// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _RASTERIZER_H_ #define _RASTERIZER_H_ #include "NativeVertexFormat.h" #include "ChunkFile.h" namespace Rasterizer { void Init(); void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2); void SetScissor(); void SetTevReg(int reg, int comp, bool konst, s16 color); struct Slope { float dfdx; float dfdy; float f0; float GetValue(float dx, float dy) { return f0 + (dfdx * dx) + (dfdy * dy); } void DoState(PointerWrap &p) { p.Do(dfdx); p.Do(dfdy); p.Do(f0); } }; struct RasterBlockPixel { float InvW; float Uv[8][2]; }; struct RasterBlock { RasterBlockPixel Pixel[2][2]; s32 IndirectLod[4]; bool IndirectLinear[4]; s32 TextureLod[16]; bool TextureLinear[16]; }; void DoState(PointerWrap &p); } #endif