# Translation of dolphin-emu.pot to German # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # turbedi , 2013 # DasD aus der Spree , 2013 # DefenderX , 2013 # Ghabry , 2013 # JackyCola , LucasX , 2011 # no_cluez , 2013 # Shinrai, 2013 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-03 08:51-0600\n" "PO-Revision-Date: 2013-09-21 12:39+0000\n" "Last-Translator: Ghabry \n" "Language-Team: German (http://www.transifex.com/projects/p/dolphin-emu/" "language/de/)\n" "Language: de\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinWX/CheatsWindow.cpp:518 msgid " (too many to display)" msgstr " (zu viele anzuzeigen)" #: Source/Core/DolphinWX/NetWindow.cpp:295 #: Source/Core/DolphinWX/NetWindow.cpp:527 #: Source/Core/DolphinWX/NetWindow.cpp:564 msgid " Game : " msgstr " Spiel: " #: Source/Core/DolphinWX/InputConfigDiag.cpp:542 msgid "! NOT" msgstr "! NICHT" #: Source/Core/Core/HW/GCMemcard.cpp:23 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" existiert nicht.\n" "Eine neue 16MB Memcard erstellen?" #: Source/Core/Core/CoreParameter.cpp:144 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" ist keine gültige GCM/ISO-Datei oder kein GC/Wii-Image." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730 #, c-format msgid "%08X: " msgstr "%08X:" #: Source/Core/DolphinWX/MemcardManager.cpp:183 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopieren%1$s" #: Source/Core/VideoBackends/D3D/main.cpp:121 #, c-format msgid "%d samples" msgstr "%d Samples" #: Source/Core/VideoBackends/D3D/main.cpp:120 #, c-format msgid "%d samples (quality level %d)" msgstr "%d Samples (Qualität %d)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:165 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:337 #, c-format msgid "%s already exists, overwrite?" msgstr "" "%s ist bereits vorhanden.\n" "Vorhandene Datei überschreiben?" #: Source/Core/DiscIO/CompressedBlob.cpp:153 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "" "%s konnte nicht komprimiert werden. Möglicherweise ist das Image fehlerhaft." #: Source/Core/Core/HW/GCMemcard.cpp:48 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s konnte nicht als Speicherkarte geladen werden.\n" "Die Dateigröße ist ungültig (0x%x bytes)." #: Source/Core/Core/HW/GCMemcard.cpp:63 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s konnte nicht als Speicherkarte geladen werden.\n" "Die Speicherkartengröße ist ungültig (0x%x bytes)." #: Source/Core/Core/HW/GCMemcard.cpp:43 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s konnte nicht als Speicherkarte geladen werden.\n" "Die Datei ist nicht groß genug um eine gültige Speicherkartendatei zu sein " "(0x%x bytes)." #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:410 #, c-format msgid "%s failed to open" msgstr "%s konnte nicht geöffnet werden." #: Source/Core/Core/x64MemTools.cpp:154 #, c-format msgid "%s failed: kr=%x" msgstr "%s fehlgeschlagen: kr=%x" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:403 #, c-format msgid "%s is a 0 byte file" msgstr "Die Datei %s ist 0 Byte groß." #: Source/Core/DiscIO/CompressedBlob.cpp:145 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s ist bereits komprimiert und kann nicht weiter komprimiert werden." #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:388 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "Der Dateiname %s ist zu lang (maximal 45 Zeichen)" #: Source/Core/DolphinWX/MemcardManager.cpp:189 #, c-format msgid "%sDelete%s" msgstr "%sLöschen%s" #: Source/Core/DolphinWX/MemcardManager.cpp:187 #, c-format msgid "%sExport GCI%s" msgstr "%sGCI exportieren%s" #: Source/Core/DolphinWX/MemcardManager.cpp:185 #, c-format msgid "%sImport GCI%s" msgstr "%sGCI importieren%s" #: Source/Core/DolphinWX/MemcardManager.cpp:763 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u freie Blöcke; %u freie Verzeichniseinträge" #: Source/Core/DolphinWX/InputConfigDiag.cpp:558 msgid "&& AND" msgstr "&& UND" #: Source/Core/DolphinWX/FrameTools.cpp:303 msgid "&About..." msgstr "Über &Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:100 msgid "&Boot from DVD Drive..." msgstr "Von &DVD-Laufwerk starten..." #: Source/Core/DolphinWX/FrameTools.cpp:235 msgid "&Breakpoints" msgstr "&Haltepunkte" #: Source/Core/DolphinWX/FrameTools.cpp:111 msgid "&Browse for ISOs..." msgstr "Nach ISOs &suchen..." #: Source/Core/DolphinWX/FrameTools.cpp:195 msgid "&Cheats Manager" msgstr "&Cheat-Manager" #: Source/Core/DolphinWX/FrameTools.cpp:179 msgid "&DSP Settings" msgstr "&DSP-Einstellungen" #: Source/Core/DolphinWX/GameListCtrl.cpp:870 msgid "&Delete ISO..." msgstr "ISO &löschen" #: Source/Core/DolphinWX/GameListCtrl.cpp:891 msgid "&Delete selected ISOs..." msgstr "Ausgewählte ISOs &löschen" #: Source/Core/DolphinWX/FrameTools.cpp:172 msgid "&Emulation" msgstr "&Emulation" #: Source/Core/DolphinWX/FrameTools.cpp:114 msgid "&File" msgstr "&Datei" #: Source/Core/DolphinWX/FrameTools.cpp:343 msgid "&Frame Advance" msgstr "&Einzelbildwiedergabe" #: Source/Core/DolphinWX/FrameTools.cpp:360 msgid "&Fullscreen" msgstr "&Vollbild" #: Source/Core/DolphinWX/FrameTools.cpp:178 msgid "&Graphics Settings" msgstr "&Grafikeinstellungen" #: Source/Core/DolphinWX/FrameTools.cpp:304 msgid "&Help" msgstr "&Hilfe" #: Source/Core/DolphinWX/FrameTools.cpp:182 msgid "&Hotkey Settings" msgstr "&Tastenkürzel-Einstellungen" #: Source/Core/DolphinWX/FrameTools.cpp:237 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:149 msgid "&Load State" msgstr "Spielstand &laden" #: Source/Core/DolphinWX/FrameTools.cpp:192 msgid "&Memcard Manager (GC)" msgstr "&Speicherkarten-Verwaltung (GC)" #: Source/Core/DolphinWX/FrameTools.cpp:236 msgid "&Memory" msgstr "&Arbeitsspeicher" #: Source/Core/DolphinWX/FrameTools.cpp:321 msgid "&Open..." msgstr "Ö&ffnen..." #: Source/Core/DolphinWX/FrameTools.cpp:188 msgid "&Options" msgstr "&Optionen" #: Source/Core/DolphinWX/FrameTools.cpp:332 msgid "&Pause" msgstr "Pau&se" #: Source/Core/DolphinWX/FrameTools.cpp:334 msgid "&Play" msgstr "&Start" #: Source/Core/DolphinWX/GameListCtrl.cpp:852 msgid "&Properties" msgstr "&Eigenschaften" #: Source/Core/DolphinWX/FrameTools.cpp:356 msgid "&Read-only mode" msgstr "S&chreibgeschützer Modus" #: Source/Core/DolphinWX/FrameTools.cpp:327 msgid "&Refresh List" msgstr "Liste &aktualisieren" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinWX/FrameTools.cpp:340 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/FrameTools.cpp:238 msgid "&Sound" msgstr "S&ound" #: Source/Core/DolphinWX/FrameTools.cpp:337 msgid "&Stop" msgstr "Sto&pp" #: Source/Core/DolphinWX/FrameTools.cpp:211 msgid "&Tools" msgstr "E&xtras" #: Source/Core/DolphinWX/FrameTools.cpp:239 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/FrameTools.cpp:288 msgid "&View" msgstr "&Ansicht" #: Source/Core/DolphinWX/FrameTools.cpp:181 msgid "&Wiimote Settings" msgstr "&Wiimote-Einstellungen" #: Source/Core/DolphinWX/GameListCtrl.cpp:853 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501 msgid "'" msgstr "''" #: Source/Core/DolphinWX/PHackSettings.cpp:46 msgid "(-)+zFar" msgstr "(-)+zFar" #: Source/Core/DolphinWX/PHackSettings.cpp:41 msgid "(-)+zNear" msgstr "(-)+zNear" #: Source/Core/DolphinWX/PHackSettings.cpp:86 msgid "(UNKNOWN)" msgstr "(UNBEKANNT)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:385 msgid "(off)" msgstr "(aus)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:559 msgid "+ ADD" msgstr "+ HINZUF." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:663 msgid "0x44" msgstr "0x44" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "1.5x Native (960x792)" msgstr "1.5x Nativ (960x792)" #: Source/Core/DolphinWX/CheatsWindow.cpp:147 msgid "16 bit" msgstr "16 Bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "1x Native (640x528)" msgstr "1x Nativ (640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "2.5x Native (1600x1320)" msgstr "2.5x Nativ (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:347 msgid "2x Native (1280x1056)" msgstr "2x Nativ (1280x1056)" #: Source/Core/DolphinWX/CheatsWindow.cpp:148 msgid "32 bit" msgstr "32 Bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:413 msgid "3D Vision" msgstr "3D Vision" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "3x Native (1920x1584)" msgstr "3x Nativ (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "4x Native (2560x2112)" msgstr "4x Nativ (2560x2112)" #: Source/Core/DolphinWX/CheatsWindow.cpp:146 msgid "8 bit" msgstr "8 Bit" #: Source/Core/DolphinWX/PatchAddEdit.cpp:30 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:263 msgid "" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:87 msgid "" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:150 msgid "" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:290 msgid "" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:704 msgid "A" msgstr "A" #: Source/Core/DolphinWX/NetWindow.cpp:234 #: Source/Core/DolphinWX/NetWindow.cpp:270 msgid "A NetPlay window is already open!!" msgstr "Ein NetPlay-Fenster ist bereits geöffnet!" #: Source/Core/DolphinWX/CheatsWindow.cpp:372 #: Source/Core/DolphinWX/CheatsWindow.cpp:406 msgid "A game is not currently running." msgstr "Derzeit wird kein Spiel ausgeführt." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:85 msgid "" "A supported bluetooth device could not be found.\n" "You must manually connect your wiimotes." msgstr "" "Es konnte kein unterstütztes Bluetooth-Gerät gefunden werden.\n" "Du musst deine Wiimotes manuell verbinden." #: Source/Core/DolphinWX/NetWindow.cpp:104 #, fuzzy msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - Enable Dual Core [OFF]\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" " - Manually set the extensions for each wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "The host must have the chosen TCP port open/forwarded!\n" msgstr "" "ACHTUNG:\n" "\n" "Netplay funktioniert nur mit den folgenden Einstellungen:\n" "- Dual Core aktivieren [AUS]\n" " - DSP-Emulationsengine muss auf allen Computern gleich sein!\n" " - DSP in eigenem Thread [AUS]\n" " - Framebegrenzung NICHT auf [AUDIO] gesetzt\n" "\n" "Alle Spieler sollten die gleiche Dolphin-Version und Einstellungen " "verwenden.\n" "Alle Speicherkarten müssen bei allen Spielern identisch oder deaktiviert " "sein.\n" "Wiimote-Unterstützung wurde für NetPlay noch nicht implementiert.\n" "\n" "Der Host muss den gewählten TCP-Port geöffnet haben!\n" #: Source/Core/DolphinWX/ConfigMain.cpp:95 #: Source/Core/DolphinWX/ConfigMain.cpp:100 msgid "AM-Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/CheatsWindow.cpp:104 #: Source/Core/DolphinWX/ISOProperties.cpp:331 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinWX/AboutDolphin.h:21 msgid "About Dolphin" msgstr "Über Dolphin" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Beschleunigung" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Accuracy:" msgstr "Genauigkeit:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" "Einige Spiele benötigen eine exakte Emulation von EFB-Kopien, für bestimmte " "Grafikeffekte oder Gameplayfunktionen.\n" "\n" "Im Zweifel, wähle stattdessen EFB to Texture." #: Source/Core/DolphinWX/HotkeyDlg.cpp:255 msgid "Action" msgstr "Aktion" #: Source/Core/Core/ARDecrypt.cpp:469 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code Entschlüsselungfehler:\n" "Übereinstimmungscheck fehlgeschlagen\n" "\n" "Fehlerhafter Code:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:663 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Add Code " "(%s)" #: Source/Core/Core/ActionReplay.cpp:751 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Fill and " "Slide (%s)" #: Source/Core/Core/ActionReplay.cpp:543 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram Write " "And Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:603 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:798 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay Fehler: Ungültiger Wert (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:678 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fehler: Master code und Write To CCXXXXXX nicht integriert " "(%s)\n" "Master Codes werden nicht benötigt. Benutzen Sie keine Master Codes." #: Source/Core/Core/ActionReplay.cpp:188 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: %s" #: Source/Core/Core/ActionReplay.cpp:868 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Ungültige Größe %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:941 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Ungültiger Normal Code Typ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:892 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normaler Code %i: ungültiger Subtype %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:834 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Ungültiger Subtype %08x (%s)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:248 msgid "Adapter:" msgstr "Grafikkarte:" #: Source/Core/DolphinWX/WXInputBase.cpp:63 #: Source/Core/DolphinWX/PatchAddEdit.cpp:63 msgid "Add" msgstr "Hinzufügen" #: Source/Core/DolphinWX/ISOProperties.cpp:1369 msgid "Add ActionReplay Code" msgstr "ActionReplay-Code hinzufügen" #: Source/Core/DolphinWX/ISOProperties.cpp:1288 msgid "Add Patch" msgstr "Patch hinzufügen" #: Source/Core/DolphinWX/FrameAui.cpp:528 msgid "Add new pane" msgstr "Neue Palette hinzufügen" #: Source/Core/DolphinWX/ISOProperties.cpp:440 #: Source/Core/DolphinWX/ISOProperties.cpp:462 #: Source/Core/DolphinWX/ConfigMain.cpp:803 msgid "Add..." msgstr "Hinzufügen..." #: Source/Core/DolphinWX/NetWindow.cpp:85 msgid "Address :" msgstr "Adresse:" #: Source/Core/DolphinWX/PHackSettings.cpp:45 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Füge den ermittelten Wert in den Parameter zFar ein.\n" "Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n" "Beispiel: ''200'' oder ''0.0002'' direkt eingeben, das ergibt den gleichen " "Effekt, der ermittelte Wert wird ''0.0002'' sein.\n" "Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n" "\n" "NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte." #: Source/Core/DolphinWX/PHackSettings.cpp:40 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Füge den ermittelten Wert in den Parameter zNear ein.\n" "Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n" "Beispiel: ''200'' oder ''0.0002'' direkt eingeben, das ergibt den gleichen " "Effekt, der ermittelte Wert wird ''0.0002'' sein.\n" "Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n" "\n" "NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte." #: Source/Core/DolphinWX/InputConfigDiag.cpp:808 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Einstellung des benötigten analogen Drucks um Tasten zu aktivieren." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:520 msgid "Advanced" msgstr "Erweitert" #: Source/Core/DolphinWX/ConfigMain.cpp:568 msgid "Advanced Settings" msgstr "Erweiterte Einstellungen" #: Source/Core/DolphinWX/FrameTools.cpp:619 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Alle GC/Wii-Dateien (elf, dol, gcm, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/ConfigMain.cpp:808 msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" msgstr "Alle GC/Wii-Imagedateien (gcm, iso, wbfs, ciso, gcz)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1183 msgid "All Gamecube GCM files (gcm)" msgstr "Alle Gamecube GCM-Dateien (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1480 #: Source/Core/DolphinWX/FrameTools.cpp:1494 msgid "All Save States (sav, s##)" msgstr "Alle Speicherstände (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1181 msgid "All Wii ISO files (iso)" msgstr "Alle Wii-ISO-Dateien (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)" #: Source/Core/DolphinWX/ConfigMain.cpp:108 msgid "All files (*.*)|*.*" msgstr "Alle Dateien (*.*)|*.*" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:271 msgid "Analyze" msgstr "Analysiere" #: Source/Core/InputCommon/ControllerEmu.cpp:286 msgid "Angle" msgstr "Winkel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:376 msgid "Anisotropic Filtering:" msgstr "Anisotropische Filterung:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:359 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DiscIO/VolumeDirectory.cpp:298 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" "Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?" #: Source/Core/DiscIO/VolumeDirectory.cpp:292 msgid "Apploader unable to load from file" msgstr "Kann Apploader aus dieser Datei nicht laden." #: Source/Core/DolphinWX/ConfigMain.cpp:833 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/CheatsWindow.cpp:111 msgid "Apply" msgstr "Übernehmen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Post-Processing-Effekt anwenden, wenn ein Frame beendet wurde. \n" "\n" "Im Zweifel, wähle (aus)." #: Source/Core/DolphinWX/ConfigMain.cpp:291 msgid "Arabic" msgstr "Arabisch" #: Source/Core/DolphinWX/InputConfigDiag.cpp:667 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Möchtest du \"%s\" wirklich löschen?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1006 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Sollen diese Dateien wirklich gelöscht werden?\n" "Löschen kann nicht rückgängig gemacht werden!" #: Source/Core/DolphinWX/GameListCtrl.cpp:997 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Soll die Datei gelöscht werden? Löschen kann nicht Rückgängig gemacht werden." #: Source/Core/DolphinWX/ConfigMain.cpp:45 msgid "Arm JIT (experimental)" msgstr "ARM JIT (Experimentell)" #: Source/Core/DolphinWX/ConfigMain.cpp:46 #, fuzzy msgid "Arm JITIL (experimental)" msgstr "ARM JIT (Experimentell)" #: Source/Core/DolphinWX/ConfigMain.cpp:781 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:286 msgid "Aspect Ratio:" msgstr "Seitenverhältnis:" #: Source/Core/DolphinWX/FrameAui.cpp:58 msgid "At least one pane must remain open." msgstr "Mindestens eine Palette muss geöffnet bleiben." #: Source/Core/DolphinWX/ConfigMain.cpp:249 #: Source/Core/DolphinWX/ConfigMain.cpp:540 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/ConfigMain.cpp:680 msgid "Audio Backend:" msgstr "Audio-Backend:" #: Source/Core/AudioCommon/AOSoundStream.cpp:28 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Fehler beim Öffnen des AO-Geräts.\n" #: Source/Core/DolphinWX/ConfigMain.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Auto" msgstr "Automatisch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:346 msgid "Auto (Multiple of 640x528)" msgstr "Automatisch (Vielfaches von 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:346 msgid "Auto (Window Size)" msgstr "Automatisch (Fenstermodus)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:306 msgid "Auto adjust Window Size" msgstr "Fenstergröße automatisch festlegen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:77 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Passt die Fenstergröße automatisch der Bildschirmauflösung an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705 msgid "B" msgstr "B" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765 msgid "BP register " msgstr "BP-Register" #: Source/Core/DolphinWX/WXInputBase.cpp:14 msgid "Back" msgstr "Zurück" #: Source/Core/DolphinWX/ConfigMain.cpp:684 msgid "Backend Settings" msgstr "Backend-Einstellungen" #: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:212 msgid "Backend:" msgstr "Backend:" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 #: Source/Core/Core/HW/GCPadEmu.cpp:82 msgid "Background Input" msgstr "Hintergrundeingabe" #: Source/Core/InputCommon/ControllerEmu.cpp:267 msgid "Backward" msgstr "Rückwärts" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:305 msgid "Bad File Header" msgstr "Ungültiger Datei-Header" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:60 msgid "Balance Board" msgstr "Balance Board" #: Source/Core/DolphinWX/MemcardManager.cpp:621 #: Source/Core/DolphinWX/GameListCtrl.cpp:294 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/ISOProperties.cpp:572 msgid "Banner Details" msgstr "Bannerdetails" #: Source/Core/DolphinWX/ISOProperties.cpp:534 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "Leiste" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Basic" msgstr "Standard" #: Source/Core/DolphinWX/ConfigMain.cpp:562 msgid "Basic Settings" msgstr "Grundeinstellungen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "Bass" #: Source/Core/Core/HW/GCMemcard.cpp:139 msgid "Block Allocation Table checksum failed" msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft." #: Source/Core/DolphinWX/MemcardManager.cpp:625 msgid "Blocks" msgstr "Blöcke" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "Blau" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "Blau links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "Blau rechts" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/ConfigMain.cpp:274 msgid "Bottom" msgstr "Unten" #: Source/Core/DolphinWX/InputConfigDiag.cpp:229 #, c-format msgid "Bound Controls: %lu" msgstr "Steuerung festlegen: %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:380 msgid "Broken" msgstr "Defekt" #: Source/Core/DolphinWX/FrameTools.cpp:461 msgid "Browse" msgstr "Durchsuchen" #: Source/Core/DolphinWX/GameListCtrl.cpp:247 msgid "Browse for a directory to add" msgstr "Verzeichnis auswählen und hinzufügen" #: Source/Core/DolphinWX/FrameTools.cpp:461 msgid "Browse for an ISO directory..." msgstr "ISO-Verzeichnis auswählen..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1073 msgid "Browse for output directory" msgstr "Ausgabeverzeichnis auswählen" #: Source/Core/DolphinWX/NetWindow.cpp:351 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:58 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:23 #: Source/Core/DolphinWX/TASInputDlg.cpp:108 msgid "Buttons" msgstr "Tasten" #: Source/Core/DolphinWX/ISOProperties.cpp:349 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Umgeht die Leerung des Datencaches von der DCBZ-Anweisung. Für gewöhnlich " "deaktiviert lassen." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706 msgid "C" msgstr "C" #: Source/Core/DolphinWX/TASInputDlg.cpp:65 msgid "C Stick" msgstr "C-Stick" #: Source/Core/Core/HW/GCPadEmu.cpp:64 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774 msgid "CP reg" msgstr "CP reg" #: Source/Core/DolphinWX/ConfigMain.cpp:554 msgid "CPU Emulator Engine" msgstr "CPU-Emulations-Engine" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:500 msgid "Cache Display Lists" msgstr "Anzeigeliste zwischenspeichern" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:88 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Kalkuliert die Lichtberechnung von 3D Grafiken pro Pixel anstatt pro " "Vertex.\n" "Verlangsamt Emulation um einige Prozent (abhängig von der GPU).\n" "Für gewöhnlich ist das eine sichere Verbesserung, kann aber gelegentlich " "Probleme verursachen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847 #, c-format msgid "Can't find WiiMote by connection handle %02x" msgstr "WiiMote konnte nicht bei Verbindungs-Handle %02x gefunden werden" #: Source/Core/Core/HW/DVDInterface.cpp:676 #: Source/Core/Core/HW/DVDInterface.cpp:686 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Kann nicht von DVD_Plugin/DVD-Schnittstelle lesen: Fataler Fehler" #: Source/Core/DolphinWX/CheatsWindow.cpp:113 #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Cancel" msgstr "Abbrechen" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:124 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:219 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:281 #, c-format msgid "Cannot open %s" msgstr "Kann %s nicht öffnen" #: Source/Core/Core/CoreTiming.cpp:106 msgid "Cannot unregister events with events pending" msgstr "Kann während ausstehenden Events keine Events entregistrieren." #: Source/Core/DolphinWX/ConfigMain.cpp:1072 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" "Die Datei %s kann nicht als Speicherkarte verwendet werden, weil sie keine " "gültige Gamecube-Speicherkarte ist." #: Source/Core/DolphinWX/ConfigMain.cpp:1108 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "Diese Datei kann nicht als Speicherkarte verwendet werden.\n" "Versuchst du möglicherweise die selbe Datei in beiden Slots zu verwenden?" #: Source/Core/DolphinWX/WXInputBase.cpp:39 msgid "Caps Lock" msgstr "Feststelltaste" #: Source/Core/DolphinWX/ConfigMain.cpp:292 msgid "Catalan" msgstr "Katalanisch" #: Source/Core/InputCommon/ControllerEmu.cpp:299 msgid "Center" msgstr "Mitte" #: Source/Core/DolphinWX/NetWindow.cpp:596 msgid "Change" msgstr "Wechseln" #: Source/Core/DolphinWX/FrameTools.cpp:324 msgid "Change &Disc..." msgstr "Disc &wechseln..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:167 msgid "Change Disc" msgstr "Disc wechseln" #: Source/Core/DolphinWX/NetWindow.cpp:588 msgid "Change Game" msgstr "Spiel wechseln" #: Source/Core/DolphinWX/ConfigMain.cpp:504 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Sprache der Benutzeroberfläche ändern.\n" "Dolphin muss neu gestartet werden, damit die Änderung wirksam wird." #: Source/Core/DolphinWX/PHackSettings.cpp:47 msgid "Changes sign to zFar Parameter (after correction)" msgstr "Sign zu zFar Parameter ändern (nach Korrektur)" #: Source/Core/DolphinWX/PHackSettings.cpp:42 msgid "Changes sign to zNear Parameter (after correction)" msgstr "Sign zu zNear Parameter ändern (nach Korrektur)" #: Source/Core/DolphinWX/ConfigMain.cpp:508 msgid "Changing this will have no effect while the emulator is running!" msgstr "" "Änderung dieser Option zeigt keine Auswirkung, solange die Emulation läuft." #: Source/Core/DolphinWX/NetWindow.cpp:320 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:34 msgid "Cheat Code" msgstr "Cheatcode" #: Source/Core/DolphinWX/CheatsWindow.cpp:107 msgid "Cheat Search" msgstr "Cheatsuche" #: Source/Core/DolphinWX/CheatsWindow.cpp:254 msgid "Cheats Manager" msgstr "Cheat-Verwaltung" #: Source/Core/DolphinWX/ISOProperties.cpp:683 msgid "Check Partition Integrity" msgstr "Prüfe die Unversehrtheit der Partition" #: Source/Core/DolphinWX/ISOProperties.cpp:947 msgid "Checking integrity..." msgstr "Prüfe Unversehrtheit..." #: Source/Core/DolphinWX/ConfigMain.cpp:293 msgid "Chinese (Simplified)" msgstr "Chinesisch (Vereinfacht)" #: Source/Core/DolphinWX/ConfigMain.cpp:294 msgid "Chinese (Traditional)" msgstr "Chinesisch (Traditionell)" #: Source/Core/DolphinWX/ConfigMain.cpp:810 msgid "Choose a DVD root directory:" msgstr "Wähle ein DVD-Stammverzeichnis:" #: Source/Core/DolphinWX/ConfigMain.cpp:814 msgid "Choose a NAND root directory:" msgstr "Wähle ein NAND-Stammverzeichnis:" #: Source/Core/DolphinWX/ConfigMain.cpp:807 msgid "Choose a default ISO:" msgstr "Standard ISO auswählen:" #: Source/Core/DolphinWX/ConfigMain.cpp:1238 msgid "Choose a directory to add" msgstr "Ordner zum Hinzufügen auswählen." #: Source/Core/DolphinWX/ConfigMain.cpp:1059 msgid "Choose a file to open" msgstr "Datei zum Öffnen auswählen" #: Source/Core/DolphinWX/MemcardManager.cpp:204 msgid "Choose a memory card:" msgstr "Wähle eine Speicherkarte:" #: Source/Core/DolphinWX/ConfigMain.cpp:811 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)" #: Source/Core/DolphinWX/ISOProperties.cpp:831 #: Source/Core/DolphinWX/ISOProperties.cpp:872 msgid "Choose the folder to extract to" msgstr "Zielordner für Extraktion auswählen" #: Source/Core/InputCommon/ControllerEmu.cpp:285 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "Klassik" #: Source/Core/DolphinWX/LogWindow.cpp:137 #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/InputConfigDiag.cpp:537 #: Source/Core/DolphinWX/InputConfigDiag.cpp:968 msgid "Clear" msgstr "Leeren" #: Source/Core/Core/NetPlayServer.cpp:239 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Client kann während ein Spiel emuliert wird nicht verbunden werden! NetPlay " "ist deaktiviert. Sie müssen zuerst manuell das Spiel beenden." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:284 #: Source/Core/DolphinWX/MemcardManager.cpp:234 #: Source/Core/DolphinWX/ISOProperties.cpp:606 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:587 msgid "Close" msgstr "Schließen" #: Source/Core/DolphinWX/FrameTools.cpp:176 msgid "Co&nfigure..." msgstr "&Einstellungen..." #: Source/Core/DolphinWX/CheatsWindow.cpp:62 msgid "Code Info" msgstr "Code-Info" #: Source/Core/DolphinWX/CheatsWindow.cpp:575 msgid "Code: " msgstr "Code:" #: Source/Core/DolphinWX/WXInputBase.cpp:35 msgid "Command" msgstr "Befehl" #: Source/Core/DolphinWX/MemcardManager.cpp:623 msgid "Comment" msgstr "Kommentar" #: Source/Core/DolphinWX/ISOProperties.cpp:532 msgid "Comment:" msgstr "Kommentar:" #: Source/Core/DolphinWX/GameListCtrl.cpp:878 msgid "Compress ISO..." msgstr "ISO komprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:893 msgid "Compress selected ISOs..." msgstr "Ausgewählte ISOs komprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/GameListCtrl.cpp:1218 msgid "Compressing ISO" msgstr "Komprimiere ISO" #: Source/Core/DolphinWX/FrameTools.cpp:468 msgid "Config" msgstr "Einstellungen" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:37 #: Source/Core/DolphinWX/InputConfigDiag.h:125 #: Source/Core/DolphinWX/InputConfigDiag.h:144 msgid "Configure" msgstr "Einstellungen" #: Source/Core/DolphinWX/InputConfigDiag.cpp:102 msgid "Configure Control" msgstr "Steuerung konfigurieren" #: Source/Core/DolphinWX/NetWindow.cpp:331 #: Source/Core/DolphinWX/NetWindow.cpp:615 msgid "Configure Pads" msgstr "Pads konfigurieren" #: Source/Core/DolphinWX/FrameTools.cpp:468 msgid "Configure..." msgstr "Einstellungen ...." #: Source/Core/DolphinWX/GameListCtrl.cpp:1113 #: Source/Core/DolphinWX/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/GameListCtrl.cpp:1211 msgid "Confirm File Overwrite" msgstr "Überschreiben Bestätigen" #: Source/Core/DolphinWX/ConfigMain.cpp:584 msgid "Confirm on Stop" msgstr "Beim Beenden bestätigen" #: Source/Core/DolphinWX/NetWindow.cpp:78 #: Source/Core/DolphinWX/NetWindow.cpp:100 msgid "Connect" msgstr "Verbinden" #: Source/Core/DolphinWX/FrameTools.cpp:377 #: Source/Core/DolphinWX/HotkeyDlg.cpp:188 msgid "Connect Balance Board" msgstr "Balance Bord anschließen" #: Source/Core/DolphinWX/ConfigMain.cpp:775 msgid "Connect USB Keyboard" msgstr "USB-Tastatur verbunden" #: Source/Core/DolphinWX/FrameTools.cpp:373 #, c-format msgid "Connect Wiimote %i" msgstr "Wiimote %i verbinden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:184 msgid "Connect Wiimote 1" msgstr "Wiimote 1 verbinden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:185 msgid "Connect Wiimote 2" msgstr "Wiimote 2 verbinden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:186 msgid "Connect Wiimote 3" msgstr "Wiimote 3 verbinden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:187 msgid "Connect Wiimote 4" msgstr "Wiimote 4 verbinden" #: Source/Core/DolphinWX/Main.cpp:672 msgid "Connecting..." msgstr "Verbinden..." #: Source/Core/DolphinWX/FrameAui.cpp:156 msgid "Console" msgstr "Konsole" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:88 msgid "Continuous Scanning" msgstr "Durchgehendes Suchen" #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Control" msgstr "Strg" #: Source/Core/DolphinWX/MemcardManager.cpp:176 msgid "Convert to GCI" msgstr "Zu GCI konvertieren" #: Source/Core/Core/CoreParameter.cpp:381 msgid "Copy failed" msgstr "Kopieren fehlgeschlagen" #: Source/Core/DolphinWX/MemcardManager.cpp:789 #, c-format msgid "Copy to Memcard %c" msgstr "Auf Memcard %c kopieren" #: Source/Core/DolphinWX/ISOProperties.cpp:391 msgid "Core" msgstr "Kern" #: Source/Core/AudioCommon/AudioCommon.cpp:76 #, c-format msgid "Could not initialize backend %s." msgstr "Konnte Backend %s nicht initialisieren." #: Source/Core/Core/CoreParameter.cpp:139 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder " "dies ist kein GC/Wii Backup. Bitte beachten Sie, dass die ursprünglichen GC/" "Wii-Discs von den meisten PC-DVD-Laufwerken nicht gelesen werden können." #: Source/Core/Core/CoreParameter.cpp:295 #, c-format msgid "Could not recognize ISO file %s" msgstr "Konnte ISO-Datei %s nicht erkennen." #: Source/Core/DolphinWX/ISOProperties.cpp:627 #, c-format msgid "Could not save %s" msgstr "Konnte %s nicht speichern" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Die Speicherkartendatei %s konnte nicht geschrieben werden.\n" "\n" "Dies tritt auf, wenn du Dolphin von einem nicht schreibbaren Medium, " "beispielsweise einer CD/DVD ausführst oder die Datei als schreibgeschützt " "markiert ist.\n" "\n" "Eine weitere Möglichkeit ist, dass du den Dolphin-Ordner verschoben hast.\n" "\n" "Wenn einer dieser Fälle zutriffst, solltest du den Speicherort der " "Speicherkarte in den Optionen ändern." #: Source/Core/DolphinWX/ISOProperties.cpp:1154 msgid "Couldn't find open command for extension 'ini'!" msgstr "Konnte den Befehl zum Öffnen der Dateierweiterung 'ini' nicht finden!" #: Source/Core/Core/BootManager.cpp:177 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Konnte Kern nicht initialisieren.\n" "Überprüfe deine Konfiguration." #: Source/Core/DolphinWX/CheatsWindow.cpp:159 #: Source/Core/DolphinWX/CheatsWindow.cpp:514 msgid "Count:" msgstr "Anzahl:" #: Source/Core/DolphinWX/ISOProperties.cpp:488 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinWX/CheatsWindow.cpp:162 #: Source/Core/DolphinWX/CheatsWindow.cpp:569 msgid "Create AR Code" msgstr "AR-Code erstellen" #: Source/Core/DolphinWX/FrameAui.cpp:569 #: Source/Core/DolphinWX/FrameAui.cpp:641 msgid "Create new perspective" msgstr "Neue Perspektive erstellen" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "Autor: " #: Source/Core/Common/MsgHandler.cpp:54 msgid "Critical" msgstr "Kritisch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:560 msgid "Crop" msgstr "Zuschneiden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schneidet das Bild von 4:3 auf 5:4 bzw. von 16:9 auf 16:10 zurecht.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "Überblendung" #: Source/Core/DolphinWX/FrameTools.cpp:632 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "" "Aktuelles Verzeichnis wurde gemäß wxFileSelector von %s nach %s geändert!" #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "Custom Projection Hack" msgstr "Benutzerdefinierter Projection-Hack" #: Source/Core/DolphinWX/PHackSettings.h:17 msgid "Custom Projection Hack Settings" msgstr "Benutzerdefinierter Projection-Hack Einstellungen" #: Source/Core/DolphinWX/ISOProperties.cpp:374 msgid "Customize some Orthographic Projection parameters." msgstr "Einige orthographische Projection-Parameter anpassen." #: Source/Core/DolphinWX/ConfigMain.cpp:295 msgid "Czech" msgstr "Tschechisch" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706 msgid "D" msgstr "D" #: Source/Core/Core/HW/GCPadEmu.cpp:76 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/FrameTools.cpp:470 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/ConfigMain.cpp:644 msgid "DSP Emulator Engine" msgstr "DSP-Emulations-Engine" #: Source/Core/DolphinWX/ISOProperties.cpp:357 #: Source/Core/DolphinWX/ConfigMain.cpp:258 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE Emulation (schnell)" #: Source/Core/DolphinWX/ConfigMain.cpp:260 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE Interpreter (langsam)" #: Source/Core/DolphinWX/ConfigMain.cpp:259 msgid "DSP LLE recompiler" msgstr "DSP LLE Recompiler" #: Source/Core/DolphinWX/FrameTools.cpp:470 msgid "DSP settings" msgstr "DSP-Einstellungen" #: Source/Core/DolphinWX/ConfigMain.cpp:646 msgid "DSPLLE on Separate Thread" msgstr "DSP LLE in eigenem Thread" #: Source/Core/DolphinWX/ConfigMain.cpp:830 msgid "DVD Root:" msgstr "DVD Laufwerk:" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226 msgid "DVDLowRead - Fatal Error: failed to read from volume" msgstr "DVDLowRead - Kritischer Fehler: Datenträger kann nicht gelesen werden" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:320 msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" msgstr "" "DVDLowUnencryptedRead - Kritischer Fehler: Datenträger kann nicht gelesen " "werden." #: Source/Core/DolphinWX/ConfigMain.cpp:92 msgid "Dance Mat" msgstr "Tanzmatte" #: Source/Core/DolphinWX/CheatsWindow.cpp:152 msgid "Data Size" msgstr "Datengröße" #: Source/Core/DolphinWX/ISOProperties.cpp:500 msgid "Date:" msgstr "Datum:" #: Source/Core/DolphinWX/MemcardManager.cpp:518 #: Source/Core/DolphinWX/MemcardManager.cpp:557 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro Dateien(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:230 #: Source/Core/InputCommon/ControllerEmu.cpp:247 #: Source/Core/InputCommon/ControllerEmu.cpp:255 #: Source/Core/InputCommon/ControllerEmu.cpp:269 #: Source/Core/InputCommon/ControllerEmu.cpp:284 msgid "Dead Zone" msgstr "Tote Zone" #: Source/Core/DolphinWX/LogConfigWindow.cpp:35 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 msgid "Debugging" msgstr "Debug" #: Source/Core/DolphinWX/WXInputBase.cpp:66 msgid "Decimal" msgstr "Komma" #: Source/Core/DolphinWX/GameListCtrl.cpp:875 msgid "Decompress ISO..." msgstr "ISO dekomprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:894 msgid "Decompress selected ISOs..." msgstr "Ausgewählte ISOs dekomprimieren..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/GameListCtrl.cpp:1218 msgid "Decompressing ISO" msgstr "Dekomprimiere ISO" #: Source/Core/DolphinWX/HotkeyDlg.cpp:195 msgid "Decrease Frame limit" msgstr "Framebegrenzung reduzieren" #: Source/Core/DolphinWX/InputConfigDiag.cpp:967 msgid "Default" msgstr "Standard" #: Source/Core/DolphinWX/ConfigMain.cpp:827 msgid "Default ISO:" msgstr "Standard-ISO:" #: Source/Core/DolphinWX/LogWindow.cpp:107 msgid "Default font" msgstr "Standardschriftart" #: Source/Core/DolphinWX/WXInputBase.cpp:19 #: Source/Core/DolphinWX/InputConfigDiag.cpp:981 msgid "Delete" msgstr "Entfernen" #: Source/Core/DolphinWX/MemcardManager.cpp:790 msgid "Delete Save" msgstr "Spielstand löschen" #: Source/Core/VideoCommon/AVIDump.cpp:64 #, c-format msgid "Delete the existing file '%s'?" msgstr "Vorhandende Datei '%s' löschen?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:680 msgid "Description" msgstr "Beschreibung" #: Source/Core/DolphinWX/InputConfigDiag.cpp:535 msgid "Detect" msgstr "Erkenne" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220 #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:315 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Versuch erkannt, mehr Daten von der DVD zu lesen als in den Out Buffer " "passen. Abgeklemmt." #: Source/Core/DolphinWX/InputConfigDiag.cpp:118 #: Source/Core/DolphinWX/InputConfigDiag.cpp:953 msgid "Device" msgstr "Gerät" #: Source/Core/DolphinWX/ConfigMain.cpp:736 #: Source/Core/DolphinWX/ConfigMain.cpp:790 msgid "Device Settings" msgstr "Geräteeinstellungen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "Skala" #: Source/Core/VideoBackends/D3D/main.cpp:146 #, fuzzy msgid "Direct3D" msgstr "Direct3D9" #: Source/Core/Core/HW/GCMemcard.cpp:120 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Verzeichnis-Prüfsumme und\n" "Backup-Verzeichnis-Prüfsumme sind fehlerhaft." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:444 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:486 msgid "Disable" msgstr "Deaktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:501 msgid "Disable Destination Alpha" msgstr "Destination Alpha deaktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:410 msgid "Disable Fog" msgstr "Nebel deaktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Deaktiviert jegliche XFB-Emulation.\n" "Dadurch wird die Emulation beschleunigt, auf Kosten von vielen Problemen in " "davon abhängigen Spielen (insbesondere Homebrew).\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:96 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Deaktiviert die Emulation von EFB-Kopien.\n" "Diese werden oft für Post-Processing- oder Render-to-Texture-Effekte " "verwendet. Die Option ist zwar mit einer schnelleren Emulation verbunden " "aber verursacht fast immer Probleme.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Deaktiviert die Emulation einer Hardwarefunktion namens Destination Alpha, " "welche in vielen Spielen für verschiedene grafische Effekte benutzt wird.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ISOProperties.cpp:596 msgid "Disc" msgstr "Disc" #: Source/Core/DiscIO/DriveBlob.cpp:94 #: Source/Core/DiscIO/DriveBlob.cpp:113 msgid "Disc Read Error" msgstr "Disc-Lesefehler" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:321 msgid "Display" msgstr "Anzeige" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zeigt die vom Emulator gelesenen Eingaben an.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Divide" msgstr "Division" #: Source/Core/DolphinWX/FrameTools.cpp:1044 msgid "Do you want to stop the current emulation?" msgstr "Laufende Emulation stoppen?" #: Source/Core/DolphinWX/ConfigMain.cpp:649 msgid "Dolby Pro Logic II decoder" msgstr "Dolby Pro Logic II Dekoder" #: Source/Core/DolphinWX/FrameTools.cpp:906 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/AboutDolphin.cpp:20 #, fuzzy, c-format msgid "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin Team\n" "\n" "Branch: %s\n" "Revision: %s\n" "Compiled: %s @ %s\n" "\n" "Dolphin is a Gamecube/Wii emulator, which was\n" "originally written by F|RES and ector.\n" "Today Dolphin is an open source project with many\n" "contributors, too many to list.\n" "If interested, just go check out the project page at\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Special thanks to Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 and Hotquik for their\n" "reverse engineering and docs/demos.\n" "\n" "Big thanks to Gilles Mouchard whose Microlib PPC\n" "emulator gave our development a kickstart.\n" "\n" "Thanks to Frank Wille for his PowerPC disassembler,\n" "which or9 and we modified to include Gekko specifics.\n" "\n" "Thanks to hcs/destop for their GC ADPCM decoder.\n" "\n" "We are not affiliated with Nintendo in any way.\n" "Gamecube and Wii are trademarks of Nintendo.\n" "The emulator should not be used to play games\n" "you do not legally own." msgstr "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin-Team\n" "\n" "Zweig: %s\n" "Revision: %s\n" "Kompiliert: %s @ %s\n" "\n" "Dolphin ist ein GameCube/Wii-Emulator der\n" "ursprünglich von F|RES und ector geschrieben wurde.\n" "Heute ist Dolphin ein Open Source-Projekt mit vielen\n" "Mitwirkenden, zu vielen um sie alle aufzuzählen.\n" "Wenn du interessiert bist, besuche die Projektseite\n" "unter http://code.google.com/p/dolphin-emu/ .\n" "\n" "Besonderer Dank geht an Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 und Hotquik für ihr\n" "Reverse Engineering und Dokumente / Demos.\n" "\n" "Großer Dank geht an Gilles Mouchard, dessen\n" "Microlib PPC-Emulator unserer Entwicklung einen\n" "großen Sprung nach vorne gab.\n" "\n" "Danke an Frank Wille für seinen PowerPC-Disassembler,\n" "welchen or9 und wir um Gekko-Spezifika erweiterten.\n" "\n" "Danke an hcs/destop für ihren GC ADPCM-Dekodierer.\n" "\n" "Wir stehen in keiner Verbindung mit Nintendo.\n" "GameCube und Wii sind Markenzeichen von Nintendo.\n" "Der Emulator ist nur für Bildungszwecke und sollte nicht\n" "für Spiele benutzt werden, die du nicht legal besitzt." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:189 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafikeinstellungen" #: Source/Core/DolphinWX/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "Dolphin-&Webseite" #: Source/Core/DolphinWX/ConfigMain.h:24 msgid "Dolphin Configuration" msgstr "Dolphin-Einstellungen" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:197 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Dolphin Emulierte Wiimote-Einstellungen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:382 msgid "Dolphin FIFO" msgstr "Dolphin-FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1210 msgid "Dolphin GCPad Configuration" msgstr "Dolphin GCPad-Einstellungen" #: Source/Core/DolphinWX/FrameTools.cpp:726 #: Source/Core/DolphinWX/FrameTools.cpp:1145 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS-Filme (*.dtm)" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:8 msgid "Dolphin Wiimote Configuration" msgstr "Dolphin Wiimote-Einstellungen" #: Source/Core/DolphinWX/FrameTools.cpp:301 msgid "Dolphin at &Google Code" msgstr "Dolphin auf &Google Code" #: Source/Core/DolphinWX/GameListCtrl.cpp:355 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin konnte keine GC/Wii-ISOs finden. Hier doppelklicken um nach ISOs zu " "suchen..." #: Source/Core/DolphinWX/GameListCtrl.cpp:359 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphin versteckt momentan alle Spiele. Hier doppelklicken um alle Spiele " "anzuzeigen..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1153 #: Source/Core/DolphinWX/GameListCtrl.cpp:1239 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin war nicht in der Lage die gewünschte Aktion auszuführen." #: Source/Core/DolphinWX/ISOProperties.cpp:351 msgid "" "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF " "= Compatible)" msgstr "" "Verdoppelt die Taktfrequenz der emulierten GPU. Kann einige Spiele " "beschleunigen (AN = Geschwindigkeit, AUS = Kompatibilität) " #: Source/Core/InputCommon/ControllerEmu.cpp:263 #: Source/Core/DolphinWX/WXInputBase.cpp:45 msgid "Down" msgstr "Unten" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "Codes herunterladen (WiiRD-Datenbank)" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:292 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "Trommeln" #: Source/Core/DolphinWX/ConfigMain.cpp:88 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinWX/ConfigMain.cpp:647 msgid "Dump Audio" msgstr "Audio dumpen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:543 msgid "Dump EFB Target" msgstr "EFB-Target dumpen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Dump Frames" msgstr "Frames dumpen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:541 msgid "Dump Textures" msgstr "Texturen dumpen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schreibt alle während der Emulation gerenderten Bilder in eine AVI-Datei in " "User/Dump/Frames.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schreibt alle während der Emulation decodierten Spiele-Texturen in den " "Ordner User/Dump/Textures//.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schreibt alle während der Emulation erzeugten EFB-Kopien in den Ordner User/" "Dump/Textures/.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ISOProperties.cpp:514 #: Source/Core/DolphinWX/ConfigMain.cpp:269 #: Source/Core/DolphinWX/ConfigMain.cpp:296 msgid "Dutch" msgstr "Holländisch" #: Source/Core/DolphinWX/FrameTools.cpp:113 msgid "E&xit" msgstr "&Beenden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:442 msgid "EFB Copies" msgstr "EFB-Kopien" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:210 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit " "mindestens Version %d.%d -- Wenn du Dolphin kürzlich aktualisiert hast, ist " "eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt." #: Source/Core/DolphinWX/ISOProperties.cpp:151 msgid "EUROPE" msgstr "EUROPA" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143 msgid "Early Memory Updates" msgstr "Frühe Speicher-Updates" #: Source/Core/DolphinWX/FrameTools.cpp:486 msgid "Edit" msgstr "Bearbeiten" #: Source/Core/DolphinWX/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "ActionReplay-Code bearbeiten" #: Source/Core/DolphinWX/ISOProperties.cpp:313 msgid "Edit Config" msgstr "Einstellungen bearbeiten" #: Source/Core/DolphinWX/PatchAddEdit.h:17 msgid "Edit Patch" msgstr "Patch bearbeiten" #: Source/Core/DolphinWX/FrameTools.cpp:486 msgid "Edit current perspective" msgstr "Aktuelle Ansicht ändern" #: Source/Core/DolphinWX/ISOProperties.cpp:439 #: Source/Core/DolphinWX/ISOProperties.cpp:461 msgid "Edit..." msgstr "Bearbeiten..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "Effekt" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:436 msgid "Embedded Frame Buffer" msgstr "Frame Buffer eingebunden" #: Source/Core/Core/Core.cpp:190 msgid "Emu Thread already running" msgstr "Emu-Thread läuft bereits." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Aktiviert die exakte Emulation von XFB.\n" "Dies beinträchtigt die Emulationsgeschwindigkeit erheblich und verhindert " "das Rendern in hohen Auflösungen, wird aber für die korrekte Emulation " "einiger Spiele benötigt.\n" "\n" "Im Zweifel, aktiviere stattdessen die virtuelle XFB-Emulation." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emuliert XFB unter Verwendung von GPU-Texturobjekten.\n" "Dies behebt Probleme in vielen Spielen, die ohne XFB-Emulation nicht " "funktionieren und ist nicht so langsam wie die tatsächliche XFB-Emulation. " "Dennoch ist diese Option für viele Spiele (insbesondere Homebrew) nicht " "ausreichend.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Emulated Wiimote" msgstr "Emulierte Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:378 msgid "Emulation State: " msgstr "Emulationsstatus:" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "Aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:92 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert 3D-Effekte mittels Stereoskopie unter Verwendung der Nvidia 3D " "Vision-Technologie, sofern von deiner GPU unterstützt,.\n" "Verursacht möglicherweise Probleme.\n" "Funktioniert nur im Vollbildmodus.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/CheatsWindow.cpp:87 msgid "Enable AR Logging" msgstr "AR-Logging aktivieren" #: Source/Core/DolphinWX/ISOProperties.cpp:356 msgid "Enable Block Merging" msgstr "Blockvereinigung aktivieren" #: Source/Core/DolphinWX/ISOProperties.cpp:363 msgid "Enable Bounding Box Calculation" msgstr "Aktiviere Bounding Box Calculation" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:447 msgid "Enable Cache" msgstr "Aktiviere Cache" #: Source/Core/DolphinWX/ConfigMain.cpp:549 msgid "Enable Cheats" msgstr "Cheats aktivieren" #: Source/Core/DolphinWX/ISOProperties.cpp:342 msgid "Enable Dual Core" msgstr "Dual Core aktivieren" #: Source/Core/DolphinWX/ConfigMain.cpp:547 msgid "Enable Dual Core (speedup)" msgstr "Dual Core aktivieren (Beschleunigung)" #: Source/Core/DolphinWX/ISOProperties.cpp:343 msgid "Enable Idle Skipping" msgstr "Idle-Skipping aktivieren" #: Source/Core/DolphinWX/ConfigMain.cpp:548 msgid "Enable Idle Skipping (speedup)" msgstr "Idle-Skipping aktivieren (Beschleunigung)" #: Source/Core/DolphinWX/ISOProperties.cpp:344 msgid "Enable MMU" msgstr "MMU aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "Enable Progressive Scan" msgstr "Progressiven Scan aktivieren" #: Source/Core/DolphinWX/ConfigMain.cpp:768 msgid "Enable Screen Saver" msgstr "Bildschirmschoner aktivieren" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:92 msgid "Enable Speaker Data" msgstr "Lautsprecherdaten aktivieren" #: Source/Core/DolphinWX/ISOProperties.cpp:360 msgid "Enable WideScreen" msgstr "Breitbild aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:527 msgid "Enable Wireframe" msgstr "Wireframe aktivieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:85 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Anisotropische Filterung aktivieren.\n" "Verbessert die Texturenqualität bei schrägen Blickwinkeln.\n" "Kann bei einigen wenigen Spielen Fehler verursachen.\n" "\n" "Im Zweifel, wähle 1x." #: Source/Core/DolphinWX/ISOProperties.cpp:355 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Aktiviert schnellen Zugriff auf die Disc. Wird für einige Spiele benötigt. " "(AN = Geschwindigkeit, AUS = Kompatibilität)" #: Source/Core/DolphinWX/MemcardManager.cpp:803 msgid "Enable pages" msgstr "Blättern verwenden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:76 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviere dies, wenn du den ganzen Bildschirm zum Rendern verwenden " "möchtest.\n" "Wenn dies deaktiviert ist, wird ein Renderfenster erstellt.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:80 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviere dies, wenn du das Hauptfenster von Dolphin zum Rendern verwenden " "willst anstelle eines getrennten Renderfensters.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ISOProperties.cpp:367 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Aktiviere dies, um \"The Legend of Zelda: Twilight Princess\" zu " "beschleunigen. Für JEDES andere Spiel deaktivieren." #: Source/Core/DolphinWX/ISOProperties.cpp:372 msgid "Enables Custom Projection Hack" msgstr "Benutzerdefinierten Projection-Hack aktivieren" #: Source/Core/DolphinWX/ConfigMain.cpp:517 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on " "OSX." msgstr "" "Dolby Pro Logic II-Emulation wird aktiviert, indem 5.1 Surround verwendet " "wird. Nicht für OS X verfügbar." #: Source/Core/DolphinWX/ConfigMain.cpp:519 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only." msgstr "" "Dolby Pro Logic II-Emulation wird aktiviert, indem 5.1 Surround verwendet " "wird. Funktioniert nur mit OpenAL Backend." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:81 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Aktiviert Progressiven Scan wenn er von der emulierten Software unterstützt " "wird.\n" "Dies betrifft die meisten Spiele nicht.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ISOProperties.cpp:345 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht " "wird. (AN = Kompatibilität, AUS = Geschwindigkeit)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Frame Dumps mit dem FFV1-Codec komprimieren.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "End" msgstr "Ende" #: Source/Core/DolphinWX/ISOProperties.cpp:509 #: Source/Core/DolphinWX/ConfigMain.cpp:264 #: Source/Core/DolphinWX/ConfigMain.cpp:297 msgid "English" msgstr "Englisch" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:338 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Enhancements" msgstr "Verbesserungen" #: Source/Core/DolphinWX/FrameAui.cpp:640 msgid "Enter a name for the new perspective:" msgstr "Namen für die neue Ansicht eingeben:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:178 #, c-format msgid "Entry %d/%d" msgstr "Eintrag %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:72 #, c-format msgid "Entry 1/%d" msgstr "Eintrag 1/%d" #: Source/Core/DolphinWX/CheatsWindow.cpp:193 msgid "Equal" msgstr "Gleich" #: Source/Core/DolphinWX/LogConfigWindow.cpp:32 #: Source/Core/DolphinWX/ConfigMain.cpp:1245 msgid "Error" msgstr "Fehler" #: Source/Core/DolphinWX/Main.cpp:417 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard " "zurück." #: Source/Core/Common/ChunkFile.h:271 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. " "Spielstand laden wird abgebrochen..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Fehler: Versuche auf Schriftart %s zuzugreifen, aber sie wurde nicht " "geladen. Spiele werden die Schriftart nicht korrekt darstellen oder " "abstürzen." #: Source/Core/DolphinWX/WXInputBase.cpp:17 msgid "Escape" msgstr "Escape" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/Core/ArmMemTools.cpp:78 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Ausnahmeprotokoll - Zugriff unter Speicherplatz. %08llx%08llx" #: Source/Core/DolphinWX/WXInputBase.cpp:48 msgid "Execute" msgstr "Ausführen" #: Source/Core/DolphinWX/FrameTools.cpp:366 #: Source/Core/DolphinWX/HotkeyDlg.cpp:182 msgid "Exit" msgstr "Beenden" #: Source/Core/DolphinWX/FrameTools.cpp:194 msgid "Export All Wii Saves" msgstr "Alle Wii-Spielstände exportieren" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "Export Failed" msgstr "Exportieren fehlgeschlagen" #: Source/Core/DolphinWX/ISOProperties.cpp:699 msgid "Export File" msgstr "Datei exportieren" #: Source/Core/DolphinWX/HotkeyDlg.cpp:177 msgid "Export Recording" msgstr "Aufnahme exportieren" #: Source/Core/DolphinWX/FrameTools.cpp:353 msgid "Export Recording..." msgstr "Aufnahme exportieren..." #: Source/Core/DolphinWX/MemcardManager.cpp:792 msgid "Export Save" msgstr "Spielstand exportieren" #: Source/Core/DolphinWX/GameListCtrl.cpp:859 msgid "Export Wii save (Experimental)" msgstr "Wii-Spielstand exportieren (Experimentell)" #: Source/Core/DolphinWX/MemcardManager.cpp:793 msgid "Export all saves" msgstr "Alle Spielstände exportieren" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:113 msgid "Export failed" msgstr "Exportieren fehlgeschlagen" #: Source/Core/DolphinWX/MemcardManager.cpp:552 msgid "Export save as..." msgstr "Spielstand exportieren als..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 msgid "Extension" msgstr "Erweiterung" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:484 msgid "External Frame Buffer" msgstr "Externer Frame Buffer" #: Source/Core/DolphinWX/PHackSettings.cpp:48 msgid "Extra Parameter" msgstr "Extra Parameter" #: Source/Core/DolphinWX/PHackSettings.cpp:49 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "Extra Parameter nur in ''Metroid: Other M'' sinnvoll." #: Source/Core/DolphinWX/ISOProperties.cpp:674 msgid "Extract All Files..." msgstr "Alle Dateien extrahieren..." #: Source/Core/DolphinWX/ISOProperties.cpp:680 msgid "Extract Apploader..." msgstr "Apploader extrahieren..." #: Source/Core/DolphinWX/ISOProperties.cpp:681 msgid "Extract DOL..." msgstr "DOL extrahieren..." #: Source/Core/DolphinWX/ISOProperties.cpp:670 msgid "Extract Directory..." msgstr "Ordner extrahieren..." #: Source/Core/DolphinWX/ISOProperties.cpp:672 msgid "Extract File..." msgstr "Datei extrahieren..." #: Source/Core/DolphinWX/ISOProperties.cpp:667 msgid "Extract Partition..." msgstr "Partition extrahieren..." #: Source/Core/DolphinWX/ISOProperties.cpp:788 #, c-format msgid "Extracting %s" msgstr "Extrahiere %s" #: Source/Core/DolphinWX/ISOProperties.cpp:771 msgid "Extracting All Files" msgstr "Extrahiere alle Dateien" #: Source/Core/DolphinWX/ISOProperties.cpp:771 msgid "Extracting Directory" msgstr "Extrahiere Verzeichnis" #: Source/Core/DolphinWX/ISOProperties.cpp:774 msgid "Extracting..." msgstr "Extrahieren..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:904 msgid "FIFO Byte" msgstr "FIFO-Byte" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:32 msgid "FIFO Player" msgstr "FIFO-Player" #: Source/Core/DolphinWX/ISOProperties.cpp:154 msgid "FRANCE" msgstr "FRANKREICH" #: Source/Core/DolphinWX/ISOProperties.cpp:504 msgid "FST Size:" msgstr "FST-Größe:" #: Source/Core/Core/NetPlayClient.cpp:129 msgid "Failed to Connect!" msgstr "Verbindungsaufbau fehlgeschlagen!" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:305 msgid "Failed to download codes." msgstr "Download der Codes fehlgeschlagen." #: Source/Core/DolphinWX/ISOProperties.cpp:910 #, c-format msgid "Failed to extract to %s!" msgstr "Extrahieren nach %s ist fehlgeschlagen!" #: Source/Core/DolphinWX/NetWindow.cpp:261 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "DSP-ROM konnte nicht geladen werden:\t %s\n" "\n" "Diese Datei wird für DSP LLE benötigt.\n" "Sie ist nicht in Dolphin enthalten, da sie urheberrechtlich geschützte Daten " "beinhaltet.\n" "Benutze DSPSpy um die Datei von deiner echten Konsole zu dumpen.\n" "\n" "Du kannst die DSP HLE-Engine benutzen, welche keine ROM-Dumps benötigt.\n" "(Diese kannst du im Audio-Tab in den Einstellungen auswählen.)" #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131 msgid "" "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "Bthprops.cpl konnte nicht geladen werden! Echte Wiimotes werden nicht " "funktionieren und Dolphin kann unerwartet abstürzen!" #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101 msgid "" "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "Hid.dll konnte nicht geladen werden! Echte Wiimotes werden nicht " "funktionieren und Dolphin kann unerwartet abstürzen!" #: Source/Core/Core/Movie.cpp:785 #, c-format msgid "Failed to read %s" msgstr "Konnte %s nicht lesen" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:189 msgid "Failed to read banner.bin" msgstr "Fehler beim Lesen von banner.bin" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:226 msgid "Failed to read bk header" msgstr "Fehler beim Lesen des BK-Headers" #: Source/Core/Core/HW/GCMemcard.cpp:176 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" msgstr "" "Konnte Block %d der Speicherdaten nicht lesen.\n" "Die Speicherkarte ist vermutlich unvollständig.\n" "FilePosition: %llx" #: Source/Core/Core/HW/GCMemcard.cpp:101 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Konnte das Blockzuteilungtabellen-Backup nicht korrekt lesen\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:95 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Konnte die Blockzuteilungtabellen nicht korrekt lesen\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:328 #, c-format msgid "Failed to read data from file %d" msgstr "Fehler beim Lesen von Daten aus Datei %d" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:420 #, c-format msgid "Failed to read data from file: %s" msgstr "Fehler beim Lesen von Daten aus der Datei: %s" #: Source/Core/Core/HW/GCMemcard.cpp:89 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Konnte das Backup-Verzeichnis nicht korrekt lesen\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:83 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Konnte das Verzeichnis nicht korrekt lesen\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:130 msgid "Failed to read header" msgstr "Fehler beim Lesen des Headers" #: Source/Core/Core/HW/GCMemcard.cpp:72 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Konnte den Header nicht korrekt lesen\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:299 #, c-format msgid "Failed to read header for file %d" msgstr "Fehler beim Lesen des Headers für Datei %d" #: Source/Core/DiscIO/VolumeGC.cpp:46 msgid "Failed to read unique ID from disc image" msgstr "Fehler beim Lesen einer eindeutigen ID des Disc-Images." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:269 msgid "Failed to write bkhdr" msgstr "Fehler beim Schreiben von bkhdr" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:428 #, c-format msgid "Failed to write data to file: %s" msgstr "Fehler beim Schreiben von Daten in Datei: %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:205 #, c-format msgid "Failed to write header for %s" msgstr "Fehler beim Schreiben eines Header für %s" #: Source/Core/DolphinWX/ConfigMain.cpp:298 msgid "Farsi" msgstr "Farsi" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:478 msgid "Fast" msgstr "Schnell" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "Fast Depth Calculation" msgstr "Schnelle Tiefenberechnung" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "Fast version of the MMU. Does not work for every game." msgstr "Schnelle Version der MMU. Funktioniert nicht mit allen Spielen." #: Source/Core/Core/Movie.cpp:1042 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:202 msgid "Fifo Player" msgstr "Fifo-Player" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86 msgid "File Info" msgstr "Datei-Informationen" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:300 msgid "File contained no codes." msgstr "Datei enthielt keine Codes." #: Source/Core/DolphinWX/MemcardManager.cpp:400 msgid "File converted to .gci" msgstr "Datei zu .gci konvertiert." #: Source/Core/DolphinWX/MemcardManager.cpp:415 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Datei konnte nicht geöffnet werden\n" "oder hat keine gültige Erweiterung" #: Source/Core/Core/HW/GCMemcard.cpp:37 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "Datei besitzt die Erweiterung \"%s\",\n" "gültige Erweiterungen sind (.raw/.gcp)." #: Source/Core/DolphinWX/MemcardManager.cpp:412 msgid "File is not recognized as a memcard" msgstr "Diese Datei wird nicht als Speicherkarte erkannt." #: Source/Core/DiscIO/CompressedBlob.cpp:280 msgid "File not compressed" msgstr "Datei nicht komprimiert" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Unbekanter Öffnen-Modus : 0x%02x" #: Source/Core/DolphinWX/ISOProperties.cpp:584 msgid "Filesystem" msgstr "Dateisystem" #: Source/Core/DolphinWX/ISOProperties.cpp:1147 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:253 msgid "Find next" msgstr "Finde nächste" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:254 msgid "Find previous" msgstr "Finde vorherige" #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "First Block" msgstr "Erster Block" #: Source/Core/DolphinWX/MemcardManager.cpp:799 msgid "Fix Checksums" msgstr "Prüfsummen korrigieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Force 16:9" msgstr "16:9 erzwingen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Force 4:3" msgstr "4:3 erzwingen" #: Source/Core/DolphinWX/ConfigMain.cpp:555 msgid "Force Console as NTSC-J" msgstr "NTSC-J erzwingen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:407 msgid "Force Texture Filtering" msgstr "Texturfilterung erzwingen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:91 msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Erzwingt Texturfilterung, auch wenn das emulierte Spiel dies explizit " "deaktiviert.\n" "Verbessert die Texturenqualität geringfügig aber verursacht Fehler in " "einigen Spielen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:83 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zwingt das Spiel, Grafiken für Breitbild-Auflösungen auszugeben.\n" "Dies kann Grafikfehler verursachen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ConfigMain.cpp:497 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Erzwingt den NTSC-J-Modus um die japanische ROM-Schriftart zu verwenden.\n" "Deaktiviert benutzt Dolphin die Standardeinstellung NTSC-U und aktiviert " "diese Option automatisch wenn japanische Spiele gespielt werden." #: Source/Core/Core/HW/GCMemcard.cpp:27 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Als ASCII-Zeichensatz formatieren (NTSC/PAL)?\n" "Wähle 'Nein' für SJIS (NTSC-J)." #: Source/Core/InputCommon/ControllerEmu.cpp:266 msgid "Forward" msgstr "Vorwärts" #: Source/Core/DolphinWX/NetWindow.cpp:157 msgid "Forward port (UPnP)" msgstr "Port öffnen (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501 #, c-format msgid "Found %d results for '" msgstr "%d Ergebnisse gefunden für '" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:65 #, c-format msgid "Found %x save files" msgstr "%x Spielstände gefunden." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:869 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:937 msgid "Frame" msgstr "Bild" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:879 msgid "Frame " msgstr "Bild" #: Source/Core/DolphinWX/HotkeyDlg.cpp:173 msgid "Frame Advance" msgstr "Einzelbildwiedergabe" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Frame Dumps use FFV1" msgstr "Frame-Dumps verwenden FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:215 msgid "Frame Info" msgstr "Bildinfo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "Frame Range" msgstr "Bildbereich" #: Source/Core/DolphinWX/FrameTools.cpp:139 msgid "Frame S&kipping" msgstr "Frames ü&berspringen" #: Source/Core/DolphinWX/ConfigMain.cpp:559 msgid "Framelimit:" msgstr "Framelimit:" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:191 msgid "Frames To Record" msgstr "Bilder zum Aufzeichnen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:545 msgid "Free Look" msgstr "Freies Umsehen" #: Source/Core/DolphinWX/ISOProperties.cpp:511 #: Source/Core/DolphinWX/ConfigMain.cpp:266 #: Source/Core/DolphinWX/ConfigMain.cpp:299 msgid "French" msgstr "Französisch" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:105 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124 msgid "From" msgstr "Von" #: Source/Core/DolphinWX/FrameTools.cpp:465 msgid "FullScr" msgstr "Vollbild" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:264 msgid "Fullscreen resolution:" msgstr "Vollbildauflösung:" #: Source/Core/DolphinWX/MemcardManager.cpp:524 msgid "GCI File(*.gci)" msgstr "GCI-Datei(*.gci)" #: Source/Core/DolphinWX/FrameTools.cpp:471 msgid "GCPad" msgstr "GCPad" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:667 msgid "GX_CMD_INVL_VC" msgstr "GX_CMD_INVL_VC" #: Source/Core/DolphinWX/ISOProperties.cpp:484 msgid "Game ID:" msgstr "Spiel-ID:" #: Source/Core/Core/NetPlayClient.cpp:473 msgid "Game is already running!" msgstr "Spiel läuft bereits!" #: Source/Core/Core/NetPlayClient.cpp:744 msgid "Game isn't running!" msgstr "Spiel läuft nicht!" #: Source/Core/DolphinWX/NetWindow.cpp:426 msgid "Game not found!" msgstr "Spiel nicht gefunden!" #: Source/Core/DolphinWX/ISOProperties.cpp:421 msgid "Game-Specific Settings" msgstr "Spielspezifische Einstellungen" #: Source/Core/DolphinWX/ISOProperties.cpp:325 msgid "GameConfig" msgstr "Spieleinstellungen" #: Source/Core/DolphinWX/MemcardManager.cpp:515 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GameCube-Speicherdateien (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/ConfigMain.cpp:541 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/FrameTools.cpp:180 msgid "Gamecube &Pad Settings" msgstr "GameCube &Pad-Einstellungen" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #: Source/Core/DolphinWX/ConfigMain.cpp:1063 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Gamecube-Speicherkarten (*.raw,*.gcp)" #: Source/Core/DolphinWX/FrameTools.cpp:471 msgid "Gamecube Pad settings" msgstr "Gamecube Pad-Einstellungen" #: Source/Core/DolphinWX/CheatsWindow.cpp:106 #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "Gecko Codes" msgstr "Gecko-Codes" #: Source/Core/Core/GeckoCode.cpp:247 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported. Try using the " "native code handler by placing the codehandler.bin file into the Sys " "directory and restarting Dolphin.)" msgstr "" "Fehler beim Starten von GeckoCodes (CT%i CST%i) (%s)\n" "(Fehlerhafter Code oder der Code-Typ wird noch nicht unterstützt. Versuche " "den nativen Code-Handler zu benutzen, indem du die Datei Codehandler.bin in " "das Sys-Verzeichnis verschiebst und Dolphin neustartest.)" #: Source/Core/DolphinWX/HotkeyDlg.cpp:160 #: Source/Core/DolphinWX/ConfigMain.cpp:538 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:203 msgid "General" msgstr "Allgemein" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:153 msgid "General Settings" msgstr "Allgemeine Einstellungen" #: Source/Core/DolphinWX/ISOProperties.cpp:510 #: Source/Core/DolphinWX/ConfigMain.cpp:265 #: Source/Core/DolphinWX/ConfigMain.cpp:300 msgid "German" msgstr "Deutsch" #: Source/Core/Core/ActionReplay.cpp:445 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "GetARCode: Der Index ist größer als AR-Codelisten-Größe %lu" #: Source/Core/DolphinWX/FrameTools.cpp:469 msgid "Graphics" msgstr "Grafik" #: Source/Core/DolphinWX/FrameTools.cpp:469 msgid "Graphics settings" msgstr "Grafikeinstellungen" #: Source/Core/DolphinWX/CheatsWindow.cpp:194 msgid "Greater Than" msgstr "Größer als" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:87 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" "Verbessert die Qualität von Texturen, die durch den Render-to-Texture-Effekt " "generiert werden, deutlich.\n" "Erhöhe die interne Auflösung um diesen Effekt zu verstärken.\n" "Reduziert die Leistung geringfügig und kann Abstürze verursachen (wenn auch " "unwahrscheinlich).\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/ConfigMain.cpp:301 msgid "Greek" msgstr "Griechisch" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "Grün" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "Grün links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "Grün rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "Gitarre" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:432 msgid "Hacks" msgstr "Hacks" #: Source/Core/Core/HW/GCMemcard.cpp:111 msgid "Header checksum failed" msgstr "Header-Prüfsumme fehlerhaft" #: Source/Core/DolphinWX/ConfigMain.cpp:302 msgid "Hebrew" msgstr "Hebräisch" #: Source/Core/InputCommon/ControllerEmu.cpp:301 msgid "Height" msgstr "Höhe" #: Source/Core/DolphinWX/WXInputBase.cpp:51 msgid "Help" msgstr "Hilfe" #: Source/Core/DolphinWX/Main.cpp:243 msgid "" "Hi,\n" "\n" "Dolphin requires Mac OS X 10.7 or greater.\n" "Unfortunately you're running an old version of OS X.\n" "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" "\n" "Sayonara!\n" msgstr "" "Hi,\n" "\n" "Dolphin benötigt Mac OS X 10.7 oder besser.\n" "Leider besitzt du eine alte Version von OS X.\n" "Die letzte Dolphin-Version die OS X 10.6 unterstützt ist Dolphin 3.5\n" "Bitte upgrade auf 10.7 oder besser um die neueste Dolphin-Version zu " "benutzen.\n" "\n" "Sayonara!\n" #: Source/Core/DolphinWX/Main.cpp:234 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Hi,\n" "\n" "Dolphin benötigt einen CPU der SSE2-Erweiterungen unterstützt.\n" "Leider unterstützt Ihr CPU dies nicht, deshalb wird Dolphin nicht " "ausgeführt.\n" "\n" "Sayonara!\n" #: Source/Core/InputCommon/ControllerEmu.cpp:297 msgid "Hide" msgstr "Verbergen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:308 msgid "Hide Mouse Cursor" msgstr "Mauszeiger verstecken" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:79 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "Versteckt den Mauszeiger, wenn er sich über dem Emulationsfenster.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/WXInputBase.cpp:41 msgid "Home" msgstr "Pos1" #: Source/Core/DolphinWX/NetWindow.cpp:80 #: Source/Core/DolphinWX/NetWindow.cpp:145 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/HotkeyDlg.h:31 msgid "Hotkey Configuration" msgstr "Tastenkürzelbelegung" #: Source/Core/DolphinWX/HotkeyDlg.cpp:288 #: Source/Core/DolphinWX/ConfigMain.cpp:581 msgid "Hotkeys" msgstr "Tastenkürzel" #: Source/Core/DolphinWX/ConfigMain.cpp:303 msgid "Hungarian" msgstr "Ungarisch" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Hybrid Wiimote" msgstr "Hybride Wiimote" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:675 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: " "%08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:942 #, fuzzy, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Das Spiel versucht ein IOS oder einen Titel der nicht in " "deinem NAND-Dump verfügbar ist neu zu laden.\n" "TitleID %016llx.\n" "Dolphin wird sich jetzt wahrscheinlich aufhängen." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:426 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - Fehlerhaftes Ziel" #: Source/Core/DolphinWX/ConfigMain.cpp:734 msgid "IPL Settings" msgstr "IPL-Einstellungen" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR-Zeiger" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111 msgid "IR Sensitivity:" msgstr "IR-Empfindlichkeit:" #: Source/Core/DolphinWX/ISOProperties.cpp:555 msgid "ISO Details" msgstr "ISO-Details" #: Source/Core/DolphinWX/ConfigMain.cpp:822 msgid "ISO Directories" msgstr "ISO-Verzeichnisse" #: Source/Core/DolphinWX/ISOProperties.cpp:157 msgid "ITALY" msgstr "ITALIEN" #: Source/Core/DolphinWX/MemcardManager.cpp:624 msgid "Icon" msgstr "Symbol" #: Source/Core/DolphinWX/ISOProperties.cpp:364 msgid "" "If checked, the bounding box registers will be updated. Used by the Paper " "Mario games." msgstr "" "Wenn aktiviert werden die Bounding Box-Register aktualisiert. Wird von den " "Paper Mario-Spielen verwendet." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Ignore Format Changes" msgstr "Formatänderungen ignorieren" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:95 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignoriere jegliche Änderung am EFB-Format.\n" "Verbessert die Leistung in vielen Spielen ohne negative Auswirkungen, in " "einigen wenigen erzeugt es allerdings Grafikfehler.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:94 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignoriert jegliche Anfragen der CPU von der EFB zu lesen oder zu schreiben.\n" "Verbessert die Leistung in einigen Spielen, kann aber einige spielabhängige " "oder grafische Effekte deaktivieren.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/MemcardManager.cpp:791 msgid "Import Save" msgstr "Spielstand importieren" #: Source/Core/DolphinWX/FrameTools.cpp:193 msgid "Import Wii Save" msgstr "Wii-Spielstand importieren" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:93 msgid "Import failed" msgstr "Importieren fehlgeschlagen" #: Source/Core/DolphinWX/MemcardManager.cpp:441 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "Importierte Datei hat die Erweiterung GSC, aber besitzt keinen korrekten " "Header." #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "Imported file has invalid length" msgstr "Importierte Datei hat eine ungültige Länge" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "Importierte Datei hat die Erweiterung SAV,\n" "aber besitzt keinen korrekten Header." #: Source/Core/DolphinWX/ISOProperties.cpp:382 msgid "In Game" msgstr "Im Spiel" #: Source/Core/DolphinWX/HotkeyDlg.cpp:194 msgid "Increase Frame limit" msgstr "Framebegrenzung erhöhen" #: Source/Core/DolphinWX/LogConfigWindow.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:336 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:51 msgid "Information" msgstr "Information" #: Source/Core/DolphinWX/InputConfigDiag.cpp:528 msgid "Input" msgstr "Eingabe" #: Source/Core/DolphinWX/WXInputBase.cpp:50 msgid "Insert" msgstr "Einfügen" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:166 msgid "Insert Encrypted or Decrypted code here..." msgstr "Verschlüsselten oder unverschlüsselten Code hier eingeben..." #: Source/Core/DolphinWX/ConfigMain.cpp:774 msgid "Insert SD Card" msgstr "SD-Karte einfügen" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:21 msgid "Insert name here.." msgstr "Name hier eingeben.." #: Source/Core/DolphinWX/FrameTools.cpp:199 msgid "Install WAD" msgstr "WAD installieren" #: Source/Core/DolphinWX/GameListCtrl.cpp:882 msgid "Install to Wii Menu" msgstr "Zum Wii-Menü hinzufügen" #: Source/Core/Core/x64MemTools.cpp:254 #: Source/Core/Core/x64MemTools.cpp:305 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler aufgerufen, aber diese Platform unterstüzt diesen " "noch nicht." #: Source/Core/DolphinWX/FrameTools.cpp:1387 msgid "Installing WAD..." msgstr "WAD installieren..." #: Source/Core/DolphinWX/ISOProperties.cpp:968 msgid "Integrity Check Error" msgstr "Fehler bei der Unversehrtheitsprüfung" #: Source/Core/DolphinWX/ISOProperties.cpp:974 msgid "Integrity check completed" msgstr "Unversehrtheitsprüfung abgeschlossen" #: Source/Core/DolphinWX/ISOProperties.cpp:973 msgid "Integrity check completed. No errors have been found." msgstr "Unversehrtheitsprüfung abgeschlossen. Es wurden keine Fehler gefunden." #: Source/Core/DolphinWX/ISOProperties.cpp:965 #, c-format msgid "" "Integrity check for partition %d failed. Your dump is most likely corrupted " "or has been patched incorrectly." msgstr "" "Unversehrtheitsprüfung für Partition %d fehlgeschlagen. Der Dump ist " "möglicherweise fehlerhaft oder wurde fehlerhaft gepatcht." #: Source/Core/DolphinWX/ConfigMain.cpp:539 msgid "Interface" msgstr "Benutzeroberfläche" #: Source/Core/DolphinWX/ConfigMain.cpp:632 msgid "Interface Settings" msgstr "Benutzeroberflächeneinstellungen" #: Source/Core/Core/State.cpp:269 msgid "Internal LZO Error - compression failed" msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen" #: Source/Core/Core/State.cpp:393 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Interner LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, %li) \n" "Versuche diesen Stand nochmal zu laden." #: Source/Core/Core/State.cpp:530 msgid "Internal LZO Error - lzo_init() failed" msgstr "Interner LZO-Fehler - lzo_init() fehlgeschlagen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "Internal Resolution:" msgstr "Interne Auflösung:" #: Source/Core/DolphinWX/ConfigMain.cpp:43 msgid "Interpreter (VERY slow)" msgstr "Interpreter (SEHR langsam)" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:235 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Ungültige Größe(%x) oder Magisches Wort (%x)" #: Source/Core/DolphinWX/CheatsWindow.cpp:619 msgid "Invalid Value!" msgstr "Ungültiger Wert!" #: Source/Core/DolphinWX/MemcardManager.cpp:449 msgid "Invalid bat.map or dir entry" msgstr "Ungültige bat.map oder Verzeichnis-Eintrag" #: Source/Core/Core/CoreTiming.cpp:465 #, c-format msgid "Invalid event type %i" msgstr "Ungültiger Ereignis-Typ %i" #: Source/Core/Core/HW/DVDInterface.cpp:312 msgid "Invalid file" msgstr "Ungültige Datei" #: Source/Core/DiscIO/BannerLoaderGC.cpp:26 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "Ungültige opening.bnr gefunden in GCM:\n" "%s\n" "Möglicherweise müssen Sie dieses Spiel neu dumpen." #: Source/Core/Core/Movie.cpp:728 msgid "Invalid recording file" msgstr "Ungültige Aufnahmedatei" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:471 msgid "Invalid search parameters (no object selected)" msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454 msgid "Invalid search string (couldn't convert to number)" msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:442 msgid "Invalid search string (only even string lengths supported)" msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)" #: Source/Core/Core/Core.cpp:528 msgid "Invalid state" msgstr "Ungültiger Stand" #: Source/Core/DolphinWX/ISOProperties.cpp:513 #: Source/Core/DolphinWX/ConfigMain.cpp:268 #: Source/Core/DolphinWX/ConfigMain.cpp:304 msgid "Italian" msgstr "Italienisch" #: Source/Core/DolphinWX/ISOProperties.cpp:172 msgid "JAPAN" msgstr "JAPAN" #: Source/Core/DolphinWX/ConfigMain.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "JIT-Recompiler (Empfohlen)" #: Source/Core/DolphinWX/ConfigMain.cpp:49 msgid "JITIL experimental recompiler" msgstr "JITIL-Recompiler (Experimentell)" #: Source/Core/DolphinWX/ISOProperties.cpp:175 #: Source/Core/DolphinWX/ISOProperties.cpp:518 #: Source/Core/DolphinWX/ConfigMain.cpp:283 #: Source/Core/DolphinWX/ConfigMain.cpp:305 msgid "Japanese" msgstr "Japanisch" #: Source/Core/DolphinWX/ISOProperties.cpp:181 msgid "KOREA" msgstr "KOREA" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:78 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Spielfenster überlappt alle anderen Fenster.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:307 msgid "Keep window on top" msgstr "Fenster immer im Vordergrund" #: Source/Core/DolphinWX/HotkeyDlg.cpp:257 msgid "Key" msgstr "Taste" #: Source/Core/DolphinWX/ISOProperties.cpp:521 #: Source/Core/DolphinWX/ConfigMain.cpp:286 #: Source/Core/DolphinWX/ConfigMain.cpp:306 msgid "Korean" msgstr "Koreanisch" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:44 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:26 msgid "L Button" msgstr "L-Taste" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:48 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinWX/ConfigMain.cpp:592 msgid "Language:" msgstr "Sprache:" #: Source/Core/DolphinWX/FrameTools.cpp:418 #, c-format msgid "Last %i" msgstr "Letzte %i" #: Source/Core/DolphinWX/ConfigMain.cpp:682 msgid "Latency:" msgstr "Latenz:" #: Source/Core/InputCommon/ControllerEmu.cpp:264 #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "Stick links" #: Source/Core/DolphinWX/HotkeyDlg.cpp:273 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "Zum Erkennen der Tastenkürzel linksklicken.\n" "Leertaste zum Löschen." #: Source/Core/DolphinWX/InputConfigDiag.cpp:742 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Linksklick um Eingabe zu erkennen.\n" "Mittlere Maustaste zum Löschen.\n" "Rechtsklick für weitere Optionen." #: Source/Core/DolphinWX/InputConfigDiag.cpp:747 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Links-/Rechtsklick für weitere Optionen.\n" "Mittlere Maustaste zum Löschen." #: Source/Core/DolphinWX/CheatsWindow.cpp:195 msgid "Less Than" msgstr "Kleiner als" #: Source/Core/DolphinWX/ConfigMain.cpp:552 msgid "Limit by FPS" msgstr "FPS beschränken" #: Source/Core/DolphinWX/InputConfigDiag.cpp:979 msgid "Load" msgstr "Laden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Load Custom Textures" msgstr "Lade benutzerdefinierte Texturen" #: Source/Core/DolphinWX/HotkeyDlg.cpp:232 msgid "Load State" msgstr "Lade Status" #: Source/Core/DolphinWX/HotkeyDlg.cpp:219 msgid "Load State Last 1" msgstr "Lade Status zuletzt 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:220 msgid "Load State Last 2" msgstr "Lade Status zuletzt 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:221 msgid "Load State Last 3" msgstr "Lade Status zuletzt 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:222 msgid "Load State Last 4" msgstr "Lade Status zuletzt 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:223 msgid "Load State Last 5" msgstr "Lade Status zuletzt 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:224 msgid "Load State Last 6" msgstr "Lade Status zuletzt 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:225 msgid "Load State Last 7" msgstr "Lade Status zuletzt 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:226 msgid "Load State Last 8" msgstr "Lade Status zuletzt 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:197 msgid "Load State Slot 1" msgstr "Stand aus Slot 1 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:206 msgid "Load State Slot 10" msgstr "Lade Status aus Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:198 msgid "Load State Slot 2" msgstr "Stand aus Slot 2 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:199 msgid "Load State Slot 3" msgstr "Stand aus Slot 3 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:200 msgid "Load State Slot 4" msgstr "Stand aus Slot 4 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:201 msgid "Load State Slot 5" msgstr "Stand aus Slot 5 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:202 msgid "Load State Slot 6" msgstr "Stand aus Slot 6 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:203 msgid "Load State Slot 7" msgstr "Stand aus Slot 7 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:204 msgid "Load State Slot 8" msgstr "Stand aus Slot 8 laden" #: Source/Core/DolphinWX/HotkeyDlg.cpp:205 msgid "Load State Slot 9" msgstr "Lade Status aus Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:422 msgid "Load State..." msgstr "Stand laden..." #: Source/Core/DolphinWX/FrameTools.cpp:1422 msgid "Load Wii System Menu" msgstr "Wii-Systemmenü laden" #: Source/Core/DolphinWX/FrameTools.cpp:1417 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Wii-Systemmenü laden %d%c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Benutzerdefinierte Texturen aus User/Load/Textures// laden.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/PHackSettings.cpp:37 msgid "Load preset values from hack patterns available." msgstr "Voreinstellungswerte aus Hackvorlagen verfügbar" #: Source/Core/DolphinWX/LogWindow.h:38 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/LogConfigWindow.cpp:13 msgid "Log Configuration" msgstr "Log-Einstellungen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "Log FPS to file" msgstr "FPS in Datei loggen" #: Source/Core/DolphinWX/LogConfigWindow.cpp:83 msgid "Log Types" msgstr "Log-Typen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Log the number of frames rendered per second to User/Logs/fps.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gerenderte Frames pro Sekunde in User/Logs/fps.txt loggen.\n" "Verwenden Sie diese Funktion wenn Sie die Leistung von Dolphin messen " "wollen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/LogConfigWindow.cpp:68 msgid "Logger Outputs" msgstr "Logger-Ausgabe" #: Source/Core/DolphinWX/CheatsWindow.cpp:108 #: Source/Core/DolphinWX/Frame.cpp:333 msgid "Logging" msgstr "Logging" #: Source/Core/Core/NetPlayClient.cpp:355 msgid "Lost connection to server!" msgstr "Die Verbindung zum Server wurde getrennt!" #: Source/Core/DolphinWX/WXInputBase.cpp:29 msgid "M Button" msgstr "Mittlere Taste" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:155 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "Unterschiedliche MD5-Prüfsummen\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/ISOProperties.cpp:346 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/MemcardManager.cpp:517 #: Source/Core/DolphinWX/MemcardManager.cpp:556 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark-Dateien(*.gcs)" #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/TASInputDlg.cpp:38 msgid "Main Stick" msgstr "Main Stick" #: Source/Core/DolphinWX/ISOProperties.cpp:492 msgid "Maker ID:" msgstr "Hersteller-ID:" #: Source/Core/DolphinWX/ISOProperties.cpp:530 msgid "Maker:" msgstr "Hersteller:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Macht entfernte Objekte deutlicher indem Nebel entfernt wird, erhöht dadurch " "die allgemeine Detailfülle.\n" "Nebel zu deaktivieren kann einige Spiele unspielbar machen, die die korrekte " "Nebelemulation benötigen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:113 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:116 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "Memcard already has a save for this title" msgstr "" "Die Speicherkarte enthält bereits einen Speicherstand für diesen Titel." #: Source/Core/DolphinWX/MemcardManager.cpp:278 msgid "Memcard already opened" msgstr "Speicherkarte ist bereits geöffnet" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:924 msgid "Memory Byte" msgstr "Speicherbyte" #: Source/Core/DolphinWX/MemcardManager.cpp:212 #: Source/Core/DolphinWX/ConfigMain.cpp:97 msgid "Memory Card" msgstr "Speicherkarte" #: Source/Core/DolphinWX/MemcardManager.h:23 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Speicherkarten-Manager WARNUNG - Erstelle Backups vor der Benutzung. Dies " "sollte zwar behoben sein, aber könnte dennoch Fehler verursachen!" #: Source/Core/Core/CoreParameter.cpp:373 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Der Speicherkarten-Dateiname in Slot %c is ungültig,\n" "Region ist nicht festgelegt.\n" "\n" "Slot %c Pfad wurde geändert zu:\n" "%s\n" "Möchten Sie die alte Datei zum neuen Speicherort kopieren?\n" #: Source/Core/Core/HW/GCMemcard.cpp:77 msgid "Memorycard filesize does not match the header size" msgstr "" "Die Dateigröße der Speicherkarte stimmt nicht mit der Dateigrößenangabe im " "Header überein." #: Source/Core/DolphinWX/WXInputBase.cpp:37 msgid "Menu" msgstr "Menü" #: Source/Core/DolphinWX/ConfigMain.cpp:98 msgid "Mic" msgstr "Mikrofon" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:112 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:115 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:577 msgid "Misc" msgstr "Sonstiges" #: Source/Core/DolphinWX/ConfigMain.cpp:787 msgid "Misc Settings" msgstr "Sonstige Einstellungen" #: Source/Core/InputCommon/ControllerEmu.cpp:227 #: Source/Core/InputCommon/ControllerEmu.cpp:282 msgid "Modifier" msgstr "Modifikator" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifiziere Texturen um das Format anzuzeigen, in dem sie geschrieben sind. " "Benötigt in den meisten Fällen einen Reset der Emulation.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/LogWindow.cpp:108 msgid "Monospaced font" msgstr "Schrift mit gleichmäßigen Zeichenabständen" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/Core/HW/GCPadEmu.cpp:73 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:663 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Bewege den Mauszeiger über eine Option um detaillierte Beschreibungen " "einzublenden.\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:62 msgid "Multiply" msgstr "Multiplizieren" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:659 msgid "NOP" msgstr "NOP" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:637 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "HINWEIS: Streamgröße entspricht nicht der tatsächlichen Datenlänge\n" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Add" msgstr "Num Addition" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Begin" msgstr "NP Start" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Decimal" msgstr "Num Komma" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Delete" msgstr "Num Entf" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Divide" msgstr "Num Division" #: Source/Core/DolphinWX/WXInputBase.cpp:107 msgid "NP Down" msgstr "Num Unten" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP End" msgstr "Num Ende" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "NP Enter" msgstr "Num Eingabe" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Equal" msgstr "Num Gleich" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Home" msgstr "Num Home" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Insert" msgstr "Num Einfg" #: Source/Core/DolphinWX/WXInputBase.cpp:104 msgid "NP Left" msgstr "Num Links" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP Multiply" msgstr "Num Multiplizieren" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Page Down" msgstr "Num Bild-Ab" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Page Up" msgstr "Num Bild-Hoch" #: Source/Core/DolphinWX/WXInputBase.cpp:106 msgid "NP Right" msgstr "Num Rechts" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Separator" msgstr "Num Trennzeichen" #: Source/Core/DolphinWX/WXInputBase.cpp:96 msgid "NP Space" msgstr "Num Leertaste" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Subtract" msgstr "Num Minus" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "NP Tab" msgstr "Num Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:105 msgid "NP Up" msgstr "Num Hoch" #: Source/Core/DolphinWX/ISOProperties.cpp:480 #: Source/Core/DolphinWX/PatchAddEdit.cpp:46 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:37 msgid "Name:" msgstr "Name:" #: Source/Core/DolphinWX/CheatsWindow.cpp:61 #: Source/Core/DolphinWX/CheatsWindow.cpp:301 #: Source/Core/DolphinWX/CheatsWindow.cpp:572 #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "Name: " #: Source/Core/DolphinWX/MemcardManager.cpp:516 #: Source/Core/DolphinWX/MemcardManager.cpp:555 msgid "Native GCI files(*.gci)" msgstr "Native GCI-Dateien(*.gci)" #: Source/Core/DolphinWX/CheatsWindow.cpp:137 msgid "New Scan" msgstr "Neue Suche" #: Source/Core/DolphinWX/MemcardManager.cpp:193 #: Source/Core/DolphinWX/MemcardManager.cpp:801 msgid "Next Page" msgstr "Nächste Seite" #: Source/Core/DolphinWX/CheatsWindow.cpp:141 msgid "Next Scan" msgstr "Nächste Suche" #: Source/Core/DolphinWX/NetWindow.cpp:63 msgid "Nickname :" msgstr "Nickname:" #: Source/Core/DolphinWX/ISOProperties.cpp:193 msgid "No Country (SDK)" msgstr "Kein Land (SDK)" #: Source/Core/DolphinWX/GameListCtrl.cpp:361 msgid "No ISOs or WADS found" msgstr "Keine ISOs oder WADs gefunden" #: Source/Core/Core/ConfigManager.h:17 msgid "No audio output" msgstr "Keine Audioausgabe" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:552 #, c-format msgid "No banner file found for title %s" msgstr "Keine Banner-Datei für Titel %s gefunden." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778 msgid "No description available" msgstr "Keine Beschreibung vorhanden" #: Source/Core/DolphinWX/FrameAui.cpp:535 msgid "No docking" msgstr "Kein Docking" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:871 msgid "No file loaded" msgstr "Keine Datei geladen" #: Source/Core/DolphinWX/MemcardManager.cpp:426 msgid "No free dir index entries" msgstr "Keine freien Verzeichnis-Indexeinträge." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907 msgid "No recorded file" msgstr "Keine Aufnahmedatei" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:545 #, c-format msgid "No save folder found for title %s" msgstr "Kein Spielstand-Ordner für Titel %s gefunden." #: Source/Core/VideoBackends/OGL/main.cpp:152 #: Source/Core/VideoBackends/D3D/main.cpp:119 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:23 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:64 #: Source/Core/DolphinWX/NetWindow.cpp:624 #: Source/Core/DolphinWX/NetWindow.cpp:629 msgid "None" msgstr "Keine" #: Source/Core/DolphinWX/ConfigMain.cpp:307 msgid "Norwegian Bokmaal" msgstr "Norwegisch" #: Source/Core/DolphinWX/CheatsWindow.cpp:192 msgid "Not Equal" msgstr "Ungleich" #: Source/Core/DolphinWX/ISOProperties.cpp:379 #: Source/Core/DolphinWX/GameListCtrl.cpp:788 msgid "Not Set" msgstr "Nicht Festgelegt" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:141 #, c-format msgid "Not a Wii save or read failure for file header size %x" msgstr "" "Dies ist kein Wii-Spielstand oder das Lesen der Größenangabe im Dateiheader " "%x ist gescheitert." #: Source/Core/DolphinWX/Main.cpp:671 msgid "Not connected" msgstr "Nicht verbunden" #: Source/Core/DolphinWX/GameListCtrl.cpp:300 msgid "Notes" msgstr "Notizen" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "Notizen: " #: Source/Core/DolphinWX/FrameAui.cpp:59 #: Source/Core/DolphinWX/FrameAui.cpp:64 #: Source/Core/DolphinWX/FrameAui.cpp:613 #: Source/Core/DolphinWX/FrameAui.cpp:659 #: Source/Core/DolphinWX/FrameAui.cpp:667 #: Source/Core/DolphinWX/LogConfigWindow.cpp:31 msgid "Notice" msgstr "Hinweis" #: Source/Core/DolphinWX/WXInputBase.cpp:92 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/CheatsWindow.cpp:64 msgid "Number Of Codes: " msgstr "Codeanzahl:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Nunchuck-Beschleunigung" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:889 msgid "Object" msgstr "Objekt" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:122 msgid "Object Range" msgstr "Objektreichweite" #: Source/Core/DolphinWX/ConfigMain.cpp:247 msgid "Off" msgstr "Aus" #: Source/Core/DolphinWX/PatchAddEdit.cpp:49 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/ConfigMain.cpp:589 msgid "On-Screen Display Messages" msgstr "Bildschirmnachrichten" #: Source/Core/DolphinWX/FrameTools.cpp:300 msgid "Online &Documentation" msgstr "Online-&Dokumentation" #: Source/Core/DolphinWX/MemcardManager.cpp:423 #, c-format msgid "Only %d blocks available" msgstr "Nur %d Blöcke verfügbar" #: Source/Core/DolphinWX/FrameTools.cpp:459 #: Source/Core/DolphinWX/HotkeyDlg.cpp:166 msgid "Open" msgstr "Öffnen" #: Source/Core/DolphinWX/GameListCtrl.cpp:861 msgid "Open &containing folder" msgstr "Beinhaltenden &Ordner öffnen..." #: Source/Core/DolphinWX/GameListCtrl.cpp:858 msgid "Open Wii &save folder" msgstr "&Wii-Spielstand-Ordner öffnen..." #: Source/Core/DolphinWX/FrameTools.cpp:459 msgid "Open file..." msgstr "Datei öffnen..." #: Source/Core/AudioCommon/OpenALStream.cpp:48 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen" #: Source/Core/AudioCommon/OpenALStream.cpp:59 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kann kein Sound-Gerät finden" #: Source/Core/AudioCommon/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: Kann Gerät %s nicht öffnen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 msgid "OpenCL Texture Decoder" msgstr "OpenCL Texturen-Dekodierer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:503 msgid "OpenMP Texture Decoder" msgstr "OpenMP Texturen Dekodierer" #: Source/Core/DolphinWX/ISOProperties.cpp:318 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Öffnet die Standard-Konfiguration für dieses Spiel (schreibgeschützt) in " "einem externen Texteditor." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309 #: Source/Core/Core/HW/GCPadEmu.cpp:81 msgid "Options" msgstr "Einstellungen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinWX/MemcardManager.cpp:455 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "Die Reihenfolge der Dateien im Datei-Verzeichnis stimmen nicht mit der Block-" "Reihenfolge überein,\n" "Rechtsklicke und exportiere alle Spielstände\n" "und importiere sie auf eine neue Speicherkarte.\n" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:325 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:507 msgid "Other" msgstr "Andere" #: Source/Core/Core/NetPlayClient.cpp:291 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "Der andere Client wurde während des laufenden Spiels getrennt! NetPlay ist " "deaktiviert. Beenden Sie das Spiel manuell." #: Source/Core/DolphinWX/InputConfigDiag.cpp:528 msgid "Output" msgstr "Ausgabe" #: Source/Core/DolphinWX/FrameTools.cpp:350 msgid "P&lay Recording..." msgstr "Au&fnahme abspielen..." #: Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/NetWindow.cpp:636 msgid "Pad " msgstr "Pad " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinWX/WXInputBase.cpp:95 msgid "Page Down" msgstr "Bild-Ab" #: Source/Core/DolphinWX/WXInputBase.cpp:94 msgid "Page Up" msgstr "Bild-Auf" #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Paragraph" msgstr "Paragraph" #: Source/Core/DolphinWX/PHackSettings.cpp:51 msgid "Parameters" msgstr "Parameter" #: Source/Core/DolphinWX/ISOProperties.cpp:235 #, c-format msgid "Partition %i" msgstr "Partition %i" #: Source/Core/DolphinWX/ISOProperties.cpp:890 #, fuzzy, c-format msgid "Partition doesn't exist: %u" msgstr "Partition existiert nicht: %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:328 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinWX/ConfigMain.cpp:543 msgid "Paths" msgstr "Pfade" #: Source/Core/DolphinWX/FrameTools.cpp:1648 #: Source/Core/DolphinWX/FrameTools.cpp:1649 #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinWX/FrameTools.cpp:129 msgid "Pause at end of movie" msgstr "Pause am Ende des Films" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:406 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/ISOProperties.cpp:384 msgid "Perfect" msgstr "Perfekt" #: Source/Core/DolphinWX/FrameAui.cpp:642 #, c-format msgid "Perspective %d" msgstr "Perspektive %d" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152 #: Source/Core/DolphinWX/FrameTools.cpp:463 #: Source/Core/DolphinWX/FrameTools.cpp:1657 #: Source/Core/DolphinWX/FrameTools.cpp:1658 msgid "Play" msgstr "Start" #: Source/Core/DolphinWX/HotkeyDlg.cpp:176 msgid "Play Recording" msgstr "Aufnahme abspielen" #: Source/Core/DolphinWX/HotkeyDlg.cpp:170 msgid "Play/Pause" msgstr "Start/Pause" #: Source/Core/DolphinWX/ISOProperties.cpp:383 msgid "Playable" msgstr "Spielbar" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:141 msgid "Playback Options" msgstr "Wiedergabeoptionen" #: Source/Core/DolphinWX/NetWindow.cpp:326 msgid "Players" msgstr "Spieler" #: Source/Core/DolphinWX/FrameTools.cpp:1045 msgid "Please confirm..." msgstr "Bitte bestätigen..." #: Source/Core/DolphinWX/FrameAui.cpp:612 msgid "Please create a perspective before saving" msgstr "Bitte legen Sie vor dem Speichern eine Perspektive fest" #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/ConfigMain.cpp:308 msgid "Polish" msgstr "Polnisch" #: Source/Core/DolphinWX/ConfigMain.cpp:718 msgid "Port 1" msgstr "Port 1:" #: Source/Core/DolphinWX/ConfigMain.cpp:719 msgid "Port 2" msgstr "Port 2:" #: Source/Core/DolphinWX/ConfigMain.cpp:720 msgid "Port 3" msgstr "Port 3:" #: Source/Core/DolphinWX/ConfigMain.cpp:721 msgid "Port 4" msgstr "Port 4:" #: Source/Core/DolphinWX/NetWindow.cpp:92 #: Source/Core/DolphinWX/NetWindow.cpp:137 msgid "Port :" msgstr "Port:" #: Source/Core/DolphinWX/ConfigMain.cpp:309 msgid "Portuguese" msgstr "Portugiesisch" #: Source/Core/DolphinWX/ConfigMain.cpp:310 msgid "Portuguese (Brazilian)" msgstr "Portugiesisch (Brasilianisch)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:400 msgid "Post-Processing Effect:" msgstr "Nachbearbeitungseffekt:" #: Source/Core/Core/Movie.cpp:932 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Vorzeitiges Filmende in PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1052 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Vorzeitiges Filmende in PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1028 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Vorzeitiges Filmende in PlayWiimote. %u > %u" #: Source/Core/DolphinWX/PHackSettings.cpp:35 msgid "Presets: " msgstr "Voreinstellungen:" #: Source/Core/DolphinWX/MemcardManager.cpp:192 msgid "Prev Page" msgstr "Vorh. Seite" #: Source/Core/DolphinWX/MemcardManager.cpp:800 msgid "Previous Page" msgstr "Vorherige Seite" #: Source/Core/DolphinWX/CheatsWindow.cpp:172 msgid "Previous Value" msgstr "Vorheriger Wert" #: Source/Core/DolphinWX/WXInputBase.cpp:47 msgid "Print" msgstr "Druck" #: Source/Core/DolphinWX/InputConfigDiag.cpp:949 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/ISOProperties.h:42 msgid "Properties" msgstr "Eigenschaften" #: Source/Core/DolphinWX/FrameTools.cpp:287 msgid "Purge Cache" msgstr "Cache leeren" #: Source/Core/Common/MsgHandler.cpp:52 msgid "Question" msgstr "Frage" #: Source/Core/DolphinWX/NetWindow.cpp:170 #: Source/Core/DolphinWX/NetWindow.cpp:341 msgid "Quit" msgstr "Beenden" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:46 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "R Button" msgstr "R-Taste" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:50 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:446 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/ISOProperties.cpp:160 msgid "RUSSIA" msgstr "RUSSLAND" #: Source/Core/InputCommon/ControllerEmu.cpp:229 msgid "Radius" msgstr "Radius" #: Source/Core/DolphinWX/InputConfigDiag.cpp:577 msgid "Range" msgstr "Reichweite" #: Source/Core/DolphinWX/HotkeyDlg.cpp:178 msgid "Read-only mode" msgstr "Schreibgeschützter Modus" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:488 msgid "Real" msgstr "Echt" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:64 msgid "Real Balance Board" msgstr "Echtes Balance Board" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24 msgid "Real Wiimote" msgstr "Echte Wiimote" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:80 msgid "Real Wiimotes" msgstr "Echte Wiimotes" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:180 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:205 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:410 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801 msgid "Record" msgstr "Aufnahme" #: Source/Core/DolphinWX/NetWindow.cpp:361 msgid "Record input" msgstr "Eingabe aufzeichnen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161 msgid "Recording Info" msgstr "Aufnahmeinformationen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:189 msgid "Recording Options" msgstr "Aufnahmeoptionen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "Rot" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "Rot links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "Rot rechts" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:86 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "Verringert den durch Rasterisierung von 3D Grafiken entstandenen " "Treppeneffekt.\n" "Lässt das gerenderte Bild feiner aussehen.\n" "Verlangsamt die Emulationsgeschwindigkeit deutlich und verursacht " "gelegentlich Probleme.\n" "\n" "Im Zweifel, \"Keine\" auswählen." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:77 #: Source/Core/DolphinWX/FrameTools.cpp:460 #: Source/Core/DolphinWX/InputConfigDiag.cpp:958 msgid "Refresh" msgstr "Aktualisieren" #: Source/Core/DolphinWX/HotkeyDlg.cpp:168 msgid "Refresh List" msgstr "Liste aktualisieren" #: Source/Core/DolphinWX/FrameTools.cpp:460 msgid "Refresh game list" msgstr "Spieleliste aktualisieren" #: Source/Core/DolphinWX/ISOProperties.cpp:441 #: Source/Core/DolphinWX/ISOProperties.cpp:463 #: Source/Core/DolphinWX/PatchAddEdit.cpp:64 #: Source/Core/DolphinWX/ConfigMain.cpp:804 msgid "Remove" msgstr "Entfernen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Szene als Drahtgittermodell rendern.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:309 msgid "Render to Main Window" msgstr "Im Hauptfenster rendern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:172 #: Source/Core/DolphinWX/InputConfigDiag.cpp:970 msgid "Reset" msgstr "Zurücksetzen" #: Source/Core/DolphinWX/CheatsWindow.cpp:166 msgid "Results" msgstr "Ergebnisse" #: Source/Core/DolphinWX/WXInputBase.cpp:16 msgid "Return" msgstr "Eingabe" #: Source/Core/DolphinWX/ISOProperties.cpp:496 msgid "Revision:" msgstr "Revision:" #: Source/Core/InputCommon/ControllerEmu.cpp:265 #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "Stick rechts" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 #: Source/Core/Core/HW/GCPadEmu.cpp:72 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/ConfigMain.cpp:507 msgid "" "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." msgstr "" "Führt DSP LLE in einem eigenen Thread aus (nicht empfohlen: kann zum " "Einfrieren führen)." #: Source/Core/DolphinWX/ConfigMain.cpp:311 msgid "Russian" msgstr "Russisch" #: Source/Core/DolphinWX/FrameTools.cpp:150 msgid "Sa&ve State" msgstr "S&tand speichern" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:476 msgid "Safe" msgstr "Sicher" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183 #: Source/Core/DolphinWX/FrameTools.cpp:485 #: Source/Core/DolphinWX/InputConfigDiag.cpp:980 msgid "Save" msgstr "Speichern" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "Save GCI as..." msgstr "GCI speichern unter..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:228 msgid "Save Oldest State" msgstr "Ältesten Status speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:231 msgid "Save State" msgstr "Status speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:208 msgid "Save State Slot 1" msgstr "In Slot 1 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:217 msgid "Save State Slot 10" msgstr "Speichere Status in Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:209 msgid "Save State Slot 2" msgstr "In Slot 2 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:210 msgid "Save State Slot 3" msgstr "In Slot 3 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:211 msgid "Save State Slot 4" msgstr "In Slot 4 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:212 msgid "Save State Slot 5" msgstr "In Slot 5 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:213 msgid "Save State Slot 6" msgstr "In Slot 6 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:214 msgid "Save State Slot 7" msgstr "In Slot 7 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:215 msgid "Save State Slot 8" msgstr "In Slot 8 speichern" #: Source/Core/DolphinWX/HotkeyDlg.cpp:216 msgid "Save State Slot 9" msgstr "Speichere Status in Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:407 msgid "Save State..." msgstr "Spiel speichern..." #: Source/Core/DolphinWX/ISOProperties.cpp:640 #: Source/Core/DolphinWX/ISOProperties.cpp:650 msgid "Save as..." msgstr "Speichern unter..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1197 msgid "Save compressed GCM/ISO" msgstr "Komprimierte GCM/ISO speichern" #: Source/Core/DolphinWX/FrameTools.cpp:485 msgid "Save current perspective" msgstr "Aktuelle Perspektive speichern" #: Source/Core/DolphinWX/GameListCtrl.cpp:1186 msgid "Save decompressed GCM/ISO" msgstr "Dekomprimierte GCM/ISO speichern" #: Source/Core/Core/Movie.cpp:794 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Spielstandfilm %s ist fehlerhaft, breche die Filmaufnahme ab..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:405 msgid "Scaled EFB Copy" msgstr "Skalierte EFB-Kopie" #: Source/Core/DolphinWX/GameListCtrl.cpp:537 #, c-format msgid "Scanning %s" msgstr "Suche %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:520 msgid "Scanning for ISOs" msgstr "Suche nach ISOs" #: Source/Core/DolphinWX/GameListCtrl.cpp:521 msgid "Scanning..." msgstr "Suche..." #: Source/Core/DolphinWX/FrameTools.cpp:466 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/WXInputBase.cpp:93 msgid "Scroll Lock" msgstr "Scroll-Lock" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252 msgid "Search" msgstr "Suche" #: Source/Core/DolphinWX/CheatsWindow.cpp:203 msgid "Search Filter" msgstr "Suchfilter" #: Source/Core/DolphinWX/ConfigMain.cpp:802 msgid "Search Subfolders" msgstr "Unterordner durchsuchen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:238 msgid "Search current Object" msgstr "Suche derzeitiges Objekt" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242 msgid "Search for hex Value:" msgstr "Suche nach Hex-Wert:" #: Source/Core/Common/SysConf.h:90 Source/Core/Common/SysConf.h:113 #: Source/Core/Common/SysConf.h:133 Source/Core/Common/SysConf.h:154 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Abschnitt %s nicht gefunden in SYSCONF" #: Source/Core/DolphinWX/WXInputBase.cpp:46 #: Source/Core/DolphinWX/InputConfigDiag.cpp:539 msgid "Select" msgstr "Auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:724 #: Source/Core/DolphinWX/FrameTools.cpp:1143 msgid "Select The Recording File" msgstr "Aufnahmedatei auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1375 msgid "Select a Wii WAD file to install" msgstr "Wähle eine Wii-WAD zum Installieren aus." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:74 msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Wähle ein Anzeigegerät aus.\n" "\n" "Im Zweifel, wähle den ersten Eintrag." #: Source/Core/DolphinWX/MemcardManager.cpp:510 msgid "Select a save file to import" msgstr "Speicherdatei zum Importieren auswählen" #: Source/Core/DolphinWX/FrameAui.cpp:366 msgid "Select floating windows" msgstr "Wähle unverankerte Fenster" #: Source/Core/DolphinWX/FrameTools.cpp:617 msgid "Select the file to load" msgstr "Datei zum Laden auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1333 msgid "Select the save file" msgstr "Wii-Spielstand auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1478 msgid "Select the state to load" msgstr "Status zum Laden auswählen" #: Source/Core/DolphinWX/FrameTools.cpp:1492 msgid "Select the state to save" msgstr "Status zum Speichern auswählen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:82 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Seitenverhältnis beim Rendern auswählen:\n" "Auto: Natives Seitenverhältnis benutzen\n" "Erzwinge 16:9: Bild auf das Verhältnis 16:9 strecken\n" "Erzwinge 4:3: Bild auf das Verhältnis 4:3 strecken.\n" "An Fenster anpassen: Bild auf Fenstergröße strecken.\n" "\n" "Im Zweifel, wähle \"Auto\"." #: Source/Core/InputCommon/InputConfig.cpp:53 msgid "Selected controller profile does not exist" msgstr "Ausgewähltes Controller-Profil existiert nicht" #: Source/Core/DolphinWX/LogWindow.cpp:109 msgid "Selected font" msgstr "Ausgewählte Schriftart" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:75 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" "Wählt die Bildschirmauflösung für Vollbild aus.\n" "Sollte immer größer oder gleich zur internen Auflösung sein.\n" "Auswirkungen auf die Leistung sind vernachlässigbar.\n" "\n" "Im Zweifel, wähle deine Desktopauflösung,\n" "oder die höchste Auflösung die für dich funktioniert." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:72 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so unless you have a " "reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, use OpenGL." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:70 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so you'll want to use " "either Direct3D or OpenGL. Different games will behave differently on each " "backend, so for best emulation experience it's recommended to try both and " "chose the one that fits your requirements best.\n" "Note that the Direct3D backend is not available on old Windows versions.\n" "\n" "If unsure, use Direct3D." msgstr "" #: Source/Core/DolphinWX/NetWindow.cpp:313 msgid "Send" msgstr "Senden" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:110 msgid "Sensor Bar Position:" msgstr "Position der Sensorleiste:" #: Source/Core/DolphinWX/WXInputBase.cpp:64 msgid "Separator" msgstr "Trennzeichen" #: Source/Core/DolphinWX/ConfigMain.cpp:312 msgid "Serbian" msgstr "Serbisch" #: Source/Core/DolphinWX/ConfigMain.cpp:511 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Serieller Port 1 - Dies ist der Port den Geräte wie der Net-Adapter benutzen." #: Source/Core/DolphinWX/GameListCtrl.cpp:862 msgid "Set as &default ISO" msgstr "Als &Standard-ISO festlegen" #: Source/Core/DolphinWX/MemcardManager.cpp:802 #, c-format msgid "Set as default Memcard %c" msgstr "Als Standard-Speicherkarte %c auswählen" #: Source/Core/Core/ActionReplay.cpp:456 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive: Der Index ist größer als die AR-Code-Listengröße %lu" #: Source/Core/DolphinWX/ConfigMain.cpp:522 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "Bestimmt die Latenzzeit (in ms): Höhere Werte können Knistergeräusche " "reduzieren. Nur OpenAL-Backend." #: Source/Core/DolphinWX/ISOProperties.cpp:373 msgid "Settings..." msgstr "Einstellungen..." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:250 msgid "SetupWiiMem: Cant create setting file" msgstr "SetupWiiMem: Einstellungsdatei konnte nicht erstellt werden" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Shake" msgstr "Schütteln" #: Source/Core/DolphinWX/ISOProperties.cpp:528 msgid "Short Name:" msgstr "Kurzer Name:" #: Source/Core/DolphinWX/TASInputDlg.cpp:92 msgid "Shoulder Buttons" msgstr "Schultertasten" #: Source/Core/DolphinWX/FrameTools.cpp:221 msgid "Show &Console" msgstr "&Konsole anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:219 msgid "Show &Log" msgstr "&Log anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:216 msgid "Show &Statusbar" msgstr "&Statusleiste anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:214 msgid "Show &Toolbar" msgstr "&Werkzeugleiste anzeigen" #: Source/Core/DolphinWX/ISOProperties.cpp:317 msgid "Show Defaults" msgstr "Standard anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:285 msgid "Show Drives" msgstr "Laufwerke anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:528 msgid "Show EFB Copy Regions" msgstr "EFB-Kopie-Regionen anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Show FPS" msgstr "FPS anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:275 msgid "Show France" msgstr "Frankreich anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:261 msgid "Show GameCube" msgstr "GameCube anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Show Input Display" msgstr "Eingabebildschirm anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:277 msgid "Show Italy" msgstr "Italien anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:268 msgid "Show JAP" msgstr "JAP anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:279 msgid "Show Korea" msgstr "Korea anzeigen" #: Source/Core/DolphinWX/ISOProperties.cpp:508 msgid "Show Language:" msgstr "Anzeigesprache:" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Show Log &Configuration" msgstr "Log-Einstellungen anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:270 msgid "Show PAL" msgstr "PAL anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:258 msgid "Show Platforms" msgstr "Plattformen anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:267 msgid "Show Regions" msgstr "Regionen anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:529 msgid "Show Statistics" msgstr "Statistiken anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:281 msgid "Show Taiwan" msgstr "Taiwan anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:272 msgid "Show USA" msgstr "USA anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:263 msgid "Show Wad" msgstr "Wad anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:259 msgid "Show Wii" msgstr "Wii anzeigen" #: Source/Core/DolphinWX/ConfigMain.cpp:500 msgid "Show a confirmation box before stopping a game." msgstr "Vor dem Beenden der Emulation bestätigen." #: Source/Core/DolphinWX/ConfigMain.cpp:501 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler " "auftritt.\n" "Deaktivieren kann störende und weniger kritische Nachrichten abschalten, " "aber es kann dann vorkommen, dass Dolphin plötzlich ohne eine Warnung " "abstürzt." #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Show first block" msgstr "Ersten Block anzeigen" #: Source/Core/DolphinWX/FrameTools.cpp:131 msgid "Show lag counter" msgstr "Lag-Zähler anzeigen" #: Source/Core/DolphinWX/ConfigMain.cpp:502 msgid "" "Show messages on the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Nachrichten im Emulationsfenster anzeigen.\n" "Diese Nachrichten beinhalten Speichervorgänge auf der Speicherkarte, Video-" "Backend- und CPU-Informationen und JIT-Cache-Leerungen." #: Source/Core/DolphinWX/MemcardManager.cpp:815 msgid "Show save blocks" msgstr "Spielstandblöcke anzeigen" #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Show save comment" msgstr "Spielstandkommentar anzeigen" #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Show save icon" msgstr "Spielstandsymbol anzeigen" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Show save title" msgstr "Spielstandtitel anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gerenderte Frames pro Sekunde als Maß der Emulationsgeschwindigkeit " "anzeigen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/FrameTools.cpp:283 msgid "Show unknown" msgstr "Unbekannte anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Verschiedene Statistiken anzeigen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wiimote" msgstr "Seitwärts gerichtete Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:519 #: Source/Core/DolphinWX/ConfigMain.cpp:284 msgid "Simplified Chinese" msgstr "Chinesisch (Vereinfacht)" #: Source/Core/DolphinWX/GameListCtrl.cpp:302 msgid "Size" msgstr "Größe" #: Source/Core/DolphinWX/ConfigMain.cpp:701 msgid "Skip BIOS" msgstr "BIOS überspringen" #: Source/Core/DolphinWX/ISOProperties.cpp:348 msgid "Skip DCBZ clearing" msgstr "DCBZ-Leerung überspringen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:455 msgid "Skip EFB Access from CPU" msgstr "EFB-Zugang von CPU überspringen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Beschleunigt EFB zu RAM-Kopien geringfügig auf Kosten der " "Emulationsgenauigkeit.\n" "Verbessert auch gelegentlich die Bildqualität.\n" "Wenn Fehler auftreten, erhöhe die Texturen-Cache-Genauigkeit oder " "deaktiviere diese Option.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/FrameTools.cpp:389 #: Source/Core/DolphinWX/FrameTools.cpp:403 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/ConfigMain.cpp:705 msgid "Slot A" msgstr "Slot A:" #: Source/Core/DolphinWX/ConfigMain.cpp:706 msgid "Slot B" msgstr "Slot B:" #: Source/Core/DolphinWX/WXInputBase.cpp:49 msgid "Snapshot" msgstr "Snapshot" #: Source/Core/VideoBackends/Software/SWmain.cpp:45 msgid "Software Renderer" msgstr "Software-Renderer" #: Source/Core/DolphinWX/VideoConfigDiag.h:85 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendering ist eine Größenordnung langsamer als die anderen " "Backends.\n" "Nur nützlich für Debug-Zwecke.\n" "Möchtst du wirklich Software Rendering aktivieren? Im Zweifel, wähle \"Nein" "\"." #: Source/Core/DolphinWX/ConfigMain.cpp:669 msgid "Sound Settings" msgstr "Audio-Einstellungen" #: Source/Core/AudioCommon/AudioCommon.cpp:79 #, c-format msgid "Sound backend %s is not valid." msgstr "Sound-Backend %s ist ungültig." #: Source/Core/AudioCommon/DSoundStream.cpp:45 #, fuzzy, c-format msgid "Sound buffer creation failed: %08x" msgstr "Erstellen des Sound-Buffers fehlgeschlagen: %s" #: Source/Core/DolphinWX/WXInputBase.cpp:18 msgid "Space" msgstr "Leertaste" #: Source/Core/DolphinWX/ISOProperties.cpp:512 #: Source/Core/DolphinWX/ConfigMain.cpp:267 #: Source/Core/DolphinWX/ConfigMain.cpp:313 msgid "Spanish" msgstr "Spanisch" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114 msgid "Speaker Volume:" msgstr "Lautsprecher-Lautstärke" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:93 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "Bestimmt die Auflösung in der gerendert wird. Eine hohe Auflösung wird die " "Bildqualität deutlich verbessern aber geht auch sehr auf die Leistung und " "kann in bestimmten Spielen Fehler verursachen.\n" "\"Vielfaches von 640x528\" ist etwas langsamer als \"Fenstergröße\" aber " "verursacht weniger Fehler. Im Allgemeinen gilt, je geringer die interne " "Auflösung, desto besser die Leistung.\n" "\n" "Im Zweifel, wähle 640x528." #: Source/Core/DolphinWX/ISOProperties.cpp:354 msgid "Speed up Disc Transfer Rate" msgstr "Disc-Übertragungsrate beschleunigen" #: Source/Core/InputCommon/ControllerEmu.cpp:231 msgid "Square Stick" msgstr "Quadrat-Stick" #: Source/Core/DolphinWX/ConfigMain.cpp:90 msgid "Standard Controller" msgstr "Standard-Controller" #: Source/Core/Core/HW/GCPadEmu.cpp:37 #: Source/Core/DolphinWX/WXInputBase.cpp:25 #: Source/Core/DolphinWX/NetWindow.cpp:347 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/FrameTools.cpp:197 msgid "Start &NetPlay" msgstr "&NetPlay starten" #: Source/Core/DolphinWX/FrameTools.cpp:347 msgid "Start Re&cording" msgstr "&Aufnahme starten" #: Source/Core/DolphinWX/HotkeyDlg.cpp:175 msgid "Start Recording" msgstr "Aufnahme starten" #: Source/Core/DolphinWX/GameListCtrl.cpp:303 msgid "State" msgstr "Status" #: Source/Core/DolphinWX/HotkeyDlg.cpp:161 msgid "State Saves" msgstr "Status" #: Source/Core/DolphinWX/ConfigMain.cpp:91 msgid "Steering Wheel" msgstr "Lenkrad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:418 #: Source/Core/DolphinWX/FrameTools.cpp:464 #: Source/Core/DolphinWX/HotkeyDlg.cpp:171 msgid "Stop" msgstr "Stopp" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" "Speichert EFB-Kopien in GPU-Texturobjekten.\n" "Dies ist nicht so genau, funktioniert aber gut genug für die meisten Spiele " "und hat einen großen Geschwindigkeitsvorteil gegenüber EFB zu RAM.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Stretch to Window" msgstr "An Fenstergröße anpassen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "Klimpern" #: Source/Core/DolphinWX/WXInputBase.cpp:65 msgid "Subtract" msgstr "Subtrahieren" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "Successfully exported file to %s" msgstr "Die Datei wurde erfolgreich nach %s exportiert" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:89 msgid "Successfully imported save files" msgstr "Die gespeicherte Datei wurde erfolgreich importiert" #: Source/Core/DolphinWX/ConfigMain.cpp:314 msgid "Swedish" msgstr "Schwedisch" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Swing" msgstr "Schwingen" #: Source/Core/DolphinWX/ISOProperties.cpp:352 msgid "Synchronize GPU thread" msgstr "GPU-Thread synchronisieren" #: Source/Core/DolphinWX/ISOProperties.cpp:353 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronisiert die GPU- und CPU-Threads um willkürliche Aufhänger mit Dual " "Core zu vermeiden. (AN = Kompatibilität, AUS = Geschwindigkeit)" #: Source/Core/DolphinWX/ConfigMain.cpp:730 #: Source/Core/DolphinWX/ConfigMain.cpp:784 msgid "System Language:" msgstr "Systemsprache:" #: Source/Core/DolphinWX/ISOProperties.cpp:184 #: Source/Core/DolphinWX/ISOProperties.cpp:187 msgid "TAIWAN" msgstr "TAIWAN" #: Source/Core/DolphinWX/FrameTools.cpp:128 #: Source/Core/DolphinWX/TASInputDlg.h:19 msgid "TAS Input" msgstr "TAS-Eingabe" #: Source/Core/DolphinWX/WXInputBase.cpp:15 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/FrameAui.cpp:531 msgid "Tab split" msgstr "Nebeneinander öffnen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "Tisch links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "Tisch rechts" #: Source/Core/DolphinWX/FrameTools.cpp:363 #: Source/Core/DolphinWX/FrameTools.cpp:466 #: Source/Core/DolphinWX/HotkeyDlg.cpp:181 msgid "Take Screenshot" msgstr "Screenshot erstellen" #: Source/Core/DolphinWX/ConfigMain.cpp:93 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bongos)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:535 msgid "Test" msgstr "Testen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:445 msgid "Texture" msgstr "Textur" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:462 msgid "Texture Cache" msgstr "Texturen-Cache" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:530 msgid "Texture Format Overlay" msgstr "Texturenformat-Überlagerung" #: Source/Core/Core/CoreParameter.cpp:229 msgid "The WAD has been installed successfully" msgstr "Die WAD-Datei wurde erfolgreich installiert" #: Source/Core/Core/ActionReplay.cpp:189 msgid "The address is invalid" msgstr "Die Adresse ist ungültig" #: Source/Core/DolphinWX/MemcardManager.cpp:496 msgid "The checksum was successfully fixed" msgstr "Die Prüfsumme wurde erfolgreich korrigiert" #: Source/Core/DolphinWX/ConfigMain.cpp:1245 msgid "The chosen directory is already in the list" msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste" #: Source/Core/DolphinWX/GameListCtrl.cpp:1111 #: Source/Core/DolphinWX/GameListCtrl.cpp:1139 #: Source/Core/DolphinWX/GameListCtrl.cpp:1210 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Die Datei %s existiert bereits.\n" "Soll diese Datei ersetzt werden?" #: Source/Core/AudioCommon/WaveFile.cpp:39 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie " "bereits in einem anderen Programm geöffnet ist." #: Source/Core/AudioCommon/WaveFile.cpp:32 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht " "geschrieben." #: Source/Core/Core/Boot/Boot.cpp:319 #, c-format msgid "The file you specified (%s) does not exist" msgstr "Die angegebene Datei (%s) existiert nicht" #: Source/Core/DolphinWX/FrameAui.cpp:666 msgid "The name can not be empty" msgstr "Der Name darf nicht leer bleiben." #: Source/Core/DolphinWX/FrameAui.cpp:658 msgid "The name can not contain the character ','" msgstr "Der Name darf nicht das Zeichen \",\" enthalten" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:129 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Je sicherer dies angepasst wird, desto seltener verpasst der Emulator Textur-" "Updates vom RAM.\n" "\n" "Im Zweifel, den Wert ganz rechts wählen." #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "The save you are trying to copy has an invalid file size" msgstr "" "Der Spielstand, den du kopieren möchtest, hat eine ungültige Dateigröße." #: Source/Core/DolphinWX/Main.cpp:424 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun " "zum Systemstandard zurück." #: Source/Core/Core/NetPlayClient.cpp:95 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" "Die NetPlay-Version von Server und Client sind nicht zueinander kompatibel!" #: Source/Core/Core/NetPlayClient.cpp:92 msgid "The server is full!" msgstr "Der Server ist voll!" #: Source/Core/Core/NetPlayClient.cpp:98 msgid "The server responded: the game is currently running!" msgstr "Der Server meldet: Das Spiel läuft derzeit!" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "The server sent an unknown error message!" msgstr "Der Server sendete einen unbekannten Fehler!" #: Source/Core/Core/CoreParameter.cpp:121 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Die ausgewählte Datei \"%s\" existiert nicht" #: Source/Core/Core/ActionReplay.cpp:190 msgid "The value is invalid" msgstr "Der eingegebene Wert ist ungültig" #: Source/Core/DolphinWX/ConfigMain.cpp:628 msgid "Theme:" msgstr "Design:" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:607 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Es muss ein Ticket für 00000001/00000002 vorhanden sein. Ihr NAND-Dump ist " "wahrscheinlich unvollständig." #: Source/Core/DolphinWX/ISOProperties.cpp:339 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n" "Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt " "werden." #: Source/Core/Core/ActionReplay.cpp:351 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay " "selbst verändern können." #: Source/Core/DolphinWX/ConfigMain.cpp:514 msgid "This could cause slow down in Wii Menu and some games." msgstr "Dies könnte zu Verlangsamung im Wii-Menü und einigen Spielen führen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Diese Einstellung erlaubt es dir, die Kamera im Spiel zu bewegen.\n" "Halte die rechte Maustaste gedrückt und bewege die Maus um die Kamera zu " "schwenken, halte die linke Maustaste gedrückt um sie zu bewegen.\n" "Halte SHIFT und drücke eine der WASD-Tasten um die Kamera eine bestimmte " "Entfernung zu bewegen (SHIFT+0 um sie schneller zu bewegen und SHIFT+9 um " "sie langsamer zu bewegen). Drücke Shift+R um die Kamera zurückzusetzen.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ConfigMain.cpp:494 msgid "" "This limits the game speed to the specified number of frames per second " "(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to " "throttle using the DSP (might fix audio clicks but can also cause constant " "noise depending on the game)." msgstr "" "Beschränkt die Spielgeschwindigkeit auf die angegebene Anzahl von Bildern " "pro Sekunde (Volle Geschwindigkeit entspricht 60 für NTSC und 50 für PAL). " "Alternativ kann DSP benutzt werden um den Ton zu drosseln (kann je nach " "Spiel Knistern beheben aber auch durchgehendes Rauschen verursachen)." #: Source/Core/DolphinWX/ConfigMain.cpp:493 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "Teilt die Video- und CPU-Threads, damit diese auf unterschiedlichen Kernen " "laufen können.\n" "Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf PCs mit mehr " "als einem Kern,\n" "kann aber gelegentlich Abstürze/Fehler verursachen." #: Source/Core/DolphinWX/ISOProperties.cpp:314 msgid "This will let you Manually Edit the INI config file" msgstr "Erlaubt manuelles Editieren der INI-Konfigurationsdatei" #: Source/Core/InputCommon/ControllerEmu.cpp:237 #: Source/Core/InputCommon/ControllerEmu.cpp:242 msgid "Threshold" msgstr "Schwelle" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 msgid "Tilt" msgstr "Neigung" #: Source/Core/DolphinWX/MemcardManager.cpp:622 #: Source/Core/DolphinWX/GameListCtrl.cpp:295 msgid "Title" msgstr "Titel" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:112 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:131 msgid "To" msgstr "Zu" #: Source/Core/DolphinWX/LogConfigWindow.cpp:59 msgid "Toggle All Log Types" msgstr "Alle Log-Typen umschalten" #: Source/Core/DolphinWX/HotkeyDlg.cpp:191 msgid "Toggle Aspect Ratio" msgstr "Seitenverhältnis umschalten" #: Source/Core/DolphinWX/HotkeyDlg.cpp:192 msgid "Toggle EFB Copies" msgstr "EFB-Kopien umschalten" #: Source/Core/DolphinWX/HotkeyDlg.cpp:193 msgid "Toggle Fog" msgstr "Nebel umschalten" #: Source/Core/DolphinWX/FrameTools.cpp:465 #: Source/Core/DolphinWX/HotkeyDlg.cpp:180 msgid "Toggle Fullscreen" msgstr "Vollbildmodus umschalten" #: Source/Core/DolphinWX/HotkeyDlg.cpp:190 msgid "Toggle IR" msgstr "IR umschalten" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/ConfigMain.cpp:275 msgid "Top" msgstr "Oben" #: Source/Core/DolphinWX/ISOProperties.cpp:520 #: Source/Core/DolphinWX/ConfigMain.cpp:285 msgid "Traditional Chinese" msgstr "Chinesisch (Traditionell)" #: Source/Core/Core/Boot/Boot.cpp:413 msgid "Tried to load an unknown file type." msgstr "Versuchte einen unbekannten Dateityp zu laden." #: Source/Core/Core/HW/GCPadEmu.cpp:67 msgid "Triggers" msgstr "Schultertasten" #: Source/Core/Common/SysConf.h:78 Source/Core/Common/SysConf.h:101 msgid "Trying to read from invalid SYSCONF" msgstr "Versuchte eine ungültige SYSCONF zu lesen" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Versuchte eine ungültige SYSCONF zu lesen\n" "Wiimote BT-IDs sind nicht verfügbar" #: Source/Core/DolphinWX/ConfigMain.cpp:315 msgid "Turkish" msgstr "Türkisch" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "Turntable" #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:30 msgid "UDP Port:" msgstr "UDP-Port:" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDP-Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:196 msgid "UNKNOWN" msgstr "UNBEKANNT" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:766 #, c-format msgid "UNKNOWN_%02X" msgstr "UNBEKANNT_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:163 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/PatchAddEdit.cpp:214 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Konnte Patch aus eingegebenen Werten nicht erstellen.\n" "Eintrag nicht verändert." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111 #, fuzzy, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Konnte Zeile %lu des eingegebenen AR-Codes nicht als gültigen, " "verschlüsselten oder entschlüsselten Code parsen. Prüfe, dass du ihn richtig " "eingegeben hast.\n" "Möchtest du diese Zeile ignorieren und mit dem Parsen fortfahren?" #: Source/Core/DolphinWX/FrameTools.cpp:430 #, c-format msgid "Undefined %i" msgstr "Undefiniert %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:229 msgid "Undo Load State" msgstr "Status Laden rückgängig machen" #: Source/Core/DolphinWX/HotkeyDlg.cpp:230 msgid "Undo Save State" msgstr "Speicherstand rückgängig machen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unerwarteter 0x80 Aufruf? Abbruch..." #: Source/Core/DolphinWX/CheatsWindow.cpp:191 msgid "Unknown" msgstr "Unbekannt" #: Source/Core/Core/HW/DVDInterface.cpp:972 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:444 #, c-format msgid "Unknown command 0x%08x" msgstr "Unbekannter Befehl 0x%08x" #: Source/Core/Common/SysConf.cpp:132 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Unbekannter Eintragstyp %i in SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:328 #, c-format msgid "Unknown message received with id : %d" msgstr "Unbekannte Meldung mit ID: %d" #: Source/Core/Core/NetPlayServer.cpp:476 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Unbekannte Meldung mit ID %d erhalten von Spieler %d, Spieler herausgeworfen!" #: Source/Core/InputCommon/ControllerEmu.cpp:262 #: Source/Core/DolphinWX/WXInputBase.cpp:43 msgid "Up" msgstr "Hoch" #: Source/Core/DolphinWX/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Update" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:312 msgid "Upright Wiimote" msgstr "Aufrechte Wiimote" #: Source/Core/DolphinWX/ConfigMain.cpp:769 msgid "Use EuRGB60 Mode (PAL60)" msgstr "EuRGB60 Modus (PAL60) verwenden" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "Use Fullscreen" msgstr "Verwende gesamten Bildschirm" #: Source/Core/DolphinWX/CheatsWindow.cpp:582 msgid "Use Hex" msgstr "Hex verwenden" #: Source/Core/DolphinWX/ConfigMain.cpp:587 msgid "Use Panic Handlers" msgstr "Warnmeldungen anzeigen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:90 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games but might give a decent speedup.\n" "\n" "If unsure, leave this checked." msgstr "" "Benutzt einen weniger genauen Algorithmus um Tiefenwerte zu berechnen.\n" "Verursacht Fehler in einigen Spielen, kann aber einen ordentlichen " "Geschwindigkeitsvorteil bringen.\n" "\n" "Im Zweifel aktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" "Verwendet mehrere Threads um Texturen zu dekodieren.\n" "Kann die Emulation beschleunigen (vor allem auf CPUs mit mehr als zwei " "Kernen.)\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:89 msgid "" "Uses unsafe operations to speed up vertex streaming in OpenGL. There are no " "known problems on supported GPUs, but it will cause severe stability and " "graphical issues otherwise.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Benutzt unsichere Operationen um Vertex-Streaming in OpenGL zu " "beschleunigen. Auf unterstützten GPUs sind keine Probleme bekannt, ansonsten " "können aber schwerwiegende Stabilitätsprobleme und Grafikfehler auftreten.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wenn eine Shaderzusammenstellung versagt wird für gewöhnlich eine " "Fehlermeldung angezeigt.\n" "Diese Meldung kann allerdings mit dieser Option übersprungen werden um " "unterbrechungsfreies Spielen zu gewährleisten.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:550 msgid "Utility" msgstr "Hilfsmittel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:294 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/ISOProperties.cpp:350 msgid "VBeam Speed Hack" msgstr "VBeam Speed-Hack" #: Source/Core/DolphinWX/CheatsWindow.cpp:185 msgid "Value" msgstr "Wert" #: Source/Core/DolphinWX/PatchAddEdit.cpp:60 msgid "Value:" msgstr "Wert:" #: Source/Core/DolphinWX/CheatsWindow.cpp:579 msgid "Value: " msgstr "Wert: " #: Source/Core/DolphinWX/LogConfigWindow.cpp:38 msgid "Verbosity" msgstr "Ausführlichkeit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:505 msgid "Vertex Streaming Hack" msgstr "Vertex-Streaming-Hack" #: Source/Core/DolphinWX/ISOProperties.cpp:413 msgid "Video" msgstr "Video" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:487 msgid "Virtual" msgstr "Virtuell" #: Source/Core/DolphinWX/ConfigMain.cpp:675 msgid "Volume" msgstr "Lautstärke" #: Source/Core/DiscIO/NANDContentLoader.cpp:475 #: Source/Core/DiscIO/NANDContentLoader.cpp:504 #, c-format msgid "WAD installation failed: error creating %s" msgstr "WAD-Installation fehlgeschlagen: Konnte %s nicht erstellen" #: Source/Core/DiscIO/NANDContentLoader.cpp:524 msgid "WAD installation failed: error creating ticket" msgstr "WAD-Installation fehlgeschlagen: Fehler bei der Ticket-Erstellung" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:84 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Warte auf vertikale Austastung um Tearing zu reduzieren.\n" "Reduziert die Leistung wenn die Emulationsgeschwindigkeit unter 100% liegt.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/Common/MsgHandler.cpp:53 #: Source/Core/DolphinWX/LogConfigWindow.cpp:33 #: Source/Core/DolphinWX/VideoConfigDiag.h:86 msgid "Warning" msgstr "Warnungen" #: Source/Core/Core/Boot/Boot.cpp:278 msgid "Warning - starting DOL in wrong console mode!" msgstr "Warnung - Starte DOL im falschen Konsolenmodus!" #: Source/Core/Core/Boot/Boot.cpp:328 msgid "Warning - starting ELF in wrong console mode!" msgstr "Warnung - Starte ELF im falschen Konsolenmodus!" #: Source/Core/Core/Boot/Boot.cpp:212 msgid "Warning - starting ISO in wrong console mode!" msgstr "Warnung - Starte ISO im falschen Konsolenmodus!" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:563 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Warnung! Empfehle ein Backup aller Dateien im Ordner:\n" "%s\n" "Wollen Sie fortfahren?" #: Source/Core/DolphinWX/MemcardManager.cpp:578 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner\n" "%s, sofern diese die gleichen Dateinamen wie Dateien auf der Speicherkarte " "besitzen.\n" "Möchtest du fortfahren?" #: Source/Core/Core/Movie.cpp:837 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem " "Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Frame %u > %u). Lade " "einen anderen Spielstand bevor du fortfährst oder lade diesen Spielstand " "nicht im schreibgeschützen Modus." #: Source/Core/Core/Movie.cpp:854 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Byte %d (0x" "%X) nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst " "oder lade diesen Spielstand nicht im schreibgeschützen Modus, andernfalls " "könnten Desyncs auftreten." #: Source/Core/Core/Movie.cpp:864 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Frame %d " "nicht übereinstimmt. Lade einen anderen Spielstand, bevor du fortfährst oder " "lade diesen Spielstand nicht im schreibgeschützten Modus, andernfalls " "könnten Desyncs auftreten.\n" "\n" "Weitere Informationen: Die aktuelle Aufnahme hat eine Länge von %d Frames " "und die Aufnahme vom Spielstand ist %d Frames lang.\n" "\n" "Bei Frame %d werden in der aktuellen Aufnahme die folgenden Tasten " "gedrückt:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "Bei Frame %d werden in der Aufnahme vom Spielstand die folgenden Tasten " "gedrückt:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:96 #: Source/Core/AudioCommon/WaveFile.cpp:119 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - Konnte Datei nicht öffnen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:409 msgid "Widescreen Hack" msgstr "Breitbild-Hack" #: Source/Core/InputCommon/ControllerEmu.cpp:300 msgid "Width" msgstr "Breite" #: Source/Core/DolphinWX/ConfigMain.cpp:542 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:404 msgid "Wii Console" msgstr "Wii-Konsole" #: Source/Core/DolphinWX/ConfigMain.cpp:836 msgid "Wii NAND Root:" msgstr "Wii-NAND-Root:" #: Source/Core/DolphinWX/FrameTools.cpp:1335 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii-Speicherdaten (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:69 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Konnte die Datei nicht lesen" #: Source/Core/Core/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/FrameTools.cpp:472 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/NetWindow.cpp:631 #: Source/Core/DolphinWX/NetWindow.cpp:657 #, fuzzy msgid "Wiimote " msgstr "Wiimote" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:21 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/Main.cpp:673 msgid "Wiimote Connected" msgstr "Wiimote angeschlossen" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:108 msgid "Wiimote Motor" msgstr "Wiimote-Motor" #: Source/Core/DolphinWX/FrameTools.cpp:472 msgid "Wiimote settings" msgstr "Wiimote-Einstellungen" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:48 msgid "Wiimotes" msgstr "Wiimotes" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "Windows Left" msgstr "Windows Links" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "Windows Menu" msgstr "Kontextmenü" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "Windows Right" msgstr "Windows Rechts" #: Source/Core/DolphinWX/LogWindow.cpp:124 msgid "Word Wrap" msgstr "Zeilenumbruch" #: Source/Core/DolphinWX/FrameTools.cpp:1388 #: Source/Core/DolphinWX/ISOProperties.cpp:947 #: Source/Core/DolphinWX/GameListCtrl.cpp:1083 #: Source/Core/DolphinWX/GameListCtrl.cpp:1219 msgid "Working..." msgstr "Arbeite..." #: Source/Core/DolphinWX/NetWindow.cpp:357 msgid "Write memcards (GC)" msgstr "Schreibe Speicherkarten (GC)" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Write to Console" msgstr "In Konsole ausgeben" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to Debugger" msgstr "In Debugger ausgeben" #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Write to File" msgstr "In Datei ausgeben" #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Write to Window" msgstr "In Fenster ausgeben" #: Source/Core/AudioCommon/XAudio2Stream.cpp:80 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice fehlgeschlagen: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:180 #, c-format msgid "XAudio2 init failed: %#X" msgstr "Initialisierung von XAudio2 gescheitert: %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:190 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "Erstellung von XAudio2 Master Voice fehlgeschlagen: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:93 #, fuzzy, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice fehlgeschlagen: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:181 #, fuzzy, c-format msgid "XAudio2_7 init failed: %#X" msgstr "Initialisierung von XAudio2 gescheitert: %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:191 #, fuzzy, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "Erstellung von XAudio2 Master Voice fehlgeschlagen: %#X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:776 msgid "XF reg" msgstr "XF reg" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "Gelb" #: Source/Core/Core/DSP/DSPCore.cpp:120 msgid "" "You are using a free DSP ROM made by the Dolphin Team.\n" "All Wii games will work correctly, and most GC games should also work fine, " "but the GBA/IPL/CARD UCodes will not work.\n" msgstr "" "Du verwendest eine freie DSP-ROM vom Dolphin-Team.\n" "Alle Wii- und die meisten GameCube-Spiele werden problemlos funktionieren, " "aber die GBA/IPL/CARD-UCodes nicht.\n" #: Source/Core/Core/DSP/DSPCore.cpp:116 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Only games using the Zelda UCode will work correctly.\n" msgstr "" "Du verwendest eine veraltete, freie DSP-ROM vom Dolphin-Team.\n" "Nur Spiele die den Zelda-UCode verwenden, werden korrekt funktionieren.\n" #: Source/Core/DolphinWX/FrameAui.cpp:63 msgid "You can't close panes that have pages in them." msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten." #: Source/Core/DolphinWX/NetWindow.cpp:240 msgid "You must choose a game!!" msgstr "Du musst ein Spiel auswählen!" #: Source/Core/DolphinWX/CheatsWindow.cpp:612 msgid "You must enter a name!" msgstr "Du musst einen Namen eingeben!" #: Source/Core/DolphinWX/CheatsWindow.cpp:457 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Du musst eine gültige Dezimal-, Hexadezimal- oder Oktalzahl eingeben." #: Source/Core/DolphinWX/InputConfigDiag.cpp:655 msgid "You must enter a valid profile name." msgstr "Du musst einen gültigen Profilnamen eingeben!" #: Source/Core/DolphinWX/ConfigMain.cpp:928 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden." #: Source/Core/Core/DSP/DSPCore.cpp:109 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Deine DSP-ROMs haben ungültige Hashwerte.\n" "Möchtest du die Emulation beenden um das Problem zu beheben?\n" "Wenn du \"Nein\" wählst, könnte die Audiowiedergabe verzerrt klingen." #: Source/Core/Core/CoreParameter.cpp:178 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n" "Mit PAL-Region fortfahren?" #: Source/Core/Common/SysConf.cpp:45 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "Deine SYSCONF-Datei hat die falsche Dateigröße.\n" "Erwartet wurde eine Größe von 0x%04x (aber deine ist 0x%04llx).\n" "Soll eine neue Datei generiert werden?" #: Source/Core/DolphinWX/ISOProperties.cpp:366 msgid "ZTP hack" msgstr "ZTP-Hack" #: Source/Core/Core/ActionReplay.cpp:383 msgid "Zero 3 code not supported" msgstr "Zero 3-Code wird nicht unterstützt" #: Source/Core/Core/ActionReplay.cpp:404 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Der Zero-Code ist Dolphin unbekannt: %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:480 #: Source/Core/DolphinWX/InputConfigDiag.cpp:504 msgid "[ waiting ]" msgstr "[ warte ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[DEFEKT]\n" "Hebe die Regionen hervor, aus denen der EFB kopiert wurde.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/PHackSettings.cpp:78 msgid "[Custom]" msgstr "[Benutzerdefiniert]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[EXPERIMENTELL]\n" "Versucht die Emulationsgeschwindigkeit zu beschleunigen indem es die " "Texturendekodierung auf die GPU mit OpenCL-Framework auslagert.\n" "Verusacht jedoch momentan Texturenfehler in verschiedenen Spielen. Es ist " "ebenfalls in den meisten Fällen langsamer als die reguläre " "Texturendekodierung der CPU.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[EXPERIMENTELL]\n" "Beschleunigt die Emulation ein wenig indem Displaylisten in den Cache " "geladen werden.\n" "Verursacht jedoch möglicherweise Probleme.\n" "\n" "Im Zweifel deaktiviert lassen." #: Source/Core/DolphinWX/ConfigMain.cpp:812 msgid "apploader (.img)" msgstr "Apploader (.img)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:947 msgid "s" msgstr "s" #: Source/Core/Core/x64MemTools.cpp:214 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "Unbekannte Funktion %d (%d erwartet)" #: Source/Core/Core/x64MemTools.cpp:208 msgid "unknown message received" msgstr "Unbekannte Meldung erhalten" #: Source/Core/DolphinWX/ISOProperties.cpp:1157 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute gab beim Anwendungsstart -1 zurück!" #: Source/Core/DolphinWX/PHackSettings.cpp:43 msgid "zFar Correction: " msgstr "zFar-Korrektur:" #: Source/Core/DolphinWX/PHackSettings.cpp:38 msgid "zNear Correction: " msgstr "zNear-Korrektur:" #: Source/Core/DolphinWX/InputConfigDiag.cpp:545 msgid "| OR" msgstr "| ODER" #~ msgid "Could not create %s" #~ msgstr "%s konnte nicht erstellt werden" #~ msgid "Direct3D11" #~ msgstr "Direct3D11" #~ msgid "Edit Local Overrides" #~ msgstr "Lokale Überbrückungen bearbeiten" #~ msgid "Opens the user specified overrides in an external text editor." #~ msgstr "" #~ "Öffnet die benutzerdefinierten Überbrückungen in einem externen " #~ "Texteditor." #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use Direct3D 11." #~ msgstr "" #~ "Bestimmt welche Grafik-API intern verwendet wird.\n" #~ "Direct3D 9 ist für gewöhnlich die schnellste. OpenGL ist allerdings " #~ "genauer. Direct3D 11 liegt irgendwo dazwischen.\n" #~ "Beachte, dass die Direct3D-Backends nur auf Windows verfügbar sind.\n" #~ "\n" #~ "Im Zweifel, verwende Direct3D 11." #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use OpenGL." #~ msgstr "" #~ "Bestimmt welche Grafik-API intern verwendet wird.\n" #~ "Direct3D 9 ist für gewöhnlich die schnellste. OpenGL ist allerdings " #~ "genauer. Direct3D 11 liegt irgendwo dazwischen.\n" #~ "Beachte, dass die Direct3D-Backends nur auf Windows verfügbar sind.\n" #~ "\n" #~ "Im Zweifel, verwende OpenGL." #~ msgid "iCacheJIT: Reading Opcode from %x. Please report." #~ msgstr "iCacheJIT: Lesen des Opcode aus %x. Bitte berichten."