// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include #include #include "Common.h" #include "ImageWrite.h" #include "x64Emitter.h" #include "ABI.h" #include "Profiler.h" #include "StringUtil.h" #include "Render.h" #include "VertexManager.h" #include "VertexLoader.h" #include "BPStructs.h" #include "DataReader.h" #include "VertexShaderManager.h" #include "PixelShaderManager.h" #include "TextureMngr.h" #include "MemoryUtil.h" #include extern void (*fnSetupVertexPointers)(); //these don't need to be saved static float posScale; static int colElements[2]; static float tcScaleU[8]; static float tcScaleV[8]; static int tcIndex; static int colIndex; #ifndef _WIN32 #undef inline #define inline #endif TVtxDesc VertexManager::s_GlobalVtxDesc; // ============================================================================== // Direct // ============================================================================== static u8 s_curposmtx; static u8 s_curtexmtx[8]; static int s_texmtxwrite = 0; static int s_texmtxread = 0; void LOADERDECL PosMtx_ReadDirect_UByte(void* _p) { s_curposmtx = DataReadU8()&0x3f; PRIM_LOG("posmtx: %d, ", s_curposmtx); } void LOADERDECL PosMtx_Write(void* _p) { *VertexManager::s_pCurBufferPointer++ = s_curposmtx; //*VertexManager::s_pCurBufferPointer++ = 0; //*VertexManager::s_pCurBufferPointer++ = 0; //*VertexManager::s_pCurBufferPointer++ = 0; } void LOADERDECL TexMtx_ReadDirect_UByte(void* _p) { s_curtexmtx[s_texmtxread] = DataReadU8()&0x3f; PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]); s_texmtxread++; } void LOADERDECL TexMtx_Write_Float(void* _p) { *(float*)VertexManager::s_pCurBufferPointer = (float)s_curtexmtx[s_texmtxwrite++]; VertexManager::s_pCurBufferPointer += 4; } void LOADERDECL TexMtx_Write_Float2(void* _p) { ((float*)VertexManager::s_pCurBufferPointer)[0] = 0; ((float*)VertexManager::s_pCurBufferPointer)[1] = (float)s_curtexmtx[s_texmtxwrite++]; VertexManager::s_pCurBufferPointer += 8; } void LOADERDECL TexMtx_Write_Short3(void* _p) { ((s16*)VertexManager::s_pCurBufferPointer)[0] = 0; ((s16*)VertexManager::s_pCurBufferPointer)[1] = 0; ((s16*)VertexManager::s_pCurBufferPointer)[2] = s_curtexmtx[s_texmtxwrite++]; VertexManager::s_pCurBufferPointer += 6; } #include "VertexLoader_Position.h" #include "VertexLoader_Normal.h" #include "VertexLoader_Color.h" #include "VertexLoader_TextCoord.h" VertexLoader g_VertexLoaders[8]; #define COMPILED_CODE_SIZE 4096 VertexLoader::VertexLoader() { m_numPipelineStates = 0; m_VertexSize = 0; m_AttrDirty = 1; VertexLoader_Normal::Init(); m_compiledCode = (u8 *)AllocateExecutableMemory(COMPILED_CODE_SIZE, false); if (m_compiledCode) { memset(m_compiledCode, 0, COMPILED_CODE_SIZE); } } VertexLoader::~VertexLoader() { FreeMemoryPages(m_compiledCode, COMPILED_CODE_SIZE); } int VertexLoader::ComputeVertexSize() { if (!m_AttrDirty) { if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1&1)==(VertexManager::GetVtxDesc().Hex1&1)) return m_VertexSize; m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex; } else { // set anyway m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex; } if (fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_compiledCode) VertexManager::Flush(); m_AttrDirty = 1; m_VertexSize = 0; // Position Matrix Index if (m_VtxDesc.PosMatIdx) m_VertexSize += 1; // Texture matrix indices if (m_VtxDesc.Tex0MatIdx) {m_VertexSize+=1; } if (m_VtxDesc.Tex1MatIdx) {m_VertexSize+=1; } if (m_VtxDesc.Tex2MatIdx) {m_VertexSize+=1; } if (m_VtxDesc.Tex3MatIdx) {m_VertexSize+=1; } if (m_VtxDesc.Tex4MatIdx) {m_VertexSize+=1; } if (m_VtxDesc.Tex5MatIdx) {m_VertexSize+=1; } if (m_VtxDesc.Tex6MatIdx) {m_VertexSize+=1; } if (m_VtxDesc.Tex7MatIdx) {m_VertexSize+=1; } switch (m_VtxDesc.Position) { case NOT_PRESENT: {_assert_("Vertex descriptor without position!");} break; case DIRECT: { switch (m_VtxAttr.PosFormat) { case FORMAT_UBYTE: case FORMAT_BYTE: m_VertexSize += m_VtxAttr.PosElements?3:2; break; case FORMAT_USHORT: case FORMAT_SHORT: m_VertexSize += m_VtxAttr.PosElements?6:4; break; case FORMAT_FLOAT: m_VertexSize += m_VtxAttr.PosElements?12:8; break; default: _assert_(0); break; } } break; case INDEX8: m_VertexSize+=1; break; case INDEX16: m_VertexSize+=2; break; } VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false; if (m_VtxDesc.Normal != NOT_PRESENT) m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements); // Colors int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; for (int i = 0; i < 2; i++) { switch (col[i]) { case NOT_PRESENT: break; case DIRECT: switch (m_VtxAttr.color[i].Comp) { case FORMAT_16B_565: m_VertexSize+=2; break; case FORMAT_24B_888: m_VertexSize+=3; break; case FORMAT_32B_888x: m_VertexSize+=4; break; case FORMAT_16B_4444: m_VertexSize+=2; break; case FORMAT_24B_6666: m_VertexSize+=3; break; case FORMAT_32B_8888: m_VertexSize+=4; break; default: _assert_(0); break; } break; case INDEX8: m_VertexSize+=1; break; case INDEX16: m_VertexSize+=2; break; } } // TextureCoord int tc[8] = { m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord, }; for (int i = 0; i < 8; i++) { switch (tc[i]) { case NOT_PRESENT: break; case DIRECT: { switch (m_VtxAttr.texCoord[i].Format) { case FORMAT_UBYTE: case FORMAT_BYTE: m_VertexSize += m_VtxAttr.texCoord[i].Elements?2:1; break; case FORMAT_USHORT: case FORMAT_SHORT: m_VertexSize += m_VtxAttr.texCoord[i].Elements?4:2; break; case FORMAT_FLOAT: m_VertexSize += m_VtxAttr.texCoord[i].Elements?8:4; break; default: _assert_(0); break; } } break; case INDEX8: m_VertexSize+=1; break; case INDEX16: m_VertexSize+=2; break; } } return m_VertexSize; } // Note the use of CallCdeclFunction3I etc. // This is a horrible hack that is necessary because in 64-bit mode, Opengl32.dll is based way, way above the 32-bit // address space that is within reach of a CALL, and just doing &fn gives us these high uncallable addresses. So we // want to grab the function pointers from the import table instead. // This problem does not apply to glew functions, only core opengl32 functions. DECLARE_IMPORT(glNormalPointer); DECLARE_IMPORT(glVertexPointer); DECLARE_IMPORT(glColorPointer); DECLARE_IMPORT(glTexCoordPointer); void VertexLoader::ProcessFormat() { using namespace Gen; //_assert_( VertexManager::s_pCurBufferPointer == s_pBaseBufferPointer ); if (!m_AttrDirty) { if (m_VtxDesc.Hex0 == VertexManager::GetVtxDesc().Hex0 && (m_VtxDesc.Hex1&1)==(VertexManager::GetVtxDesc().Hex1&1)) return; // same } else m_AttrDirty = 0; m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex; DVSTARTPROFILE(); // Reset pipeline m_VBStridePad = 0; m_VBVertexStride = 0; m_numPipelineStates = 0; m_components = 0; // m_VBVertexStride for texmtx and posmtx is computed later when writing // Position Matrix Index if (m_VtxDesc.PosMatIdx) { m_PipelineStates[m_numPipelineStates++] = PosMtx_ReadDirect_UByte; m_components |= VB_HAS_POSMTXIDX; } if (m_VtxDesc.Tex0MatIdx) {m_components|=VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex1MatIdx) {m_components|=VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex2MatIdx) {m_components|=VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex3MatIdx) {m_components|=VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex4MatIdx) {m_components|=VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex5MatIdx) {m_components|=VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex6MatIdx) {m_components|=VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); } if (m_VtxDesc.Tex7MatIdx) {m_components|=VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); } // Position if (m_VtxDesc.Position != NOT_PRESENT) m_VBVertexStride += 12; switch (m_VtxDesc.Position) { case NOT_PRESENT: {_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break; case DIRECT: { switch (m_VtxAttr.PosFormat) { case FORMAT_UBYTE: WriteCall(Pos_ReadDirect_UByte); break; case FORMAT_BYTE: WriteCall(Pos_ReadDirect_Byte); break; case FORMAT_USHORT: WriteCall(Pos_ReadDirect_UShort); break; case FORMAT_SHORT: WriteCall(Pos_ReadDirect_Short); break; case FORMAT_FLOAT: WriteCall(Pos_ReadDirect_Float); break; default: _assert_(0); break; } } break; case INDEX8: switch (m_VtxAttr.PosFormat) { case FORMAT_UBYTE: WriteCall(Pos_ReadIndex8_UByte); break; //WTF? case FORMAT_BYTE: WriteCall(Pos_ReadIndex8_Byte); break; case FORMAT_USHORT: WriteCall(Pos_ReadIndex8_UShort); break; case FORMAT_SHORT: WriteCall(Pos_ReadIndex8_Short); break; case FORMAT_FLOAT: WriteCall(Pos_ReadIndex8_Float); break; default: _assert_(0); break; } break; case INDEX16: switch (m_VtxAttr.PosFormat) { case FORMAT_UBYTE: WriteCall(Pos_ReadIndex16_UByte); break; case FORMAT_BYTE: WriteCall(Pos_ReadIndex16_Byte); break; case FORMAT_USHORT: WriteCall(Pos_ReadIndex16_UShort); break; case FORMAT_SHORT: WriteCall(Pos_ReadIndex16_Short); break; case FORMAT_FLOAT: WriteCall(Pos_ReadIndex16_Float); break; default: _assert_(0); break; } break; } // Normals if (m_VtxDesc.Normal != NOT_PRESENT) { VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false; TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements); if (pFunc == 0) { char temp[256]; sprintf(temp,"%i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements); g_VideoInitialize.pSysMessage("VertexLoader_Normal::GetFunction returned zero!"); } WriteCall(pFunc); int sizePro = 0; switch (m_VtxAttr.NormalFormat) { case FORMAT_UBYTE: sizePro=1; break; case FORMAT_BYTE: sizePro=1; break; case FORMAT_USHORT: sizePro=2; break; case FORMAT_SHORT: sizePro=2; break; case FORMAT_FLOAT: sizePro=4; break; default: _assert_(0); break; } m_VBVertexStride += sizePro * 3 * (m_VtxAttr.NormalElements?3:1); int m_numNormals = (m_VtxAttr.NormalElements==1) ? NRM_THREE : NRM_ONE; m_components |= VB_HAS_NRM0; if (m_numNormals == NRM_THREE) m_components |= VB_HAS_NRM1 | VB_HAS_NRM2; } // Colors int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1}; for (int i = 0; i < 2; i++) { SetupColor(i, col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements); if (col[i] != NOT_PRESENT) m_VBVertexStride+=4; } // TextureCoord int tc[8] = { m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord, }; // Texture matrix indices (remove if corresponding texture coordinate isn't enabled) for (int i = 0; i < 8; i++) { SetupTexCoord(i, tc[i], m_VtxAttr.texCoord[i].Format, m_VtxAttr.texCoord[i].Elements, m_VtxAttr.texCoord[i].Frac); if (m_components&(VB_HAS_TEXMTXIDX0< COMPILED_CODE_SIZE) { assert(0); Crash(); } SetCodePtr(old_code_ptr); } void VertexLoader::PrepareRun() { posScale = shiftLookup[m_VtxAttr.PosFrac]; if (m_components & VB_HAS_UVALL) { for (int i = 0; i < 8; i++) { tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac]; tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac]; } } for (int i = 0; i < 2; i++) colElements[i] = m_VtxAttr.color[i].Elements; } void VertexLoader::SetupColor(int num, int mode, int format, int elements) { // if COL0 not present, then embed COL1 into COL0 if (num == 1 && !(m_components & VB_HAS_COL0) ) num = 0; m_components |= VB_HAS_COL0 << num; switch (mode) { case NOT_PRESENT: m_components &= ~(VB_HAS_COL0 << num); break; case DIRECT: switch (format) { case FORMAT_16B_565: WriteCall(Color_ReadDirect_16b_565); break; case FORMAT_24B_888: WriteCall(Color_ReadDirect_24b_888); break; case FORMAT_32B_888x: WriteCall(Color_ReadDirect_32b_888x); break; case FORMAT_16B_4444: WriteCall(Color_ReadDirect_16b_4444); break; case FORMAT_24B_6666: WriteCall(Color_ReadDirect_24b_6666); break; case FORMAT_32B_8888: WriteCall(Color_ReadDirect_32b_8888); break; default: _assert_(0); break; } break; case INDEX8: switch (format) { case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break; case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break; case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break; case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break; case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break; case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break; default: _assert_(0); break; } break; case INDEX16: switch (format) { case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break; case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break; case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break; case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break; case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break; case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break; default: _assert_(0); break; } break; } } void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, int _iFrac) { m_components |= VB_HAS_UV0 << num; switch (mode) { case NOT_PRESENT: m_components &= ~(VB_HAS_UV0 << num); break; case DIRECT: switch (format) { case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1); break; case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1); break; case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break; case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1); break; case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1); break; default: _assert_(0); break; } break; case INDEX8: switch (format) { case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1); break; case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1); break; case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break; case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1); break; case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1); break; default: _assert_(0); break; } break; case INDEX16: switch (format) { case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1); break; case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1); break; case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break; case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1); break; case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1); break; default: _assert_(0); } break; } } void VertexLoader::WriteCall(void (LOADERDECL *func)(void *)) { m_PipelineStates[m_numPipelineStates++] = func; } void VertexLoader::RunVertices(int primitive, int count) { DVSTARTPROFILE(); ComputeVertexSize(); // HACK for underruns in Super Monkey Ball etc. !!!! dirty handling must be wrong. if (count <= 0) return; if (fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_compiledCode) VertexManager::Flush(); if (bpmem.genMode.cullmode == 3 && primitive < 5) { // if cull mode is none, ignore triangles and quads DataSkip(count*m_VertexSize); return; } ProcessFormat(); fnSetupVertexPointers = (void (*)())(void*)m_compiledCode; VertexManager::EnableComponents(m_components); PrepareRun(); // if strips or fans, make sure all vertices can fit in buffer, otherwise flush int granularity = 1; switch(primitive) { case 3: // strip case 4: // fan if (VertexManager::GetRemainingSize() < 3*m_VBVertexStride ) VertexManager::Flush(); break; case 6: // line strip if (VertexManager::GetRemainingSize() < 2*m_VBVertexStride ) VertexManager::Flush(); break; case 0: // quads granularity = 4; break; case 2: // tris granularity = 3; break; case 5: // lines granularity = 2; break; } int startv = 0, extraverts = 0; for (int v = 0; v < count; v++) { if ((v % granularity) == 0) { if (VertexManager::GetRemainingSize() < granularity*m_VBVertexStride) { u8* plastptr = VertexManager::s_pCurBufferPointer; if (v - startv > 0) VertexManager::AddVertices(primitive, v-startv+extraverts); VertexManager::Flush(); // Why does this need to be so complicated? switch (primitive) { case 3: // triangle strip, copy last two vertices // a little trick since we have to keep track of signs if (v & 1) { memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-2*m_VBVertexStride, m_VBVertexStride); memcpy_gc(VertexManager::s_pCurBufferPointer+m_VBVertexStride, plastptr-m_VBVertexStride*2, 2*m_VBVertexStride); VertexManager::s_pCurBufferPointer += m_VBVertexStride*3; extraverts = 3; } else { memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride*2, m_VBVertexStride*2); VertexManager::s_pCurBufferPointer += m_VBVertexStride*2; extraverts = 2; } break; case 4: // tri fan, copy first and last vert memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride*(v-startv+extraverts), m_VBVertexStride); VertexManager::s_pCurBufferPointer += m_VBVertexStride; memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride, m_VBVertexStride); VertexManager::s_pCurBufferPointer += m_VBVertexStride; extraverts = 2; break; case 6: // line strip memcpy_gc(VertexManager::s_pCurBufferPointer, plastptr-m_VBVertexStride, m_VBVertexStride); VertexManager::s_pCurBufferPointer += m_VBVertexStride; extraverts = 1; break; default: extraverts = 0; break; } startv = v; } } tcIndex = 0; colIndex = 0; s_texmtxwrite = s_texmtxread = 0; for (int i = 0; i < m_numPipelineStates; i++) m_PipelineStates[i](&m_VtxAttr); VertexManager::s_pCurBufferPointer += m_VBStridePad; PRIM_LOG("\n"); } if (startv < count) VertexManager::AddVertices(primitive, count - startv + extraverts); }