// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h" #include #include "Common/Common.h" #include "Common/MathUtil.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { AnalogStick::AnalogStick(const char* const name_, std::unique_ptr&& stick_gate) : AnalogStick(name_, name_, std::move(stick_gate)) { } AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_, std::unique_ptr&& stick_gate) : ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate)) { for (auto& named_direction : named_directions) AddInput(Translate, named_direction); AddInput(Translate, _trans("Modifier")); } AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted) { const ControlState y = controls[0]->GetState() - controls[1]->GetState(); const ControlState x = controls[3]->GetState() - controls[2]->GetState(); // Return raw values. (used in UI) if (!adjusted) return {x, y}; const ControlState modifier = controls[4]->GetState(); return Reshape(x, y, modifier); } AnalogStick::StateData AnalogStick::GetState() { return GetReshapableState(true); } ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const { return m_stick_gate->GetRadiusAtAngle(ang); } OctagonAnalogStick::OctagonAnalogStick(const char* name_, ControlState gate_radius) : OctagonAnalogStick(name_, name_, gate_radius) { } OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_, ControlState gate_radius) : AnalogStick(name_, ui_name_, std::make_unique(gate_radius)) { AddVirtualNotchSetting(&m_virtual_notch_setting, 45); } ControlState OctagonAnalogStick::GetVirtualNotchSize() const { return m_virtual_notch_setting.GetValue() * MathUtil::TAU / 360; } } // namespace ControllerEmu