// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/ControllersWindow.h" #include #include #include "DolphinQt/Config/CommonControllersWidget.h" #include "DolphinQt/Config/GamecubeControllersWidget.h" #include "DolphinQt/Config/WiimoteControllersWidget.h" #include "DolphinQt/QtUtils/WrapInScrollArea.h" ControllersWindow::ControllersWindow(QWidget* parent) : QDialog(parent) { setWindowTitle(tr("Controller Settings")); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); m_gamecube_controllers = new GamecubeControllersWidget(this); m_wiimote_controllers = new WiimoteControllersWidget(this); m_common = new CommonControllersWidget(this); CreateMainLayout(); ConnectWidgets(); } void ControllersWindow::CreateMainLayout() { auto* layout = new QVBoxLayout(); m_button_box = new QDialogButtonBox(QDialogButtonBox::Close); layout->addWidget(m_gamecube_controllers); layout->addWidget(m_wiimote_controllers); layout->addWidget(m_common); layout->addStretch(); layout->addWidget(m_button_box); WrapInScrollArea(this, layout); } void ControllersWindow::ConnectWidgets() { connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject); }