// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "VideoCommon.h" #include "VertexLoader.h" #include "VertexLoader_Position.h" #include "NativeVertexWriter.h" extern float posScale; extern TVtxAttr *pVtxAttr; // Thoughts on the implementation of a vertex loader compiler. // s_pCurBufferPointer should definitely be in a register. // Could load the position scale factor in XMM7, for example. // The pointer inside DataReadU8 in another. // Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX. /* MOVZX(32, R(EAX), MOffset(ESI, 0)); MOVZX(32, R(EBX), MOffset(ESI, 1)); MOVZX(32, R(ECX), MOffset(ESI, 2)); MOVD(XMM0, R(EAX)); MOVD(XMM1, R(EBX)); MOVD(XMM2, R(ECX)); CVTDQ2PS(XMM0, XMM0); CVTDQ2PS(XMM1, XMM1); CVTDQ2PS(XMM2, XMM2); MULSS(XMM0, XMM7); MULSS(XMM1, XMM7); MULSS(XMM2, XMM7); MOVSS(MOffset(EDI, 0), XMM0); MOVSS(MOffset(EDI, 4), XMM1); MOVSS(MOffset(EDI, 8), XMM2); Alternatively, lookup table: MOVZX(32, R(EAX), MOffset(ESI, 0)); MOVZX(32, R(EBX), MOffset(ESI, 1)); MOVZX(32, R(ECX), MOffset(ESI, 2)); MOV(32, R(EAX), MComplex(LUTREG, EAX, 4)); MOV(32, R(EBX), MComplex(LUTREG, EBX, 4)); MOV(32, R(ECX), MComplex(LUTREG, ECX, 4)); MOV(MOffset(EDI, 0), XMM0); MOV(MOffset(EDI, 4), XMM1); MOV(MOffset(EDI, 8), XMM2); SSE4: PINSRB(XMM0, MOffset(ESI, 0), 0); PINSRB(XMM0, MOffset(ESI, 1), 4); PINSRB(XMM0, MOffset(ESI, 2), 8); CVTDQ2PS(XMM0, XMM0); MULPS(XMM0, XMM7); MOVUPS(MOffset(EDI, 0), XMM0); */ // ============================================================================== // Direct // ============================================================================== template void Pos_ReadDirect() { ((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(T)DataRead() * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(T)DataRead() * posScale; if (three) ((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(T)DataRead() * posScale; else ((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } void LOADERDECL Pos_ReadDirect_UByte3() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_Byte3() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_UShort3() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_Short3() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_UByte2() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_Byte2() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_UShort2() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_Short2() { Pos_ReadDirect(); } void LOADERDECL Pos_ReadDirect_Float3() { // No need to use floating point here. ((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32(); ((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32(); ((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32(); LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } void LOADERDECL Pos_ReadDirect_Float2() { // No need to use floating point here. ((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32(); ((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32(); ((u32 *)VertexManager::s_pCurBufferPointer)[2] = 0; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } template inline void Pos_ReadIndex_Byte(int Index) { const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale; if (three) ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale; else ((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } template inline void Pos_ReadIndex_Short(int Index) { const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION])); ((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale; ((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale; if (three) ((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale; else ((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } template inline void Pos_ReadIndex_Float(int Index) { const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION])); ((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]); ((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]); if (three) ((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]); else ((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f; LOG_VTX(); VertexManager::s_pCurBufferPointer += 12; } // ============================================================================== // Index 8 // ============================================================================== void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte (DataReadU8());} void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short (DataReadU8());} void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float (DataReadU8());} void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte(DataReadU8());} void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte(DataReadU8());} void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short(DataReadU8());} void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short(DataReadU8());} void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float (DataReadU8());} // ============================================================================== // Index 16 // ============================================================================== void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte (DataReadU16());} void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short (DataReadU16());} void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float (DataReadU16());} void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte(DataReadU16());} void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte(DataReadU16());} void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short(DataReadU16());} void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short(DataReadU16());} void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float (DataReadU16());} ReadPosision tableReadPosition[4][8][2] = { { {NULL, NULL,}, {NULL, NULL,}, {NULL, NULL,}, {NULL, NULL,}, {NULL, NULL,}, }, { {Pos_ReadDirect_UByte2, Pos_ReadDirect_UByte3,}, {Pos_ReadDirect_Byte2, Pos_ReadDirect_Byte3,}, {Pos_ReadDirect_UShort2, Pos_ReadDirect_UShort3,}, {Pos_ReadDirect_Short2, Pos_ReadDirect_Short3,}, {Pos_ReadDirect_Float2, Pos_ReadDirect_Float3,}, }, { {Pos_ReadIndex8_UByte2, Pos_ReadIndex8_UByte3,}, {Pos_ReadIndex8_Byte2, Pos_ReadIndex8_Byte3,}, {Pos_ReadIndex8_UShort2, Pos_ReadIndex8_UShort3,}, {Pos_ReadIndex8_Short2, Pos_ReadIndex8_Short3,}, {Pos_ReadIndex8_Float2, Pos_ReadIndex8_Float3,}, }, { {Pos_ReadIndex16_UByte2, Pos_ReadIndex16_UByte3,}, {Pos_ReadIndex16_Byte2, Pos_ReadIndex16_Byte3,}, {Pos_ReadIndex16_UShort2, Pos_ReadIndex16_UShort3,}, {Pos_ReadIndex16_Short2, Pos_ReadIndex16_Short3,}, {Pos_ReadIndex16_Float2, Pos_ReadIndex16_Float3,}, }, }; int tableReadPositionVertexSize[4][8][2] = { { {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, }, { {2, 3,}, {2, 3,}, {4, 6,}, {4, 6,}, {8, 12,}, }, { {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, }, { {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, }, };