// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Vulkan/VertexManager.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "VideoBackends/Vulkan/BoundingBox.h" #include "VideoBackends/Vulkan/CommandBufferManager.h" #include "VideoBackends/Vulkan/FramebufferManager.h" #include "VideoBackends/Vulkan/Renderer.h" #include "VideoBackends/Vulkan/StateTracker.h" #include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoBackends/Vulkan/Util.h" #include "VideoBackends/Vulkan/VertexFormat.h" #include "VideoBackends/Vulkan/VulkanContext.h" #include "VideoCommon/BoundingBox.h" #include "VideoCommon/IndexGenerator.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VertexLoaderManager.h" #include "VideoCommon/VideoConfig.h" namespace Vulkan { // TODO: Clean up this mess constexpr size_t INITIAL_VERTEX_BUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 2; constexpr size_t MAX_VERTEX_BUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16; constexpr size_t INITIAL_INDEX_BUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 2; constexpr size_t MAX_INDEX_BUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * sizeof(u16) * 16; VertexManager::VertexManager() : m_cpu_vertex_buffer(MAXVBUFFERSIZE), m_cpu_index_buffer(MAXIBUFFERSIZE) { } VertexManager::~VertexManager() { } VertexManager* VertexManager::GetInstance() { return static_cast(g_vertex_manager.get()); } bool VertexManager::Initialize() { m_vertex_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, INITIAL_VERTEX_BUFFER_SIZE, MAX_VERTEX_BUFFER_SIZE); m_index_stream_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INITIAL_INDEX_BUFFER_SIZE, MAX_INDEX_BUFFER_SIZE); if (!m_vertex_stream_buffer || !m_index_stream_buffer) { PanicAlert("Failed to allocate streaming buffers"); return false; } return true; } std::unique_ptr VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) { return std::make_unique(vtx_decl); } void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) { StateTracker::GetInstance()->UpdateConstants(uniforms, uniforms_size); } void VertexManager::ResetBuffer(u32 vertex_stride, bool cull_all) { if (cull_all) { // Not drawing on the gpu, so store in a heap buffer instead m_cur_buffer_pointer = m_base_buffer_pointer = m_cpu_vertex_buffer.data(); m_end_buffer_pointer = m_base_buffer_pointer + m_cpu_vertex_buffer.size(); IndexGenerator::Start(m_cpu_index_buffer.data()); return; } // Attempt to allocate from buffers bool has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride); bool has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16)); if (!has_vbuffer_allocation || !has_ibuffer_allocation) { // Flush any pending commands first, so that we can wait on the fences WARN_LOG(VIDEO, "Executing command list while waiting for space in vertex/index buffer"); Util::ExecuteCurrentCommandsAndRestoreState(false); // Attempt to allocate again, this may cause a fence wait if (!has_vbuffer_allocation) has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, vertex_stride); if (!has_ibuffer_allocation) has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16)); // If we still failed, that means the allocation was too large and will never succeed, so panic if (!has_vbuffer_allocation || !has_ibuffer_allocation) PanicAlert("Failed to allocate space in streaming buffers for pending draw"); } // Update pointers m_base_buffer_pointer = m_vertex_stream_buffer->GetHostPointer(); m_end_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer() + MAXVBUFFERSIZE; m_cur_buffer_pointer = m_vertex_stream_buffer->GetCurrentHostPointer(); IndexGenerator::Start(reinterpret_cast(m_index_stream_buffer->GetCurrentHostPointer())); } void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex, u32* out_base_index) { const u32 vertex_data_size = num_vertices * vertex_stride; const u32 index_data_size = num_indices * sizeof(u16); *out_base_vertex = vertex_stride > 0 ? static_cast(m_vertex_stream_buffer->GetCurrentOffset() / vertex_stride) : 0; *out_base_index = static_cast(m_index_stream_buffer->GetCurrentOffset() / sizeof(u16)); m_vertex_stream_buffer->CommitMemory(vertex_data_size); m_index_stream_buffer->CommitMemory(index_data_size); ADDSTAT(stats.thisFrame.bytesVertexStreamed, static_cast(vertex_data_size)); ADDSTAT(stats.thisFrame.bytesIndexStreamed, static_cast(index_data_size)); StateTracker::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer->GetBuffer(), 0); StateTracker::GetInstance()->SetIndexBuffer(m_index_stream_buffer->GetBuffer(), 0, VK_INDEX_TYPE_UINT16); } void VertexManager::UploadConstants() { StateTracker::GetInstance()->UpdateVertexShaderConstants(); StateTracker::GetInstance()->UpdateGeometryShaderConstants(); StateTracker::GetInstance()->UpdatePixelShaderConstants(); } void VertexManager::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) { // Flush all EFB pokes and invalidate the peek cache. FramebufferManager::GetInstance()->InvalidatePeekCache(); FramebufferManager::GetInstance()->FlushEFBPokes(); // If bounding box is enabled, we need to flush any changes first, then invalidate what we have. if (g_vulkan_context->SupportsBoundingBox()) { BoundingBox* bounding_box = Renderer::GetInstance()->GetBoundingBox(); bool bounding_box_enabled = (::BoundingBox::active && g_ActiveConfig.bBBoxEnable); if (bounding_box_enabled) { bounding_box->Flush(); bounding_box->Invalidate(); } } // Bind all pending state to the command buffer if (StateTracker::GetInstance()->Bind()) { vkCmdDrawIndexed(g_command_buffer_mgr->GetCurrentCommandBuffer(), num_indices, 1, base_index, base_vertex, 0); } else { WARN_LOG(VIDEO, "Skipped draw of %u indices", num_indices); } StateTracker::GetInstance()->OnDraw(); } } // namespace Vulkan