// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include #include "TransformUnit.h" #include "XFMemLoader.h" #include "CPMemLoader.h" #include "NativeVertexFormat.h" #include "../../Plugin_VideoDX9/Src/Vec3.h" namespace TransformUnit { void MultiplyVec2Mat24(const float *vec, const float *mat, float *result) { result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] + mat[3]; result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] + mat[7]; } void MultiplyVec2Mat34(const float *vec, const float *mat, float *result) { result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] + mat[3]; result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] + mat[7]; result[2] = mat[8] * vec[0] + mat[9] * vec[1] + mat[10] + mat[11]; } void MultiplyVec3Mat33(const float *vec, const float *mat, float *result) { result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] * vec[2]; result[1] = mat[3] * vec[0] + mat[4] * vec[1] + mat[5] * vec[2]; result[2] = mat[6] * vec[0] + mat[7] * vec[1] + mat[8] * vec[2]; } void MultiplyVec3Mat34(const float *vec, const float *mat, float *result) { result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] * vec[2] + mat[3]; result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] * vec[2] + mat[7]; result[2] = mat[8] * vec[0] + mat[9] * vec[1] + mat[10] * vec[2] + mat[11]; } void MultipleVec3Perspective(const float *vec, const float *proj, float *result) { result[0] = proj[0] * vec[0] + proj[1] * vec[2]; result[1] = proj[2] * vec[1] + proj[3] * vec[2]; //result[2] = (proj[4] * vec[2] + proj[5]); result[2] = (proj[4] * vec[2] + proj[5]) * (1.0f - (float)1e-7); result[3] = -vec[2]; } void MultipleVec3Ortho(const float *vec, const float *proj, float *result) { result[0] = proj[0] * vec[0] + proj[1]; result[1] = proj[2] * vec[1] + proj[3]; result[2] = proj[4] * vec[2] + proj[5]; result[3] = 1; } void TransformPosition(const InputVertexData *src, OutputVertexData *dst) { const float* mat = (const float*)&xfregs.posMatrices[src->posMtx * 4]; MultiplyVec3Mat34(src->position, mat, dst->mvPosition); if (xfregs.projection[6] == 0) { MultipleVec3Perspective(dst->mvPosition, xfregs.projection, dst->projectedPosition); } else { MultipleVec3Ortho(dst->mvPosition, xfregs.projection, dst->projectedPosition); } } void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst) { const float* mat = (const float*)&xfregs.normalMatrices[(src->posMtx & 31) * 3]; if (nbt) { MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]); MultiplyVec3Mat33(src->normal[1], mat, dst->normal[1]); MultiplyVec3Mat33(src->normal[2], mat, dst->normal[2]); Vec3 *norm0 = (Vec3*)dst->normal[0]; norm0->normalize(); } else { MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]); Vec3 *norm0 = (Vec3*)dst->normal[0]; norm0->normalize(); } } inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, const InputVertexData *srcVertex, OutputVertexData *dstVertex) { const float *src; switch (texinfo.sourcerow) { case XF_SRCGEOM_INROW: src = srcVertex->position; break; case XF_SRCNORMAL_INROW: src = srcVertex->normal[0]; break; case XF_SRCBINORMAL_T_INROW: src = srcVertex->normal[1]; break; case XF_SRCBINORMAL_B_INROW: src = srcVertex->normal[2]; break; default: _assert_(texinfo.sourcerow >= XF_SRCTEX0_INROW && texinfo.sourcerow <= XF_SRCTEX7_INROW); src = srcVertex->texCoords[texinfo.sourcerow - XF_SRCTEX0_INROW]; break; } const float *mat = (const float*)&xfregs.posMatrices[srcVertex->texMtx[coordNum] * 4]; float *dst = dstVertex->texCoords[coordNum]; if (texinfo.inputform == XF_TEXINPUT_AB11) { MultiplyVec2Mat34(src, mat, dst); } else { MultiplyVec3Mat34(src, mat, dst); } if (xfregs.dualTexTrans) { float tempCoord[3]; // normalize const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum]; if (postInfo.normalize) { float length = sqrtf(dst[0] * dst[0] + dst[1] * dst[1] + dst[2] * dst[2]); float invL = 1.0f / length; tempCoord[0] = invL * dst[0]; tempCoord[1] = invL * dst[1]; tempCoord[2] = invL * dst[2]; } else { tempCoord[0] = dst[0]; tempCoord[1] = dst[1]; tempCoord[2] = dst[2]; } const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4]; MultiplyVec3Mat34(tempCoord, postMat, dst); } } struct LightPointer { u32 reserved[3]; u8 color[4]; Vec3 cosatt; Vec3 distatt; Vec3 pos; Vec3 dir; }; inline void AddIntegerColor(const u8 *src, Vec3 &dst) { dst.x += src[1]; dst.y += src[2]; dst.z += src[3]; } inline void AddScaledIntegerColor(const u8 *src, float scale, Vec3 &dst) { dst.x += src[1] * scale; dst.y += src[2] * scale; dst.z += src[3] * scale; } inline float Clamp(float val, float a, float b) { return valb?b:val; } void LightColor(const float *vertexPos, const float *normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol) { // must be the size of 3 32bit floats for the light pointer to be valid _assert_(sizeof(Vec3) == 12); const Vec3 *pos = (const Vec3*)vertexPos; const Vec3 *norm0 = (const Vec3*)normal; const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum]; if (!(chan.attnfunc & 1)) { // atten disabled switch (chan.diffusefunc) { case LIGHTDIF_NONE: AddIntegerColor(light->color, lightCol); break; case LIGHTDIF_SIGN: { Vec3 ldir = (light->pos - *pos).normalized(); float diffuse = ldir * (*norm0); AddScaledIntegerColor(light->color, diffuse, lightCol); } break; case LIGHTDIF_CLAMP: { Vec3 ldir = (light->pos - *pos).normalized(); float diffuse = max(0.0f, ldir * (*norm0)); AddScaledIntegerColor(light->color, diffuse, lightCol); } break; default: _assert_(0); } } else { // spec and spot // not sure about divide by zero checks Vec3 ldir = light->pos - *pos; float attn; if (chan.attnfunc == 3) { // spot float dist2 = ldir.length2(); float dist = sqrtf(dist2); ldir = ldir / dist; attn = max(0.0f, ldir * light->dir); float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn); float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2); attn = distAtt==0.0f?0.0f:(max(0.0f, cosAtt) / distAtt); } else if (chan.attnfunc == 1) { // specular attn = (light->pos * (*norm0)) > 0 ? max(0.0f, (light->dir * (*norm0))) : 0; ldir.set(1.0f, attn, attn * attn); float cosAtt = light->cosatt * ldir; float distAtt = light->distatt * ldir; attn = distAtt==0.0f?1.0f:(max(0.0f, cosAtt) / distAtt); } switch (chan.diffusefunc) { case LIGHTDIF_NONE: AddScaledIntegerColor(light->color, attn, lightCol); break; case LIGHTDIF_SIGN: { float difAttn = ldir * (*norm0); AddScaledIntegerColor(light->color, attn * difAttn, lightCol); } break; case LIGHTDIF_CLAMP: { float difAttn = max(0.0f, ldir * (*norm0)); AddScaledIntegerColor(light->color, attn * difAttn, lightCol); } break; default: _assert_(0); } } } void LightAlpha(const float *vertexPos, const float *normal, u8 lightNum, const LitChannel &chan, float &lightCol) { // must be the size of 3 32bit floats for the light pointer to be valid _assert_(sizeof(Vec3) == 12); const Vec3 *pos = (const Vec3*)vertexPos; const Vec3 *norm0 = (const Vec3*)normal; const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum]; if (!(chan.attnfunc & 1)) { // atten disabled switch (chan.diffusefunc) { case LIGHTDIF_NONE: lightCol += light->color[0]; break; case LIGHTDIF_SIGN: { Vec3 ldir = (light->pos - *pos).normalized(); float diffuse = ldir * (*norm0); lightCol += light->color[0] * diffuse; } break; case LIGHTDIF_CLAMP: { Vec3 ldir = (light->pos - *pos).normalized(); float diffuse = max(0.0f, ldir * (*norm0)); lightCol += light->color[0] * diffuse; } break; default: _assert_(0); } } else { // spec and spot Vec3 ldir = light->pos - *pos; float attn; if (chan.attnfunc == 3) { // spot float dist2 = ldir.length2(); float dist = sqrtf(dist2); ldir = ldir / dist; attn = max(0.0f, ldir * light->dir); float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn); float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2); attn = distAtt==0.0f?0.0f:(max(0.0f, cosAtt) / distAtt); } else if (chan.attnfunc == 1) { // specular attn = (light->pos * (*norm0)) > 0 ? max(0.0f, (light->dir * (*norm0))) : 0; ldir.set(1.0f, attn, attn * attn); float cosAtt = light->cosatt * ldir; float distAtt = light->distatt * ldir; attn = distAtt==0.0f?1.0f:(max(0.0f, cosAtt) / distAtt); } switch (chan.diffusefunc) { case LIGHTDIF_NONE: lightCol += light->color[0] * attn; break; case LIGHTDIF_SIGN: { float difAttn = ldir * (*norm0); lightCol += light->color[0] * attn * difAttn; } break; case LIGHTDIF_CLAMP: { float difAttn = max(0.0f, ldir * (*norm0)); lightCol += light->color[0] * attn * difAttn; } break; default: _assert_(0); } } } void TransformColor(const InputVertexData *src, OutputVertexData *dst) { for (u32 chan = 0; chan < xfregs.nNumChans; chan++) { // abgr u8 matcolor[4]; u8 chancolor[4]; // color LitChannel &colorchan = xfregs.color[chan]; if (colorchan.matsource) *(u32*)matcolor = *(u32*)src->color[chan]; // vertex else *(u32*)matcolor = xfregs.matColor[chan]; if (colorchan.enablelighting) { Vec3 lightCol; if (colorchan.ambsource) { // vertex lightCol.x = src->color[chan][1]; lightCol.y = src->color[chan][2]; lightCol.z = src->color[chan][3]; } else { u8 *ambColor = (u8*)&xfregs.ambColor[chan]; lightCol.x = ambColor[1]; lightCol.y = ambColor[2]; lightCol.z = ambColor[3]; } u8 mask = colorchan.GetFullLightMask(); for (int i = 0; i < 8; ++i) { if (mask&(1<mvPosition, dst->normal[0], i, colorchan, lightCol); } float inv = 1.0f / 255.0f; chancolor[1] = (u8)(matcolor[1] * Clamp(lightCol.x * inv, 0.0f, 1.0f)); chancolor[2] = (u8)(matcolor[2] * Clamp(lightCol.y * inv, 0.0f, 1.0f)); chancolor[3] = (u8)(matcolor[3] * Clamp(lightCol.z * inv, 0.0f, 1.0f)); } else { *(u32*)chancolor = *(u32*)matcolor; } // alpha LitChannel &alphachan = xfregs.alpha[chan]; if (alphachan.matsource) matcolor[0] = src->color[chan][0]; // vertex else matcolor[0] = xfregs.matColor[chan] & 0xff; if (xfregs.alpha[chan].enablelighting) { float lightCol; if (alphachan.ambsource) lightCol = src->color[chan][0]; // vertex else lightCol = (float)(xfregs.ambColor[chan] & 0xff); u8 mask = alphachan.GetFullLightMask(); for (int i = 0; i < 8; ++i) { if (mask&(1<mvPosition, dst->normal[0], i, alphachan, lightCol); } chancolor[0] = (u8)(matcolor[0] * Clamp(lightCol / 255.0f, 0.0f, 1.0f)); } else { chancolor[0] = matcolor[0]; } // abgr -> rgba *(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor); } } void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst) { for (u32 coordNum = 0; coordNum < xfregs.numTexGens; coordNum++) { const TexMtxInfo &texinfo = xfregs.texMtxInfo[coordNum]; switch (texinfo.texgentype) { case XF_TEXGEN_REGULAR: TransformTexCoordRegular(texinfo, coordNum, src, dst); break; case XF_TEXGEN_EMBOSS_MAP: { const Vec3 *pos = (const Vec3*)dst->mvPosition; const Vec3 *norm1 = (const Vec3*)dst->normal[1]; const Vec3 *norm2 = (const Vec3*)dst->normal[2]; const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*texinfo.embosslightshift]; Vec3 ldir = (light->pos - *pos).normalized(); float d1 = ldir * (*norm1); float d2 = ldir * (*norm2); dst->texCoords[coordNum][0] = dst->texCoords[texinfo.embosssourceshift][0] + d1; dst->texCoords[coordNum][1] = dst->texCoords[texinfo.embosssourceshift][1] + d2; dst->texCoords[coordNum][2] = dst->texCoords[texinfo.embosssourceshift][2]; } break; case XF_TEXGEN_COLOR_STRGBC0: _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); _assert_(texinfo.inputform == XF_TEXINPUT_AB11); dst->texCoords[coordNum][0] = (float)dst->color[0][0] / 255.0f; dst->texCoords[coordNum][1] = (float)dst->color[0][1] / 255.0f; dst->texCoords[coordNum][2] = 1.0f; break; case XF_TEXGEN_COLOR_STRGBC1: _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); _assert_(texinfo.inputform == XF_TEXINPUT_AB11); dst->texCoords[coordNum][0] = (float)dst->color[1][0] / 255.0f; dst->texCoords[coordNum][1] = (float)dst->color[1][1] / 255.0f; dst->texCoords[coordNum][2] = 1.0f; break; default: ERROR_LOG(VIDEO, "Bad tex gen type %i", texinfo.texgentype); } } } }