// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef __PADCONFIGDIALOG_h__ #define __PADCONFIGDIALOG_h__ #include #include #include #include #include #include #include #include #include #include #include #include "Config.h" #include "wiimote_hid.h" #if defined(HAVE_X11) && HAVE_X11 #include #include #include #include #include "X11InputBase.h" #endif class WiimotePadConfigDialog : public wxDialog { public: WiimotePadConfigDialog(wxWindow *parent, wxWindowID id = wxID_ANY, const wxString &title = wxT("Wii Remote Plugin Configuration"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS); virtual ~WiimotePadConfigDialog(); void Convert2Box(int &x); wxTimer *m_UpdatePadTimer, *m_ButtonMappingTimer; wxStaticBitmap *m_bmpDotLeftIn[MAX_WIIMOTES], *m_bmpDotLeftOut[MAX_WIIMOTES], *m_bmpDotRightIn[MAX_WIIMOTES], *m_bmpDotRightOut[MAX_WIIMOTES], *m_bmpDeadZoneLeftIn[MAX_WIIMOTES], *m_bmpDeadZoneRightIn[MAX_WIIMOTES]; private: DECLARE_EVENT_TABLE(); enum { // // Wiimote IDB_WM_A, IDB_WM_B, IDB_WM_1, IDB_WM_2, IDB_WM_P, IDB_WM_M, IDB_WM_H, IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D, IDB_WM_ROLL_L, IDB_WM_ROLL_R, IDB_WM_PITCH_U, IDB_WM_PITCH_D, IDB_WM_SHAKE, // Nunchuck IDB_NC_Z, IDB_NC_C, IDB_NC_L, IDB_NC_R, IDB_NC_U, IDB_NC_D, IDB_NC_ROLL_L, IDB_NC_ROLL_R, IDB_NC_PITCH_U, IDB_NC_PITCH_D, IDB_NC_SHAKE, // Classic Controller IDB_CC_A, IDB_CC_B, IDB_CC_X, IDB_CC_Y, IDB_CC_P, IDB_CC_M, IDB_CC_H, IDB_CC_TL, IDB_CC_TR, IDB_CC_ZL, IDB_CC_ZR, // Shoulder triggers and Zs IDB_CC_DL, IDB_CC_DR, IDB_CC_DU, IDB_CC_DD, // Digital pad IDB_CC_LL, IDB_CC_LR, IDB_CC_LU, IDB_CC_LD, // Left analog stick IDB_CC_RL, IDB_CC_RR, IDB_CC_RU, IDB_CC_RD, // Right analog stick // Guitar Hero 3 Controller IDB_GH3_GREEN, IDB_GH3_RED, IDB_GH3_YELLOW, IDB_GH3_BLUE, IDB_GH3_ORANGE, IDB_GH3_PLUS, IDB_GH3_MINUS, IDB_GH3_WHAMMY, IDB_GH3_ANALOG_LEFT, IDB_GH3_ANALOG_RIGHT, IDB_GH3_ANALOG_UP, IDB_GH3_ANALOG_DOWN, IDB_GH3_STRUM_UP, IDB_GH3_STRUM_DOWN, // Gamepad IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y, IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y, IDB_TRIGGER_L, IDB_TRIGGER_R, IDTM_BUTTON = 1000, // Timer IDTM_UPDATE_PAD, // Timer ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, // Gamepad settings IDC_JOYNAME, IDC_RUMBLE, IDC_RUMBLE_STRENGTH, IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT, IDC_STICK_DIAGONAL, IDC_STICK_C2S, IDC_TILT_TYPE_WM, IDC_TILT_TYPE_NC, IDC_TILT_ROLL, IDC_TILT_ROLL_SWING, IDC_TILT_PITCH, IDC_TILT_PITCH_SWING, IDC_TILT_ROLL_INVERT, IDC_TILT_PITCH_INVERT, IDC_TRIGGER_TYPE, IDC_NUNCHUCK_STICK, IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS, IDC_GH3_ANALOG, }; bool m_ControlsCreated; int m_Page, BoxW, BoxH; wxString OldLabel; wxNotebook *m_Notebook; wxPanel *m_Controller[MAX_WIIMOTES], *m_pLeftInStatus[MAX_WIIMOTES], *m_pLeftOutStatus[MAX_WIIMOTES], *m_pRightInStatus[MAX_WIIMOTES], *m_pRightOutStatus[MAX_WIIMOTES]; wxStaticBitmap *m_bmpSquareLeftIn[MAX_WIIMOTES], *m_bmpSquareLeftOut[MAX_WIIMOTES], *m_bmpSquareRightIn[MAX_WIIMOTES], *m_bmpSquareRightOut[MAX_WIIMOTES]; wxCheckBox *m_CheckC2S[MAX_WIIMOTES], *m_CheckRumble[MAX_WIIMOTES], *m_TiltRollSwing[MAX_WIIMOTES], *m_TiltPitchSwing[MAX_WIIMOTES], *m_TiltRollInvert[MAX_WIIMOTES], *m_TiltPitchInvert[MAX_WIIMOTES]; wxButton *m_Close, *m_Apply, *ClickedButton, *m_Button_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES], *m_Button_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES], *m_Button_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES], *m_Button_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES], *m_Button_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES]; wxChoice *m_Joyname[MAX_WIIMOTES], *m_ComboDeadZoneLeft[MAX_WIIMOTES], *m_ComboDeadZoneRight[MAX_WIIMOTES], *m_ComboDiagonal[MAX_WIIMOTES], *m_RumbleStrength[MAX_WIIMOTES], *m_TiltTypeWM[MAX_WIIMOTES], *m_TiltTypeNC[MAX_WIIMOTES], *m_TiltComboRangeRoll[MAX_WIIMOTES], *m_TiltComboRangePitch[MAX_WIIMOTES], *m_TriggerType[MAX_WIIMOTES], *m_NunchuckComboStick[MAX_WIIMOTES], *m_CcComboLeftStick[MAX_WIIMOTES], *m_CcComboRightStick[MAX_WIIMOTES], *m_CcComboTriggers[MAX_WIIMOTES], *m_GH3ComboAnalog[MAX_WIIMOTES]; wxGridBagSizer *m_sGridTilt[MAX_WIIMOTES], *m_sGridStickLeft[MAX_WIIMOTES], *m_sGridStickRight[MAX_WIIMOTES], *m_sGridTrigger[MAX_WIIMOTES]; wxBoxSizer *m_MainSizer, *m_sMain[MAX_WIIMOTES], *m_sDeadZoneHoriz[MAX_WIIMOTES], *m_sDeadZone[MAX_WIIMOTES], *m_sDiagonal[MAX_WIIMOTES], *m_sCircle2Square[MAX_WIIMOTES], *m_sC2SDeadZone[MAX_WIIMOTES], *m_sJoyname[MAX_WIIMOTES], *m_sRumble[MAX_WIIMOTES], *m_sTiltType[MAX_WIIMOTES], *m_sHorizController[MAX_WIIMOTES], *m_sHorizStatus[MAX_WIIMOTES], *m_Sizer_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES], *m_sAnalogLeft[MAX_WIIMOTES], *m_sAnalogMiddle[MAX_WIIMOTES], *m_sAnalogRight[MAX_WIIMOTES], *m_sHorizAnalogMapping[MAX_WIIMOTES], *m_Sizer_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES], *m_sWmVertLeft[MAX_WIIMOTES], *m_sWmVertRight[MAX_WIIMOTES], *m_Sizer_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES], *m_sNunchuckStick[MAX_WIIMOTES], *m_sNCVertLeft[MAX_WIIMOTES], *m_sNCVertRight[MAX_WIIMOTES], *m_Sizer_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES], *m_sCcLeftStick[MAX_WIIMOTES], *m_sCcRightStick[MAX_WIIMOTES], *m_sCcTriggers[MAX_WIIMOTES], *m_sCcVertLeft[MAX_WIIMOTES], *m_sCcVertMiddle[MAX_WIIMOTES], *m_sCcVertRight[MAX_WIIMOTES], *m_Sizer_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES], *m_sGH3Analog[MAX_WIIMOTES], *m_sGH3VertLeft[MAX_WIIMOTES], *m_sGH3VertRight[MAX_WIIMOTES], *m_sHorizControllerMapping[MAX_WIIMOTES]; wxStaticBoxSizer *m_gJoyPad[MAX_WIIMOTES], *m_gTilt[MAX_WIIMOTES], *m_gStickLeft[MAX_WIIMOTES], *m_gStickRight[MAX_WIIMOTES], *m_gTriggers[MAX_WIIMOTES], *m_gAnalog[MAX_WIIMOTES], *m_gWiimote[MAX_WIIMOTES], *m_gNunchuck[MAX_WIIMOTES], *m_gClassicController[MAX_WIIMOTES], *m_gGuitarHero3Controller[MAX_WIIMOTES]; wxStaticText *m_ComboDeadZoneLabel[MAX_WIIMOTES], *m_DiagonalLabel[MAX_WIIMOTES], *m_RumbleStrengthLabel[MAX_WIIMOTES], *m_tTiltTypeWM[MAX_WIIMOTES], *m_tTiltTypeNC[MAX_WIIMOTES], *m_TiltTextRoll[MAX_WIIMOTES], *m_TiltTextPitch[MAX_WIIMOTES], *m_tStatusLeftIn[MAX_WIIMOTES], *m_tStatusLeftOut[MAX_WIIMOTES], *m_tStatusRightIn[MAX_WIIMOTES], *m_tStatusRightOut[MAX_WIIMOTES], *m_TriggerL[MAX_WIIMOTES], *m_TriggerR[MAX_WIIMOTES], *m_TriggerStatusL[MAX_WIIMOTES], *m_TriggerStatusR[MAX_WIIMOTES], *m_tTriggerSource[MAX_WIIMOTES], *m_statictext_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES], *m_statictext_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES], *m_statictext_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES], *m_statictext_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES], *m_statictext_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES], *m_NunchuckTextStick[5], *m_CcTextLeftStick[MAX_WIIMOTES], *m_CcTextRightStick[MAX_WIIMOTES], *m_CcTextTriggers[MAX_WIIMOTES], *m_tGH3Analog[MAX_WIIMOTES]; wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot(); wxBitmap CreateBitmapDeadZone(int Radius); wxBitmap CreateBitmapClear(); void OnClose(wxCloseEvent& event); void CloseClick(wxCommandEvent& event); void CreatePadGUIControls(); void UpdateGUI(); void NotebookPageChanged(wxNotebookEvent& event); void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); } void OnKeyDown(wxKeyEvent& event); void OnButtonClick(wxCommandEvent& event); void OnAxisClick(wxCommandEvent& event); void GeneralSettingsChanged(wxCommandEvent& event); void SaveButtonMapping(int Id, int Key); // Gamepad configuration void SetButtonText(int id,const wxString &str); wxString GetButtonText(int id); void DoGetButtons(int id); void EndGetButtons(); void UpdatePadInfo(wxTimerEvent& WXUNUSED(event)); void ToBlank(bool ToBlank, int Id); void DoChangeDeadZone(); // Configure buttons int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed; }; extern WiimotePadConfigDialog *m_PadConfigFrame; #endif