 msgid "Maker" msgstr "Hersteller" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:115 msgid "Maker:" msgstr "Hersteller:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Macht entfernte Objekte deutlicher, in dem Nebel entfernt wird. Erhöht " "dadurch die allgemeine Detailfülle.\n" "Kann einige Spiele unspielbar machen, die die korrekte Nebelemulation " "benötigen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Mapping" msgstr "Mapping" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:581 msgid "Match Found" msgstr "Übereinstimmung gefunden" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545 msgid "Max Buffer:" msgstr "Maximaler Puffer:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:870 msgid "Max buffer size changed to %1" msgstr "Maximale Puffergröße auf %1 geändert" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "May cause slow down in Wii Menu and some games." msgstr "Kann zu Verlangsamung im Wii-Menü und einigen Spielen führen." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Speicher" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Speicherhaltepunkt" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:97 msgid "Memory Card" msgstr "Speicherkarte" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Der Speicherkarten-Dateiname in Slot %c ist ungültig.\n" "Region ist nicht festgelegt.\n" "\n" "Slot %c Pfad wurde geändert zu:\n" "%s\n" "Soll die alte Datei zum neuen Speicherort kopiert werden?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:459 #: Source/Core/DolphinQt/CheatsManager.cpp:481 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:547 msgid "Memory Not Ready" msgstr "Speicher nicht bereit" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132 msgid "Memory breakpoint options" msgstr "Speicherhaltepunktoptionen" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:98 msgid "Memory card file size does not match the header size" msgstr "Speicherkartendateigröße entspricht nicht der Kopfdatengröße" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock auf ungültiger Adresse aufgerufen (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Lesevorgang mit ungültiger Quelladresse aufgerufen (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" "MemoryCard: Schreibvorgang mit ungültiger Zieladresse aufgerufen (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1372 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Das Zusammenführen eines neuen NAND über deinen aktuell ausgewählten NAND " "überschreibt alle Kanäle und Spielstände, die bereits vorhanden sind. Dieser " "Vorgang ist nicht umkehrbar, daher wird empfohlen, dass du Sicherungen " "beider NANDs behälst. Bist du sicher, dass du fortfahren möchtest?" #: Source/Core/UICommon/UICommon.cpp:428 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Misc" msgstr "Sonstiges" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:98 msgid "Misc Settings" msgstr "Sonstige Einstellungen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Modifikator" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifiziere Texturen um das Format anzuzeigen, in dem sie geschrieben sind. " "Benötigt in den meisten Fällen einen Reset der Emulation.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "Monoscopic Shadows" msgstr "Monoskopische Schatten" #: Source/Core/DolphinQt/Config/LogWidget.cpp:123 msgid "Monospaced Font" msgstr "Proportionale Schriftart" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More or equal to" msgstr "Größer gleich" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More than" msgstr "Größer als" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308 msgid "Motion Controls and IR" msgstr "Bewegungssteuerungen und IR" #: Source/Core/Core/HW/GCPadEmu.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:419 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Bewege den Mauszeiger über eine Option, um detaillierte Beschreibungen " "anzuzeigen." #: Source/Core/Core/HotkeyManager.cpp:279 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Film" #: Source/Core/DolphinQt/MenuBar.cpp:1023 #: Source/Core/DolphinQt/MenuBar.cpp:1066 #: Source/Core/DolphinQt/MenuBar.cpp:1071 #: Source/Core/DolphinQt/MenuBar.cpp:1075 msgid "NAND Check" msgstr "NAND-Prüfung" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "HINWEIS: Streamgröße entspricht nicht der tatsächlichen Datenlänge\n" #: Source/Core/DolphinQt/MenuBar.cpp:227 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:232 msgid "NVIDIA 3D Vision" msgstr "NVIDIA 3D Vision" #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 msgid "Name" msgstr "Name" #: Source/Core/DolphinQt/GameList/GameList.cpp:905 msgid "Name for a new tag:" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:915 msgid "Name of the tag to remove:" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:114 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:120 msgid "Name:" msgstr "Name:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Native (640x528)" msgstr "Nativ (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:286 #: Source/Core/DolphinQt/GCMemcardManager.cpp:321 msgid "Native GCI File (*.gci)" msgstr "Native GCI-Datei (*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67 msgid "NetPlay" msgstr "NetPlay" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:28 msgid "NetPlay Setup" msgstr "NetPlay-Einrichtung" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Niederlande" #: Source/Core/Core/NetPlayClient.cpp:2227 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "NetPlay wurde desynchronisiert in NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:1828 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "Netplay ist desynchronisiert. Es gibt keine Möglichkeit dies zu beheben." #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Never Auto-Update" msgstr "Niemals automatisch updaten" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 msgid "New" msgstr "Neu" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Neuer Haltepunkt" #: Source/Core/DolphinQt/CheatsManager.cpp:312 msgid "New Search" msgstr "Neue Suche" #: Source/Core/DolphinQt/GameList/GameList.cpp:371 msgid "New Tag..." msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:322 msgid "New identity generated." msgstr "Neue identität erzeugt." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460 msgid "New instruction:" msgstr "Neue Anweisung:" #: Source/Core/DolphinQt/GameList/GameList.cpp:905 msgid "New tag" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Next Game Profile for Wii Remote 1" msgstr "Nächstes Spielprofil für Wiimote 1" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Next Game Profile for Wii Remote 2" msgstr "Nächstes Spielprofil für Wiimote 2" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Next Game Profile for Wii Remote 3" msgstr "Nächstes Spielprofil für Wiimote 1" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Next Game Profile for Wii Remote 4" msgstr "Nächstes Spielprofil für Wiimote 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Next Match" msgstr "Nächste Übereinstimmung" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Next Profile for Wii Remote 1" msgstr "Nächstes Profil für Wiimote 1" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Next Profile for Wii Remote 2" msgstr "Nächstes Profil für Wiimote 2" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Next Profile for Wii Remote 3" msgstr "Nächstes Profil für Wiimote 3" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Next Profile for Wii Remote 4" msgstr "Nächstes Profil für Wiimote 4" #: Source/Core/DolphinQt/CheatsManager.cpp:313 msgid "Next Search" msgstr "Nächste Suche" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 msgid "Nickname:" msgstr "Spitzname:" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "No Adapter Detected" msgstr "Kein Adapter erkannt" #: Source/Core/Core/ConfigManager.h:43 msgid "No Audio Output" msgstr "Keine Audioausgabe" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:592 msgid "No Match" msgstr "Keine Übereinstimmung" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:525 msgid "No Value Given" msgstr "Kein Wert angegeben" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496 msgid "No description available" msgstr "Keine Beschreibung vorhanden" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:74 msgid "No extension selected." msgstr "Keine Erweiterung ausgewählt." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291 msgid "No file loaded / recorded." msgstr "Keine Datei geladen / aufgezeichnet." #: Source/Core/DolphinQt/MenuBar.cpp:1023 msgid "No issues have been detected." msgstr "Es wurden keine Probleme festgestellt." #: Source/Core/InputCommon/InputConfig.cpp:66 #, c-format msgid "No profiles found for game setting '%s'" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131 msgid "No recording loaded." msgstr "Keine Aufnahme geladen." #: Source/Core/Core/State.cpp:690 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Keine undo.dtm gefunden, undo load state ab wird abgebrochen, um Film-" "Desynchronisationen zu vermeiden" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:398 msgid "No value provided." msgstr "Kein Wert angegeben." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:213 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Keine" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Not Found" msgstr "Nicht gefunden" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "Not Set" msgstr "Nicht Festgelegt" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:387 msgid "Not all players have the game. Do you really want to start?" msgstr "Nicht alle Spieler besitzen das Spiel. Möchten Sie trotzdem starten?" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Not equals to" msgstr "Ungleich" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 msgid "Notes:" msgstr "Notizen:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Hinweis" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/VideoBackend.h:21 msgid "Null" msgstr "Null" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "NumExec" msgstr "AnzAusf" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:85 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195 msgid "Nunchuk Buttons" msgstr "Nunchuck-Tasten" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:118 msgid "Nunchuk Orientation" msgstr "Nunchuck-Ausrichtung" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:71 msgid "Nunchuk Stick" msgstr "Nunchuck-Stick" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152 msgid "Object %1" msgstr "Objekt %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "Objektreichweite" #: Source/Core/DolphinQt/CheatsManager.cpp:340 msgid "Octal" msgstr "Oktal" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Off" msgstr "Aus" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinQt/MenuBar.cpp:530 msgid "Online &Documentation" msgstr "Online-&Dokumentation" #: Source/Core/DolphinQt/MenuBar.cpp:1335 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1311 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Exportiere nur die Symbole mit dem Präfix:\n" "(Leer für alle Symbole)" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Open" msgstr "Öffnen" #: Source/Core/DolphinQt/GameList/GameList.cpp:344 msgid "Open &containing folder" msgstr "Beinhaltenden &Ordner öffnen..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "FIFO-Log öffnen" #: Source/Core/DolphinQt/GameList/GameList.cpp:339 msgid "Open Wii &save folder" msgstr "&Wii-Spielstand-Ordner öffnen..." #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kann kein Sound-Gerät finden" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: Kann Gerät %s nicht öffnen" #: Source/Core/VideoBackends/OGL/main.cpp:74 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:72 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:98 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:430 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:63 msgid "Options" msgstr "Einstellungen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94 msgid "Other" msgstr "Andere" #: Source/Core/Core/HotkeyManager.cpp:296 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Tastenkürzel anderer Spielstand" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328 msgid "Other State Management" msgstr "Verwaltung anderer Spielstand" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147 msgid "Other game" msgstr "Andere Spiele" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Overlay Information" msgstr "Information einblenden" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Sprache bei NTSC-Spielen überschreiben" #: Source/Core/DolphinQt/MenuBar.cpp:666 msgid "P&lay Input Recording..." msgstr "Eingabeau&fzeichnung wiedergeben..." #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:150 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG-Bilddatei (*.png);; Alle Dateien (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "PPC Size" msgstr "PPC-Größe" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257 msgid "Parsing Error" msgstr "Auslesefehler" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:100 msgid "Partition %1" msgstr "Partition %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147 msgid "Passthrough a Bluetooth adapter" msgstr "Bluetooth-Adapter durchleiten" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "Patch-Editor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "Patch-Name" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "Pfade" #: Source/Core/DolphinQt/ToolBar.cpp:153 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinQt/MenuBar.cpp:686 msgid "Pause at End of Movie" msgstr "Pause am Filmende" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Pause on Focus Loss" msgstr "Pausieren wenn der Fokus verloren wird" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinQt/MenuBar.cpp:252 msgid "Perform Online System Update" msgstr "Online-Systemaktualisierung durchführen" #: Source/Core/DolphinQt/GameList/GameList.cpp:305 msgid "Perform System Update" msgstr "Systemaktualisierung durchführen" #: Source/Core/UICommon/UICommon.cpp:429 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1116 msgid "Pick a debug font" msgstr "Wähle eine Debug-Schriftart" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Ping" msgstr "Ping" #: Source/Core/DolphinQt/GameList/GameList.cpp:777 #: Source/Core/DolphinQt/MenuBar.cpp:572 msgid "Platform" msgstr "Plattform" #: Source/Core/DolphinQt/ToolBar.cpp:115 Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Play" msgstr "Start" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "Abspielen / Aufnahme" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "Aufnahme abspielen" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "Wiedergabeoptionen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Player" msgstr "Spieler" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:245 msgid "Players" msgstr "Spieler" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52 msgid "Port %1" msgstr "Port %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:106 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Mögliche Desynchronisation erkannt: %1 wurde wahrscheinlich auf Frame %2 " "desynchronisiert" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post Processing Shader Configuration" msgstr "Nachbearbeitungsshader Konfiguration" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Post-Processing Effect:" msgstr "Nachbearbeitungseffekt:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Prefetch Custom Textures" msgstr "Benutzerdefinierte Texturen vorladen" #: Source/Core/Core/Movie.cpp:1123 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "Vorzeitiges Filmende in PlayController. %u + %zu > %zu" #: Source/Core/Core/Movie.cpp:1246 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "Vorzeitiges Filmende in PlayWiimote. %u + %d > %zu" #: Source/Core/Core/Movie.cpp:1220 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "Vorzeitiges Filmende in PlayWiimote. %u > %zu" #: Source/Core/DolphinQt/WiiUpdate.cpp:93 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Aktualisieren wird vorbereitet...\n" "Dies kann eine Weile dauern." #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Press Sync Button" msgstr "Sync-Taste drücken" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects. Not recommended, only use if the other " "options give poor results on your system." msgstr "" "Verhindert das Ruckeln des Shader-Compilers, indem wartende Objekte nicht " "gerendert werden. Kann in Szenarios arbeiten, in denen Ubershaders dies " "nicht tun, aber auf Kosten von visuellen Störungen und defekten Effekten. " "Nicht empfohlen, nur verwenden, wenn die anderen Optionen schlechte " "Ergebnisse auf Ihrem System liefern." #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Previous Game Profile for Wii Remote 1" msgstr "Vorheriges Spielprofil für Wiimote 1" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Previous Game Profile for Wii Remote 2" msgstr "Vorheriges Spielprofil für Wiimote 2" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Previous Game Profile for Wii Remote 3" msgstr "Vorheriges Spielprofil für Wiimote 3" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Previous Game Profile for Wii Remote 4" msgstr "Vorheriges Spielprofil für Wiimote 4" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 msgid "Previous Match" msgstr "Vorherige Übereinstimmung" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Previous Profile for Wii Remote 1" msgstr "Vorheriges Profil für Wiimote 1" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Previous Profile for Wii Remote 2" msgstr "Vorheriges Profil für Wiimote 2" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Previous Profile for Wii Remote 3" msgstr "Vorheriges Profil für Wiimote 3" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Previous Profile for Wii Remote 4" msgstr "Vorheriges Profil für Wiimote 4" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:281 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Program Counter" msgstr "Programmzähler" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293 #: Source/Core/DolphinQt/GameList/GameList.cpp:539 msgid "Progress" msgstr "Fortschritt" #: Source/Core/DolphinQt/MenuBar.cpp:465 msgid "Purge Game List Cache" msgstr "Spielelisten Cache leeren" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:291 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Hauptmenü-ROMs in Benutzer/GC/{region} ablegen." #: Source/Core/Core/NetPlayClient.cpp:1186 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Quality of Service (QoS) konnte nicht aktiviert werden." #: Source/Core/Core/NetPlayClient.cpp:1184 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) wurde erfolgreich aktiviert." #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt/GCMemcardManager.cpp:381 #: Source/Core/DolphinQt/MainWindow.cpp:1371 msgid "Question" msgstr "Frage" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "Beenden" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:270 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:269 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinQt/MenuBar.cpp:879 msgid "RSO Modules" msgstr "RSO-Module" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Radius" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Reichweite" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249 msgid "Re&place instruction" msgstr "Anweisung er&setzen" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Lesen" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 msgid "Read and write" msgstr "Lesen und schreiben" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 msgid "Read only" msgstr "Nur Lesen" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Lesen oder Schreiben" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "Nur-Lese-Modus" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Real Balance Board" msgstr "Echtes Balance Board" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Real Wii Remote" msgstr "Reale Wiimote" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "Nachzentrieren" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "Aufnahme" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127 msgid "Record inputs" msgstr "Eingaben aufzeichnen" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135 msgid "Recording" msgstr "Aufzeichnung" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "Aufnahmeoptionen" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287 msgid "Recording..." msgstr "Aufzeichnung..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48 msgid "Red" msgstr "Rot" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40 msgid "Red Left" msgstr "Rot links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43 msgid "Red Right" msgstr "Rot rechts" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "Reduce Polling Rate" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Reduziert den durch die Rasterisierung von 3D-Grafiken enstandenen " "Treppeneffekt. Diese Funktion glättet eckige Kanten an Objekten.\n" "Erhöht die GPU-Last und kann Grafikprobleme verursachen. SSAA benötigt " "deutlich mehr Leistung als MSAA, bietet aber hochqualitatives Geometrie Anti-" "Aliasing und wendet Anti-Aliasing auch bei Belichtung, Shader-Effekten und " "Texturen an.\n" "\n" "Im Zweifel, wähle Keine." #: Source/Core/DolphinQt/CheatsManager.cpp:314 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95 #: Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Refresh" msgstr "Aktualisieren" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "Spieleliste aktualisieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:784 #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "Region" msgstr "Region" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Register" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "Relative Eingabe" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Remind Me Later" msgstr "Erinnere mich später" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93 #: Source/Core/DolphinQt/Settings/PathPane.cpp:122 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Remove" msgstr "Entfernen" #: Source/Core/DolphinQt/GameList/GameList.cpp:372 msgid "Remove Tag..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:397 msgid "Remove failed" msgstr "Entfernen fehlgeschlagen" #: Source/Core/DolphinQt/CheatsManager.cpp:165 msgid "Remove from Watch" msgstr "Aus Überwachung entfernen" #: Source/Core/DolphinQt/GameList/GameList.cpp:915 msgid "Remove tag" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:410 msgid "Rename symbol" msgstr "Symbol umbenennen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Szene als Drahtgittermodell rendern.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93 msgid "Render to Main Window" msgstr "Im Hauptfenster rendern" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41 msgid "Rendering" msgstr "Rendervorgang" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Bericht: GCIFolder Schreibe zu nicht zugewiesener Block 0x%x" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt/CheatsManager.cpp:315 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 msgid "Reset" msgstr "Zurücksetzen" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Reset Traversal Server" msgstr "Setze Übergangsserver zurück" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:310 msgid "Reset Traversal Server to %1:%2" msgstr "Setze Übergangsserver zurück zu %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70 msgid "Reset Traversal Settings" msgstr "Übergangseinstellungen zurücksetzen." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 msgid "Reset all saved Wii Remote pairings" msgstr "Alle gespeicherten Wiimote-Kopplungen zurücksetzen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "Restart Required" msgstr "Neustart erforderlich" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:251 msgid "Restore instruction" msgstr "Anweisung wiederherstellen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:703 msgid "Retry" msgstr "Erneut versuchen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Revision" msgstr "Revision" #: Source/Core/DolphinQt/AboutDialog.cpp:30 msgid "Revision: " msgstr "Revision:" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:39 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79 msgid "Right Stick" msgstr "Stick rechts" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:69 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Right Table" msgstr "Rechte Tabelle" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:517 msgid "Room ID" msgstr "Raum-ID" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:250 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Rundet 2D-Vertices zu ganzen Pixeln. Dies behebt Grafikprobleme in einigen " "Spielen bei höheren internen Auflösungen. Diese Einstellung hat keinen " "Effekt, wenn die native Auflösung genutzt wird.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:417 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:60 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242 msgid "Run &To Here" msgstr "Bis &hier ausführen" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Russland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "SD Card" msgstr "SD-Karte" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD-Kartenabbild (*.raw);;Alle Dateien (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:190 msgid "SD Card Path:" msgstr "SD-Karten-Pfad:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "SP1:" msgstr "SP1:" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:61 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:891 msgid "Sa&ve Code" msgstr "Code speich&ern" #: Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Sa&ve State" msgstr "S&pielstand speichern" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "Safe" msgstr "Sicher" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Save" msgstr "Speichern" #: Source/Core/DolphinQt/GameList/GameList.cpp:422 #: Source/Core/DolphinQt/GameList/GameList.cpp:427 #: Source/Core/DolphinQt/MenuBar.cpp:1013 msgid "Save Export" msgstr "Export speichern" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "FIFO-Log speichern" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:248 msgid "Save File to" msgstr "Datei speichern unter" #: Source/Core/DolphinQt/MenuBar.cpp:992 Source/Core/DolphinQt/MenuBar.cpp:999 #: Source/Core/DolphinQt/MenuBar.cpp:1001 msgid "Save Import" msgstr "Import speichern" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Save Oldest State" msgstr "Ältesten Spielstand überschreiben" #: Source/Core/Core/HotkeyManager.cpp:181 #: Source/Core/Core/HotkeyManager.cpp:293 msgid "Save State" msgstr "Spielstand speichern" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 1" msgstr "In Slot 1 speichern" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 10" msgstr "In Slot 10 speichern" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 2" msgstr "In Slot 2 speichern" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 3" msgstr "In Slot 3 speichern" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 4" msgstr "In Slot 4 speichern" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 5" msgstr "In Slot 5 speichern" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 6" msgstr "In Slot 6 speichern" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 7" msgstr "In Slot 7 speichern" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 8" msgstr "In Slot 8 speichern" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 9" msgstr "In Slot 9 speichern" #: Source/Core/DolphinQt/MenuBar.cpp:323 msgid "Save State to File" msgstr "Spielstand in Datei speichern" #: Source/Core/DolphinQt/MenuBar.cpp:325 msgid "Save State to Oldest Slot" msgstr "Spielstand in ältesten Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:324 msgid "Save State to Selected Slot" msgstr "Spielstand im ausgewählten Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:326 msgid "Save State to Slot" msgstr "Spielstand in Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:888 msgid "Save Symbol Map &As..." msgstr "Symbolkarte speichern &als..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:327 msgid "Save and Load State" msgstr "Spielstand speichern und laden" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:138 msgid "Save as..." msgstr "Speichern unter..." #: Source/Core/DolphinQt/MenuBar.cpp:1390 msgid "Save combined output file as" msgstr "Kombinierte Ausgabedatei speichern als" #: Source/Core/DolphinQt/MenuBar.cpp:993 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Speicherdaten sind im NAND bereits vorhanden. Bedenke, vor dem Überschreiben " "eine Sicherung der aktuellen Spielstände zu erstellen.\n" "Jetzt überschreiben?" #: Source/Core/DolphinQt/MenuBar.cpp:1263 msgid "Save map file" msgstr "Kartendatei speichern" #: Source/Core/DolphinQt/MenuBar.cpp:1314 msgid "Save signature file" msgstr "Signaturdatei speichern" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save to Selected Slot" msgstr "Spielstand im ausgewählten Slot speichern" #: Source/Core/DolphinQt/MenuBar.cpp:364 msgid "Save to Slot %1 - %2" msgstr "Spielstand in Slot %1 - %2 speichern" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "Speichern..." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Gespeicherte Wiimote-Kopplungen können nur zurückgesetzt werden, wenn ein " "Wii-Spiel läuft." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "In /Wii/sd.raw gespeichert (Standardgröße ist 128 MB)." #: Source/Core/Core/Movie.cpp:951 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Spielstandfilm %s ist fehlerhaft, breche die Filmaufnahme ab..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "Scaled EFB Copy" msgstr "Skalierte EFB-Kopie" #: Source/Core/DolphinQt/ToolBar.cpp:119 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "Screenshot fehlgeschlagen: Konnte die Datei \"%s\" nicht öffnen (Fehler %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 #: Source/Core/DolphinQt/MenuBar.cpp:467 msgid "Search" msgstr "Suche" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89 msgid "Search Address" msgstr "Adresse suchen" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76 msgid "Search Current Object" msgstr "Derzeitiges Objekt suchen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:126 msgid "Search Subfolders" msgstr "Unterordner durchsuchen" #: Source/Core/DolphinQt/MenuBar.cpp:769 msgid "Search for an Instruction" msgstr "Suche nach einer Anweisung" #: Source/Core/DolphinQt/SearchBar.cpp:26 msgid "Search games..." msgstr "Suche Spiele..." #: Source/Core/DolphinQt/MenuBar.cpp:1429 msgid "Search instruction" msgstr "Suchanweisung" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52 msgid "Select" msgstr "Auswählen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "Dump-Pfad auswählen" #: Source/Core/DolphinQt/GameList/GameList.cpp:405 #: Source/Core/DolphinQt/MenuBar.cpp:1007 msgid "Select Export Directory" msgstr "Export-Verzeichnis auswählen" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Letzten Spielstand auswählen" #: Source/Core/DolphinQt/MenuBar.cpp:365 msgid "Select Slot %1 - %2" msgstr "Slot %1 - %2 auswählen" #: Source/Core/Core/HotkeyManager.cpp:294 msgid "Select State" msgstr "Spielstand auswählen" #: Source/Core/DolphinQt/MenuBar.cpp:339 msgid "Select State Slot" msgstr "Spielstand-Slot auswählen" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 1" msgstr "Slot 1 auswählen" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 10" msgstr "Slot 10 auswählen" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 2" msgstr "Slot 2 auswählen" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 3" msgstr "Slot 3 auswählen" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 4" msgstr "Slot 4 auswählen" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 5" msgstr "Slot 5 auswählen" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 6" msgstr "Slot 6 auswählen" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 7" msgstr "Slot 7 auswählen" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 8" msgstr "Slot 8 auswählen" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 9" msgstr "Slot 9 auswählen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "Wii-NAND-Root auswählen" #: Source/Core/DolphinQt/GameList/GameList.cpp:198 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "Verzeichnis auswählen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:149 #: Source/Core/DolphinQt/MainWindow.cpp:591 #: Source/Core/DolphinQt/MainWindow.cpp:1062 #: Source/Core/DolphinQt/MainWindow.cpp:1069 msgid "Select a File" msgstr "Datei auswählen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "Spiel auswählen" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select a SD Card Image" msgstr "SD-Kartenabbild auswählen" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "Spiel auswählen" #: Source/Core/DolphinQt/MenuBar.cpp:955 msgid "Select a title to install to NAND" msgstr "Wähle einen Titel zum Installieren in den NAND aus." #: Source/Core/DolphinQt/MainWindow.cpp:1429 #: Source/Core/DolphinQt/MainWindow.cpp:1500 msgid "Select the Recording File" msgstr "Aufnahmedatei auswählen" #: Source/Core/DolphinQt/MainWindow.cpp:1407 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Wähle die Schlüsseldateien (OTP/SEEPROM Dump)" #: Source/Core/DolphinQt/MainWindow.cpp:1380 #: Source/Core/DolphinQt/MenuBar.cpp:982 msgid "Select the save file" msgstr "Wii-Spielstand auswählen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Bestimmt das Seitenverhältnis beim Rendern:\n" "Automatisch: Standardmäßiges Seitenverhältnis beibehalten\n" "16:9 erzwingen: Imitiert einen Breitbild-Analogfernseher mit einem " "Seitenverhältnis von 16:9\n" "4:3 erzwingen: Imitiert einen regulären Analogfernseher mit einem " "Seitenverhältnis von 4:3\n" "An Fenstergröße anpassen: Bild auf Fenstergröße strecken.\n" "\n" "Im Zweifel Automatisch auswählen." #: Source/Core/DolphinQt/GameList/GameList.cpp:496 msgid "Select where you want to save the compressed image" msgstr "Wähle aus, wo das komprimierte Abbild gespeichert werden soll" #: Source/Core/DolphinQt/GameList/GameList.cpp:485 msgid "Select where you want to save the compressed images" msgstr "Wähle aus, wo die komprimierten Abbilder gespeichert werden sollen" #: Source/Core/DolphinQt/GameList/GameList.cpp:495 msgid "Select where you want to save the decompressed image" msgstr "Wähle aus, wo das dekomprimierte Abbild gespeichert werden soll" #: Source/Core/DolphinQt/GameList/GameList.cpp:484 msgid "Select where you want to save the decompressed images" msgstr "Wähle aus, wo die dekomprimierten Abbilder gespeichert werden sollen" #: Source/Core/DolphinQt/Config/LogWidget.cpp:123 msgid "Selected Font" msgstr "Ausgewählte Schriftart" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218 msgid "Selected controller profile does not exist" msgstr "Ausgewähltes Controller-Profil existiert nicht" #: Source/Core/Core/NetPlayServer.cpp:1240 #: Source/Core/Core/NetPlayServer.cpp:1443 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:404 msgid "Selected game doesn't exist in game list!" msgstr "Das gewählte Spiel existiert nicht in der Spieleliste!" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Wählt ein Anzeigegerät aus.\n" "\n" "Im Zweifel, wähle den ersten Eintrag." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "Wählt den stereoskopischen 3D-Modus aus. Stereoskopie erlaubt ein besseres " "Wahrnehmen von Tiefe bei entsprechender Hardware.\n" "Nebeneinander und Übereinander werden von den meisten 3D-Fernsehern " "verwendet.\n" "Anaglyph wird für Rot-Cyan gefärbte Brillen verwendet.\n" "HDMI 3D wird verwendet, wenn dein Monitor 3D-Bildschirmauflösungen " "unterstützt.\n" "Verringert die Emulationsgeschwindigkeit stark und sorgt manchmal für " "Probleme.\n" "\n" "Im Zweifel Aus auswählen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wählt das Grafik-API, das intern verwendet wird.\n" "Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur " "zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu " "benutzen, solltest du hier OpenGL auswählen.\n" "\n" "Im Zweifel OpenGL auswählen." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wählt das Grafik-API, das intern verwendet wird.\n" "Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur " "zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu " "benutzen, solltest du hier entweder Direct3D oder OpenGL auswählen. " "Verschiedene Spiele verhalten sich je nach API unterschiedlich, deshalb ist " "es empfehlenswert, beide Modi zu testen und den zu wählen, der weniger " "Probleme verursacht.\n" "\n" "Im Zweifel OpenGL auswählen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "you will want to use either OpenGL, Direct3D, or Vulkan. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Wählt das Grafik-API, das intern verwendet wird.\n" "\n" "Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur " "zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu " "benutzen, solltest du hier entweder Direct3D oder OpenGL auswählen. " "Verschiedene Spiele verhalten sich je nach API unterschiedlich, deshalb ist " "es empfehlenswert, beide Modi zu testen und den zu wählen, der weniger " "Probleme verursacht.\n" "\n" "Im Zweifel OpenGL auswählen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227 msgid "Send" msgstr "Senden" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Sensor Bar Position:" msgstr "Position der Sensorleiste:" #: Source/Core/Core/NetPlayClient.cpp:1637 msgid "Server rejected traversal attempt" msgstr "Server hat Übergangsversuch abgelehnt." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87 msgid "Set &Value" msgstr "&Wert zuweisen" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Set PC" msgstr "PC zuweisen" #: Source/Core/DolphinQt/GameList/GameList.cpp:286 msgid "Set as &default ISO" msgstr "Als &Standard-ISO festlegen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:256 msgid "Set memory card file for Slot A" msgstr "Lege eine Speicherkarten-Datei für Slot A fest" #: Source/Core/DolphinQt/GCMemcardManager.cpp:256 msgid "Set memory card file for Slot B" msgstr "Lege eine Speicherkarten-Datei für Slot B fest" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:239 msgid "Set symbol &end address" msgstr "Symbol-&Endadresse festlegen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:237 msgid "Set symbol &size" msgstr "&Symbolgröße festlegen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:433 msgid "Set symbol end address" msgstr "Symbol-Endadresse festlegen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:411 msgid "Set symbol size (%1):" msgstr "Symbolgröße festlegen (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Setzt den Wii-Anzeigemodus auf 60Hz (480i) anstatt 50Hz (576i) für PAL " "Spiele.\n" "Funktioniert nicht bei allen Spielen." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Sets the Wii system language." msgstr "Stellt die Wii Systemsprache ein." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:85 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Bestimmt die Latenzzeit (in ms). Höhere Werte können Knistergeräusche " "reduzieren. Nur einige Backends." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "Einstellungen" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMem: setting.txt kann nicht erstellt werden" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107 msgid "Shader Compilation" msgstr "Shader-Kompilierung" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:53 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:381 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27 msgid "Shake" msgstr "Schütteln" #: Source/Core/DolphinQt/MenuBar.cpp:372 msgid "Show &Log" msgstr "&Log anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:385 msgid "Show &Toolbar" msgstr "&Werkzeugleiste anzeigen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Show Active Title in Window Title" msgstr "Aktiven Titel in Fenstertitel anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:631 msgid "Show Australia" msgstr "Australien anzeigen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Show Current Game on Discord" msgstr "Zeige momentanes Spiel auf Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154 msgid "Show Debugging UI" msgstr "Zeige Debugging UI" #: Source/Core/DolphinQt/MenuBar.cpp:606 msgid "Show ELF/DOL" msgstr "ELF/DOL anzeigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 msgid "Show FPS" msgstr "FPS anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Frame Counter" msgstr "Bildzähler anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:632 msgid "Show France" msgstr "Frankreich anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:604 msgid "Show GameCube" msgstr "GameCube anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "Show Germany" msgstr "Deutschland anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show Input Display" msgstr "Eingabebildschirm anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Show Italy" msgstr "Italien anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:628 msgid "Show JAP" msgstr "JAP anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Show Korea" msgstr "Korea anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:692 msgid "Show Lag Counter" msgstr "Lag-Zähler anzeigen" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:111 msgid "Show Language:" msgstr "Anzeigesprache:" #: Source/Core/DolphinQt/MenuBar.cpp:378 msgid "Show Log &Configuration" msgstr "Protokoll&konfiguration anzeigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Show NetPlay Messages" msgstr "NetPlay-Nachrichten anzeigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show NetPlay Ping" msgstr "NetPlay-Ping anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "Show Netherlands" msgstr "Niederlande anzeigen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show On-Screen Display Messages" msgstr "Bildschirmnachrichten zeigen" #: Source/Core/DolphinQt/MenuBar.cpp:629 msgid "Show PAL" msgstr "PAL anzeigen" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Show PC" msgstr "PC anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:609 msgid "Show Platforms" msgstr "Plattformen anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Show Regions" msgstr "Regionen anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Show Russia" msgstr "Russland anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "Show Spain" msgstr "Spanien anzeigen" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55 msgid "Show Statistics" msgstr "Statistiken anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Show System Clock" msgstr "Systemuhr anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "Show Taiwan" msgstr "Taiwan anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:630 msgid "Show USA" msgstr "USA anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:641 msgid "Show Unknown" msgstr "Unbekannte anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:605 msgid "Show WAD" msgstr "WAD anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:603 msgid "Show Wii" msgstr "Wii anzeigen" #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Show World" msgstr "Welt anzeigen" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gerenderte Einzelbilder pro Sekunde als Maß der Emulationsgeschwindigkeit " "anzeigen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zeigt beim Spielen mit NetPlay den maximalen Ping an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zeige verschiedene Statistiken an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Side-by-Side" msgstr "Nebeneinander" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:453 msgid "Sideways Hold" msgstr "Seitwärts halten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:450 msgid "Sideways Toggle" msgstr "Seitwärts umschalten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:438 msgid "Sideways Wii Remote" msgstr "Wiimote seitwärts" #: Source/Core/DolphinQt/MenuBar.cpp:878 msgid "Signature Database" msgstr "Signaturendatenbank" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 msgid "Signed Integer" msgstr "Signiertes Integer" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Simplified Chinese" msgstr "Chinesisch (Vereinfacht)" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "Simulate DK Bongos" msgstr "DK-Bongos simulieren" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:158 msgid "Size" msgstr "Größe" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:119 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Größe des Dehnungspuffers in Millisekunden. Zu niedrige Werte können zu " "Audioknistern führen." #: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Skip" msgstr "Überspringen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44 msgid "Skip EFB Access from CPU" msgstr "EFB-Zugang von CPU überspringen" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 msgid "Skip Main Menu" msgstr "Hauptmenü überspringen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115 msgid "Slider Bar" msgstr "Schieberleiste" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot A" msgstr "Slot A:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111 msgid "Slot A:" msgstr "Slot A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot B" msgstr "Slot B:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114 msgid "Slot B:" msgstr "Slot B:" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105 #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "Software-Renderer" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendering ist eine Größenordnung langsamer als die anderen " "Backends.\n" "Nur nützlich für Debug-Zwecke.\n" "Möchten Sie wirklich Software Rendering aktivieren? Im Zweifel \"Nein\" " "auswählen." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Einige der eingegebenen Werte sind ungültig.\n" "Bitte überprüfe die markierten Werte." #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spanien" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "Spanish" msgstr "Spanisch" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:442 msgid "Speaker Pan" msgstr "Lautsprecherregler" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Speaker Volume:" msgstr "Lautsprecher-Lautstärke" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" "Bestimmt die Auflösung in der gerendert wird. Eine hohe Auflösung verbessert " "die Bildqualität deutlich, benutzt allerdings auch deutlich höhere GPU-" "Ressourcen und kann in bestimmten Spielen Fehler verursachen. Im Allgemeinen " "gilt, je geringer die interne Auflösung, desto besser die Leistung.\n" "\n" "Im Zweifel, wähle Nativ (640x528)." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:67 msgid "Speed up Disc Transfer Rate" msgstr "Disc-Übertragungsrate beschleunigen" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178 msgid "Stable (once a year)" msgstr "Stabil (einmal im Jahr)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "Standard Controller" msgstr "Standard-Controller" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:122 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:234 msgid "Start &NetPlay..." msgstr "&NetPlay starten..." #: Source/Core/DolphinQt/MenuBar.cpp:664 msgid "Start Re&cording Input" msgstr "&Aufzeichnung der Eingabe starten" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "Aufnahme starten" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841 msgid "Started game" msgstr "Spiel gestartet" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Steering Wheel" msgstr "Lenkrad" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:97 msgid "Step" msgstr "Schritt" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Step Into" msgstr "Schritt hinein" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step Out" msgstr "Schritt heraus" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:100 msgid "Step Over" msgstr "Schritt über" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:471 msgid "Step out successful!" msgstr "Schritt heraus erfolgreich!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:469 msgid "Step out timed out!" msgstr "Zeitüberschreitung bei Schritt heraus!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:397 msgid "Step over in progress..." msgstr "Schritt über in Bearbeitung..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:382 msgid "Step successful!" msgstr "Schritt erfolgreich!" #: Source/Core/Core/HotkeyManager.cpp:280 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23 msgid "Stepping" msgstr "Schrittweite" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Stereoscopic 3D Mode:" msgstr "Stereoskopischer 3D-Modus:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108 msgid "Stereoscopy" msgstr "Stereoskopie" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:88 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:113 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 msgid "Stick" msgstr "Stick" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Stop" msgstr "Stopp" #: Source/Core/DolphinQt/MenuBar.cpp:667 msgid "Stop Playing/Recording Input" msgstr "Wiedergabe/Aufzeichnung der Eingabe stoppen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347 msgid "Stopped game" msgstr "Spiel gestoppt" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Store EFB Copies to Texture Only" msgstr "EFB-Kopien nur in Texturen ablegen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Store XFB Copies to Texture Only" msgstr "XFB-Kopien nur in Texturen ablegen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Speichert EFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann " "Grafikfehler in einigen wenigen Spielen verursachen.\n" "\n" "Aktiviert = EFB-Kopien in Texturen ablegen\n" "Deaktiviert = EFB-Kopien im Arbeitsspeicher (und in Texturen) ablegen\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225 msgid "" "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games that need to readback from " "memory.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Speichert XFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann " "Grafikfehler in einigen wenigen Spielen verursachen, die aus dem Speicher " "gelesen werden müssen.\n" "\n" "Aktiviert = XFB-Kopien in Texturen ablegen\n" "Deaktiviert = XFB-Kopien im Arbeitsspeicher (und in Texturen) ablegen\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Stretch to Window" msgstr "An Fenstergröße anpassen" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129 msgid "Strict Settings Sync" msgstr "" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133 msgid "String" msgstr "Zeichenkette" #: Source/Core/DolphinQt/CheatsManager.cpp:554 #: Source/Core/DolphinQt/CheatsManager.cpp:608 msgid "String Match" msgstr "Zeichenfolge-Übereinstimmung" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Strum" msgstr "Klimpern" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:348 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:187 #: Source/Core/DolphinQt/GameList/GameList.cpp:568 #: Source/Core/DolphinQt/GameList/GameList.cpp:582 #: Source/Core/DolphinQt/GameList/GameList.cpp:606 #: Source/Core/DolphinQt/GCMemcardManager.cpp:307 #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 #: Source/Core/DolphinQt/MenuBar.cpp:967 Source/Core/DolphinQt/MenuBar.cpp:1084 msgid "Success" msgstr "Erfolg" #: Source/Core/DolphinQt/GameList/GameList.cpp:570 #, c-format msgid "Successfully compressed %n image(s)." msgstr "%n Abbilder wurden erfolgreich komprimiert." #: Source/Core/DolphinQt/GameList/GameList.cpp:569 #, c-format msgid "Successfully decompressed %n image(s)." msgstr "%n Abbilder wurden erfolgreich dekomprimiert." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:188 msgid "Successfully deleted '%1'." msgstr "'%1' wurde erfolgreich gelöscht." #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 msgid "Successfully deleted files." msgstr "Dateien erfolgreich gelöscht." #: Source/Core/DolphinQt/GameList/GameList.cpp:427 msgid "Successfully exported save files" msgstr "Spielstände wurden erfolgreich exportiert" #: Source/Core/DolphinQt/GCMemcardManager.cpp:306 msgid "Successfully exported the %1 save files." msgstr "Die %1 Spielstände wurden erfolgreich exportiert" #: Source/Core/DolphinQt/GCMemcardManager.cpp:305 msgid "Successfully exported the save file." msgstr "Der Spielstand wurde erfolgreich exportiert." #: Source/Core/DolphinQt/MenuBar.cpp:1085 msgid "Successfully extracted certificates from NAND" msgstr "Zertifikate aus NAND erfolgreich extrahiert" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:323 msgid "Successfully extracted file." msgstr "Datei erfolgreich extrahiert." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:199 msgid "Successfully extracted system data." msgstr "Systemdaten erfolgreich extrahiert." #: Source/Core/DolphinQt/MenuBar.cpp:999 msgid "Successfully imported save files." msgstr "Spielstände wurden erfolgreich importiert." #: Source/Core/DolphinQt/GameList/GameList.cpp:583 #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "Successfully installed this title to the NAND." msgstr "Der Titel wurde erfolgreich in den NAND installiert." #: Source/Core/DolphinQt/GameList/GameList.cpp:607 msgid "Successfully removed this title from the NAND." msgstr "Der Titel wurde erfolgreich aus dem NAND gelöscht." #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Support" msgstr "Unterstützung" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "Swap Eyes" msgstr "Augen vertauschen" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vertauscht das linke und rechte Auge. Meist beim beidäugigen Anzeigen " "Nebeneinander nützlich.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:372 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33 msgid "Swing" msgstr "Schwingen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 msgid "Switch to A" msgstr "Zu A wechseln" #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 msgid "Switch to B" msgstr "Zu B wechseln" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:434 msgid "Symbol (%1) end address:" msgstr "Symbol (%1) Endadresse:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:375 msgid "Symbol name:" msgstr "Symbolname:" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107 #: Source/Core/DolphinQt/MenuBar.cpp:872 msgid "Symbols" msgstr "Symbole" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148 msgid "Sync" msgstr "Synchronisieren" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132 msgid "Sync All Wii Saves" msgstr "Alle Wii-Spielstände synchronisieren" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 msgid "Sync Codes" msgstr "Codes synchronisieren" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126 msgid "Sync Saves" msgstr "Spielstände synchronisieren" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 msgid "Sync real Wii Remotes and pair them" msgstr "Reale Wiimotes synchronisieren und diese koppeln" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:66 msgid "Synchronize GPU thread" msgstr "GPU-Thread synchronisieren" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:79 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronisiert die GPU- und CPU-Threads, um zufällige Abstürze im Dual Core-" "Modus zu vermeiden. (EIN = Kompatibel, AUS = Schnell)" #: Source/Core/Core/NetPlayClient.cpp:1004 msgid "Synchronizing AR codes..." msgstr "AR-Codes synchronisieren..." #: Source/Core/Core/NetPlayClient.cpp:935 msgid "Synchronizing Gecko codes..." msgstr "Gecko-Codes synchronisieren..." #: Source/Core/Core/NetPlayClient.cpp:723 msgid "Synchronizing save data..." msgstr "Synchronisiere Spielstände..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "System Language:" msgstr "Systemsprache:" #: Source/Core/DolphinQt/MenuBar.cpp:682 msgid "TAS Input" msgstr "TAS-Eingabe" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:318 msgid "TAS Tools" msgstr "TAS-Werkzeuge" #: Source/Core/DolphinQt/GameList/GameList.cpp:351 #: Source/Core/DolphinQt/GameList/GameList.cpp:786 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:160 #: Source/Core/DolphinQt/MenuBar.cpp:581 msgid "Tags" msgstr "" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Take Screenshot" msgstr "Screenshot erstellen" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58 msgid "Test" msgstr "Testen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58 msgid "Texture Cache" msgstr "Texturen-Cache" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Texture Format Overlay" msgstr "Texturenformat-Überlagerung" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:220 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Die \"Sicher\" Einstellung beseitigt die Gefahr, dass die GPU Texturen vom " "Arbeitsspeicher verpasst.\n" "Bei ungenaueren Einstellungen können Grafikfehler in Texten von bestimmten " "Spielen auftreten.\n" "\n" "Im Zweifel den Wert ganz rechts benutzen." #: Source/Core/DolphinQt/MenuBar.cpp:1076 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "Das NAND konnte nicht repariert werden. Es wird empfohlen, deine aktuellen " "Daten zu sichern und mit einem frischen NAND neu anzufangen." #: Source/Core/DolphinQt/MenuBar.cpp:1071 msgid "The NAND has been repaired." msgstr "Das NAND wurde repariert." #: Source/Core/Core/ActionReplay.cpp:251 msgid "The address is invalid" msgstr "Die Adresse ist ungültig" #: Source/Core/Core/Movie.cpp:362 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Die Änderung des Datenträgers zu \"%s\" könnte nicht in der .dtm-Datei " "gespeichert werden.\n" "Der Dateiname des Datenträgerabbildes darf nicht länger als 40 Zeichen sein." #: Source/Core/Core/HW/DVD/DVDThread.cpp:337 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Die Disk konnte nicht gelesen werden (0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "Das Speicherabbild \"%s\" ist beschädigt.\n" "Der Hash des Blocks % lautet %08x anstatt %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "Das Abbild \"%s\" ist gekürzt. Manche Daten fehlen." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "Die Disc, die eingelesen werden sollte, konnte nicht gefunden werden." #: Source/Core/DolphinQt/MenuBar.cpp:1027 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "Das emulierte NAND ist beschädigt. Systemtitel wie das Wii-Menü und der Wii-" "Shop-Kanal funktionieren möglicherweise nicht richtig.\n" "\n" "Möchten Sie versuchen, das NAND zu reparieren?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "Die emulierte Wii-Konsole wurde aktualisiert." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "Die emulierte Wii-Konsole ist bereits auf dem neuesten Stand." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "Die eingegebene PID ist ungültig." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "Die eingegebene VID ist ungültig." #: Source/Core/DolphinQt/GameList/GameList.cpp:524 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Die Datei %1 existiert bereits.\n" "Soll diese Datei ersetzt werden?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie " "bereits in einem anderen Programm geöffnet ist." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht " "geschrieben." #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "The game disc does not contain any usable update information." msgstr "Die Spieldisc enthält keine verwendbaren Updateinformationen." #: Source/Core/Core/NetPlayClient.cpp:246 msgid "The game is currently running." msgstr "Das Spiel läuft gerade." #: Source/Core/DolphinQt/WiiUpdate.cpp:65 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "Die Region des Spiels stimmt nicht mit der Region deiner Konsole überein. Um " "Probleme mit dem Hauptmenü zu vermeiden, sind Updates der emulierten Konsole " "mit dieser Disc nicht möglich." #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155 msgid "The hashes do not match!" msgstr "Die Hashes stimmen nicht überein!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151 msgid "The hashes match!" msgstr "Die Hashes stimmen überein!" #: Source/Core/Core/NetPlayClient.cpp:156 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:163 msgid "The profile '%1' does not exist" msgstr "Das Profil '%1' existiert nicht" #: Source/Core/Core/Movie.cpp:221 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" "Das aufgenommene Spiel (%s) ist nicht mit dem gewählten Spiel (%s) ident." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:211 msgid "The same file can't be used in both slots." msgstr "Die selbe Datei kann nicht in beiden Slots benutzt werden." #: Source/Core/Core/PowerPC/JitInterface.cpp:67 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "Der ausgewählte CPU-Emulationskern (%d) ist nicht verfügbar. Bitte wählen " "Sie in den Einstellungen einen anderen CPU-Emulationskern aus." #: Source/Core/Core/NetPlayClient.cpp:243 msgid "The server and client's NetPlay versions are incompatible." msgstr "" "Die NetPlay-Versionen des Servers und des Clients sind nicht kompatibel." #: Source/Core/Core/NetPlayClient.cpp:239 msgid "The server is full." msgstr "Der Server ist voll." #: Source/Core/Core/NetPlayClient.cpp:249 msgid "The server sent an unknown error message." msgstr "Der Server sendete einen unbekannten Fehler." #: Source/Core/Core/Boot/Boot.cpp:72 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Die ausgewählte Datei \"%s\" existiert nicht" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Die Aktualisierung wurde abgebrochen. Es wird dringend empfohlen, es " "abzuschließen, um inkonsistente Systemsoftwareversionen zu vermeiden." #: Source/Core/Core/ActionReplay.cpp:254 msgid "The value is invalid" msgstr "Der eingegebene Wert ist ungültig" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Es gibt zu viele GCI-Dateien im Ordner\n" "%s.\n" "Nur die ersten 127 werden verfügbar sein." #: Source/Core/Core/State.cpp:695 msgid "There is nothing to undo!" msgstr "Es gibt nichts zum rückgängig machen!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:126 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n" "Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt " "werden." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Dieser Action Replay-Code enthält sowohl verschlüsselte als auch " "entschlüsselte Zeilen; Sie sollten prüfen, ob Sie ihn richtig eingegeben " "hast.\n" "\n" "Sollen alle entschlüsselten Zeilen gelöscht werden?" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:160 msgid "This USB device is already whitelisted." msgstr "Dieses USB-Gerät ist bereits freigegeben." #: Source/Core/Core/WiiUtils.cpp:74 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "Diese WAD wurde von Nintendo nicht signiert. Importieren fortsetzen?" #: Source/Core/Core/ConfigManager.cpp:885 msgid "This WAD is not bootable." msgstr "Dieses WAD ist nicht bootfähig." #: Source/Core/Core/ConfigManager.cpp:880 msgid "This WAD is not valid." msgstr "Dieses WAD ist nicht gültig." #: Source/Core/Core/ActionReplay.cpp:889 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay " "selbst verändern können." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173 #: Source/Core/DolphinQt/GameList/GameList.cpp:638 msgid "This cannot be undone!" msgstr "Dies kann nicht ruckgängig gemacht werden!" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:183 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Diese Einstellung erlaubt es dir, die Kamera im Spiel zu bewegen.\n" "Halte die rechte Maustaste gedrückt und bewege die Maus um die Kamera zu " "schwenken und halte die mittlere Maustaste gedrückt um sie zu bewegen.\n" "Halte Umschalt und drücke eine der WASD-Tasten um die Kamera eine bestimmte " "Entfernung zu bewegen (Umschalt+2 um sie schneller zu bewegen und Umschalt+1 " "um sie langsamer zu bewegen). Drücke Umschalt+R um die Kamera zurückzusetzen " "und Umschalt+F um die Geschwindigkeit zurückzusetzen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "Diese Datei sieht nicht aus wie eine BootMii-NAND-Sicherung." #: Source/Core/VideoCommon/VideoBackendBase.cpp:160 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Dieses Spiel benötigt die Bounding Box Emulation, um korrekt zu " "funktionieren, aber deine Grafikkarte oder deine Treiber unterstützen dies " "nicht. Es kann zu Fehlern oder Abstürzen kommen, während dieses Spiel läuft." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:181 msgid "" "This gives the host control over when inputs are sent to the game, " "effectively decoupling players from each other in terms of buffering.\n" "This allows players to have latency based solely on their connection to the " "host, rather than everyone's connection. Buffer works differently\n" "in this mode. The host always has no latency, and the buffer setting serves " "to prevent stutter, speeding up when the amount of buffered\n" "inputs exceeds the set limit. Input delay is instead based on ping to the " "host. This results in smoother gameplay on unstable connections." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "Diese Funktion erlaubt es, die Echtzeituhr (RTC) unabhängig von der " "Systemzeituhr einzustellen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/AboutDialog.cpp:43 msgid "This software should not be used to play games you do not legally own." msgstr "" "Dieses Programm sollte nicht verwendet werden, um Spiele zu spielen, die Sie " "nicht legal besitzen." #: Source/Core/Core/ConfigManager.cpp:902 msgid "This title cannot be booted." msgstr "Dieser Titel kann nicht gebootet werden." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. " "Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n" "\n" "DSPHLE: Unbekannter ucode (CRC = %08x) - erzwinge AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. " "Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n" "\n" "Unbekannter ucode (CRC = %08x) - erzwinge AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:111 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Dieser Wert wird zum Konvergenzwert aus den Grafikeinstellungen hinzugefügt." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:109 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Dieser Wert wird mit der in den Grafikeinstellungen festgelegten Farbtiefe " "multipliziert." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "" "This will reduce bandwidth usage by polling GameCube controllers only twice " "per frame. Does not affect Wii Remotes." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "" "This will sync the client's AR and Gecko Codes with the host's. The client " "will be sent the codes regardless \n" "of whether or not the client has them." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Schwelle" #: Source/Core/UICommon/UICommon.cpp:429 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:378 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31 msgid "Tilt" msgstr "Neigung" #: Source/Core/DolphinQt/GameList/GameList.cpp:779 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:146 #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 #: Source/Core/DolphinQt/MenuBar.cpp:574 msgid "Title" msgstr "Titel" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184 msgid "To" msgstr "Zu" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "Zu:" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "Toggle &Fullscreen" msgstr "&Vollbildmodus umschalten" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Anaglyph" msgstr "3D-Anaglyph umschalten" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Side-by-Side" msgstr "3D-Nebeneinander umschalten" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Top-Bottom" msgstr "3D-Übereinander umschalten" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Vision" msgstr "3D-Vision umschalten" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "Alle Log-Typen umschalten" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Toggle Aspect Ratio" msgstr "Seitenverhältnis umschalten" #: Source/Core/Core/HotkeyManager.cpp:69 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370 msgid "Toggle Breakpoint" msgstr "Haltepunkt umschalten" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Toggle Crop" msgstr "Zuschneiden umschalten" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Custom Textures" msgstr "Benutzerdefinierte Texturen umschalten" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle EFB Copies" msgstr "EFB-Kopien umschalten" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Toggle Fog" msgstr "Nebel umschalten" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Pause umschalten" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Toggle Texture Dumping" msgstr "Texturdump umschalten" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Toggle USB Keyboard" msgstr "USB-Tastatur umschalten" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Toggle XFB Copies" msgstr "XFB-Kopien umschalten" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Toggle XFB Immediate Mode" msgstr "Sofortigen XFB-Modus umschalten" #: Source/Core/DolphinQt/CheatsManager.cpp:509 msgid "Too many matches to display (%1)" msgstr " Zu viele zum anzeigen (&1)" #: Source/Core/DolphinQt/ToolBar.cpp:27 msgid "Toolbar" msgstr "Werkzeugleiste" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "Top" msgstr "Oben" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Top-and-Bottom" msgstr "Übereinander" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "Traditional Chinese" msgstr "Chinesisch (Traditionell)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:940 msgid "Traversal Error" msgstr "Übergangsfehler" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143 msgid "Traversal Server" msgstr "Übergangsserver" #: Source/Core/Core/NetPlayClient.cpp:1634 msgid "Traversal server timed out connecting to the host" msgstr "Zeitüberschreitung bei der Verbindung vom Übergangsserver zum Host." #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:112 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:46 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:143 msgid "Triggers" msgstr "Schultertasten" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Turntable" msgstr "Turntable" #: Source/Core/DolphinQt/CheatsManager.cpp:333 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Type" msgstr "Typ" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "U&8" msgstr "U&8" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:98 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "USB-Whitelist-Fehler" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low. Recommended for low-end hardware.\n" "\n" "If unsure, select this mode." msgstr "" "Ubershader werden nie benutzt. Während der Shaderkompilierung kommt es zu " "Rucklern, die GPU-Anforderungen sind jedoch niedrig. Empfohlen für Low-End-" "Hardware.\n" "\n" "Im Zweifel, diesen Modus wählen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:264 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements. Only recommended for high-end " "systems." msgstr "" "Ubershader werden immer benutzt. Bietet ein nahezu ruckelfreies Erlebnis auf " "Kosten von hohen GPU-Leistungsanforderungen. Nur für High-End-Systeme " "empfohlen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:267 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering. In " "the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" "Ubershader werden verwendet, um Ruckeln während der Shader-Kompilierung zu " "verhindern, aber spezialisierte Shader werden verwendet, wenn sie kein " "Ruckeln verursachen. Im besten Fall wird das Ruckeln der Shader-Kompilierung " "eliminiert, während die Leistung nur minimal beeinflusst wird. Die " "Ergebnisse hängen jedoch vom Verhalten des Grafiktreibers ab." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Konnte Zeile %1 des eingegebenen AR-Codes nicht als gültigen verschlüsselten " "oder entschlüsselten Code parsen. Prüfe, ob du ihn richtig eingegeben hast.\n" "Möchtest du diese Zeile ignorieren und mit dem Parsen fortfahren?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Konnte Zeile %1 des eingegebenen Gecko-Codes nicht als gültigen Code parsen. " "Prüfe, ob du ihn richtig eingegeben hast.\n" "\n" "Möchtest du diese Zeile ignorieren und mit dem Parsen fortfahren?" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "Datei %s kann nicht geschrieben werden" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Unkomprimierte GC/Wii-Abbilder (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:310 msgid "Undo Load State" msgstr "Spielstand Laden rückgängig machen" #: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:327 msgid "Undo Save State" msgstr "Spielstand Speichern rückgängig machen" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unerwarteter 0x80 Aufruf? Abbruch..." #: Source/Core/DolphinQt/GameList/GameList.cpp:314 msgid "Uninstall from the NAND" msgstr "Aus NAND deinstallieren" #: Source/Core/DolphinQt/GameList/GameList.cpp:594 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Wenn du das WAD deinstallierst, wird die aktuell installierte Version dieses " "Titels aus dem NAND entfernt, ohne die gespeicherten Daten zu löschen. " "Fortsetzen?" #: Source/Core/DolphinQt/MenuBar.cpp:262 msgid "United States" msgstr "Vereinigte Staaten" #: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:722 msgid "Unknown" msgstr "Unbekannt" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1044 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler" #: Source/Core/Core/NetPlayServer.cpp:994 #, c-format msgid "" "Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking " "player!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:892 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "Unbekannte SYNC_SAVE_DATA Meldung mit ID: %d" #: Source/Core/Core/NetPlayServer.cpp:952 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" "Unbekannte SYNC_SAVE_DATA Meldung mit ID: %d von Spieler: %d erhalten. " "Spieler wird herausgeworfen!" #: Source/Core/Core/NetPlayClient.cpp:1643 #, c-format msgid "Unknown error %x" msgstr "Unbekannter Fehler %x" #: Source/Core/Core/NetPlayClient.cpp:1105 #, c-format msgid "Unknown message received with id : %d" msgstr "Unbekannte Meldung mit Kennung: %d" #: Source/Core/Core/NetPlayServer.cpp:1002 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Unbekannte Meldung mit Kennung %d von Spieler %d erhalten, Spieler wird " "herausgeworfen!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152 msgid "Unlimited" msgstr "Unbegrenzt" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Auspacken" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 msgid "Unsigned Integer" msgstr "Unsigniertes Integer" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:76 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20 msgid "Up" msgstr "Hoch" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256 #: Source/Core/DolphinQt/MenuBar.cpp:515 msgid "Update" msgstr "Update" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "Update after closing Dolphin" msgstr "Nach dem Beenden von Dolphin updaten" #: Source/Core/DolphinQt/Updater.cpp:46 msgid "Update available" msgstr "Update verfügbar" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Aktualisierung abgebrochen" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Aktualisierung abgeschlossen" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:64 #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "Update failed" msgstr "Aktualisierung fehlgeschlagen" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "Updating" msgstr "Aktualisierungsvorgang" #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Titel %1 wird geupdated...\n" "Dies kann eine Weile dauern." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:454 msgid "Upright Hold" msgstr "Aufrecht halten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:451 msgid "Upright Toggle" msgstr "Aufrecht umschalten" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:435 msgid "Upright Wii Remote" msgstr "Wiimote aufrecht" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186 msgid "Usage Statistics Reporting Settings" msgstr "Einstellungen zur Berichterstattung von Nutzungsdaten" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Use Built-In Database of Game Names" msgstr "Eingebaute Datenbank von Spielnamen verwenden" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "Use Custom User Style" msgstr "Benutzerdefiniertes Design verwenden" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "Use Fullscreen" msgstr "Verwende gesamten Bildschirm" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:102 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60-Modus (EuRGB60) verwenden" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Use Panic Handlers" msgstr "Warnmeldungen anzeigen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Benutzt einen weniger genauen Algorithmus um Tiefenwerte zu berechnen.\n" "Verursacht Fehler in ein paar Spielen, kann aber je nach Spiel und " "Grafikkarte einen ordentlichen Geschwindigkeitsvorteil bringen.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:113 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Verwende einen einzigen Tiefenpuffer für beide Augen. Wird von einigen " "Spielen benötigt." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Benutzeroberfläche" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133 msgid "User Style:" msgstr "Benutzerdefiniertes Design:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59 msgid "Utility" msgstr "Hilfsmittel" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Value" msgstr "Wert" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114 msgid "Value:" msgstr "Wert:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Ausführlichkeit" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:334 msgid "Verifying integrity of partition..." msgstr "Integrität der Partition wird überprüft..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:336 msgid "Verifying partition" msgstr "Überprüfe Partition" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 msgid "Vertex Rounding" msgstr "Vertex-Rundung" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 msgid "View &code" msgstr "&Code ansehen" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125 msgid "View &memory" msgstr "&Speicher ansehen" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:56 msgid "View Default Config" msgstr "Standard-Einstellungen anzeigen" #: Source/Core/Core/HotkeyManager.cpp:276 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:57 msgid "Volume" msgstr "Lautstärke" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "Lautstärke reduzieren" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "Lautloser Modus ein/ausschalten" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "Lautstärke erhöhen" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:956 msgid "WAD files (*.wad)" msgstr "WAD-Dateien (*.wad)" #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "" "WAD-Installation fehlgeschlagen: Titelimport konnte nicht abgeschlossen " "werden." #: Source/Core/Core/WiiUtils.cpp:97 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "" "WAD-Installation fehlgeschlagen: Inhalt %08x konnte nicht importiert werden." #: Source/Core/Core/WiiUtils.cpp:81 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" "WAD-Installation fehlgeschlagen: Titelimport konnte nicht initialisiert " "werden (Fehler %d)." #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "WAD-Installation fehlgeschlagen: Die ausgewählte Datei ist kein gültiges WAD." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Warte auf vertikale Austastung um Tearing zu reduzieren.\n" "Reduziert die Leistung wenn die Emulationsgeschwindigkeit unter 100% liegt.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:276 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates. Otherwise, if unsure, leave " "this unchecked." msgstr "" "Wartet auf die Kompilierung aller Shader bevor das Spiel startet. Diese " "Option zu aktivieren, kann Ruckler oder Haken reduzieren für eine kurze Zeit " "nachdem das Spiel gestartet wurde, auf Kosten einer längeren Ladezeit bevor " "das Spiel startet.\n" "\n" "Diese Option ist empfohlen für Systeme mit zwei oder weniger Kernen, da eine " "größere Shader-Warteschlange die Bildfrequenz reduzieren kann.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM. Reduces the overhead of EFB RAM copies, " "provides a performance boost in many games, at the risk of breaking those " "which do not safely synchronize with the emulated GPU.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1200 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:386 msgid "Warning" msgstr "Warnungen" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Warnung: Anzahl der von der BAT (%u) angegebenen Blöcke stimmt nicht mit der " "aus den geladenen Dateikopfdaten (%u) überein" #: Source/Core/Core/Movie.cpp:999 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" "Warnung: Sie haben einen Spielstand geladen, der sich nach dem Ende des " "Films befindet. (Byte %u > %zu) (Eingabe %u > %u). Sie sollten vor dem " "Fortfahren einen anderen Spielstand laden, oder diesen Spielstand, wenn der " "Nur-Lese-Modus ausgeschaltet ist." #: Source/Core/Core/Movie.cpp:974 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Warnung: Sie haben einen Spielstand geladen, dessen Speicherpunkt hinter dem " "Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Bild %u > %u). Laden Sie " "einen anderen Spielstand, bevor Sie fortfahren." #: Source/Core/Core/Movie.cpp:1025 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Warnung: Sie haben einen Spielstand geladen, dessen Aufnahme bei Byte %zu (0x" "%zX) nicht übereinstimmt. Laden Sie einen anderen Spielstand, bevor Sie " "fortfahren, oder laden Sie diesen Spielstand nicht im schreibgeschützen " "Modus, andernfalls könnten Desynchronisationen auftreten." #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "Warnung: Sie haben einen Spielstand geladen, dessen Aufnahme bei Bild %td " "nicht übereinstimmt. Laden Sie einen anderen Spielstand, bevor Sie " "fortfahren, oder laden Sie diesen Spielstand nicht im schreibgeschützten " "Modus, andernfalls könnten Desynchronisationen auftreten.\n" "\n" "Weitere Informationen: Die aktuelle Aufnahme hat eine Länge von %d Bildern " "und die Aufnahme vom Spielstand ist %d Bilder lang.\n" "\n" "Bei Bild%td werden in der aktuellen Aufnahme die folgenden Tasten gedrückt:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "Bei Bild %td werden in der Aufnahme vom Spielstand die folgenden Tasten " "gedrückt:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28 msgid "Watch" msgstr "Überwachungsfenster" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - Datei nicht geöffnet." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zeigt beim Spielen mit NetPlay Chatnachrichten, Bildspeicheränderungen und " "Desynchronisierungswarnungen an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Whitelisted USB Passthrough Devices" msgstr "Freigegebene USB-Durchleitungsgeräte" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "Widescreen Hack" msgstr "Breitbild-Hack" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Breite" #: Source/Core/Core/HotkeyManager.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:163 msgid "Wii Menu" msgstr "Wii-Menü" #: Source/Core/DolphinQt/Settings/PathPane.cpp:173 msgid "Wii NAND Root:" msgstr "Wii-NAND-Root:" #: Source/Core/Core/HW/Wiimote.cpp:30 msgid "Wii Remote" msgstr "Wiimote" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:305 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "Wii Remote %1" msgstr "Wiimote %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "Wiimote-Tasten" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Wii Remote Orientation" msgstr "Wiimote-Ausrichtung" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Wii Remote Rumble" msgstr "Wiimote Rumble" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Wii Remote Settings" msgstr "Wiimote-Einstellungen" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144 msgid "Wii Remotes" msgstr "Wiimotes" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:293 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS-Eingabe 1% - Klassischer Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:307 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS-Eingabe %1 - Wiimote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS-Eingabe %1 - Wiimote + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322 msgid "Wii and Wii Remote" msgstr "Wii und Wiimote" #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii-Spielstände (*.bin);;Alle Dateien (*)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Konnte die Datei nicht lesen" #: Source/Core/DolphinQt/Config/LogWidget.cpp:119 msgid "Word Wrap" msgstr "Zeilenumbruch" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Weltweit" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Schreiben" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 msgid "Write only" msgstr "Nur Schreiben" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:124 msgid "Write save/SD data" msgstr "Schreibe Speicher/SD Daten" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "In Konsole ausgeben" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "In Datei ausgeben" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Im Log ausgeben" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Schreibe ins Log und brich ab" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "In Fenster ausgeben" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:383 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492 msgid "XF register " msgstr "XF-Register" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:385 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:101 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49 msgid "Yellow" msgstr "Gelb" #: Source/Core/DolphinQt/MenuBar.cpp:516 msgid "You are running the latest version available on this update track" msgstr "Sie führen die neueste verfügbare Version auf dieser Update-Spur aus" #: Source/Core/Core/IOS/ES/ES.cpp:216 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Du kannst den Wii-Shop-Kanal nicht verwenden, ohne deine eigenen Geräte-" "Anmeldeinformationen zu verwenden.\n" "Bitte beachte die NAND-Gebrauchsanleitung für Einrichtungsanweisungen: " "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 msgid "You have to enter a name." msgstr "Sie müssen einen Namen eingeben." #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:267 msgid "You must select a game to host!" msgstr "Sie müssen ein Spiel zum Ausrichten auswählen!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Deine DSP-ROMs haben ungültige Hashwerte.\n" "Möchtest du die Emulation beenden, um das Problem zu beheben?\n" "Wenn du \"Nein\" auswählst, könnte die Audiowiedergabe verzerrt klingen." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:59 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:387 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:922 msgid "Zero 3 code not supported" msgstr "Zero 3-Code wird nicht unterstützt" #: Source/Core/Core/ActionReplay.cpp:942 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Der Zero-Code ist Dolphin unbekannt: %08x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "auto" msgstr "auto" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "fake-completion" msgstr "fake-completion" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:71 msgid "none" msgstr "kein" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185 msgid "on" msgstr "am" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "oder wähle ein Gerät" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54 msgid "| OR" msgstr "| ODER" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2018+ Dolphin Team. \"GameCube\" und \"Wii\" sind Markenzeichen von " "Nintendo. Dolphin ist in keiner Weise mit Nintendo verbunden." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Einladen" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Ablehnen"