// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include "Common/Common.h" #include "Common/StringUtil.h" #include "DiscIO/Blob.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeDirectory.h" #include "DiscIO/VolumeGC.h" #include "DiscIO/VolumeWad.h" #include "DiscIO/VolumeWiiCrypted.h" namespace DiscIO { enum EDiscType { DISC_TYPE_UNK, DISC_TYPE_WII, DISC_TYPE_WII_CONTAINER, DISC_TYPE_GC, DISC_TYPE_WAD }; #ifndef _WIN32 struct SPartition { u64 Offset; u32 Type; }; //gcc 4.3 cries if it's local #endif class CBlobBigEndianReader { public: CBlobBigEndianReader(IBlobReader& _rReader) : m_rReader(_rReader) {} u32 Read32(u64 _Offset) { u32 Temp; m_rReader.Read(_Offset, 4, (u8*)&Temp); return Common::swap32(Temp); } u16 Read16(u64 _Offset) { u16 Temp; m_rReader.Read(_Offset, 2, (u8*)&Temp); return Common::swap16(Temp); } u8 Read8(u64 _Offset) { u8 Temp; m_rReader.Read(_Offset, 1, &Temp); return Temp; } private: IBlobReader& m_rReader; }; const unsigned char g_MasterKey[16] = {0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7}; const unsigned char g_MasterKeyK[16] = {0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e}; static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean); EDiscType GetDiscType(IBlobReader& _rReader); IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum) { IBlobReader* pReader = CreateBlobReader(_rFilename); if (pReader == nullptr) return nullptr; switch (GetDiscType(*pReader)) { case DISC_TYPE_WII: case DISC_TYPE_GC: return new CVolumeGC(pReader); case DISC_TYPE_WAD: return new CVolumeWAD(pReader); case DISC_TYPE_WII_CONTAINER: { u8 region; pReader->Read(0x3,1,®ion); IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, _PartitionGroup, 0, _VolumeNum, region == 'K'); if (pVolume == nullptr) { delete pReader; } return pVolume; } break; case DISC_TYPE_UNK: default: std::string Filename, ext; SplitPath(_rFilename, nullptr, &Filename, &ext); Filename += ext; NOTICE_LOG(DISCIO, "%s does not have the Magic word for a gcm, wiidisc or wad file\n" "Set Log Verbosity to Warning and attempt to load the game again to view the values", Filename.c_str()); delete pReader; return nullptr; } // unreachable code return nullptr; } IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii, const std::string& _rApploader, const std::string& _rDOL) { if (CVolumeDirectory::IsValidDirectory(_rDirectory)) return new CVolumeDirectory(_rDirectory, _bIsWii, _rApploader, _rDOL); return nullptr; } bool IsVolumeWiiDisc(const IVolume *_rVolume) { u32 MagicWord = 0; _rVolume->Read(0x18, 4, (u8*)&MagicWord); return (Common::swap32(MagicWord) == 0x5D1C9EA3); //Gamecube 0xc2339f3d } bool IsVolumeWadFile(const IVolume *_rVolume) { u32 MagicWord = 0; _rVolume->Read(0x02, 4, (u8*)&MagicWord); return (Common::swap32(MagicWord) == 0x00204973 || Common::swap32(MagicWord) == 0x00206962); } static IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean) { CBlobBigEndianReader Reader(_rReader); u32 numPartitions = Reader.Read32(0x40000 + (_PartitionGroup * 8)); u64 PartitionsOffset = (u64)Reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2; // Check if we're looking for a valid partition if ((int)_VolumeNum != -1 && _VolumeNum > numPartitions) return nullptr; #ifdef _WIN32 struct SPartition { u64 Offset; u32 Type; }; #endif struct SPartitionGroup { u32 numPartitions; u64 PartitionsOffset; std::vector PartitionsVec; }; SPartitionGroup PartitionGroup[4]; // read all partitions for (SPartitionGroup& group : PartitionGroup) { for (u32 i = 0; i < numPartitions; i++) { SPartition Partition; Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2; Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4); group.PartitionsVec.push_back(Partition); } } // return the partition type specified or number // types: 0 = game, 1 = firmware update, 2 = channel installer // some partitions on ssbb use the ascii title id of the demo VC game they hold... for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++) { const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i); if (rPartition.Type == _VolumeType || i == _VolumeNum) { u8 SubKey[16]; _rReader.Read(rPartition.Offset + 0x1bf, 16, SubKey); u8 IV[16]; memset(IV, 0, 16); _rReader.Read(rPartition.Offset + 0x44c, 8, IV); bool usingKoreanKey = false; // Issue: 6813 // Magic value is at partition's offset + 0x1f1 (1byte) // If encrypted with the Korean key, the magic value would be 1 // Otherwise it is zero if (Korean && Reader.Read8(rPartition.Offset + 0x1f1) == 1) usingKoreanKey = true; aes_context AES_ctx; aes_setkey_dec(&AES_ctx, (usingKoreanKey ? g_MasterKeyK : g_MasterKey), 128); u8 VolumeKey[16]; aes_crypt_cbc(&AES_ctx, AES_DECRYPT, 16, IV, SubKey, VolumeKey); // -1 means the caller just wanted the partition with matching type if ((int)_VolumeNum == -1 || i == _VolumeNum) return new CVolumeWiiCrypted(&_rReader, rPartition.Offset, VolumeKey); } } return nullptr; } EDiscType GetDiscType(IBlobReader& _rReader) { CBlobBigEndianReader Reader(_rReader); u32 WiiMagic = Reader.Read32(0x18); u32 WiiContainerMagic = Reader.Read32(0x60); u32 WADMagic = Reader.Read32(0x02); u32 GCMagic = Reader.Read32(0x1C); // check for Wii if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic != 0) return DISC_TYPE_WII; if (WiiMagic == 0x5D1C9EA3 && WiiContainerMagic == 0) return DISC_TYPE_WII_CONTAINER; // check for WAD // 0x206962 for boot2 wads if (WADMagic == 0x00204973 || WADMagic == 0x00206962) return DISC_TYPE_WAD; // check for GC if (GCMagic == 0xC2339F3D) return DISC_TYPE_GC; WARN_LOG(DISCIO, "No known magic words found"); WARN_LOG(DISCIO, "Wii offset: 0x18 value: 0x%08x", WiiMagic); WARN_LOG(DISCIO, "WiiC offset: 0x60 value: 0x%08x", WiiContainerMagic); WARN_LOG(DISCIO, "WAD offset: 0x02 value: 0x%08x", WADMagic); WARN_LOG(DISCIO, "GC offset: 0x1C value: 0x%08x", GCMagic); return DISC_TYPE_UNK; } } // namespace