// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "../Debugger/Debugger.h" #include "../Logging/Console.h" // for aprintf #ifdef _WIN32 #include "../PCHW/DSoundStream.h" #endif #include "../PCHW/Mixer.h" #include "../MailHandler.h" #include "UCodes.h" #include "UCode_AXStructs.h" #include "UCode_AX.h" #include "UCode_AX_Voice.h" // --------------------------------------------------------------------------------------- // Externals // ----------- extern float ratioFactor; bool gSSBM = true; // used externally bool gSSBMremedy1 = true; // used externally bool gSSBMremedy2 = true; // used externally bool gSequenced = true; // used externally bool gVolume = true; // used externally bool gReset = false; // used externally extern CDebugger* m_frame; // ----------- CUCode_AX::CUCode_AX(CMailHandler& _rMailHandler) : IUCode(_rMailHandler) , m_addressPBs(0xFFFFFFFF) { // we got loaded m_rMailHandler.PushMail(0xDCD10000); m_rMailHandler.PushMail(0x80000000); // handshake ??? only (crc == 0xe2136399) needs it ... templbuffer = new int[1024 * 1024]; temprbuffer = new int[1024 * 1024]; } CUCode_AX::~CUCode_AX() { m_rMailHandler.Clear(); delete [] templbuffer; delete [] temprbuffer; } void CUCode_AX::HandleMail(u32 _uMail) { if ((_uMail & 0xFFFF0000) == MAIL_AX_ALIST) { // a new List } else { AXTask(_uMail); } } void DoVoiceHacks(AXParamBlock &pb) { // get necessary values const u32 sampleEnd = (pb.audio_addr.end_addr_hi << 16) | pb.audio_addr.end_addr_lo; const u32 loopPos = (pb.audio_addr.loop_addr_hi << 16) | pb.audio_addr.loop_addr_lo; const u32 updaddr = (u32)(pb.updates.data_hi << 16) | pb.updates.data_lo; const u16 updpar = Memory_Read_U16(updaddr); const u16 upddata = Memory_Read_U16(updaddr + 2); // ======================================================================================= /* Fix problems introduced with the SSBM fix - Sometimes when a music stream ended sampleEnd would become extremely high and the game would play random sound data from ARAM resulting in a strange noise. This should take care of that. - Some games (Monkey Ball 1 and Tales of Symphonia and other) also had one odd last block with a strange high loopPos and strange num_updates values, the loopPos limit turns those off also. - Please report any side effects. */ // ------------ if ( (sampleEnd > 0x10000000 || loopPos > 0x10000000) && gSSBMremedy1 ) { pb.running = 0; // also reset all values if it makes any difference pb.audio_addr.cur_addr_hi = 0; pb.audio_addr.cur_addr_lo = 0; pb.audio_addr.end_addr_hi = 0; pb.audio_addr.end_addr_lo = 0; pb.audio_addr.loop_addr_hi = 0; pb.audio_addr.loop_addr_lo = 0; pb.src.cur_addr_frac = 0; pb.src.ratio_hi = 0; pb.src.ratio_lo = 0; pb.adpcm.pred_scale = 0; pb.adpcm.yn1 = 0; pb.adpcm.yn2 = 0; pb.audio_addr.looping = 0; pb.adpcm_loop_info.pred_scale = 0; pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0; } /* // the fact that no settings are reset (except running) after a SSBM type music stream or another looping block (for example in Battle Stadium DON) has ended could cause loud garbled sound to be played from one or more blocks. Perhaps it was in conjunction with the old sequenced music fix below, I'm not sure. This was an attempt to prevent that anyway by resetting all. But I'm not sure if this is needed anymore. Please try to play SSBM without it and see if it works anyway. */ if ( // detect blocks that have recently been running that we should reset pb.running == 0 && pb.audio_addr.looping == 1 //pb.running == 0 && pb.adpcm_loop_info.pred_scale // this prevents us from ruining sequenced music blocks, may not be needed /* && !(pb.updates.num_updates[0] || pb.updates.num_updates[1] || pb.updates.num_updates[2] || pb.updates.num_updates[3] || pb.updates.num_updates[4]) */ && !(updpar || upddata) && pb.mixer_control == 0 // only use this in SSBM && gSSBMremedy2 // let us turn this fix on and off ) { // reset the detection values pb.audio_addr.looping = 0; pb.adpcm_loop_info.pred_scale = 0; pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0; //pb.audio_addr.cur_addr_hi = 0; pb.audio_addr.cur_addr_lo = 0; //pb.audio_addr.end_addr_hi = 0; pb.audio_addr.end_addr_lo = 0; //pb.audio_addr.loop_addr_hi = 0; pb.audio_addr.loop_addr_lo = 0; //pb.src.cur_addr_frac = 0; PBs[i].src.ratio_hi = 0; PBs[i].src.ratio_lo = 0; //pb.adpcm.pred_scale = 0; pb.adpcm.yn1 = 0; pb.adpcm.yn2 = 0; } // ============= // ======================================================================================= // Reset all values // ------------ if (gReset && (pb.running || pb.audio_addr.looping || pb.adpcm_loop_info.pred_scale) ) { pb.running = 0; pb.audio_addr.cur_addr_hi = 0; pb.audio_addr.cur_addr_lo = 0; pb.audio_addr.end_addr_hi = 0; pb.audio_addr.end_addr_lo = 0; pb.audio_addr.loop_addr_hi = 0; pb.audio_addr.loop_addr_lo = 0; pb.src.cur_addr_frac = 0; pb.src.ratio_hi = 0; pb.src.ratio_lo = 0; pb.adpcm.pred_scale = 0; pb.adpcm.yn1 = 0; pb.adpcm.yn2 = 0; pb.audio_addr.looping = 0; pb.adpcm_loop_info.pred_scale = 0; pb.adpcm_loop_info.yn1 = 0; pb.adpcm_loop_info.yn2 = 0; } } int ReadOutPBs(u32 pbs_address, AXParamBlock* _pPBs, int _num) { int count = 0; u32 blockAddr = pbs_address; // reading and 'halfword' swap for (int i = 0; i < _num; i++) { const short *pSrc = (const short *)g_dspInitialize.pGetMemoryPointer(blockAddr); if (pSrc != NULL) { short *pDest = (short *)&_pPBs[i]; for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++) { pDest[p] = Common::swap16(pSrc[p]); } blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo; count++; } else break; } // return the number of read PBs return count; } void WriteBackPBs(u32 pbs_address, AXParamBlock* _pPBs, int _num) { u32 blockAddr = pbs_address; // write back and 'halfword'swap for (int i = 0; i < _num; i++) { short* pSrc = (short*)&_pPBs[i]; short* pDest = (short*)g_dspInitialize.pGetMemoryPointer(blockAddr); for (size_t p = 0; p < sizeof(AXParamBlock) / 2; p++) { pDest[p] = Common::swap16(pSrc[p]); } // next block blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo; } } void CUCode_AX::MixAdd(short* _pBuffer, int _iSize) { AXParamBlock PBs[NUMBER_OF_PBS]; // read out pbs int numberOfPBs = ReadOutPBs(m_addressPBs, PBs, NUMBER_OF_PBS); if (_iSize > 1024 * 1024) _iSize = 1024 * 1024; memset(templbuffer, 0, _iSize * sizeof(int)); memset(temprbuffer, 0, _iSize * sizeof(int)); // write logging data to debugger if (m_frame) { CUCode_AX::Logging(_pBuffer, _iSize, 0); } // --------------------------------------------------------------------------------------- // Make the updates we are told to do // This code is buggy, TODO - fix. If multiple updates in a ms, only does first. // ------------ for (int i = 0; i < numberOfPBs; i++) { u16 *pDest = (u16 *)&PBs[i]; u16 upd0 = pDest[34]; u16 upd1 = pDest[35]; u16 upd2 = pDest[36]; // num_updates u16 upd3 = pDest[37]; u16 upd4 = pDest[38]; u16 upd_hi = pDest[39]; // update addr u16 upd_lo = pDest[40]; const u32 updaddr = (u32)(upd_hi << 16) | upd_lo; const u16 updpar = Memory_Read_U16(updaddr); const u16 upddata = Memory_Read_U16(updaddr + 2); // some safety checks, I hope it's enough, how long does the memory go? if(updaddr > 0x80000000 && updaddr < 0x82000000 && updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change // 0-3, those are important && (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think // but I don't know how or when && gSequenced) // on and off option { pDest[updpar] = upddata; } } //aprintf(1, "%08x %04x %04x\n", updaddr, updpar, upddata); // ------------ for (int i = 0; i < numberOfPBs; i++) { AXParamBlock& pb = PBs[i]; MixAddVoice(pb, templbuffer, temprbuffer, _iSize); } // write back out pbs WriteBackPBs(m_addressPBs, PBs, numberOfPBs); for (int i = 0; i < _iSize; i++) { // Clamp into 16-bit. Maybe we should add a volume compressor here. int left = templbuffer[i] + _pBuffer[0]; int right = temprbuffer[i] + _pBuffer[1]; if (left < -32767) left = -32767; if (left > 32767) left = 32767; if (right < -32767) right = -32767; if (right > 32767) right = 32767; *_pBuffer++ = left; *_pBuffer++ = right; } // write logging data to debugger again after the update if (m_frame) { CUCode_AX::Logging(_pBuffer, _iSize, 1); } } void CUCode_AX::Update() { // check if we have to sent something if (!m_rMailHandler.IsEmpty()) { g_dspInitialize.pGenerateDSPInterrupt(); } } // AX seems to bootup one task only and waits for resume-callbacks // everytime the DSP has "spare time" it sends a resume-mail to the CPU // and the __DSPHandler calls a AX-Callback which generates a new AXFrame bool CUCode_AX::AXTask(u32& _uMail) { u32 uAddress = _uMail; DebugLog("AXTask - AXCommandList-Addr: 0x%08x", uAddress); u32 Addr__AXStudio; u32 Addr__AXOutSBuffer; u32 Addr__AXOutSBuffer_1; u32 Addr__AXOutSBuffer_2; u32 Addr__A; u32 Addr__12; u32 Addr__4_1; u32 Addr__4_2; u32 Addr__4_3; u32 Addr__4_4; u32 Addr__5_1; u32 Addr__5_2; u32 Addr__6; u32 Addr__9; bool bExecuteList = true; while (bExecuteList) { static int last_valid_command = 0; u16 iCommand = Memory_Read_U16(uAddress); uAddress += 2; switch (iCommand) { case AXLIST_STUDIOADDR: //00 Addr__AXStudio = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST studio address: %08x", Addr__AXStudio); break; case 0x001: // 2byte x 10 { u32 address = Memory_Read_U32(uAddress); uAddress += 4; u16 param1 = Memory_Read_U16(uAddress); uAddress += 2; u16 param2 = Memory_Read_U16(uAddress); uAddress += 2; u16 param3 = Memory_Read_U16(uAddress); uAddress += 2; DebugLog("AXLIST 1: %08x, %04x, %04x, %04x", address, param1, param2, param3); } break; // // Somewhere we should be getting a bitmask of AX_SYNC values // that tells us what has been updated // Dunno if important // case AXLIST_PBADDR: //02 { m_addressPBs = Memory_Read_U32(uAddress); uAddress += 4; mixer_HLEready = true; DebugLog("AXLIST PB address: %08x", m_addressPBs); #ifdef _WIN32 DebugLog("Update the SoundThread to be in sync"); DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems #endif } break; case 0x0003: DebugLog("AXLIST command 0x0003 ????"); break; case 0x0004: // AUX? Addr__4_1 = Memory_Read_U32(uAddress); uAddress += 4; Addr__4_2 = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST 4_1 4_2 addresses: %08x %08x", Addr__4_1, Addr__4_2); break; case 0x0005: Addr__5_1 = Memory_Read_U32(uAddress); uAddress += 4; Addr__5_2 = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST 5_1 5_2 addresses: %08x %08x", Addr__5_1, Addr__5_2); break; case 0x0006: Addr__6 = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST 6 address: %08x", Addr__6); break; case AXLIST_SBUFFER: Addr__AXOutSBuffer = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST OutSBuffer address: %08x", Addr__AXOutSBuffer); break; case 0x0009: Addr__9 = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST 6 address: %08x", Addr__9); break; case AXLIST_COMPRESSORTABLE: // 0xa Addr__A = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST CompressorTable address: %08x", Addr__A); break; case 0x000e: Addr__AXOutSBuffer_1 = Memory_Read_U32(uAddress); uAddress += 4; // Addr__AXOutSBuffer_2 is the address in RAM that we are supposed to mix to. // Although we don't, currently. Addr__AXOutSBuffer_2 = Memory_Read_U32(uAddress); uAddress += 4; DebugLog("AXLIST sbuf2 addresses: %08x %08x", Addr__AXOutSBuffer_1, Addr__AXOutSBuffer_2); break; case AXLIST_END: bExecuteList = false; DebugLog("AXLIST end"); break; case 0x0010: //Super Monkey Ball 2 DebugLog("AXLIST unknown"); //should probably read/skip stuff here uAddress += 8; break; case 0x0011: uAddress += 4; break; case 0x0012: Addr__12 = Memory_Read_U16(uAddress); uAddress += 2; break; case 0x0013: uAddress += 6 * 4; // 6 Addresses. break; default: { static bool bFirst = true; if (bFirst == true) { char szTemp[2048]; sprintf(szTemp, "Unknown AX-Command 0x%x (address: 0x%08x). Last valid: %02x\n", iCommand, uAddress - 2, last_valid_command); int num = -32; while (num < 64+32) { char szTemp2[128] = ""; sprintf(szTemp2, "%s0x%04x\n", num == 0 ? ">>" : " ", Memory_Read_U16(uAddress + num)); strcat(szTemp, szTemp2); num += 2; } // Wii AX will always show this PanicAlert(szTemp); // bFirst = false; } // unknown command so stop the execution of this TaskList bExecuteList = false; } break; } if (bExecuteList) last_valid_command = iCommand; } DebugLog("AXTask - done, send resume"); // i hope resume is okay AX m_rMailHandler.PushMail(0xDCD10001); return true; }