#ifndef __FRAME_H_ #define __FRAME_H_ class CGameListCtrl; class CFrame : public wxFrame { public: CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = _T("Dolphin"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE); void* GetRenderHandle() {return(m_Panel->GetHandle());} private: CGameListCtrl* m_GameListCtrl; wxPanel* m_Panel; enum EBitmaps { Toolbar_FileOpen, Toolbar_Refresh, Toolbar_Browse, Toolbar_Play, Toolbar_Play_Dis, Toolbar_Stop, Toolbar_Stop_Dis, Toolbar_Pause, Toolbar_PluginOptions, Toolbar_PluginOptions_Dis, Toolbar_PluginGFX, Toolbar_PluginDSP, Toolbar_PluginPAD, Toolbar_FullScreen, Toolbar_Help, Bitmaps_Max }; wxBitmap m_Bitmaps[Bitmaps_Max]; wxBitmap m_BitmapsMenu[Bitmaps_Max]; void InitBitmaps(); void PopulateToolbar(wxToolBar* toolBar); void RecreateToolbar(); void CreateMenu(); // event handler void OnQuit(wxCommandEvent& event); void OnHelp(wxCommandEvent& event); void OnRefresh(wxCommandEvent& event); void OnPluginOptions(wxCommandEvent& event); void OnPluginGFX(wxCommandEvent& event); void OnPluginDSP(wxCommandEvent& event); void OnPluginPAD(wxCommandEvent& event); void OnOpen(wxCommandEvent& event); void OnPlay(wxCommandEvent& event); void OnStop(wxCommandEvent& event); void OnBrowse(wxCommandEvent& event); void OnMemcard(wxCommandEvent& event); void OnToggleFullscreen(wxCommandEvent& event); void OnToggleDualCore(wxCommandEvent& event); void OnToggleThrottle(wxCommandEvent& event); void OnToggleToolbar(wxCommandEvent& event); void OnKeyDown(wxKeyEvent& event); void OnHostMessage(wxCommandEvent& event); wxStatusBar* m_pStatusBar; wxMenuBar* m_pMenuBar; wxMenuItem* m_pMenuItemPlay; wxMenuItem* m_pMenuItemStop; wxMenuItem* m_pPluginOptions; wxBusyInfo* m_pBootProcessDialog; void UpdateGUI(); // old function that could be cool DECLARE_EVENT_TABLE(); }; #endif // __FRAME_H_