// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/HotkeyScheduler.h" #include #include #include #include "AudioCommon/AudioCommon.h" #include "Common/Thread.h" #include "Core/Config/GraphicsSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HotkeyManager.h" #include "Core/IOS/IOS.h" #include "Core/IOS/USB/Bluetooth/BTBase.h" #include "Core/State.h" #include "DolphinQt/MainWindow.h" #include "DolphinQt/Settings.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "VideoCommon/RenderBase.h" #include "VideoCommon/VertexShaderManager.h" #include "VideoCommon/VideoConfig.h" constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois"; HotkeyScheduler::HotkeyScheduler() : m_stop_requested(false) { HotkeyManagerEmu::Initialize(); HotkeyManagerEmu::LoadConfig(); HotkeyManagerEmu::Enable(true); } HotkeyScheduler::~HotkeyScheduler() { Stop(); } void HotkeyScheduler::Start() { m_stop_requested.Set(false); m_thread = std::thread(&HotkeyScheduler::Run, this); } void HotkeyScheduler::Stop() { m_stop_requested.Set(true); if (m_thread.joinable()) m_thread.join(); } static bool IsHotkey(int id, bool held = false) { return HotkeyManagerEmu::IsPressed(id, held); } static void HandleFrameskipHotkeys() { constexpr int MAX_FRAME_SKIP_DELAY = 60; constexpr int FRAME_STEP_DELAY = 30; static int frame_step_count = 0; static int frame_step_delay = 1; static int frame_step_delay_count = 0; static bool frame_step_hold = false; if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED)) { frame_step_delay = std::min(frame_step_delay + 1, MAX_FRAME_SKIP_DELAY); return; } if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED)) { frame_step_delay = std::max(frame_step_delay - 1, 0); return; } if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED)) { frame_step_delay = 1; return; } if (IsHotkey(HK_FRAME_ADVANCE, true)) { if (frame_step_delay_count < frame_step_delay && frame_step_hold) frame_step_delay_count++; if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold) { Core::DoFrameStep(); frame_step_hold = true; } if (frame_step_count < FRAME_STEP_DELAY) { frame_step_count++; frame_step_hold = false; } if (frame_step_count == FRAME_STEP_DELAY && frame_step_hold && frame_step_delay_count >= frame_step_delay) { frame_step_hold = false; frame_step_delay_count = 0; } return; } else if (frame_step_count > 0) { // Reset frame advance frame_step_count = 0; frame_step_hold = false; frame_step_delay_count = 0; } } void HotkeyScheduler::Run() { while (!m_stop_requested.IsSet()) { Common::SleepCurrentThread(1000 / 60); if (!HotkeyManagerEmu::IsEnabled()) continue; if (Core::GetState() == Core::State::Uninitialized || Core::GetState() == Core::State::Paused) g_controller_interface.UpdateInput(); if (Core::GetState() != Core::State::Stopping) { HotkeyManagerEmu::GetStatus(); if (!Core::IsRunningAndStarted()) continue; if (IsHotkey(HK_OPEN)) emit Open(); // Disc if (IsHotkey(HK_EJECT_DISC)) emit EjectDisc(); if (IsHotkey(HK_CHANGE_DISC)) emit ChangeDisc(); // Fullscreen if (IsHotkey(HK_FULLSCREEN)) { emit FullScreenHotkey(); // Prevent fullscreen from getting toggled too often Common::SleepCurrentThread(100); } // Refresh Game List if (IsHotkey(HK_REFRESH_LIST)) emit RefreshGameListHotkey(); // Pause and Unpause if (IsHotkey(HK_PLAY_PAUSE)) emit TogglePauseHotkey(); // Stop if (IsHotkey(HK_STOP)) emit StopHotkey(); // Reset if (IsHotkey(HK_RESET)) emit ResetHotkey(); // Frameskipping HandleFrameskipHotkeys(); // Screenshot if (IsHotkey(HK_SCREENSHOT)) emit ScreenShotHotkey(); // Exit if (IsHotkey(HK_EXIT)) emit ExitHotkey(); auto& settings = Settings::Instance(); // Recording if (IsHotkey(HK_START_RECORDING)) emit StartRecording(); if (IsHotkey(HK_EXPORT_RECORDING)) emit ExportRecording(); if (IsHotkey(HK_READ_ONLY_MODE)) emit ToggleReadOnlyMode(); // Wiimote if (SConfig::GetInstance().m_bt_passthrough_enabled) { const auto ios = IOS::HLE::GetIOS(); auto device = ios ? ios->GetDeviceByName("/dev/usb/oh1/57e/305") : nullptr; if (device != nullptr) std::static_pointer_cast(device)->UpdateSyncButtonState( IsHotkey(HK_TRIGGER_SYNC_BUTTON, true)); } if (SConfig::GetInstance().bEnableDebugging) { CheckDebuggingHotkeys(); } // TODO: HK_MBP_ADD if (SConfig::GetInstance().bWii) { int wiimote_id = -1; if (IsHotkey(HK_WIIMOTE1_CONNECT)) wiimote_id = 0; if (IsHotkey(HK_WIIMOTE2_CONNECT)) wiimote_id = 1; if (IsHotkey(HK_WIIMOTE3_CONNECT)) wiimote_id = 2; if (IsHotkey(HK_WIIMOTE4_CONNECT)) wiimote_id = 3; if (IsHotkey(HK_BALANCEBOARD_CONNECT)) wiimote_id = 4; if (wiimote_id > -1) emit ConnectWiiRemote(wiimote_id); } if (IsHotkey(HK_PREV_WIIMOTE_PROFILE)) m_profile_cycler.PreviousWiimoteProfile(); else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE)) m_profile_cycler.NextWiimoteProfile(); if (IsHotkey(HK_PREV_GAME_WIIMOTE_PROFILE)) m_profile_cycler.PreviousWiimoteProfileForGame(); else if (IsHotkey(HK_NEXT_GAME_WIIMOTE_PROFILE)) m_profile_cycler.NextWiimoteProfileForGame(); const auto show_msg = [](OSDMessage message) { if (g_renderer) g_renderer->ShowOSDMessage(message); }; // Volume if (IsHotkey(HK_VOLUME_DOWN)) { show_msg(OSDMessage::VolumeChanged); settings.DecreaseVolume(3); } if (IsHotkey(HK_VOLUME_UP)) { show_msg(OSDMessage::VolumeChanged); settings.IncreaseVolume(3); } if (IsHotkey(HK_VOLUME_TOGGLE_MUTE)) { show_msg(OSDMessage::VolumeChanged); AudioCommon::ToggleMuteVolume(); } // Graphics const auto efb_scale = Config::Get(Config::GFX_EFB_SCALE); if (IsHotkey(HK_INCREASE_IR)) { show_msg(OSDMessage::IRChanged); Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale + 1); } if (IsHotkey(HK_DECREASE_IR)) { show_msg(OSDMessage::IRChanged); if (efb_scale > EFB_SCALE_AUTO_INTEGRAL) Config::SetCurrent(Config::GFX_EFB_SCALE, efb_scale - 1); } if (IsHotkey(HK_TOGGLE_CROP)) Config::SetCurrent(Config::GFX_CROP, !Config::Get(Config::GFX_CROP)); if (IsHotkey(HK_TOGGLE_AR)) { show_msg(OSDMessage::ARToggled); const int aspect_ratio = (static_cast(Config::Get(Config::GFX_ASPECT_RATIO)) + 1) & 3; Config::SetCurrent(Config::GFX_ASPECT_RATIO, static_cast(aspect_ratio)); } if (IsHotkey(HK_TOGGLE_EFBCOPIES)) { show_msg(OSDMessage::EFBCopyToggled); Config::SetCurrent(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, !Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM)); } if (IsHotkey(HK_TOGGLE_XFBCOPIES)) { show_msg(OSDMessage::XFBChanged); Config::SetCurrent(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, !Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM)); } if (IsHotkey(HK_TOGGLE_IMMEDIATE_XFB)) { show_msg(OSDMessage::XFBChanged); Config::SetCurrent(Config::GFX_HACK_IMMEDIATE_XFB, !Config::Get(Config::GFX_HACK_IMMEDIATE_XFB)); } if (IsHotkey(HK_TOGGLE_FOG)) { show_msg(OSDMessage::FogToggled); Config::SetCurrent(Config::GFX_DISABLE_FOG, !Config::Get(Config::GFX_DISABLE_FOG)); } if (IsHotkey(HK_TOGGLE_DUMPTEXTURES)) Config::SetCurrent(Config::GFX_DUMP_TEXTURES, !Config::Get(Config::GFX_DUMP_TEXTURES)); if (IsHotkey(HK_TOGGLE_TEXTURES)) Config::SetCurrent(Config::GFX_HIRES_TEXTURES, !Config::Get(Config::GFX_HIRES_TEXTURES)); Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true)); if (IsHotkey(HK_DECREASE_EMULATION_SPEED)) { show_msg(OSDMessage::SpeedChanged); auto speed = SConfig::GetInstance().m_EmulationSpeed - 0.1; speed = (speed <= 0 || (speed >= 0.95 && speed <= 1.05)) ? 1.0 : speed; SConfig::GetInstance().m_EmulationSpeed = speed; } if (IsHotkey(HK_INCREASE_EMULATION_SPEED)) { show_msg(OSDMessage::SpeedChanged); auto speed = SConfig::GetInstance().m_EmulationSpeed + 0.1; speed = (speed >= 0.95 && speed <= 1.05) ? 1.0 : speed; SConfig::GetInstance().m_EmulationSpeed = speed; } // Slot Saving / Loading if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED)) emit StateSaveSlotHotkey(); if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED)) emit StateLoadSlotHotkey(); // Stereoscopy if (IsHotkey(HK_TOGGLE_STEREO_SBS)) { if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::SBS) { // Disable post-processing shader, as stereoscopy itself is currently a shader if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER) Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, ""); Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::SBS); } else { Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off); } } if (IsHotkey(HK_TOGGLE_STEREO_TAB)) { if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::TAB) { // Disable post-processing shader, as stereoscopy itself is currently a shader if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER) Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, ""); Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::TAB); } else { Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off); } } if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH)) { if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Anaglyph) { Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Anaglyph); Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, DUBOIS_ALGORITHM_SHADER); } else { Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off); Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, ""); } } if (IsHotkey(HK_TOGGLE_STEREO_3DVISION)) { if (Config::Get(Config::GFX_STEREO_MODE) != StereoMode::Nvidia3DVision) { if (Config::Get(Config::GFX_ENHANCE_POST_SHADER) == DUBOIS_ALGORITHM_SHADER) Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, ""); Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Nvidia3DVision); } else { Config::SetCurrent(Config::GFX_STEREO_MODE, StereoMode::Off); } } } const auto stereo_depth = Config::Get(Config::GFX_STEREO_DEPTH); if (IsHotkey(HK_DECREASE_DEPTH, true)) Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth - 1, 0)); if (IsHotkey(HK_INCREASE_DEPTH, true)) Config::SetCurrent(Config::GFX_STEREO_DEPTH, std::min(stereo_depth + 1, 100)); const auto stereo_convergence = Config::Get(Config::GFX_STEREO_CONVERGENCE); if (IsHotkey(HK_DECREASE_CONVERGENCE, true)) Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::max(stereo_convergence - 5, 0)); if (IsHotkey(HK_INCREASE_CONVERGENCE, true)) Config::SetCurrent(Config::GFX_STEREO_CONVERGENCE, std::min(stereo_convergence + 5, 500)); // Freelook static float fl_speed = 1.0; if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true)) fl_speed /= 1.1f; if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true)) fl_speed *= 1.1f; if (IsHotkey(HK_FREELOOK_RESET_SPEED, true)) fl_speed = 1.0; if (IsHotkey(HK_FREELOOK_UP, true)) VertexShaderManager::TranslateView(0.0, 0.0, -fl_speed); if (IsHotkey(HK_FREELOOK_DOWN, true)) VertexShaderManager::TranslateView(0.0, 0.0, fl_speed); if (IsHotkey(HK_FREELOOK_LEFT, true)) VertexShaderManager::TranslateView(fl_speed, 0.0); if (IsHotkey(HK_FREELOOK_RIGHT, true)) VertexShaderManager::TranslateView(-fl_speed, 0.0); if (IsHotkey(HK_FREELOOK_ZOOM_IN, true)) VertexShaderManager::TranslateView(0.0, fl_speed); if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true)) VertexShaderManager::TranslateView(0.0, -fl_speed); if (IsHotkey(HK_FREELOOK_RESET, true)) VertexShaderManager::ResetView(); // Savestates for (u32 i = 0; i < State::NUM_STATES; i++) { if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i)) emit StateLoadSlot(i + 1); if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i)) emit StateSaveSlot(i + 1); if (IsHotkey(HK_LOAD_LAST_STATE_1 + i)) emit StateLoadLastSaved(i + 1); if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i)) emit SetStateSlotHotkey(i + 1); } if (IsHotkey(HK_SAVE_FIRST_STATE)) emit StateSaveOldest(); if (IsHotkey(HK_UNDO_LOAD_STATE)) emit StateLoadUndo(); if (IsHotkey(HK_UNDO_SAVE_STATE)) emit StateSaveUndo(); if (IsHotkey(HK_LOAD_STATE_FILE)) emit StateLoadFile(); if (IsHotkey(HK_SAVE_STATE_FILE)) emit StateSaveFile(); } } void HotkeyScheduler::CheckDebuggingHotkeys() { if (IsHotkey(HK_STEP)) emit Step(); if (IsHotkey(HK_STEP_OVER)) emit StepOver(); if (IsHotkey(HK_STEP_OUT)) emit StepOut(); if (IsHotkey(HK_SKIP)) emit Skip(); if (IsHotkey(HK_SHOW_PC)) emit ShowPC(); if (IsHotkey(HK_SET_PC)) emit Skip(); if (IsHotkey(HK_BP_TOGGLE)) emit ToggleBreakpoint(); if (IsHotkey(HK_BP_ADD)) emit AddBreakpoint(); }