# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Danbsky, 2011 # DanbSky , 2015-2017 # Denton Poss , 2016 # Katabi, 2015 # Lioncash , 2014 # Lioncash , 2014 # DanbSky , 2013-2015 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2017-06-19 20:22+0200\n" "PO-Revision-Date: 2017-06-19 18:22+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773 msgid " (internal IP)" msgstr "(内部IPアドレス)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267 msgid " (too many to display)" msgstr "(該当数が多すぎます)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654 msgid " Game : " msgstr "タイトル:" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "メモリーカードファイル \"%s\" は存在しません。\n" " 容量16MBで新たに作成しますか ?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。" #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。" #: Source/Core/Core/Boot/Boot.cpp:82 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$s コピー %1$s" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (標準)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:65 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:87 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "このデータは不正なGCIファイルだったためロードされませんでした。\n" "ファイルサイズ (0x%) とヘッダに記録されたサイズ (0x%x) が一致しませ" "ん。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:78 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:118 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ" "ませんでした。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ" "ませんでした。\n" "合計ブロック数: %d; 空きブロック数: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:551 #, c-format msgid "%s (Disc %i)" msgstr "%s (ディスク %i)" #: Source/Core/Core/Boot/Boot.cpp:276 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま" "す。" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:365 #, c-format msgid "%s already exists, overwrite?" msgstr "%s はすでに存在します。上書きしますか?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカードファイルサイズです (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカード容量です (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s をメモリーカードファイルとして読み込めませんでした\n" "このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ" "ト)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:191 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:185 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%s 削除 %s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%s エクスポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%s インポート GCI %s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u ブロック空き | %u エントリ空き" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "全 %u フレーム" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u オブジェクト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu FIFO バイト" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu メモリ バイト" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:768 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinWX/MainMenuBar.cpp:510 msgid "&About" msgstr "Dolphinについて(&A)" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "コードを追加...(&A)" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "&Add function" #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "&Address" msgstr "&Address" #: Source/Core/DolphinWX/MainMenuBar.cpp:173 msgid "&Audio Settings" msgstr "サウンド設定(&A)" #: Source/Core/DolphinWX/MainMenuBar.cpp:189 msgid "&Automatic Start" msgstr "&Automatic Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:81 msgid "&Boot from DVD Backup" msgstr "DVDバックアップから起動(&B)" #: Source/Core/DolphinWX/MainMenuBar.cpp:324 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinWX/MainMenuBar.cpp:229 msgid "&Cheat Manager" msgstr "チートマネージャ(&C)" #: Source/Core/DolphinWX/MainMenuBar.cpp:370 msgid "&Clear JIT Cache" msgstr "&Clear JIT Cache" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "&Clear Symbols" msgstr "&Clear Symbols" #: Source/Core/DolphinWX/MainMenuBar.cpp:174 msgid "&Controller Settings" msgstr "コントローラ設定(&C)" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "&Copy address" #: Source/Core/DolphinWX/MainMenuBar.cpp:473 msgid "&Create Signature File..." msgstr "&Create Signature File..." #: Source/Core/DolphinWX/MainMenuBar.cpp:53 msgid "&Debug" msgstr "&Debug" #: Source/Core/DolphinWX/GameListCtrl.cpp:1003 msgid "&Delete File..." msgstr "このタイトルの実体を削除(&D)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1038 msgid "&Delete selected ISOs..." msgstr "選択したタイトルの実体を全て削除(&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:265 msgid "&Delete watch" msgstr "&Delete watch" #: Source/Core/DolphinWX/MainMenuBar.cpp:366 msgid "&Disable JIT Cache" msgstr "&Disable JIT Cache" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "コードを編集...(&E)" #: Source/Core/DolphinWX/MainMenuBar.cpp:44 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinWX/MainMenuBar.cpp:43 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinWX/MainMenuBar.cpp:197 msgid "&Font..." msgstr "&Font..." #: Source/Core/DolphinWX/MainMenuBar.cpp:124 msgid "&Frame Advance" msgstr "Frame Advance(&F)" #: Source/Core/DolphinWX/MainMenuBar.cpp:444 msgid "&Generate Symbols From" msgstr "&Generate Symbols From" #: Source/Core/DolphinWX/MainMenuBar.cpp:508 msgid "&GitHub Repository" msgstr "GitHub リポジトリ(&G)" #: Source/Core/DolphinWX/MainMenuBar.cpp:172 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinWX/MainMenuBar.cpp:58 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinWX/MainMenuBar.cpp:175 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "&Insert blr" #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "&Interpreter Core" msgstr "&Interpreter Core" #: Source/Core/DolphinWX/MainMenuBar.cpp:52 #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:362 msgid "&JIT Block Linking Off" msgstr "&JIT Block Linking Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:386 msgid "&JIT FloatingPoint Off" msgstr "&JIT FloatingPoint Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 msgid "&JIT Integer Off" msgstr "&JIT Integer Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "&JIT LoadStore Floating Off" msgstr "&JIT LoadStore Floating Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:380 msgid "&JIT LoadStore Off" msgstr "&JIT LoadStore Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:385 msgid "&JIT LoadStore Paired Off" msgstr "&JIT LoadStore Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:382 msgid "&JIT LoadStore lXz Off" msgstr "&JIT LoadStore lXz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:381 msgid "&JIT LoadStore lbzx Off" msgstr "&JIT LoadStore lbzx Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "&JIT LoadStore lwz Off" msgstr "&JIT LoadStore lwz Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:377 msgid "&JIT Off (JIT Core)" msgstr "&JIT Off (JIT Core)" #: Source/Core/DolphinWX/MainMenuBar.cpp:388 msgid "&JIT Paired Off" msgstr "&JIT Paired Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:389 msgid "&JIT SystemRegisters Off" msgstr "&JIT SystemRegisters Off" #: Source/Core/DolphinWX/MainMenuBar.cpp:128 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinWX/MainMenuBar.cpp:446 msgid "&Load Symbol Map" msgstr "&Load Symbol Map" #: Source/Core/DolphinWX/MainMenuBar.cpp:372 msgid "&Log JIT Instruction Coverage" msgstr "&Log JIT Instruction Coverage" #: Source/Core/DolphinWX/MainMenuBar.cpp:325 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 msgid "&Memory Card Manager (GC)" msgstr "GCメモリーカードマネージャ(&M)" #: Source/Core/DolphinWX/MainMenuBar.cpp:45 msgid "&Movie" msgstr "記録(&M)" #: Source/Core/DolphinWX/MainMenuBar.cpp:79 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinWX/MainMenuBar.cpp:46 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinWX/MainMenuBar.cpp:486 msgid "&Patch HLE Functions" msgstr "&Patch HLE Functions" #: Source/Core/DolphinWX/MainMenuBar.cpp:539 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinWX/MainMenuBar.cpp:541 msgid "&Play" msgstr "開始(&P)" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:496 msgid "&Profile Blocks" msgstr "&Profile Blocks" #: Source/Core/DolphinWX/MainMenuBar.cpp:55 msgid "&Profiler" msgstr "&Profiler" #: Source/Core/DolphinWX/GameListCtrl.cpp:972 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "&RSO Modules" msgstr "&RSO Modules" #: Source/Core/DolphinWX/MainMenuBar.cpp:144 msgid "&Read-Only Mode" msgstr "読み込み専用(&R)" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "&Refresh" #: Source/Core/DolphinWX/MainMenuBar.cpp:83 msgid "&Refresh Game List" msgstr "ゲームリストを再更新(&R)" #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "コードを削除(&R)" #: Source/Core/DolphinWX/MainMenuBar.cpp:487 msgid "&Rename Symbols from File..." msgstr "&Rename Symbols from File..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "&Rename symbol" #: Source/Core/DolphinWX/MainMenuBar.cpp:121 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinWX/MainMenuBar.cpp:449 msgid "&Save Symbol Map" msgstr "&Save Symbol Map" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "&Search for an Instruction" msgstr "&Search for an Instruction" #: Source/Core/DolphinWX/MainMenuBar.cpp:439 msgid "&Signature Database" msgstr "&Signature Database" #: Source/Core/DolphinWX/MainMenuBar.cpp:327 msgid "&Sound" msgstr "&Sound" #: Source/Core/DolphinWX/MainMenuBar.cpp:120 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinWX/MainMenuBar.cpp:54 msgid "&Symbols" msgstr "&Symbols" #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinWX/MainMenuBar.cpp:328 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&View" msgstr "表示(&V)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/MainMenuBar.cpp:323 msgid "&Watch" msgstr "&Watch" #: Source/Core/DolphinWX/MainMenuBar.cpp:506 msgid "&Website" msgstr "公式ウェブサイト(&W)" #: Source/Core/DolphinWX/GameListCtrl.cpp:973 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinWX/MainMenuBar.cpp:498 msgid "&Write to profile.txt, Show" msgstr "&Write to profile.txt, Show" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1298 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "+ ADD" msgstr "+ (...に加えて)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:566 msgid "1.5x Native (960x792)" msgstr "1.5x Native (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16 ビット" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:568 msgid "2.5x Native (1600x1320)" msgstr "2.5x Native (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:567 msgid "2x Native (1280x1056) for 720p" msgstr "2x Native (1280x1056) for 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32 ビット" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:256 msgid "3D depth" msgstr "3D深度" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:569 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Native (1920x1584) for 1080p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:570 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Native (2560x2112) for 1440p" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:571 msgid "5x Native (3200x2640)" msgstr "5x Native (3200x2640)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:572 msgid "6x Native (3840x3168) for 4K" msgstr "6x Native (3840x3168) for 4K" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:573 msgid "7x Native (4480x3696)" msgstr "7x Native (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8 ビット" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:574 msgid "8x Native (5120x4224) for 5K" msgstr "8x Native (5120x4224) for 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "コード名を入力してください" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "" msgstr "<対応する解像度が見つかりません>" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "なし" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:21 msgid "A NetPlay window is already open!" msgstr "ネットプレイウィンドウは既に開かれています!" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:492 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193 msgid "A game is not currently running." msgstr "ゲームは現在、起動されていません" #: Source/Core/DolphinWX/FrameTools.cpp:843 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする" "とデータが失われる場合があります。それでも強制終了しますか?" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "サポートしているBluetoothデバイスが見つかりませんでした。\n" "手動でWiiリモコンを接続する必要があります。" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550 msgid "A sync can only be triggered when a Wii game is running." msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:195 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "~ネットプレイに関しての注意事項~\n" "\n" "全てのプレーヤーはDolphinのバージョンを同一に揃えること。\n" "メモリーカード/SDカード/チートコードについても全員で同一のものを使うか、無効" "にしておく。\n" "DSP-LLEを使う場合には、各々でDSP ROMのバージョンが異なっていないか確認するこ" "と。\n" "直接接続の場合、ホスト側はUDPポートの開放を忘れずに! \n" "\n" "現状ネットプレイ上でのWiiリモコンの入力サポートは実験段階です。\n" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:774 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:492 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)" #: Source/Core/Core/ActionReplay.cpp:582 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide " "(%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And " "Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:630 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:507 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません " "(%s)\n" "マスターコードは必要ありません。使用しないでください。" #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/ActionReplay.cpp:741 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:709 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: 不正な種類の通常コード %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:765 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:667 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "Active" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "タップが接続されています" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "Adapter Not Detected" msgstr "タップは未接続です" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:427 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "追加" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "コードを追加" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "Add Breakpoint" #: Source/Core/DolphinWX/MainMenuBar.cpp:414 msgid "Add New Pane To" msgstr "Add New Pane To" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "USBデバイスを追加" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:842 msgid "Add Patch" msgstr "パッチを追加" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Add a Breakpoint" msgstr "Add a Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "Add a Memory Breakpoint" #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." #: Source/Core/DolphinWX/Debugger/WatchView.cpp:270 msgid "Add memory &breakpoint" msgstr "Add memory &breakpoint" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488 msgid "Add to &watch" msgstr "Add to &watch" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393 msgid "Add..." msgstr "追加" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "アドレス" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445 msgid "Address Out of Range" msgstr "Address Out of Range" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1073 msgid "Adjust the analog control pressure required to activate buttons." msgstr "ボタンが反応する感度を調整します" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "アドバンスコネクタ" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:865 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/FrameTools.cpp:337 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" "全ての GC/Wii ファイル (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1347 msgid "All GameCube GCM files (gcm)" msgstr "ゲームキューブ GCMファイル (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1367 #: Source/Core/DolphinWX/FrameTools.cpp:1379 msgid "All Save States (sav, s##)" msgstr "全てのステートセーブファイル (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1345 msgid "All Wii ISO files (iso)" msgstr "Wii ISOファイル (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1360 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "エラーが発生しました\n" "\n" " Line: %d\n" " File: %s\n" "\n" "無視して続行しますか?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:164 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:678 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "分析" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "角度" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:607 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:593 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "Append signature to" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "Append to &Existing Signature File..." msgstr "Append to &Existing Signature File..." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Apploader Date:" msgstr "Apploaderの日付" #: Source/Core/DiscIO/VolumeDirectory.cpp:323 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Apploader のサイズが間違っています。このファイルは本当にApploaderですか?" #: Source/Core/DiscIO/VolumeDirectory.cpp:316 msgid "Apploader unable to load from file" msgstr "Apploader ファイルから読み込むことができません" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/MainMenuBar.cpp:482 msgid "Apply Signat&ure File..." msgstr "Apply Signat&ure File..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:271 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "フレーム描画後にポストプロセスエフェクトを適用します。\n" "\n" "よく分からなければ、【オフ】を選択してください。" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "Apply signature file" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:898 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "\"%s\" このプロファイルを削除しますか?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "これら複数のタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinWX/GameListCtrl.cpp:1140 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことはできません!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:423 msgid "Are you trying to use the same file in both slots?" msgstr "両方のスロットで同じファイルを使用しようとしていませんか?" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:466 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:234 msgid "Assign Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "At least one pane must remain open." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110 msgid "Audio Stretching Settings" msgstr "タイムストレッチの設定" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99 msgid "Australia" msgstr "オーストラリア" #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "Authors" msgstr "開発チーム" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Auto" msgstr "自動" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "Auto (Multiple of 640x528)" msgstr "自動 (ゲーム解像度の倍数)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Auto (Window Size)" msgstr "自動 (ウィンドウサイズに拡大)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:496 msgid "Auto Adjust Window Size" msgstr "ウィンドウサイズを自動調整" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "内部解像度に合わせてウィンドウサイズを自動調整します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" #: Source/Core/DolphinWX/MainMenuBar.cpp:367 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:521 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrect. Dolphin will now exit" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85 msgid "Backend Settings" msgstr "出力設定" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:397 msgid "Backend:" msgstr "ビデオAPI:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "バックグラウンド操作を許可" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "後方" #: Source/Core/DolphinWX/GameListCtrl.cpp:417 #: Source/Core/DolphinWX/MainMenuBar.cpp:291 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 msgid "Bar" msgstr "バー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:522 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "バスドラ" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Battery" msgstr "バッテリ残量" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum failed" #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Blue" msgstr "青" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル" "ドされました。\n" "パススルーの機能は使えません。" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:143 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Bluetoothパススルーは有効になっていますが、使用できるUSBデバイスが見つかりま" "せん。\n" "起動は中止されます。" #: Source/Core/DolphinWX/MainMenuBar.cpp:184 msgid "Boot to Pause" msgstr "Boot to Pause" #: Source/Core/DolphinWX/FrameTools.cpp:1286 msgid "BootMii NAND backup file (*.bin)" msgstr "BootMii NAND バックアップファイル (*.bin)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:955 msgid "Borderless Fullscreen" msgstr "ボーダレス フルスクリーン" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "Bottom" msgstr "下" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:342 #, c-format msgid "Bound Controls: %lu" msgstr "コマンド数: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Branch: %s" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56 msgid "Break" msgstr "Break" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57 msgid "Break and log" msgstr "Break and log" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Breakpoint" msgstr "Breakpoint" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402 msgid "Breakpoint encountered! Step out aborted." msgstr "Breakpoint encountered! Step out aborted." #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "Breakpoints" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "ブロードバンドアダプタ" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330 msgid "Broken" msgstr "ダメダメ" #: Source/Core/DolphinWX/GameListCtrl.cpp:377 msgid "Browse for a directory to add" msgstr "ゲームリストに追加するフォルダを選択してください" #: Source/Core/DolphinWX/GameListCtrl.cpp:1248 msgid "Browse for output directory" msgstr "出力先を選択" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Buffer Size:" msgstr "バッファサイズ" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:253 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "Button" msgstr "ボタン" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:301 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "ボタン" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83 msgid "Bypass XFB" msgstr "Bypass XFB" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "DCBZ命令によるキャッシュデータのクリア処理を無視するようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/TASInputDlg.cpp:372 msgid "C Stick" msgstr "Cスティック" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "CP register " #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71 msgid "CPU Emulator Engine" msgstr "CPUエミュレーション方式" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:71 msgid "CPU Options" msgstr "CPU設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:249 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "起動時にカスタムテクスチャをシステムメモリにキャッシュします。\n" "大量にメモリを消費する代わりに、ロード時の処理落ちが軽減されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (低速)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:165 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n" "角ばったポリゴンの光がなめらかでやわらかいものになります。\n" "この設定はまれに描画バグや速度低下を引き起こします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "Callstack" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1781 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Can't find Wii Remote by connection handle %02x" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead." #: Source/Core/Core/Boot/Boot.cpp:428 msgid "Cannot find the GC IPL." msgstr "GC IPLが見つかりません" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "Cannot set uninitialized memory." #: Source/Core/Core/Boot/Boot.cpp:426 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:369 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "このファイルはメモリーカードデータとして使用できません\n" "%s\n" "これは不正なメモリーカードデータです" #: Source/Core/DolphinWX/MainMenuBar.cpp:403 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Center" #: Source/Core/DolphinWX/GameListCtrl.cpp:1012 msgid "Change &Disc" msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinWX/MainMenuBar.cpp:80 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/Core/Movie.cpp:1293 #, c-format msgid "Change the disc to %s" msgstr "次のディスクに変更:%s" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Dolphin本体の表示言語を変更します\n" "再起動が必要です" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:157 msgid "Changing cheats will only take effect when the game is restarted." msgstr "変更されたチート内容は次回のゲーム開始時に反映されます" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:160 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "チートコード" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "チートマネージャ" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:239 msgid "Check Partition Integrity" msgstr "パーティションの整合性をチェック" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "Check for updates: " msgstr "最新版の入手先:" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323 msgid "Checking integrity..." msgstr "チェックしています..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a DVD root directory:" msgstr "DVDルートフォルダを選択してください" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57 msgid "Choose a NAND root directory:" msgstr "NANDのあるルートフォルダを選択してください" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "Choose a default ISO:" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171 msgid "Choose a directory to add" msgstr "追加したいフォルダを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60 msgid "Choose a dump directory:" msgstr "ダンプ先のフォルダを選択してください" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "メモリーカードを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63 msgid "Choose an SD Card file:" msgstr "SDカードを選択" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "apploaderとして使用するファイルを選択:(フォルダからのみ構築されたディスクに" "適用されます)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "Choose priority input file" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "Choose secondary input file" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:263 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:282 msgid "Choose the folder to extract to" msgstr "保存先のフォルダを選択してください" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "丸み" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92 msgid "Classic Controller Configuration" msgstr "クラシックコントローラの設定" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:750 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1215 #: Source/Core/DolphinWX/LogWindow.cpp:132 msgid "Clear" msgstr "全消去" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "Clear Pixel Shaders" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "Clear Screen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "Clear Textures" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "Clear Vertex Shaders" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "コピーして編集...(&E)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:442 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:977 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinWX/MainMenuBar.cpp:170 msgid "Co&nfiguration" msgstr "Dolphinの設定(&N)" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Code" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "コードの情報" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "コード:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "コード:" #: Source/Core/DolphinWX/MainMenuBar.cpp:478 msgid "Combine Two Signature Files..." msgstr "Combine Two Signature Files..." #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "コメント" #: Source/Core/DolphinWX/GameListCtrl.cpp:1010 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinWX/GameListCtrl.cpp:1040 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinWX/GameListCtrl.cpp:1257 #: Source/Core/DolphinWX/GameListCtrl.cpp:1375 msgid "Compressing ISO" msgstr "圧縮しています..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1456 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま" "す。ゲームデータに変更はありません。続けますか?" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250 msgid "Compute" msgstr "計算" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" "次のタイトルのMD5チェックサムを確認 :\n" "%s" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Computing MD5 checksum" msgstr "MD5チェックサムを計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "計算中..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "計算中..." #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Config" msgstr "設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:234 msgid "Configure" msgstr "設定" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:196 msgid "Configure Control" msgstr "コントロールの設定" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:108 msgid "Configure Dolphin" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "Dolphinの設定を行います" #: Source/Core/DolphinWX/GameListCtrl.cpp:1280 #: Source/Core/DolphinWX/GameListCtrl.cpp:1305 #: Source/Core/DolphinWX/GameListCtrl.cpp:1370 msgid "Confirm File Overwrite" msgstr "ファイルの上書きを確認" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:190 msgid "Connect" msgstr "ホストに接続" #: Source/Core/Core/HotkeyManager.cpp:69 #: Source/Core/DolphinWX/MainMenuBar.cpp:212 msgid "Connect Balance Board" msgstr "バランスWii ボードを接続" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinWX/MainMenuBar.cpp:209 #, c-format msgid "Connect Wii Remote %i" msgstr "%iPのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Connect Wii Remote 1" msgstr "1PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 2" msgstr "2PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 3" msgstr "3PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 4" msgstr "4PのWiiリモコンを接続" #: Source/Core/DolphinWX/MainMenuBar.cpp:238 msgid "Connect Wii Remotes" msgstr "Wiiリモコンの接続" #: Source/Core/DolphinWX/Main.cpp:478 msgid "Connecting..." msgstr "接続中..." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117 msgid "Connection Type:" msgstr "接続方式:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "Continue" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Continuous Scanning" msgstr "接続状況を常に監視" #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "Control Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "コントローラの設定を行います" #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "コントローラ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:285 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "収束点の位置調整。このスライダーでスクリーンの前に現れる 仮想オブジェクトとの" "距離を設定できます。\n" "値を高くすると効果が強くなり、低くすると目の負担が軽減されます。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:282 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "仮想カメラ間の距離調整。\n" "値を高くすると効果が強くなり、 低くすると目の負担が軽減されます。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:704 msgid "Convergence:" msgstr "収束点 (Convergence):" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:313 msgid "Convergence: " msgstr "収束点 (Convergence):" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "GCIファイルに変換" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:212 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:800 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:818 msgid "Copy" msgstr "コピー" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &address" msgstr "Copy &address" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "Copy &function" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &hex" msgstr "Copy &hex" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "Copy code &line" #: Source/Core/Core/ConfigManager.cpp:1033 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "メモリーカード%cにコピー" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:343 msgid "Core" msgstr "コア" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184 msgid "Cost" msgstr "Cost" #: Source/Core/Core/IOS/ES/ES.cpp:261 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:266 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にタイトル %016 が見当たらなかったため、起動できませんでし" "た。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/Boot/Boot.cpp:74 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。DolphinはオリジナルのGC/Wii のディスクは読み込めな" "い点に注意してください" #: Source/Core/Core/Boot/Boot.cpp:101 #, c-format msgid "Could not recognize file %s" msgstr "ファイル %s を認識できませんでした" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:477 #, c-format msgid "Could not save %s." msgstr "%s をセーブできませんでした" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?\n" "\n" "メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその" "場所を再指定してください" #: Source/Core/Core/NetPlayClient.cpp:90 msgid "Couldn't Create Client" msgstr "Couldn't Create Client" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "Couldn't create peer." msgstr "Couldn't create peer." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:692 msgid "Couldn't find open command for extension 'ini'!" msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:68 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:476 msgid "Couldn't look up central server" msgstr "Couldn't look up central server" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "Count" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "該当数:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264 #, c-format msgid "Count: %lu" msgstr "該当数:%lu" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "アクションリプレイコードを作成" #: Source/Core/DolphinWX/MainMenuBar.cpp:411 msgid "Create New Perspective" msgstr "Create New Perspective" #: Source/Core/DolphinWX/MainMenuBar.cpp:474 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" "Create a .dsy file that can be used to recognise these same functions in " "other games." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:539 msgid "Create new perspective" msgstr "Create new perspective" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "制作者: " #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:939 msgid "Crop" msgstr "クロッピング" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:268 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "アスペクト比 4:3 もしくは 16:9 になるよう、画面をクロッピングします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinWX/FrameTools.cpp:349 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Current directory changed from %s to %s after wxFileSelector!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "Current game" msgstr "選択中のタイトル" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:575 msgid "Custom" msgstr "カスタム" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:86 msgid "Custom RTC Options" msgstr "リアルタイムクロック設定" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "タルコンガ" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39 msgid "DSP Emulator Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE emulation (高速)" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "DSP LLE Debugger" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE interpreter (低速)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE recompiler" msgstr "DSP LLE recompiler" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85 msgid "DVD Root:" msgstr "DVDルート" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "マットコントローラ" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "データサイズ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "Data Type" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "デバッグ" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117 msgid "Debug Only" msgstr "デバッグ用" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:885 msgid "Debugging" msgstr "デバッグ用" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/GameListCtrl.cpp:1008 msgid "Decompress ISO..." msgstr "ISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:1041 msgid "Decompress selected ISOs..." msgstr "選択したファイルを全てISOファイルへ復元" #: Source/Core/DolphinWX/GameListCtrl.cpp:1257 #: Source/Core/DolphinWX/GameListCtrl.cpp:1375 msgid "Decompressing ISO" msgstr "復元中..." #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Decrease Convergence" msgstr "収束距離 減少" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Decrease Depth" msgstr "深度 減少" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Decrease Emulation Speed" msgstr "エミュレーション速度 減少" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Decrease IR" msgstr "内部解像度 縮小" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1213 msgid "Default" msgstr "既定" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinWX/LogWindow.cpp:101 msgid "Default font" msgstr "既定のフォント" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1238 msgid "Delete" msgstr "削除" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "このセーブデータを削除" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:304 msgid "Depth Percentage: " msgstr "深度 比率変更:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:693 msgid "Depth:" msgstr "深度 (Depth):" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1272 msgid "Description" msgstr "説明" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276 msgid "Description:" msgstr "説明" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748 msgid "Detect" msgstr "検出" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286 msgid "Deterministic dual core: " msgstr "Deterministic dual core: " #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:213 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1187 msgid "Device" msgstr "デバイス" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "デバイス PID (例:0305)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "デバイス設定" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "デバイス PID (例:057e)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:350 msgid "Device not found" msgstr "デバイスが見つかりません" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:55 msgid "Dial" msgstr "ダイアル" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84 msgid "Dims the screen after five minutes of inactivity." msgstr "5分間操作がない状態が続くと、画面を暗くするようにします" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121 msgid "Direct Connection" msgstr "直接接続 (Direct)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "" "ディレクトリのチェックサムに失敗\n" "ディレクトリバックアップのチェックサムにも失敗" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:814 msgid "Disable" msgstr "無効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:839 msgid "Disable Bounding Box" msgstr "Disable Bounding Box" #: Source/Core/DolphinWX/MainMenuBar.cpp:416 msgid "Disable Docking" msgstr "Disable Docking" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Disable Emulation Speed Limit" msgstr "エミュレーション速度 無効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:652 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:233 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "一切のXFBエミュレーションを行わないようにします。\n" "動作速度が大きく向上しますが、これに依存しているタイトルでは 重大なバグが発生" "します。(特にHomebrewアプリ)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "Disable docking of perspective panes to main window" msgstr "Disable docking of perspective panes to main window" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:173 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "bounding box エミュレーションを無効化します。\n" "GPU性能が向上しますが、タイトルによっては不具合が発生します。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "Disassembly" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:155 msgid "Disc" msgstr "ディスク" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:527 msgid "Display" msgstr "表示設定" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "エミュレーションウィンドウ上にメッセージを表示します\n" "メモリーカードへのアクセス、起動時のシステム情報、 JIT cacheの消去などが含ま" "れます" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "Do you want to clear the list of symbol names?" #: Source/Core/DolphinWX/FrameTools.cpp:842 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:669 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:374 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s グラフィック設定" #: Source/Core/DolphinWX/Config/ConfigMain.h:19 msgid "Dolphin Configuration" msgstr "Dolphinの設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Dolphin コントローラ設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "Wiiリモコンのエミュレーション設定 - ポート%i" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1049 msgid "Dolphin Hotkeys" msgstr "Dolphin ホットキー設定" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "Dolphin Map File (*.map)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69 msgid "Dolphin NetPlay" msgstr "Dolphin ネットプレイ" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Dolphin ネットプレイ《セットアップ》" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "Dolphin Signature CSV File (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "Dolphin Signature File (*.dsy)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "Dolphin Symbol Rename File (*.sym)" #: Source/Core/DolphinWX/FrameTools.cpp:483 #: Source/Core/DolphinWX/FrameTools.cpp:984 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:478 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー" "ジ もしくは WAD ファイルのあるフォルダを選択してください。" #: Source/Core/DolphinWX/GameListCtrl.cpp:474 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "リスト中の全てのゲームが設定により非表示になっています。この文章をダブルク" "リックすると表示されるようになります" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:479 msgid "Dolphin is too old for traversal server" msgstr "Dolphinのバージョンが古すぎます" #: Source/Core/DolphinWX/GameListCtrl.cpp:1317 #: Source/Core/DolphinWX/GameListCtrl.cpp:1390 msgid "Dolphin was unable to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:151 msgid "Dolphin's cheat system is currently disabled." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "ディスクイメージの圧縮に成功しました" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "下" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134 msgid "Drawn Object Range" msgstr "Drawn Object Range" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "ドライバが見つかりません" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:105 msgid "Drums Configuration" msgstr "ドラムコントローラの設定" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "Dump" #: Source/Core/DolphinWX/MainMenuBar.cpp:161 msgid "Dump Audio" msgstr "サウンドのダンプを行う(WAV形式)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:915 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "Dump EXRAM" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "Dump FakeVMEM" #: Source/Core/DolphinWX/MainMenuBar.cpp:159 msgid "Dump Frames" msgstr "フレームのダンプを行う(AVI形式)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "Dump MRAM" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Dump Objects" msgstr "Dump Objects" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94 msgid "Dump Path:" msgstr "ダンプ先" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125 msgid "Dump TEV Stages" msgstr "Dump TEV Stages" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127 msgid "Dump Texture Fetches" msgstr "Dump Texture Fetches" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:897 msgid "Dump Textures" msgstr "テクスチャのダンプを行う" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:244 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにテクスチャをダンプします。 \n" "User/Dump/Textures/<ゲームID>/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:252 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにEFBコピーの内容をダンプします。 User/Dump/Textures/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinWX/MainMenuBar.cpp:85 msgid "E&xit" msgstr "終了" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "EFB Cmd" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近" "Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起" "動が必要になるかもしれません。" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "コードを編集" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:232 msgid "Edit Config" msgstr "iniを編集" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "パッチを編集" #: Source/Core/DolphinWX/MainMenuBar.cpp:408 #: Source/Core/DolphinWX/MainMenuBar.cpp:425 msgid "Edit Perspectives" msgstr "Edit Perspectives" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:392 msgid "Edit..." msgstr "編集" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 msgid "Effect" msgstr "エフェクト" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:733 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/Core/State.cpp:464 msgid "Empty" msgstr "空き" #: Source/Core/Core/Core.cpp:232 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:240 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "XFBの正確なエミュレートを行います。\n" "大きく動作速度を低下させ、高解像度での描画も出来なくなりますが、 少数のタイト" "ルを動作させるのに必要です。\n" "\n" "よく分からなければ、【Virtual】を選択したままにしておいてください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:236 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n" "XFBエミュレーションが必要なタイトルのほとんどを 【Real】設定よりも高速に動作" "させることが可能です。 \n" "ただ、Homebrewアプリなどの元々XFBが必要でないタイトルは 上手く動作しなくなり" "ます。\n" "\n" "よく分からなければ、こちらを選択しておいてください。" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Emulate the Wii's Bluetooth adapter" msgstr "WiiのBluetoothアダプタをエミュレート" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Emulated Wii Remote" msgstr "Wiiリモコンをエミュレート" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:328 msgid "Emulation State: " msgstr "動作状況:" #: Source/Core/Core/HotkeyManager.cpp:245 msgid "Emulation speed" msgstr "エミュレーション速度" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:880 msgid "Enable API Validation Layers" msgstr "Enable API Validation Layers" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "アクションリプレイコードのログを取得する" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51 msgid "Enable Audio Stretching" msgstr "タイムストレッチを有効にする (Audio Stretching)" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "Enable CPU Clock Override" msgstr "CPU Clock Override を使用する" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37 msgid "Enable Custom RTC" msgstr "Custom RTC を使用する" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:258 msgid "Enable Dual Core" msgstr "デュアルコア動作を行う" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "Enable FPRF" msgstr "Enable FPRF" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:515 msgid "Enable Multi-threading" msgstr "マルチスレッドを有効" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:944 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効化" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369 msgid "Enable Speaker Data" msgstr "Wiiリモコンのスピーカーを有効化" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Enable Usage Statistics Reporting" msgstr "統計レポートの収集に協力する" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298 msgid "Enable WideScreen" msgstr "ワイドスクリーンを有効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:872 msgid "Enable Wireframe" msgstr "ワイヤーフレームを有効化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:152 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "異方性フィルタリングを適用します。\n" "奥行きのあるテクスチャをより精細に描画することが出来ます。\n" "特定のゲームでは描画バグの原因になることがあります。\n" "\n" "よく分からなければ、【1x】を選択してください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "ディスクの読み取り速度を向上させます\n" "タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n" " [有効=ロード時間短縮/無効=互換性重視]" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "ページ分けして表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションを画面いっぱいに表示して行います。\n" "無効にするとウィンドウ画面でのエミュレーションとなります。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定" "のAPIでのみ有効" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換" "性重視/無効=速度向上]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ビデオAPIでマルチスレッドを有効にします。いくつかの場面で パフォーマンスの改" "善が見込めます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:136 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n" "ほとんどのタイトルはこの設定について考える必要はありません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Enables stretching of the audio to match emulation speed." msgstr "有効にすると音声をエミュレーション速度に合わせて伸長させます" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:306 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャのデコード処理にCPUではなくGPUを使用します。 搭載しているCPUの性能" "が十分でないPC環境や、いくつかの場面で パフォーマンスの改善が見込めます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:263 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視" "/無効=速度向上]" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "統計データの収集と共有を許可します。データの使用目的はエミュレータの改善と" "ユーザー⇔システム間でどのようなやりとりをしているかの理解のためで、個人情報は" "一切収集されません" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "有効にすることでアクションリプレイ/Geckoコードが作用するようになります" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:292 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:260 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143 msgid "End" msgstr "End" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "Enet Didn't Initialize" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "English" msgstr "英語" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:553 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:660 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "デバイス(ハードウェア)IDを入力" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Enter a name for the new perspective:" msgstr "Enter a name for the new perspective:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "Enter instruction code:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "Enter symbol (%s) end address:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "Enter symbol (%s) size:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "Enter the RSO module address:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "エントリ %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "エントリ 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "に一致する" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/Main.cpp:317 Source/Core/DolphinWX/Main.cpp:325 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "エラー" #: Source/Core/DolphinWX/Main.cpp:316 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:249 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:397 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー" "ムはフォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:392 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。" "ゲームはフォントを正しく表示できないか、クラッシュするでしょう" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101 msgid "Europe" msgstr "ヨーロッパ" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Exit" msgstr "Dolphinを終了" #: Source/Core/DolphinWX/MainMenuBar.cpp:217 msgid "Export All Wii Saves" msgstr "全てのWiiセーブデータをエクスポート" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/MainMenuBar.cpp:143 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "セーブデータをエクスポート" #: Source/Core/DolphinWX/GameListCtrl.cpp:981 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "全てのセーブデータをエクスポート" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "エクスポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "セーブデータのエクスポート先を選択" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:811 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:227 msgid "Extract All Files..." msgstr "全てのファイルを抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:232 msgid "Extract Apploader..." msgstr "Apploaderを抽出" #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Extract Certificates from NAND" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:233 msgid "Extract DOL..." msgstr "DOLを抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:220 msgid "Extract Directory..." msgstr "このフォルダを抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:251 msgid "Extract File" msgstr "ファイルの抽出先を選択" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:224 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:216 msgid "Extract Partition..." msgstr "このパーティションを抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:475 #, c-format msgid "Extracting %s" msgstr "%s を抽出" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:465 msgid "Extracting All Files" msgstr "全てのファイルをエクスポート" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:465 msgid "Extracting Directory" msgstr "フォルダをエクスポート" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:466 msgid "Extracting..." msgstr "抽出しています..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "FP value" msgstr "FP value" #: Source/Core/Core/NetPlayClient.cpp:171 msgid "Failed To Connect!" msgstr "接続に失敗!" #: Source/Core/Core/NetPlayClient.cpp:116 msgid "Failed to Connect!" msgstr "接続に失敗!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586 msgid "Failed to claim interface for BT passthrough" msgstr "Failed to claim interface for BT passthrough" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Failed to detach kernel driver for BT passthrough: %s" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "コードの取得に失敗しました" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:312 #, c-format msgid "Failed to extract to %s!" msgstr "%sへの抽出に失敗" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:572 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:31 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "接続待ちに失敗。別のネットプレイサーバーが動いていませんか?" #: Source/Core/Core/IOS/MIOS.cpp:140 msgid "Failed to load MIOS ELF into memory." msgstr "MIOS ELFのメモリロードに失敗。" #: Source/Core/Core/IOS/MIOS.cpp:132 msgid "" "Failed to load MIOS. It is required for launching GameCube titles from Wii " "mode." msgstr "" "MIOSのロードに失敗。WiiモードからGCタイトルを起動させるために必要です。" #: Source/Core/Core/Boot/Boot.cpp:383 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Failed to open Bluetooth device: %s" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "次のファイルの読み込みに失敗 \"%s\"。" #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "出力したファイル \"%s\" を開けませんでした\n" "出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく" "ださい" #: Source/Core/Core/Movie.cpp:1033 #, c-format msgid "Failed to read %s" msgstr "Failed to read %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:670 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Failed to read data from GCI file %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:52 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/DolphinWX/FrameTools.cpp:1268 msgid "Failed to remove this title from the NAND." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "次のファイルの保存に失敗 \"%s\"\n" "保存先のディスクに十分な空き容量があるか確認してください" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:780 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:836 msgid "Fast Depth Calculation" msgstr "Fast Depth Calculation" #: Source/Core/Core/Movie.cpp:1325 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:421 msgid "File" msgstr "ファイル名" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinWX/MainMenuBar.cpp:297 msgid "File Name" msgstr "ファイル名" #: Source/Core/DolphinWX/MainMenuBar.cpp:303 msgid "File Size" msgstr "ファイルサイズ" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "ファイルはGCIへ変換されました" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "ファイルを開くことができませんでした\n" "もしくは有効な拡張子ではありません" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "このファイルはメモリーカードとして認識されませんでした" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "ファイルの書込に失敗" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "圧縮処理の待機中です..." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:436 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:684 msgid "Filetype 'ini' is unknown! Will not open!" msgstr " 'ini' は不明な拡張子です。開くことができません!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Filter Symbols" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:176 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "全てのテクスチャに対してフィルタリングを行います。\n" "いくつかのテクスチャの画質が向上しますが、テクスチャによっては 問題が発生する" "可能性もあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "Filter the symbol list by name. This is case-sensitive." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "次へ" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "前へ" #: Source/Core/DolphinWX/MainMenuBar.cpp:443 msgid "Find functions based on RSO modules (experimental)..." msgstr "Find functions based on RSO modules (experimental)..." #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "チェックサムを修正" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84 msgid "Flags" msgstr "Flags" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "Flow Control" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "Flush" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "Fog Cmd" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "Follow &branch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:654 msgid "Force 24-bit Color" msgstr "強制24bitカラー化" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:463 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Force Console as NTSC-J" msgstr "コンソールを日本向け (NTSC-J) に設定" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:230 msgid "Force Listen Port:" msgstr "接続待ちポートを次の番号で固定:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:647 msgid "Force Texture Filtering" msgstr "Force Texture Filtering" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し" "ます\n" "チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ" "イ時には自動的にこの設定は有効になります" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:144 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲームを強引にワイドスクリーンに対応させて出力します。\n" "アスペクト比4:3のタイトルに対しては、この設定を有効にすると共に、 アスペクト" "比設定で【強制的に16:9にする】を選択してください。\n" "この設定は描画バグを引き起こす可能性があります。\n" "ワイドスクリーン化のチートコードを使用する場合は無効にしてください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:298 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "強制的にRGB 24bitカラーでレンダリングを行い、 カラーバンディングを解消しま" "す。\n" "速度に影響はありませんが、一部のゲームで描画バグの原因になります。\n" "\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Shift JIS (日本用) コードでフォーマットしますか?\n" "「いいえ」ならWindows-1252 (海外用) コードでフォーマットされます" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "前方" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:253 msgid "Forward port (UPnP)" msgstr "ポート開放を自動で設定 (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "検索結果:%u 件 '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save files" msgstr " %zu 個のセーブデータが見つかりました" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "フレーム %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Frame %zu" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Frame Advance Decrease Speed" msgstr "Frame Advance速度 減少" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Increase Speed" msgstr "Frame Advance速度 増加" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Reset Speed" msgstr "Frame Advance速度 リセット" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "Frame Buffer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:921 msgid "Frame Dumps Use FFV1" msgstr "フレームダンプにFFV1を使用" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "フレームの情報" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/Core/HotkeyManager.cpp:246 msgid "Frame advance" msgstr "Frame advance" #: Source/Core/VideoCommon/RenderBase.cpp:932 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "フレームダンプイメージ '%s' は既に存在しています。上書きしますか?" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "録画フレーム数" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103 msgid "France" msgstr "フランス" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:918 msgid "Free Look" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:254 msgid "Freelook" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Freelook Decrease Speed" msgstr "フリールック速度 増加" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Freelook Increase Speed" msgstr "フリールック速度 減少" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Move Down" msgstr "フリールック 下へ" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Move Left" msgstr "フリールック 左へ" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Right" msgstr "フリールック 右へ" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Move Up" msgstr "フリールック 上へ" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Reset" msgstr "フリールック リセット" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Freelook Reset Speed" msgstr "フリールック速度 リセット" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Zoom In" msgstr "フリールック ズームイン" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Zoom Out" msgstr "フリールック ズームアウト" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "French" msgstr "フランス語" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "開始" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:910 msgid "Full Resolution Frame Dumps" msgstr "Full Resolution Frame Dumps" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:443 msgid "Fullscreen Resolution:" msgstr "フルスクリーン時の解像度:" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "Function" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "Function callers" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "Function calls" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "GCポート" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "GCI ファイル (*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "GCI フォルダ" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:55 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" "メモリーカードとのリージョンが合致しなかったため、以下のセーブデータは読み込" "まれませんでした:\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:352 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock called with invalid block address" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "GFX Debugger" #: Source/Core/VideoCommon/CommandProcessor.cpp:492 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "次のいずれかの理由でエラーが発生しました。\n" "* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n" "* 誤ったメモリ処理によりコマンドストリームが破損された。\n" "* 本当に未知のOpcodeに遭遇した。(この理由は疑わしいです)\n" "* 他のバグ\n" "\n" "Video Backendログにエラー内容を送ります。\n" "このエラーによりDolphinは停止すると思われます。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:786 msgid "GPU Texture Decoding" msgstr "GPU Texture Decoding" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 msgid "Game Boy Advance Carts (*.gba)" msgstr "ゲームボーイアドバンスROMファイル (*.gba)" #: Source/Core/DolphinWX/MainMenuBar.cpp:299 msgid "Game ID" msgstr "ゲームID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/Core/NetPlayClient.cpp:802 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:420 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:371 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:242 msgid "GameConfig" msgstr "ゲーム設定" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "Wii U GCコントローラ接続タップ" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "ゲームキューブ コントローラ設定 - ポート%i" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148 msgid "GameCube Controllers" msgstr "ゲームキューブ デバイス設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "ゲームキューブ キーボード設定 - ポート%i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "GCメモリーカードファイル (*.raw,*.gcp)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288 msgid "GameCube Microphone Slot A" msgstr "ゲームキューブマイク スロットA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293 msgid "GameCube Microphone Slot B" msgstr "ゲームキューブマイク スロットA" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GCセーブファイル(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/HotkeyManager.cpp:243 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:388 msgid "General" msgstr "一般" #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "一般設定" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 msgid "Generate a New Statistics Identity" msgstr "新しい統計IDを作成する" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "Geometry data" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "German" msgstr "ドイツ語" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107 msgid "Germany" msgstr "ドイツ" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "Go to Next Frame" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "Go to the current instruction" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "ビデオ" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "グラフィックの設定を行います" #: Source/Core/Core/HotkeyManager.cpp:252 msgid "Graphics toggles" msgstr "グラフィック設定 切替" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "より大きい" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:161 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ" "せます。\n" "とくに高解像度出力時に効果が大きく出ます。\n" "GPU負荷が多少増加し、まれに描画バグの原因となることもあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Green" msgstr "緑" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:99 msgid "Guitar Configuration" msgstr "ギターコントローラの設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:728 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:795 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes do not match." msgstr "ハッシュは一致しませんでした" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes match!" msgstr "全てのハッシュが一致!" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Header checksum failed" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "範囲(縦)" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:505 msgid "Hide Mouse Cursor" msgstr "マウスカーソルを隠す" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを 表示しな" "いようにします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:42 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" "値を大きくすることでCPU性能を増大させ、\n" "不安定な速度で動作するタイトルの\n" "フレームレートを安定させることができます。\n" "逆に小さくすれば、動作速度は低下しますが\n" "CPUの負荷も小さくなります。\n" "\n" "注意:\n" "デフォルト(100%)以外の値では、\n" "クラッシュやバグが発生する可能性があります。\n" "あくまでも自己責任での使用を前提とし、\n" "デフォルト以外の値で発生したバグについては\n" "報告しないでください。" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:240 msgid "Host" msgstr "ホストになる" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:440 msgid "Host Code:" msgstr "ホストコード:" #: Source/Core/Core/NetPlayClient.cpp:123 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "ホストコードが長すぎます\n" "正しいホストコードがもう一度確認してください" #: Source/Core/DolphinWX/GameListCtrl.cpp:1030 msgid "Host with Netplay" msgstr "ネットプレイを開始(ホスト)" #: Source/Core/Core/HotkeyManager.cpp:165 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Hybrid Wii Remote" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:422 msgid "ID" msgstr "ID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "IOS Version:" msgstr "IOSのバージョン" #: Source/Core/Core/IOS/Network/SSL.cpp:125 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) が正しくありません。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/Core/IOS/Network/SSL.cpp:113 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) を読みこめませんでした。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:465 msgid "IP Address:" msgstr "IPアドレス:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/Boot/Boot.cpp:269 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL with unknown hash %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "ポインタ" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131 msgid "IR Sensitivity:" msgstr "Wiiリモコンの感度" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75 msgid "ISO Directories" msgstr "フォルダ一覧" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "Identity generation" msgstr "IDの作成" #: Source/Core/DolphinWX/Main.cpp:218 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている" "か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ" "アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし" "ます。\n" "\n" "個人に関する情報が収集されることはありません。収集したデータは人々がどのよう" "にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ" "グの特定に役立てたりします。\n" "また、この許可はいつでもDolphinの設定から取り消すことが可能です。\n" "\n" "ご協力いただけますか?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:740 msgid "Ignore Format Changes" msgstr "Ignore Format Changes" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:197 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "EFBフォーマットに対する変更を一切無視するようにします。\n" "多くのタイトルでデメリットなしに動作速度が改善されますが、 タイトルによっては" "描画バグの原因になります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:193 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "CPUのEFBに対する読込/書込リクエストを無視するようにします。\n" "タイトルによっては動作速度が改善されますが、特定のゲームの機能や 画面効果のエ" "ミュレーションが無効化されます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:180 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを 全画面に広げる形" "でフルスクリーン表示します。\n" "他のウィンドウとの表示切替が高速になりますが、代わりに 若干の操作遅延、動作速" "度の低下などのデメリットも発生します。\n" "Nvidia 3D Vision を使用する際は、Direct3Dを選択し この設定は切って(チェック" "を外して)ください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:235 msgid "Import BootMii NAND Backup..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "セーブデータをインポート" #: Source/Core/DolphinWX/MainMenuBar.cpp:216 msgid "Import Wii Save..." msgstr "Wii セーブデータのインポート" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "インポートに失敗" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "gscファイルをインポートしました\n" "しかしファイルのヘッダが正しくありません" #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "インポートしたファイルの長さが正しくありません" #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "savファイルをインポートしました\n" "しかしファイルのヘッダが正しくありません" #: Source/Core/DolphinWX/FrameTools.cpp:1292 msgid "Importing NAND backup" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "In Game" msgstr "ソコソコ" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Increase Convergence" msgstr "収束距離 増加" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Increase Depth" msgstr "深度 増加" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Increase Emulation Speed" msgstr "エミュレーション速度 増加" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Increase IR" msgstr "内部解像度 拡大" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "情報" #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "情報" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738 msgid "Input" msgstr "入力" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "Insert &nop" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinWX/MainMenuBar.cpp:233 msgid "Install WAD..." msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinWX/GameListCtrl.cpp:1019 msgid "Install to the NAND" msgstr "NANDへインストール" #: Source/Core/DolphinWX/FrameTools.cpp:1244 msgid "Installing WAD..." msgstr "追加しています..." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:350 msgid "Integrity Check Error" msgstr "エラーが確認されました!" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:343 msgid "Integrity check completed" msgstr "完了" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:342 msgid "Integrity check completed. No errors have been found." msgstr "チェック終了。整合性に問題はありませんでした。" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:347 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "パーティション %s に問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "表示" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:140 msgid "Interface Settings" msgstr "Dolphinの表示に関する設定" #: Source/Core/Core/State.cpp:379 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/State.cpp:515 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "もう一度ステートロードを試してみてください" #: Source/Core/Core/State.cpp:650 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "Internal Name:" msgstr "内部名称" #: Source/Core/Core/HotkeyManager.cpp:253 msgid "Internal Resolution" msgstr "内部解像度" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:585 msgid "Internal Resolution:" msgstr "内部解像度の変更:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (非常に低速)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331 msgid "Intro" msgstr "イントロ" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "Invalid address: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "Invalid bat.map or dir entry." #: Source/Core/Core/NetPlayClient.cpp:936 msgid "Invalid host" msgstr "このホストコードは無効です" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Invalid index" #: Source/Core/Core/Movie.cpp:974 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "エラー:オブジェクトを選択してください" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "無効な値です" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "Invalid value: %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Italian" msgstr "イタリア語" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105 msgid "Italy" msgstr "イタリア" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "連続してボタン設定を行う" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (実験的)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "JIT Block Viewer" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (推奨)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 msgid "Japan" msgstr "日本" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 msgid "Keep Window on Top" msgstr "最前面に表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーションウィンドウを常に他のウィンドウよりも 手前に表示するようにしま" "す。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "キーボード" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "キー" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230 msgid "Kick Player" msgstr "選択したプレイヤーをキック" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 msgid "Korea" msgstr "韓国" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82 msgid "Korean" msgstr "韓国語" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "L-Analog" msgstr "L (アナログ)" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "Label" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130 msgid "Language:" msgstr "GUI言語:" #: Source/Core/DolphinWX/MainMenuBar.cpp:116 #, c-format msgid "Last %i" msgstr "%i個前のステートをロード" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 msgid "Latency:" msgstr "レイテンシ:" #: Source/Core/DolphinWX/MainMenuBar.cpp:401 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 msgid "Left" msgstr "左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74 msgid "Left Stick" msgstr "Lスティック" #: Source/Core/DolphinWX/TASInputDlg.cpp:269 msgid "Left stick" msgstr "Lスティック" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:987 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:992 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "左or右クリックで設定画面に入ります\n" "中クリックで消去します" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "より小さい" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "言語変更が設計されていないタイトルに対してシステム言語を値として設定します。" "少数のタイトルで特別な言語表示ができるようになりますが、文字表示に問題を起こ" "すことがあります" #: Source/Core/DolphinWX/AboutDolphin.cpp:39 msgid "License" msgstr "ライセンス" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "Light Cmd" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1234 msgid "Load" msgstr "読込" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "Load &Bad Map File..." msgstr "Load &Bad Map File..." #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "Load &Other Map File..." msgstr "Load &Other Map File..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:900 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "Load GameCube Main Menu" msgstr "ゲームキューブ メインメニューを起動" #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "JAPフォルダ内からNTSC-J版メニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "USAフォルダ内からNTSC-U版メニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:225 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "EURフォルダ内からPAL版メニューを起動します" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Load State" msgstr "ステートロード" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Last 1" msgstr "1個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 10" msgstr "10個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Last 2" msgstr "2個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Last 3" msgstr "3個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 4" msgstr "4個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 5" msgstr "5個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 6" msgstr "6個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 7" msgstr "7個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 8" msgstr "8個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 9" msgstr "9個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 10" msgstr "ステートロード - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 9" msgstr "ステートロード - スロット 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:94 msgid "Load State from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinWX/MainMenuBar.cpp:93 msgid "Load State..." msgstr "ファイルからロード" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:262 msgid "Load Wii Save" msgstr "Wiiのセーブデータを読込む" #: Source/Core/DolphinWX/MainMenuBar.cpp:597 msgid "Load Wii System Menu" msgstr "Wiiメニューを起動" #: Source/Core/DolphinWX/MainMenuBar.cpp:592 #, c-format msgid "Load Wii System Menu %s" msgstr "Wiiメニューを起動 %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "DolphinのGCフォルダ内からゲームキューブのメインメニューを起動します" #: Source/Core/DolphinWX/MainMenuBar.cpp:455 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" "Load any .map file containing the function names and addresses for this game." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "Load bad map file" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:247 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダよりカスタムテクスチャを読み込むようにします。 User/Load/" "Textures/<ゲームID>/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load from selected slot" msgstr "選択したスロットから読込" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Load last state" msgstr "前回のステートをロード" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "Load map file" #: Source/Core/Core/HotkeyManager.cpp:257 msgid "Load state" msgstr "ステートロード" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "Loaded %d good functions, ignored %d bad functions." #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:775 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:781 msgid "Localhost" msgstr "Localhost" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "ログ" #: Source/Core/DolphinWX/LogConfigWindow.cpp:25 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "Log Render Time to File" msgstr "レンダリング時間を記録" #: Source/Core/DolphinWX/LogConfigWindow.cpp:78 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:221 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "レンダリング所要時間のログを\n" "User/Logs/render_time.txt に保存します。\n" "Dolphinのベンチマークとして有用な機能です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/LogConfigWindow.cpp:73 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:377 msgid "Logging" msgstr "ログ" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "MD5チェックサム" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247 msgid "MD5 Checksum:" msgstr "MD5チェックサム" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "MD5 check..." msgstr "MD5チェックサムを比較" #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:369 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinWX/MainMenuBar.cpp:479 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." #: Source/Core/DolphinWX/GameListCtrl.cpp:420 #: Source/Core/DolphinWX/MainMenuBar.cpp:295 msgid "Maker" msgstr "メーカー" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "Maker ID:" msgstr "メーカーID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:211 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "フォグ処理を無効化します。これにより遠景の高精細化が期待できます。\n" "タイトルによっては、フォグ処理に頼った画面効果が 正しく表示されなくなるかもし" "れません。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466 msgid "Match Found" msgstr "Match Found" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "Matrix Cmd" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122 msgid "Max" msgstr "最大" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "May cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Memory" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "GCメモリーカードマネージャ" #: Source/Core/Core/ConfigManager.cpp:1025 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "スロット%c 内のメモリーカードのファイル名に問題があります\n" "リージョンが規定されていません\n" "\n" "スロット%c の場所が以下に変更されました\n" "%s\n" "この場所に古いファイルをコピーしますか?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372 msgid "Memory Not Ready" msgstr "Memory Not Ready" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "Memory breakpoint options" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "このタイトルのセーブデータはすでに存在します" #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "すでに開かれています" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read called with invalid source address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write called with invalid destination address (0x%x)" #: Source/Core/DolphinWX/FrameTools.cpp:1278 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "マイク" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119 msgid "Min" msgstr "最小" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:962 msgid "Misc" msgstr "その他" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:230 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使" "用するにはゲームの再起動が必要です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:322 msgid "Monoscopic Shadows" msgstr "Monoscopic Shadows" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Monospaced font" msgstr "等幅フォント" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "モーションとポインタ動作" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Motion Plus" msgstr "モーションプラス" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "設定項目にマウスカーソルを合わせると、ここに説明が表示されます。" #: Source/Core/Core/HotkeyManager.cpp:247 msgid "Movie" msgstr "記録" #: Source/Core/DolphinWX/MainMenuBar.cpp:483 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "情報: ストリームサイズとデータの長さが一致しません\n" "\n" #: Source/Core/DolphinWX/MainMenuBar.cpp:220 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "名前" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 msgid "Name: " msgstr "名前: " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109 msgid "Netherlands" msgstr "オランダ" #: Source/Core/Core/NetPlayClient.cpp:1091 msgid "Netplay has desynced. There is no way to recover from this." msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "新規検索" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "New Texture" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233 msgid "New identity generated." msgstr "新しいIDが作成されました。" #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "次のページ" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "続けて検索" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128 msgid "Nickname:" msgstr "ニックネーム:" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475 msgid "No Match" msgstr "No Match" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417 msgid "No Value Given" msgstr "No Value Given" #: Source/Core/Core/ConfigManager.h:36 msgid "No audio output" msgstr "出力しない" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "説明なし" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "読み込みファイルなし" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "空きエントリがありません" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "ゲームが起動していません" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "録画ファイルなし" #: Source/Core/Core/State.cpp:744 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消" "を中止します" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1335 msgid "None" msgstr "なし" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "に一致しない" #: Source/Core/DolphinWX/GameListCtrl.cpp:888 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329 msgid "Not Set" msgstr "未定義" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395 msgid "Not Valid Hex" msgstr "Not Valid Hex" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362 msgid "Not all players have the game. Do you really want to start?" msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?" #: Source/Core/DolphinWX/Main.cpp:475 msgid "Not connected" msgstr "未接続" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "Not implemented" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "補足: " #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:555 #: Source/Core/DolphinWX/FrameAui.cpp:562 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 msgid "Notice" msgstr "注意" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182 msgid "NumExec" msgstr "NumExec" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "行数:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:85 msgid "Nunchuk Configuration" msgstr "ヌンチャクの設定" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "ヌンチャク モーションセンサー" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "ヌンチャク コントローラスティック" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:678 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Object %zu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Off" msgstr "オフ" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "オフセット値:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90 msgid "On-Screen Display Messages" msgstr "オンスクリーンメッセージを表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:507 msgid "Online &Documentation" msgstr "オンラインガイドを表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "残り %d ブロックしかありません!" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Only export symbols with prefix:\n" "(Blank for all symbols)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545 msgid "Op?" msgstr "Op?" #: Source/Core/Core/HotkeyManager.cpp:24 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "開く" #: Source/Core/DolphinWX/GameListCtrl.cpp:993 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinWX/GameListCtrl.cpp:979 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "起動するファイルを選択" #: Source/Core/AudioCommon/OpenALStream.cpp:55 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/OpenALStream.cpp:65 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/OpenALStream.cpp:60 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: can't open device %s" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "テキストエディタでこのタイトルのデフォルト設定を確認できます" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" "ファイルディレクトリ内のファイル順序が、ブロック順序と一致しません\n" "右クリックメニューから全てのセーブデータをエクスポートし、\n" "新しくメモリーカードを作成して、そこへインポートを行ってください\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "モーションセンサー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:848 msgid "Other" msgstr "その他" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "その他ステート関係" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136 msgid "Other game" msgstr "他のタイトル" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Other state hotkeys" msgstr "その他" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738 msgid "Output" msgstr "出力" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89 msgid "Overlay Information" msgstr "Overlay Information" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Override Language on NTSC Games" #: Source/Core/DolphinWX/MainMenuBar.cpp:141 msgid "P&lay Input Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/DolphinWX/MainMenuBar.cpp:224 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 msgid "PPC Size" msgstr "PPC Size" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "PPC vs x86" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "パッド" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:180 #, c-format msgid "Partition %zu" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252 msgid "Passthrough a Bluetooth adapter" msgstr "PC上のBluetoothアダプタでパススルー" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "Pause After" #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "Pause at End of Movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93 msgid "Pause on Focus Lost" msgstr "フォーカスが外れたら一時停止" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:123 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" "エミュレーションウィンドウからフォーカスが外れた際に一時停止するようにします" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:644 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Perfect" msgstr "カンペキ!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:540 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 msgid "Perspectives" msgstr "Perspectives" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "Pixel Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "Pixel Shader Constants" #: Source/Core/DolphinWX/MainMenuBar.cpp:289 msgid "Platform" msgstr "機種" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "開始" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333 msgid "Playable" msgstr "サクサク" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "再生に関する設定" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinWX/FrameTools.cpp:846 msgid "Please confirm..." msgstr "確認" #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Please create a perspective before saving" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #, c-format msgid "Port %i" msgstr "ポート %i" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:186 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:226 msgid "Port:" msgstr "ポート:" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "ポストプロセス シェーダー設定" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:627 msgid "Post-Processing Effect:" msgstr "ポストプロセス:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:903 msgid "Prefetch Custom Textures" msgstr "カスタムテクスチャの事前読込" #: Source/Core/Core/Movie.cpp:1212 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %u" msgstr "" #: Source/Core/Core/Movie.cpp:1339 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Premature movie end in PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1313 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Premature movie end in PlayWiimote. %u > %u" #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Press Sync Button" msgstr "Syncボタン 押下" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "前のページ" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "Preview: %s" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "前のページ" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Profile" msgstr "プロファイル" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56 msgid "Properties" msgstr "プロパティ" #: Source/Core/DolphinWX/MainMenuBar.cpp:363 msgid "Provide safer execution by not linking the JIT blocks." msgstr "Provide safer execution by not linking the JIT blocks." #: Source/Core/DolphinWX/MainMenuBar.cpp:343 msgid "Purge Game List Cache" msgstr "ゲームリストのキャッシュを消去" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:66 msgid "Question" msgstr "確認" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134 msgid "Quit" msgstr "終了" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:274 msgid "Quit Netplay" msgstr "終了" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "範囲" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:800 msgid "Range" msgstr "範囲/強さ" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place Instruction" msgstr "Re&place Instruction" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "Read and write" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "Read only" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Read-only mode" msgstr "読み込み専用 切替" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:817 msgid "Real" msgstr "Real" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363 msgid "Real Balance Board" msgstr "実機バランスWii ボードを接続" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Real Wii Remote" msgstr "実機Wiiリモコンを接続" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:440 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "録画" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Record inputs" msgstr "コントローラ操作を記録" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "録画情報" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "録画設定" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Red" msgstr "赤" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:155 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "3Dグラフィックスのエイリアシングを軽減させます。\n" "使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n" "この設定は大きなGPU負荷をもたらし、また描画バグの原因に なることもありま" "す。\n" "SSAAは更に負荷が増大しますが、最高の品質を得られる上、光源処理や\n" "シェーダーエフェクト、テクスチャにもAAが適用されるようになります。\n" "\n" "よく分からなければ、【なし】のままにしておいてください。" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1192 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "再更新" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Refresh List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "ゲームリストを再更新します" #: Source/Core/DolphinWX/MainMenuBar.cpp:301 msgid "Region" msgstr "リージョン" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "Registers" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "相対的な操作" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "削除" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Remove names from all functions and variables." msgstr "Remove names from all functions and variables." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "Rename symbol:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:209 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ワイヤーフレームでレンダリングを行います。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:509 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Rendering" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:332 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Report: GCIFolder Writing to unallocated block 0x%x" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1211 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124 msgid "Reset Traversal Settings" msgstr "中継サーバー設定をリセット" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566 msgid "Reset Wii Remote pairings" msgstr "ペアリングの初期化" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Reset all saved Wii Remote pairings" msgstr "全てのペアリングを初期化する" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:243 msgid "Restart Required" msgstr "再起動が必要" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "結果表示欄" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807 msgid "Retry" msgstr "再試行" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228 msgid "Revision:" msgstr "リビジョン" #: Source/Core/DolphinWX/AboutDolphin.cpp:32 #, c-format msgid "Revision: %s" msgstr "Revision: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:402 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Right" msgstr "右" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76 msgid "Right Stick" msgstr "Rスティック" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Right stick" msgstr "Rスティック" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204 msgid "Room ID:" msgstr "ルームID:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:302 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "Run" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "Run &To Here" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111 msgid "Russia" msgstr "ロシア" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97 msgid "SD Card Path:" msgstr "SDカード" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137 msgid "SD card" msgstr "SDカード" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "START" msgstr "START" #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:777 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1236 msgid "Save" msgstr "保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "Save Code" msgstr "Save Code" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "セーブデータの保存先を選択" #: Source/Core/Core/HotkeyManager.cpp:149 #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Save Oldest State" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:406 msgid "Save Perspectives" msgstr "Save Perspectives" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State" msgstr "ステートセーブ" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 10" msgstr "ステートセーブ - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 9" msgstr "ステートセーブ - スロット 9" #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Save State to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:99 msgid "Save State..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "Save Symbol Map &As..." msgstr "Save Symbol Map &As..." #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "Save combined output file as" #: Source/Core/DolphinWX/GameListCtrl.cpp:1358 msgid "Save compressed GCM/ISO" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinWX/MainMenuBar.cpp:407 msgid "Save currently-toggled perspectives" msgstr "Save currently-toggled perspectives" #: Source/Core/DolphinWX/GameListCtrl.cpp:1349 msgid "Save decompressed GCM/ISO" msgstr "復元するタイトルの保存先を選択" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "Save map file as" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "Save signature as" #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Save state" msgstr "ステートセーブ" #: Source/Core/DolphinWX/MainMenuBar.cpp:465 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save to selected slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinWX/MainMenuBar.cpp:412 msgid "Saved Perspectives" msgstr "Saved Perspectives" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "" "以下の場所に128MBの仮想SDファイルを作成します\n" "/Wii/sd.raw" #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:641 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinWX/GameListCtrl.cpp:658 #, c-format msgid "Scanning %s" msgstr "確認しています... .%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:647 msgid "Scanning for ISOs" msgstr "確認中..." #: Source/Core/DolphinWX/GameListCtrl.cpp:647 msgid "Scanning..." msgstr "確認中..." #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "検索" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "検索 (空欄で前回の値を使用)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "Search Address" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "値を検索" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:752 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "選択" #: Source/Core/DolphinWX/MainMenuBar.cpp:344 msgid "Select Columns" msgstr "ゲームリストカラムの表示" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "タイトルを選択" #: Source/Core/DolphinWX/MainMenuBar.cpp:558 #, c-format msgid "Select Slot %u - %s" msgstr "スロット %u - %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "Select State Slot" msgstr "スロットの選択" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Select State Slot 1" msgstr "ステートスロット 1" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 10" msgstr "ステートスロット 10" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Select State Slot 2" msgstr "ステートスロット 2" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Select State Slot 3" msgstr "ステートスロット 3" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 4" msgstr "ステートスロット 4" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 5" msgstr "ステートスロット 5" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 6" msgstr "ステートスロット 6" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 7" msgstr "ステートスロット 7" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 8" msgstr "ステートスロット 8" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 9" msgstr "ステートスロット 9" #: Source/Core/DolphinWX/FrameTools.cpp:482 #: Source/Core/DolphinWX/FrameTools.cpp:983 msgid "Select The Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1285 msgid "Select a BootMii NAND backup to import" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1234 msgid "Select a Wii WAD file to install" msgstr "追加するWADファイルを選択" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "インポートするセーブファイルを選択" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Select state" msgstr "ステートスロットの選択" #: Source/Core/DolphinWX/FrameTools.cpp:336 msgid "Select the file to load" msgstr "ロードするファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1195 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1366 msgid "Select the state to load" msgstr "ロードするステートセーブファイルを選択" #: Source/Core/DolphinWX/FrameTools.cpp:1378 msgid "Select the state to save" msgstr "ステートセーブの保存先を選択" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "レンダリング時のアスペクト比を選択します。\n" "自動: ネイティブのアスペクト比を使用します。\n" "強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣します。\n" "強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。\n" "ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:247 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Selected font" msgstr "選択したフォント" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "描画に使用するビデオカードを選択します。\n" "\n" "よく分からなければ、一番上のものを選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "フルスクリーン表示時の解像度を選択します。\n" "内部解像度と同じか、より高い解像度を選択してください。 高解像度であっても動作" "速度にはほとんど影響しません。\n" "\n" "よく分からなければ、【自動】を選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:277 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" "立体視の表示方式を選択できます。立体視が可能なハードウェアが 必要ですが、より" "良い奥行き感を味わうことができます。\n" "多くの3Dテレビでは、Side-by-Side または Top-and-Bottom 方式を採用していま" "す。\n" "3Dメガネ方式の場合は Anaglyph を選んでください。\n" "この設定は動作速度に大きな影響があり、時に描画バグの原因にもなります。\n" "\n" "よく分からなければ、オフ にしてください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "【Software Renderer】はデバック用途としてのみ有用なものです。\n" "理由もなく選択することは避けましょう。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "【Software Renderer】はデバック用途としてのみ有用なものです。\n" "理由もなく選択することは避けましょう。\n" "【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試" "して上手く動作する方を選びましょう。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:172 msgid "Send" msgstr "送信" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます" #: Source/Core/Core/NetPlayClient.cpp:933 msgid "Server rejected traversal attempt" msgstr "サーバーが中継処理を拒否しました" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "Set PC" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "Set Value" #: Source/Core/DolphinWX/GameListCtrl.cpp:996 msgid "Set as &default ISO" msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "メモリーカード%cを既定として設定" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "Set symbol &end address" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "Set symbol &size" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "Set the current instruction" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "ゲームキューブのシステム言語を変更できます" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に" "変更します\n" "すべてのタイトルで上手く動作するとは限りません" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Sets the Wii system language." msgstr "Wiiのシステム言語を変更できます" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定" "のAPIでのみ有効" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:267 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Can't create setting.txt file" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinWX/TASInputDlg.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:374 msgid "Shoulder Buttons" msgstr "LRトリガー" #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinWX/MainMenuBar.cpp:311 msgid "Show &Status Bar" msgstr "ステータスバー(&S)" #: Source/Core/DolphinWX/MainMenuBar.cpp:309 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92 msgid "Show Active Title in Window Title" msgstr "タイトルバーに起動中のゲーム名を表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Australia" msgstr "オーストラリア" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235 msgid "Show Defaults" msgstr "デフォルト設定を表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:340 msgid "Show Drives" msgstr "DVDドライブ内のソフトを表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:254 msgid "Show ELF/DOL" msgstr "ELF/DOL" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:488 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:151 msgid "Show Frame Counter" msgstr "フレームカウンタを表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinWX/MainMenuBar.cpp:250 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show Germany" msgstr "ドイツ" #: Source/Core/DolphinWX/MainMenuBar.cpp:154 msgid "Show Input Display" msgstr "入力された操作を表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinWX/MainMenuBar.cpp:258 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinWX/MainMenuBar.cpp:273 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Show Lag Counter" msgstr "ラグカウンタを表示" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:315 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:499 msgid "Show NetPlay Messages" msgstr "ネットプレイ:OSD表示" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Show NetPlay Ping" msgstr "ネットプレイ:Ping表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:275 msgid "Show Netherlands" msgstr "オランダ" #: Source/Core/DolphinWX/MainMenuBar.cpp:260 msgid "Show PAL" msgstr "PAL規格" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:57 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "Show PC" #: Source/Core/DolphinWX/MainMenuBar.cpp:337 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:338 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:277 msgid "Show Russia" msgstr "ロシア" #: Source/Core/DolphinWX/MainMenuBar.cpp:279 msgid "Show Spain" msgstr "スペイン" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:875 msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:156 msgid "Show System Clock" msgstr "システム時間を表示" #: Source/Core/DolphinWX/MainMenuBar.cpp:281 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinWX/MainMenuBar.cpp:262 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/MainMenuBar.cpp:285 msgid "Show Unknown" msgstr "不明" #: Source/Core/DolphinWX/MainMenuBar.cpp:252 msgid "Show WAD" msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)" #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinWX/MainMenuBar.cpp:283 msgid "Show World" msgstr "地域なし" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:112 msgid "Show a confirmation box before stopping a game." msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "潜在的に深刻なエラーが発生した場合にダイアログを表示します\n" "無効にすると致命的でないエラー表示には悩まされなくなりますが、クラッシュ時に" "エラー表示なしに突然強制終了されるようになります" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "ブロック開始位置を表示" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "ブロック数を表示" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "コメントを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "アイコンを表示" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "タイトルを表示" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121 msgid "Show the active title name in the emulation window title." msgstr "起動中のゲームの名称をウィンドウのタイトルバーに表示します" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:215 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数" "を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:218 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ネットプレイ中にPingの最大値を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:225 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面上に様々な統計情報を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Side-by-Side" msgstr "Side-by-Side" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329 msgid "Sideways Hold" msgstr "押下時のみ横持ち" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326 msgid "Sideways Toggle" msgstr "横持ち 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "タルコンガのシミュレート" #: Source/Core/DolphinWX/GameListCtrl.cpp:424 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "Skip" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264 msgid "Skip DCBZ clearing" msgstr "Skip DCBZ clearing" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:735 msgid "Skip EFB Access from CPU" msgstr "Skip EFB Access from CPU" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "メインメニューをスキップ" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "Skips the next instruction completely" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:273 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "RAM設定時、エミュレーション精度を少し犠牲にして、速度向上を 行う設定です。\n" "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』を" "【Safe】側に設定してください。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/MainMenuBar.cpp:552 #: Source/Core/DolphinWX/MainMenuBar.cpp:555 #, c-format msgid "Slot %u - %s" msgstr "スロット %u - %s" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1009 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "【Software Renderer】は他の描画APIに比べ、非常に低速です。\n" "デバッグ用途としてのみ有用なものです。\n" "それでも使用しますか?よく分からなければ、選択しないでください。" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113 msgid "Spain" msgstr "スペイン" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Spanish" msgstr "スペイン語" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 msgid "Speaker Pan" msgstr "スピーカー パン調整" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135 msgid "Speaker Volume:" msgstr "リモコンスピーカー音量" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:186 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" "内部解像度を設定します。高解像度にすることで大きく画質が向上します。\n" "しかし同時にGPU負荷が増え、タイトルによっては描画バグの原因となります。\n" "【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より 少し重くなりますが、描" "画バグは発生しにくくなります。\n" "一般的に内部解像度が低いほど、動作速度は向上します。 【ウィンドウサイズに拡" "大】【1.5x】【2.5x】は描画バグの原因に なることがあります。\n" "\n" "よく分からなければ、【Native】を選択してください。" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100 msgid "Speed Limit:" msgstr "速度制限:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:277 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n" "有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も" "あります" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:250 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142 msgid "Start" msgstr "スタート" #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "Start &NetPlay..." msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinWX/MainMenuBar.cpp:140 msgid "Start Re&cording Input" msgstr "操作の記録を開始(&C)" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Start Recording" msgstr "操作の記録を開始" #: Source/Core/DolphinWX/MainMenuBar.cpp:185 msgid "Start the game directly instead of booting to pause" msgstr "Start the game directly instead of booting to pause" #: Source/Core/DolphinWX/GameListCtrl.cpp:425 #: Source/Core/DolphinWX/MainMenuBar.cpp:305 msgid "State" msgstr "動作率" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "Statistics" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "SPEED FORCE" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "Step" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 msgid "Step &Into" msgstr "Step &Into" #: Source/Core/DolphinWX/MainMenuBar.cpp:421 msgid "Step &Over" msgstr "Step &Over" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Step Into" msgstr "Step Into" #: Source/Core/DolphinWX/MainMenuBar.cpp:422 msgid "Step O&ut" msgstr "Step O&ut" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "Step Out" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:53 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "Step Over" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "Step into the next instruction" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "Step out of the current function" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out successful!" msgstr "Step out successful!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Step out timed out!" msgstr "Step out timed out!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331 msgid "Step over in progress..." msgstr "Step over in progress..." #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "Step over the next instruction" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316 msgid "Step successful!" msgstr "Step successful!" #: Source/Core/Core/HotkeyManager.cpp:248 msgid "Stepping" msgstr "Stepping" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:674 msgid "Stereoscopic 3D Mode:" msgstr "表示方式" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:365 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:711 msgid "Stereoscopy" msgstr "立体視" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51 msgid "Stick" msgstr "スティック" #: Source/Core/Core/HotkeyManager.cpp:28 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "停止" #: Source/Core/DolphinWX/FrameTools.cpp:1588 msgid "Stop Playing Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1573 #: Source/Core/DolphinWX/FrameTools.cpp:1590 #: Source/Core/DolphinWX/MainMenuBar.cpp:142 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1586 msgid "Stop Recording Input" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:745 msgid "Store EFB Copies to Texture Only" msgstr "Store EFB Copies to Texture Only" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:201 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "システムメモリをバイパスさせ、EFBコピーをGPU上に独占的に格納 します。\n" "少数のタイトルで描画バグの原因になる可能性があります。\n" "\n" "有効にする = EFB Copies to Texture\n" "無効にする = EFB Copies to RAM (and Texture)\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:464 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #. i18n: Data type used in computing #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "String" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 msgid "Strum" msgstr "ストラム" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u saves to %s" msgstr "%u 個のセーブデータを %s へエクスポートすることに成功しました" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "%s へのエクスポートに成功しました" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save files" msgstr "セーブファイルのインポートに成功" #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Support" msgstr "サポート" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:707 msgid "Swap Eyes" msgstr "視点を入れ替える" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:289 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "有効にすると左右の視点を入れ替えます。交差法を試したい時に有効です。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 msgid "Swing" msgstr "動き" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Symbols" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Sync" msgstr "Sync" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551 msgid "Sync Wii Remotes" msgstr "WiiリモコンのSync" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282 msgid "Sync real Wii Remotes and pair them" msgstr "実機Wiiリモコンとのペアリングを行う" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "Synchronize GPU thread" msgstr "Synchronize GPU thread" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性重視/無効=速度向上]" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:347 msgid "Syntax error" msgstr "構文エラー" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinWX/MainMenuBar.cpp:145 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "TAS Input" #: Source/Core/DolphinWX/FrameTools.cpp:380 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "TAS Input - ゲームキューブコントローラ %d" #: Source/Core/DolphinWX/FrameTools.cpp:388 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "TAS Input - Wiiリモコン %d" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "TAS関係" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "TLUT Cmd" #: Source/Core/DolphinWX/MainMenuBar.cpp:415 msgid "Tab Split" msgstr "Tab Split" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46 msgid "Table Left" msgstr "左テーブル" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 msgid "Table Right" msgstr "右テーブル" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121 msgid "Taiwan" msgstr "台湾" #: Source/Core/Core/HotkeyManager.cpp:31 #: Source/Core/DolphinWX/MainMenuBar.cpp:126 msgid "Take Screenshot" msgstr "画面撮影" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "現在の画面を撮影します" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748 msgid "Test" msgstr "テスト" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:757 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "Texture Cmd" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:877 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "Textures" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:205 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Safe 側にセットすると、RAMからのテクスチャ更新の安全性が高まります。\n" "Fast 側によせるとタイトルによっては文字化けの原因になります。\n" "\n" "よく分からなければ、右端に合わせておいてください。" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "The address %s is invalid." #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "チェックサムの修正に成功しました" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:178 msgid "The chosen directory is already in the list." msgstr "選択したフォルダはすでにリストに存在します!" #: Source/Core/Core/Movie.cpp:411 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:331 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "The disc could not be read (at 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" " \"%s\" このディスクイメージは壊れています\n" "Hash of block % is %08x instead of %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:471 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "入力されたデバイス PIDは無効です。" #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "入力されたデバイス VIDは無効です。" #: Source/Core/DolphinWX/GameListCtrl.cpp:1278 #: Source/Core/DolphinWX/GameListCtrl.cpp:1303 #: Source/Core/DolphinWX/GameListCtrl.cpp:1368 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "%s はすでに存在します\n" "上書きしますか?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル %s に書き込むことができませんでした。他のプログラムによって使用され" "ていないか確認してください。" #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" #: Source/Core/DolphinWX/FrameAui.cpp:562 msgid "The name cannot be empty" msgstr "空の名前は使用できません" #: Source/Core/DolphinWX/FrameAui.cpp:555 msgid "The name cannot contain the character ','" msgstr "',' を含む名前は使用できません" #: Source/Core/Core/Movie.cpp:251 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "コピーしようとしているセーブデータのサイズが正しくありません" #: Source/Core/DolphinWX/Main.cpp:324 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "選択された言語はこのシステムではサポートされていません。デフォルト設定を使用" "します" #: Source/Core/Core/NetPlayClient.cpp:209 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" "サーバー側とクライアント側でネットプレイのバージョンに互換性がありません!" #: Source/Core/Core/NetPlayClient.cpp:206 msgid "The server is full!" msgstr "このサーバーは満員です!" #: Source/Core/Core/NetPlayClient.cpp:212 msgid "The server responded: the game is currently running!" msgstr "サーバーより:このゲームは、現在実行中です!" #: Source/Core/Core/NetPlayClient.cpp:215 msgid "The server sent an unknown error message!" msgstr "サーバーは、不明なエラーメッセージを送信しました!" #: Source/Core/Core/Boot/Boot.cpp:57 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:134 msgid "Theme:" msgstr "テーマ:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:166 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "このフォルダには gci ファイルが多すぎます\n" "%s\n" "127個より多く保存することは出来ません" #: Source/Core/Core/State.cpp:749 msgid "There is nothing to undo!" msgstr "取り消すものがありません!" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:254 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま" "す。\n" "半チェックは基本設定のまま従うことを意味します。" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "このデバイスは既に登録済みです。" #: Source/Core/UICommon/WiiUtils.cpp:37 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:85 msgid "This WAD is not bootable." msgstr "" #: Source/Core/Core/ActionReplay.cpp:851 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ゲーム内のカメラに干渉することが出来るようになる機能です。\n" "・右クリックを押しながらマウス移動 - カメラを振る\n" "・マウス中央ボタンを押しながらマウス移動 - 位置移動\n" "・Shiftキーを押しながらW/A/S/Dキー - 位置移動(固定距離) \n" "(Shift+2キーを押すごとに移動距離増加、Shift+1キーで減少) \n" "・Shift+Rキー - カメラのリセット\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DiscIO/NANDImporter.cpp:61 #, c-format msgid "" "This file does not look like a BootMii NAND backup. (0x% does not " "equal 0x%zx)" msgstr "" #: Source/Core/VideoCommon/MainBase.cpp:137 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "このタイトルでは bounding box という機能を使っていますが、お使いのビデオカー" "ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー" "ズと遭遇する可能性があります。" #: Source/Core/DolphinWX/MainMenuBar.cpp:356 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:53 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "リアルタイムクロック(RTC)は通常OSの設定が使われますが\n" "ここで任意の時間に変更することができます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:307 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233 msgid "This will let you manually edit the INI config file." msgstr "このタイトルの設定をテキストで編集します" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "しきい値" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinWX/GameListCtrl.cpp:418 #: Source/Core/DolphinWX/MainMenuBar.cpp:293 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "終了" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Toggle &Breakpoint" msgstr "Toggle &Breakpoint" #: Source/Core/DolphinWX/MainMenuBar.cpp:123 msgid "Toggle &Fullscreen" msgstr "全画面表示 切り替え(&F)" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318 msgid "Toggle &memory" msgstr "Toggle &memory" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Toggle 3D Anaglyph" msgstr "立体視 Anaglyph 切替" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Toggle 3D Side-by-side" msgstr "立体視 Side-by-side 切替" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Toggle 3D Top-bottom" msgstr "立体視 Top-bottom 切替" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Vision" msgstr "立体視 3D Vision 切替" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Aspect Ratio" msgstr "アスペクト比 設定切替" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Toggle Breakpoint" msgstr "Toggle Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Toggle Crop" msgstr "クロッピング 切替" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle Custom Textures" msgstr "カスタムテクスチャ 切替" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle EFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle Fog" msgstr "フォグ処理 設定切替" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Toggle Fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Toggle Pause" msgstr "一時停止 切替" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle Texture Dumping" msgstr "Toggle Texture Dumping" #: Source/Core/DolphinWX/MainMenuBar.cpp:409 msgid "Toggle editing of perspectives" msgstr "Toggle editing of perspectives" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "Top" msgstr "上" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Top-and-Bottom" msgstr "Top-and-Bottom" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122 msgid "Traversal Server" msgstr "中継サーバー (Traversal)" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "使用する中継サーバー: %s" #: Source/Core/Core/NetPlayClient.cpp:930 msgid "Traversal server timed out connecting to the host" msgstr "中継サーバーからホストへの接続がタイムアウト" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79 msgid "Triggers" msgstr "トリガー" #: Source/Core/DolphinWX/MainMenuBar.cpp:458 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" "Try to load a .map file that might be from a slightly different version." #: Source/Core/DolphinWX/MainMenuBar.cpp:447 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." #: Source/Core/DolphinWX/MainMenuBar.cpp:378 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "Turn off all JIT functions, but still use the JIT core from Jit.cpp" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:111 msgid "Turntable Configuration" msgstr "ターンテーブルの設定" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "形式" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "UNKNOWN_%02X" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "この値ではパッチを作成できません。\n" "入力された値が不正です。" #: Source/Core/DiscIO/NANDImporter.cpp:198 #, c-format msgid "" "Unable to open %s! Refer to https://dolphin-emu.org/docs/guides/wii-network-" "guide/ to set up certificates." msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:223 #: Source/Core/DiscIO/NANDImporter.cpp:232 #, c-format msgid "Unable to write to file %s" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:150 #: Source/Core/DolphinWX/MainMenuBar.cpp:95 msgid "Undo Load State" msgstr "直前のステートロードを取消" #: Source/Core/Core/HotkeyManager.cpp:151 #: Source/Core/DolphinWX/MainMenuBar.cpp:102 msgid "Undo Save State" msgstr "直前のステートセーブの取消" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unexpected 0x80 call? Aborting..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1021 msgid "Uninstall from the NAND" msgstr "NANDからアンインストール" #: Source/Core/DolphinWX/FrameTools.cpp:1258 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか?" #: Source/Core/Core/State.cpp:468 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1060 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Core/NetPlayClient.cpp:939 #, c-format msgid "Unknown error %x" msgstr "Unknown error %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Unknown memory card error" #: Source/Core/Core/NetPlayClient.cpp:561 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/NetPlayServer.cpp:714 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "制限なし" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "復元処理を行っています..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "上" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "再取得" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "Update Screen" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330 msgid "Upright Hold" msgstr "押下時のみ直立状態" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327 msgid "Upright Toggle" msgstr "直立状態 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314 msgid "Upright Wii Remote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117 msgid "Usage Statistics Reporting Settings" msgstr "統計レポートの設定" #: Source/Core/DolphinWX/Main.cpp:229 msgid "Usage statistics reporting" msgstr "統計レポートの収集について" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "統計レポートの収集には、他のPCと区別するため、PCごとに固有のIDが割り当てられ" "ます。このボタンを押すことで、このPC用の新しいIDを発行し、以前の情報との関連" "をなくすことができます" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:478 msgid "Use Fullscreen" msgstr "フルスクリーンで表示" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "16進" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 (EuRGB60) モードを使用" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:169 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "不正確なアルゴリズムで深度の値を求めるようにします。\n" "動作速度の向上効果はタイトルと使用GPUに左右されますが 単に問題を引き起こすだ" "けの場合もあります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。" #: Source/Core/DolphinWX/MainMenuBar.cpp:437 msgid "Use generic zz_ names for functions." msgstr "Use generic zz_ names for functions." #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:926 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "値" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "値 (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "値 (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411 msgid "Value Too Large" msgstr "Value Too Large" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "値:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "値:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96 msgid "Various Statistics" msgstr "Various Statistics" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "出力するログのレベル設定" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "Vertex Cmd" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "Vertex Description" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "Vertex Matrices" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:843 msgid "Vertex Rounding" msgstr "Vertex Rounding" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "Vertex Shader" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "Vertex Shader Constants" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490 msgid "View &code" msgstr "View &code" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "View &memory" msgstr "View &memory" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326 msgid "View As:" msgstr "View As:" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507 msgid "View as double" msgstr "View as double" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501 msgid "View as float" msgstr "View as float" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505 msgid "View as hexadecimal" msgstr "View as hexadecimal" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498 msgid "View as signed integer" msgstr "View as signed integer" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499 msgid "View as unsigned integer" msgstr "View as unsigned integer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:815 msgid "Virtual" msgstr "Virtual" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67 msgid "Volume" msgstr "音量" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Volume Down" msgstr "音量を下げる" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Toggle Mute" msgstr "無音 切替" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Up" msgstr "音量を上げる" #: Source/Core/UICommon/WiiUtils.cpp:69 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD installation failed: Could not finalise title import." #: Source/Core/UICommon/WiiUtils.cpp:59 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "WAD installation failed: Could not import content %08x." #: Source/Core/UICommon/WiiUtils.cpp:44 msgid "WAD installation failed: Could not initialise title import." msgstr "WAD installation failed: Could not initialise title import." #: Source/Core/UICommon/WiiUtils.cpp:22 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD installation failed: The selected file is not a valid WAD." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:149 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面のちらつきを防ぐため、垂直同期を待つようにします。\n" "フルスピードで動作できていない場合、この機能は動作速度の低下 を招きます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinWX/GameListCtrl.cpp:1143 #: Source/Core/DolphinWX/GameListCtrl.cpp:1458 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:363 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1012 msgid "Warning" msgstr "警告" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:601 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n" "%s\n" "続けますか?" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:530 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" #: Source/Core/Core/Movie.cpp:1091 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (input %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:1065 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1117 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1132 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "Watch" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file not open." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:227 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ネットプレイ中、チャットメッセージ/バッファ変更/Desync警告 などのメッセージを" "画面に表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Whitelisted USB Passthrough Devices" msgstr "常にパススルーを行うUSBデバイスリスト" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:650 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "範囲(横)" #: Source/Core/Core/HotkeyManager.cpp:251 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:356 msgid "Wii Console" msgstr "Wii コンソール" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:124 msgid "Wii Menu" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91 msgid "Wii NAND Root:" msgstr "Wii NANDルート" #: Source/Core/Core/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "Wiiリモコン" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 #, c-format msgid "Wii Remote %i" msgstr "Wiiリモコン %i" #: Source/Core/DolphinWX/Main.cpp:481 msgid "Wii Remote Connected" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 msgid "Wii Remote Rumble" msgstr "Wiiリモコンの振動を有効化" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158 msgid "Wii Remote Settings" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wii Remotes" msgstr "Wiiリモコン" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "Wii U GCコントローラー接続タップの設定 - ポート%i" #: Source/Core/DolphinWX/FrameTools.cpp:1235 msgid "Wii WAD files (*.wad)" msgstr "Wii WADファイル (*.wad)" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "WiiとWiiリモコン" #: Source/Core/DolphinWX/FrameTools.cpp:1196 msgid "Wii save files (*.bin)" msgstr "Wii セーブファイル (*.bin)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "WiiTools Signature MEGA File (*.mega)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: ファイルからの読み込みができませんでした" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an address" msgstr "With an address" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a range" msgstr "Within a range" #: Source/Core/DolphinWX/LogWindow.cpp:118 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DolphinWX/FrameTools.cpp:1244 #: Source/Core/DolphinWX/FrameTools.cpp:1292 #: Source/Core/DolphinWX/GameListCtrl.cpp:1257 #: Source/Core/DolphinWX/GameListCtrl.cpp:1376 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Working..." msgstr "動作中..." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123 msgid "World" msgstr "地域なし" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "Write only" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260 msgid "Write save/SD data" msgstr "メモリーカード/SDへの書込を許可" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "ファイルに出力" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "ウィンドウに出力" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "XF register " #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "XFB Cmd" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Yellow" msgstr "黄" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "You can't close panes that have pages in them." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:327 msgid "You must choose a game!" msgstr "ゲームが選ばれていません!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "名前が入力されていません!" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:887 msgid "You must enter a valid profile name." msgstr "有効なプロファイル名を入力してください" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:242 msgid "You must restart Dolphin in order for the change to take effect." msgstr "この変更を適用するにはDolphinを再起動してください" #: Source/Core/Core/DSP/DSPCore.cpp:74 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "ダンプしたDSP ROMのハッシュが不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #: Source/Core/Core/ConfigManager.cpp:984 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "この GCM/ISO ファイルは不正と思われます (国情報が無効)\n" "PAL規格と仮定して続けますか?" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 #: Source/Core/DolphinWX/TASInputDlg.cpp:500 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:884 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/ActionReplay.cpp:904 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero code unknown to Dolphin: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:657 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:704 msgid "[ waiting ]" msgstr "[ 入力を待機... ]" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288 msgid "auto" msgstr "自動 (auto)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290 msgid "fake-completion" msgstr "擬似シングルコア (fake-completion)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "none" msgstr "なし" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "もしくは下の一覧から選択" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:706 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute returned -1 on application run!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "x86 Size" msgstr "x86 Size" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755 msgid "| OR" msgstr "| (...もしくは)"