// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include "Common/Common.h" #include "Common/IniFile.h" #include "InputCommon/ControllerInterface/Device.h" class ControllerInterface; #define sign(x) ((x) ? (x) < 0 ? -1 : 1 : 0) const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"), _trans("Right")}; namespace ControllerEmu { class ControlGroup; class EmulatedController { public: virtual ~EmulatedController(); virtual std::string GetName() const = 0; virtual void LoadDefaults(const ControllerInterface& ciface); virtual void LoadConfig(IniFile::Section* sec, const std::string& base = ""); virtual void SaveConfig(IniFile::Section* sec, const std::string& base = ""); bool IsDefaultDeviceConnected() const; const ciface::Core::DeviceQualifier& GetDefaultDevice() const; void SetDefaultDevice(const std::string& device); void SetDefaultDevice(ciface::Core::DeviceQualifier devq); void UpdateReferences(const ControllerInterface& devi); // This returns a lock that should be held before calling State() on any control // references and GetState(), by extension. This prevents a race condition // which happens while handling a hotplug event because a control reference's State() // could be called before we have finished updating the reference. static std::unique_lock GetStateLock(); std::vector> groups; private: ciface::Core::DeviceQualifier m_default_device; bool m_default_device_is_connected{false}; }; } // namespace ControllerEmu