// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #if defined(__APPLE__) && defined(__OBJC__) #import #else struct NSOpenGLContext; struct NSView; #endif #include "Common/GL/GLInterfaceBase.h" class cInterfaceAGL : public cInterfaceBase { private: NSView* cocoaWin; NSOpenGLContext* cocoaCtx; public: void Swap() override; bool Create(void* window_handle, bool core) override; bool MakeCurrent() override; bool ClearCurrent() override; void Shutdown() override; void Update() override; void SwapInterval(int interval) override; };