// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "Common/CommonTypes.h" #include "VideoCommon/VertexManagerBase.h" namespace Vulkan { class StreamBuffer; class VertexManager : public VertexManagerBase { public: VertexManager(); ~VertexManager(); static VertexManager* GetInstance(); bool Initialize(); std::unique_ptr CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override; void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override; protected: void ResetBuffer(u32 vertex_stride, bool cull_all) override; void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex, u32* out_base_index) override; void UploadConstants() override; void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override; std::vector m_cpu_vertex_buffer; std::vector m_cpu_index_buffer; std::unique_ptr m_vertex_stream_buffer; std::unique_ptr m_index_stream_buffer; }; }