######################################## # General setup # cmake_minimum_required(VERSION 3.5.0) set(CMAKE_OSX_ARCHITECTURES "x86_64") # Minimum OS X version. # This is inserted into the Info.plist as well. # Note that the SDK determines the maximum version of which optional # features can be used, not the minimum required version to run. set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE string "") project(dolphin-emu) option(USE_EGL "Enables EGL OpenGL Interface" OFF) option(TRY_X11 "Enables X11 Support" ON) option(USE_SHARED_ENET "Use shared libenet if found rather than Dolphin's soon-to-compatibly-diverge version" OFF) option(USE_UPNP "Enables UPnP port mapping support" ON) option(ENABLE_WX "Enable wxWidgets (Default)" ON) option(ENABLE_QT2 "Enable Qt2 (use the other experimental Qt interface)" ON) option(ENABLE_LTO "Enables Link Time Optimization" OFF) option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF) option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF) option(ENABLE_ALSA "Enables ALSA sound backend" ON) option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON) option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON) # Maintainers: if you consider blanket disabling this for your users, please # consider the following points: # * No data is being sent without explicit user approval (pop up box at first # launch). # * The Dolphin team relies on the data in order to understand the behavior # of our software in the wild. option(ENABLE_ANALYTICS "Enables opt-in Analytics collection" ON) # Name of the Dolphin distributor. If you redistribute Dolphin builds (forks, # unofficial builds) please consider identifying your distribution with a # unique name here. set(DISTRIBUTOR "None" CACHE STRING "Name of the distributor.") # Enable SDL for default on operating systems that aren't OSX, Android, Linux or Windows. if(NOT APPLE AND NOT ANDROID AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND NOT MSVC) option(ENABLE_SDL "Enables SDL as a generic controller backend" ON) else() option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF) endif() if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND NOT ANDROID) option(ENABLE_EVDEV "Enables the evdev controller backend" ON) endif() if(APPLE) option(OSX_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF) endif() option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON) option(FASTLOG "Enable all logs" OFF) option(OPROFILING "Enable profiling" OFF) option(GDBSTUB "Enable gdb stub for remote debugging." OFF) if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") option(VTUNE "Enable Intel VTune integration for JIT symbols." OFF) endif() if(APPLE) option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF) endif() ######################################## # Optional Targets # TODO: Add DSPSpy option(DSPTOOL "Build dsptool" OFF) list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/CMake ) # Support functions include(CheckAndAddFlag) include(CheckCCompilerFlag) include(DolphinCompileDefinitions) # Enable folders for IDE set_property(GLOBAL PROPERTY USE_FOLDERS ON) # Libraries to link set(LIBS) # Set up paths set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir") if(HAIKU) set(datadir ${CMAKE_INSTALL_PREFIX}/data/dolphin-emu CACHE PATH "datadir") set(mandir ${CMAKE_INSTALL_PREFIX}/documentation/man CACHE PATH "mandir") else() set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir") set(mandir ${CMAKE_INSTALL_PREFIX}/share/man CACHE PATH "mandir") endif() add_definitions(-DDATA_DIR="${datadir}/") if(CMAKE_SYSROOT) # If we should use a sysroot, tell pkg-config to search for packages in there, not on the host set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_SYSROOT}/usr/lib/pkgconfig:${CMAKE_SYSROOT}/usr/share/pkgconfig") set(ENV{PKG_CONFIG_SYSROOT_DIR} "${CMAKE_SYSROOT}") endif() # Set where the binary files will be built. The program will not execute from # here. You must run "make install" to install these to the proper location # as defined above. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries) # setup CCache include(CCache) # for revision info find_package(Git) if(GIT_FOUND) # make sure version information gets re-run when the current Git HEAD changes execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD OUTPUT_VARIABLE dolphin_git_head_filename OUTPUT_STRIP_TRAILING_WHITESPACE) set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dolphin_git_head_filename}") execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --symbolic-full-name HEAD OUTPUT_VARIABLE dolphin_git_head_symbolic OUTPUT_STRIP_TRAILING_WHITESPACE) execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path ${dolphin_git_head_symbolic} OUTPUT_VARIABLE dolphin_git_head_symbolic_filename OUTPUT_STRIP_TRAILING_WHITESPACE) set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dolphin_git_head_symbolic_filename}") # defines DOLPHIN_WC_REVISION EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse HEAD OUTPUT_VARIABLE DOLPHIN_WC_REVISION OUTPUT_STRIP_TRAILING_WHITESPACE) # defines DOLPHIN_WC_DESCRIBE EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE OUTPUT_STRIP_TRAILING_WHITESPACE) # remove hash (and trailing "-0" if needed) from description STRING(REGEX REPLACE "(-0)?-[^-]+((-dirty)?)$" "\\2" DOLPHIN_WC_DESCRIBE "${DOLPHIN_WC_DESCRIBE}") # defines DOLPHIN_WC_BRANCH EXECUTE_PROCESS(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD OUTPUT_VARIABLE DOLPHIN_WC_BRANCH OUTPUT_STRIP_TRAILING_WHITESPACE) endif() # version number set(DOLPHIN_VERSION_MAJOR "5") set(DOLPHIN_VERSION_MINOR "0") if(DOLPHIN_WC_BRANCH STREQUAL "stable") set(DOLPHIN_VERSION_PATCH "0") else() set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION}) endif() # If Dolphin is not built from a Git repository, default the version info to # reasonable values. if(NOT DOLPHIN_WC_REVISION) set(DOLPHIN_WC_DESCRIBE "${DOLPHIN_VERSION_MAJOR}.${DOLPHIN_VERSION_MINOR}") set(DOLPHIN_WC_REVISION "${DOLPHIN_WC_DESCRIBE} (no further info)") set(DOLPHIN_WC_BRANCH "master") endif() # Architecture detection and arch specific settings message(STATUS "Detected architecture: ${CMAKE_SYSTEM_PROCESSOR}") # Detect 64bit or 32bit # CMake doesn't provide a simple way to determine 32bit or 64bit # If we ever support a architecture that is 64bit with 32bit pointers then this'll break # Of course the chances of that are slim(x32?) so who cares if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(_ARCH_64 1) add_definitions(-D_ARCH_64=1) else() set(_ARCH_32 1) add_definitions(-D_ARCH_32=1) endif() if(ENABLE_GENERIC) message(STATUS "Warning! Building generic build!") set(_M_GENERIC 1) add_definitions(-D_M_GENERIC=1) elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64") set(_M_X86 1) set(_M_X86_64 1) add_definitions(-D_M_X86=1) add_definitions(-D_M_X86_64=1) check_and_add_flag(HAVE_SSE2 -msse2) elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64") set(_M_ARM 1) set(_M_ARM_64 1) add_definitions(-D_M_ARM=1) add_definitions(-D_M_ARM_64=1) # CRC instruction set is used in the CRC32 hash function check_and_add_flag(HAVE_ARCH_ARMV8 -march=armv8-a+crc) else() message(FATAL_ERROR "You're building on an unsupported platform: " "'${CMAKE_SYSTEM_PROCESSOR}' with ${CMAKE_SIZEOF_VOID_P}-byte pointers." " Enable generic build if you really want a JIT-less binary.") endif() # Enforce minimum GCC version if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 5.0) message(FATAL_ERROR "Dolphin requires at least GCC 5.0 (found ${CMAKE_CXX_COMPILER_VERSION})") endif() if(CMAKE_GENERATOR MATCHES "Ninja") check_and_add_flag(DIAGNOSTICS_COLOR -fdiagnostics-color) elseif(CMAKE_GENERATOR MATCHES "Visual Studio") # Only MSBuild needs this, other generators will compile one file at a time add_compile_options("/MP") endif() if(CMAKE_C_COMPILER_ID MATCHES "MSVC") check_and_add_flag(EXCEPTIONS /EHsc) dolphin_compile_definitions(_DEBUG DEBUG_ONLY) # Enforce C++ standard conforming conversion rules to catch possible bugs add_compile_options(/permissive-) # Remove unreferenced inline functions/data to reduce link time and catch bugs add_compile_options(/Zc:inline) # Assume `new` (w/o std::nothrow) throws to reduce binary size add_compile_options(/Zc:throwingNew) # Enforce strict volatile semantics as per ISO C++ add_compile_options(/volatile:iso) string(APPEND CMAKE_EXE_LINKER_FLAGS " /NXCOMPAT") else() add_definitions(-D_DEFAULT_SOURCE) check_and_add_flag(HAVE_WALL -Wall) # TODO: would like these but they produce overwhelming amounts of warnings #check_and_add_flag(EXTRA -Wextra) #check_and_add_flag(MISSING_FIELD_INITIALIZERS -Wmissing-field-initializers) #check_and_add_flag(SWITCH_DEFAULT -Wswitch-default) #check_and_add_flag(FLOAT_EQUAL -Wfloat-equal) #check_and_add_flag(CONVERSION -Wconversion) #check_and_add_flag(ZERO_AS_NULL_POINTER_CONSTANT -Wzero-as-null-pointer-constant) check_and_add_flag(TYPE_LIMITS -Wtype-limits) check_and_add_flag(SIGN_COMPARE -Wsign-compare) check_and_add_flag(IGNORED_QUALIFIERS -Wignored-qualifiers) check_and_add_flag(UNINITIALIZED -Wuninitialized) check_and_add_flag(LOGICAL_OP -Wlogical-op) check_and_add_flag(SHADOW -Wshadow) check_and_add_flag(INIT_SELF -Winit-self) check_and_add_flag(MISSING_DECLARATIONS -Wmissing-declarations) check_and_add_flag(MISSING_VARIABLE_DECLARATIONS -Wmissing-variable-declarations) # gcc uses some optimizations which might break stuff without this flag check_and_add_flag(NO_STRICT_ALIASING -fno-strict-aliasing) check_and_add_flag(NO_EXCEPTIONS -fno-exceptions) check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden) check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden) check_and_add_flag(FOMIT_FRAME_POINTER -fomit-frame-pointer RELEASE_ONLY) dolphin_compile_definitions(_DEBUG DEBUG_ONLY) check_and_add_flag(GGDB -ggdb DEBUG_ONLY) endif() if(CMAKE_SYSTEM_NAME MATCHES "Darwin") if(NOT OSX_USE_DEFAULT_SEARCH_PATH) # Hack up the path to prioritize the path to built-in OS libraries to # increase the chance of not depending on a bunch of copies of them # installed by MacPorts, Fink, Homebrew, etc, and ending up copying # them into the bundle. Since we optionally depend on libraries which # are not part of OS X (ffmpeg, etc.), however, don't remove the default # path entirely as was done in a previous version of this file. This is # still kinda evil, since it defeats the user's path settings... # See http://www.cmake.org/cmake/help/v3.0/command/find_program.html list(APPEND CMAKE_PREFIX_PATH "/usr") endif() # Specify target CPUs. check_and_add_flag(HAVE_MSSSE3 -mssse3) check_and_add_flag(HAVE_ARCH_CORE2 -march=core2) # Linker flags. # Drop unreachable code and data. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs") find_library(APPKIT_LIBRARY AppKit) find_library(APPSERV_LIBRARY ApplicationServices) find_library(AU_LIBRARY AudioUnit) find_library(CARBON_LIBRARY Carbon) find_library(COCOA_LIBRARY Cocoa) find_library(COREAUDIO_LIBRARY CoreAudio) find_library(COREFUND_LIBRARY CoreFoundation) find_library(CORESERV_LIBRARY CoreServices) find_library(FOUNDATION_LIBRARY Foundation) find_library(IOB_LIBRARY IOBluetooth) find_library(IOK_LIBRARY IOKit) find_library(FORCEFEEDBACK ForceFeedback) find_library(OPENGL_LIBRARY OpenGL) # Link against OS X system frameworks. list(APPEND LIBS ${APPKIT_LIBRARY} ${AU_LIBRARY} ${COREAUDIO_LIBRARY} ${COREFUND_LIBRARY} ${CORESERV_LIBRARY} ${IOK_LIBRARY} ${FORCEFEEDBACK} ) endif() if(ENABLE_LTO) check_and_add_flag(LTO -flto) if(CMAKE_CXX_COMPILER_ID STREQUAL GNU) set(CMAKE_AR gcc-ar) set(CMAKE_RANLIB gcc-ranlib) endif() endif() # Add an option to build relocatable binaries on Linux # The Sys folder will need to be copied to the Binaries folder. if(UNIX) option(LINUX_LOCAL_DEV "Enable relocatable binary" OFF) if(LINUX_LOCAL_DEV) add_definitions(-DLINUX_LOCAL_DEV) endif() endif() # BSDs put packages in /usr/local instead of /usr, so we need to # force CMake to look in those directories by default, too. # All commands and submodule commands also need to see these # changes, so just setting them in the project scope via # include_directories and link_directories is not sufficient if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD|NetBSD") set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr/local") set(CMAKE_REQUIRED_INCLUDES "/usr/local/include") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib") endif() # Dolphin requires threads. find_package(Threads) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (Release/Debug/RelWithDebInfo/MinSizeRel)" FORCE) endif() option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF) if(ENABLE_GPROF) check_and_add_flag(HAVE_PG -pg) if(NOT FLAG_C_HAVE_PG) message(FATAL_ERROR "Compiler option -pg is not supported") endif() set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg") endif() if(FASTLOG) add_definitions(-DDEBUGFAST) endif() if(GDBSTUB) add_definitions(-DUSE_GDBSTUB) endif() if(VTUNE) if(EXISTS "$ENV{VTUNE_AMPLIFIER_XE_2015_DIR}") set(VTUNE_DIR "$ENV{VTUNE_AMPLIFIER_XE_2015_DIR}") elseif(EXISTS "$ENV{VTUNE_AMPLIFIER_XE_2013_DIR}") set(VTUNE_DIR "$ENV{VTUNE_AMPLIFIER_XE_2013_DIR}") else() message(ERROR "Could find neither VTUNE_AMPLIFIER_XE_2015_DIR nor VTUNE_AMPLIFIER_XE_2013_DIR.") endif() add_definitions(-DUSE_VTUNE) include_directories("${VTUNE_DIR}/include") set(VTUNE_LIBRARIES "${VTUNE_DIR}/lib64/libjitprofiling.a" "${VTUNE_DIR}/lib64/libittnotify.a" ) endif() if(ANDROID) message(STATUS "Building for Android") if(NOT ENABLE_HEADLESS) add_definitions(-DANDROID) else() # Lie to cmake a bit. We are cross compiling to Android # but not as a shared library. We want an executable. set(ANDROID 0) endif() set(USE_X11 0) set(USE_UPNP 0) set(USE_EGL 1) set(ENABLE_WX 0) set(ENABLE_QT2 0) # We are cross compiling, search only the toolchain for libraries and includes SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) elseif(HAIKU) set(USE_X11 0) set(USE_UPNP 0) set(USE_EGL 0) elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") list(APPEND LIBS rt) endif() if(ENABLE_HEADLESS) if(APPLE) message(STATUS "Enabling Headless! Disabling GUI.") else() message(STATUS "Enabling Headless! Disabling GUI, force enabling EGL!") set(USE_EGL 1) endif() set(USE_X11 0) set(ENABLE_WX 0) set(ENABLE_QT2 0) add_definitions(-DUSE_HEADLESS) endif() # Set file offset size to 64 bits. # # On modern Unixes, this is typically already the case. The lone exception is # glibc, which may default to 32 bits. glibc allows this to be configured # by setting _FILE_OFFSET_BITS. if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows") add_definitions(-D_FILE_OFFSET_BITS=64) add_definitions(-D_LARGEFILE_SOURCE) endif() ######################################## # Dependency checking # # TODO: We should have options for dependencies included in the externals to # override autodetection of system libraries and force the usage of the # externals. include(CheckLib) include(CheckCXXSourceRuns) find_package(OpenGL) if (OPENGL_GL) include_directories(${OPENGL_INCLUDE_DIR}) endif() set(USE_X11 0) if(UNIX AND NOT APPLE AND NOT ANDROID AND NOT HAIKU AND NOT ENABLE_HEADLESS) find_package(X11) if(TRY_X11 AND X11_FOUND) set(USE_X11 1) add_definitions(-DHAVE_X11=1) include_directories(${X11_INCLUDE_DIR}) message(STATUS "X11 support enabled") else() set(USE_X11 0) SET(X11_FOUND "") message(STATUS "X11 support disabled") add_definitions(-DHAVE_X11=0) endif() if (NOT USE_X11) message(FATAL_ERROR "\n" "No suitable display platform found\n" "Requires x11 to run") endif() endif() if(USE_X11) check_lib(XRANDR xrandr Xrandr) if(XRANDR_FOUND) add_definitions(-DHAVE_XRANDR=1) else() add_definitions(-DHAVE_XRANDR=0) endif() pkg_check_modules(X11_INPUT REQUIRED xi>=1.5.0) endif() if(ENCODE_FRAMEDUMPS) if(WIN32) set(FFMPEG_DIR Externals/ffmpeg) endif() find_package(FFmpeg COMPONENTS avcodec avformat avutil swscale) if(FFmpeg_FOUND) message(STATUS "libav/ffmpeg found, enabling AVI frame dumps") add_definitions(-DHAVE_FFMPEG) else() message(STATUS "libav/ffmpeg not found, disabling AVI frame dumps") endif() endif() if(OPROFILING) find_package(OProfile) if(OPROFILE_FOUND) message(STATUS "OProfile found, enabling profiling support") add_definitions(-DUSE_OPROFILE=1) include_directories(${OPROFILE_INCLUDE_DIRS}) else() message(FATAL_ERROR "OProfile not found. Can't build profiling support.") endif() endif() if(USE_EGL) message(STATUS "EGL OpenGL interface enabled") add_definitions(-DUSE_EGL=1) endif() if(ENABLE_EVDEV) find_package(Libudev REQUIRED) find_package(Libevdev REQUIRED) if(LIBUDEV_FOUND AND LIBEVDEV_FOUND) message(STATUS "libevdev/libudev found, enabling evdev controller backend") add_definitions(-DHAVE_LIBUDEV=1) add_definitions(-DHAVE_LIBEVDEV=1) include_directories(${LIBUDEV_INCLUDE_DIR} ${LIBEVDEV_INCLUDE_DIR}) else() message(FATAL_ERROR "Couldn't find libevdev and/or libudev. Can't build evdev controller backend.\nDisable ENABLE_EVDEV if you wish to build without controller support") endif() endif() if(UNIX) message(STATUS "Using named pipes as controller inputs") add_definitions(-DUSE_PIPES=1) message(STATUS "Watching game memory for changes") add_definitions(-DUSE_MEMORYWATCHER=1) endif() if(ENABLE_ANALYTICS) message(STATUS "Enabling analytics collection (subject to end-user opt-in)") add_definitions(-DUSE_ANALYTICS=1) endif() ######################################## # Setup include directories (and make sure they are preferred over the Externals) # include_directories(Source/Core) if(ANDROID) include_directories(Source/Android) endif() ######################################## # Process externals and setup their include directories # # NOTES about adding Externals: # - add the include directory here # - make sure to tell cmake to link them statically or dynamically (most # should be linked statically) # - place the CMakeLists.txt in the first-level subdirectory, e.g. # Externals/zlib/CMakeLists.txt (that is: NOT in some Src/ subdirectory) # add_subdirectory(Externals/Bochs_disasm) include_directories(Externals/Bochs_disasm) add_subdirectory(Externals/glslang) add_subdirectory(Externals/pugixml) add_subdirectory(Externals/cpp-optparse) if(USE_SHARED_ENET) check_lib(ENET libenet enet enet/enet.h QUIET) include(CheckSymbolExists) if (ENET_FOUND) set(CMAKE_REQUIRED_INCLUDES ${ENET_INCLUDE_DIRS}) # hack: LDFLAGS already contains -lenet but all flags but the first are # dropped; ugh, cmake set(CMAKE_REQUIRED_FLAGS ${ENET_LDFLAGS}) set(CMAKE_REQUIRED_LIBRARIES ${ENET_LIBRARIES}) CHECK_SYMBOL_EXISTS(enet_socket_get_address enet/enet.h ENET_HAVE_SGA) set(CMAKE_REQUIRED_INCLUDES) set(CMAKE_REQUIRED_FLAGS) set(CMAKE_REQUIRED_LIBRARIES) if (NOT ENET_HAVE_SGA) # enet is too old set(ENET_FOUND FALSE) endif() endif() endif() if (ENET_FOUND) message(STATUS "Using shared enet") else() message(STATUS "Using static enet from Externals") include_directories(Externals/enet/include) add_subdirectory(Externals/enet) endif() LIST(APPEND LIBS enet) if(NOT XXHASH_FOUND) message(STATUS "Using static xxhash from Externals") add_subdirectory(Externals/xxhash) include_directories(Externals/xxhash) endif() LIST(APPEND LIBS xxhash) find_package(ZLIB) if(ZLIB_FOUND) message(STATUS "Using shared zlib") include_directories(${ZLIB_INCLUDE_DIRS}) else() message(STATUS "Shared zlib not found, falling back to the static library") add_subdirectory(Externals/zlib) include_directories(Externals/zlib) endif() if(NOT APPLE) check_lib(LZO "(no .pc for lzo2)" lzo2 lzo/lzo1x.h QUIET) endif() if(LZO_FOUND) message(STATUS "Using shared lzo") else() message(STATUS "Using static lzo from Externals") add_subdirectory(Externals/LZO) include_directories(Externals/LZO) set(LZO lzo2) endif() list(APPEND LIBS ${LZO}) if(NOT APPLE) check_lib(PNG libpng png png.h QUIET) endif() if (PNG_FOUND) message(STATUS "Using shared libpng") else() message(STATUS "Using static libpng from Externals") add_subdirectory(Externals/libpng) include_directories(Externals/libpng) set(PNG png) endif() # Using static soundtouch from Externals # Unable to use system soundtouch library: We require shorts, not floats. add_subdirectory(Externals/soundtouch) include_directories(Externals) add_subdirectory(Externals/cubeb EXCLUDE_FROM_ALL) if(NOT ANDROID) add_definitions(-D__LIBUSB__) if(NOT APPLE) find_package(LibUSB) endif() if(LIBUSB_FOUND AND NOT APPLE) message(STATUS "Using shared LibUSB") include_directories(${LIBUSB_INCLUDE_DIR}) else() message(STATUS "Using static LibUSB from Externals") add_subdirectory(Externals/libusb) set(LIBUSB_LIBRARIES usb) endif() set(LIBUSB_FOUND true) endif() set(SFML_REQD_VERSION 2.1) if(NOT APPLE) find_package(SFML ${SFML_REQD_VERSION} COMPONENTS network system) endif() if(SFML_FOUND) message(STATUS "Using shared SFML") else() message(STATUS "Using static SFML ${SFML_REQD_VERSION} from Externals") add_definitions(-DSFML_STATIC) add_subdirectory(Externals/SFML) include_directories(BEFORE Externals/SFML/include) endif() if(USE_UPNP) if(NOT APPLE) find_package(Miniupnpc) endif() if(MINIUPNPC_FOUND AND MINIUPNPC_API_VERSION GREATER 8) message(STATUS "Using shared miniupnpc") else() message(STATUS "Using static miniupnpc from Externals") add_subdirectory(Externals/miniupnpc) endif() add_definitions(-DUSE_UPNP) endif() if(NOT APPLE) find_package(MbedTLS) endif() if(MBEDTLS_FOUND) message(STATUS "Using shared mbed TLS") include_directories(${MBEDTLS_INCLUDE_DIRS}) else() message(STATUS "Using static mbed TLS from Externals") set(MBEDTLS_LIBRARIES mbedtls mbedcrypto mbedx509) add_subdirectory(Externals/mbedtls/ EXCLUDE_FROM_ALL) include_directories(Externals/mbedtls/include) endif() find_package(CURL) if(CURL_FOUND) message(STATUS "Using shared libcurl") include_directories(${CURL_INCLUDE_DIRS}) else() message(STATUS "Using static libcurl from Externals") add_subdirectory(Externals/curl) set(CURL_LIBRARIES curl) include_directories(BEFORE Externals/curl/include) endif() if(NOT APPLE) check_lib(SOIL "(no .pc for SOIL)" SOIL SOIL/SOIL.h QUIET) endif() if(SOIL_FOUND) message(STATUS "Using shared SOIL") else() message(STATUS "Using static SOIL from Externals") add_subdirectory(Externals/SOIL) include_directories(Externals/SOIL) endif() if (NOT ANDROID) find_library(ICONV_LIBRARIES NAMES iconv libiconv libiconv-2 c) find_path(ICONV_INCLUDE_DIR NAMES iconv.h) endif() if (NOT ANDROID AND ICONV_LIBRARIES AND ICONV_INCLUDE_DIR) mark_as_advanced(ICONV_INCLUDE_DIR ICONV_LIBRARIES) else() message(STATUS "Using static iconv from Externals") include_directories(Externals/libiconv-1.14/include) add_subdirectory(Externals/libiconv-1.14) set(ICONV_LIBRARIES iconv) endif() list(APPEND LIBS ${ICONV_LIBRARIES}) if(NOT ANDROID) find_package(HIDAPI) if(NOT HIDAPI_FOUND) message(STATUS "Using static HIDAPI from Externals") add_subdirectory(Externals/hidapi EXCLUDE_FROM_ALL) endif() endif() if(ENABLE_WX) find_package(wxWidgets 3.1.0 COMPONENTS core aui adv) if(_ARCH_32) add_definitions(-DwxSIZE_T_IS_UINT) endif() if(wxWidgets_FOUND) message(STATUS "wxWidgets found, enabling GUI build") if(NOT TARGET wxWidgets::wxWidgets) add_library(wxWidgets::wxWidgets INTERFACE IMPORTED) set_target_properties(wxWidgets::wxWidgets PROPERTIES INTERFACE_LINK_LIBRARIES "${wxWidgets_LIBRARIES}" INTERFACE_INCLUDE_DIRECTORIES "${wxWidgets_INCLUDE_DIRS}" INTERFACE_COMPILE_DEFINITIONS "${wxWidgets_DEFINITIONS}" INTERFACE_COMPILE_OPTIONS "${wxWidgets_CXX_FLAGS}" ) endif() else() message(STATUS "Using static wxWidgets from Externals") add_subdirectory(Externals/wxWidgets3) set(wxWidgets_FOUND TRUE) endif() endif() ######################################## # Pre-build events: Define configuration variables and write SCM info header # if(DOLPHIN_WC_BRANCH STREQUAL "master" OR DOLPHIN_WC_BRANCH STREQUAL "stable") set(DOLPHIN_WC_IS_STABLE "1") else() set(DOLPHIN_WC_IS_STABLE "0") endif() configure_file( "${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h.in" "${PROJECT_BINARY_DIR}/Source/Core/Common/scmrev.h" ) include_directories("${PROJECT_BINARY_DIR}/Source/Core") ######################################## # Unit testing. # message(STATUS "Using static gtest from Externals") add_subdirectory(Externals/gtest EXCLUDE_FROM_ALL) ######################################## # Process Dolphin source now that all setup is complete # add_subdirectory(Source) ######################################## # Install shared data files # if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows") install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN) endif() if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD|Darwin") install(FILES Data/license.txt DESTINATION ${datadir}) endif() if(CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD") # Install the application icon and menu item install(FILES Data/dolphin-emu.svg DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps) install(FILES Data/dolphin-emu.png DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/48x48/apps) install(FILES Data/dolphin-emu.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications) # Install manpages install(FILES Data/dolphin-emu.6 DESTINATION ${mandir}/man6) install(FILES Data/dolphin-emu-nogui.6 DESTINATION ${mandir}/man6) endif() # packaging information set(CPACK_PACKAGE_NAME "dolphin-emu") set(CPACK_PACKAGE_VENDOR "Dolphin Team") set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH}) set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt) set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube and Wii emulator") set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other) set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0) # TODO: CPACK_RESOURCE_FILE_README # TODO: CPACK_RESOURCE_FILE_WELCOME # TODO: CPACK_PACKAGE_ICON # TODO: CPACK_NSIS_* # TODO: Use CPack components for DSPSpy, etc => cpack_add_component set(CPACK_SET_DESTDIR ON) set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP") set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git") list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}") # CPack must be included after the CPACK_* variables are set in order for those # variables to take effect. Include(CPack)