// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include namespace Common { void* AllocateExecutableMemory(size_t size); // These two functions control the executable/writable state of the W^X memory // allocations. More detailed documentation about them is in the .cpp file. // In general where applicable the ScopedJITPageWriteAndNoExecute wrapper // should be used to prevent bugs from not pairing up the calls properly. // Allows a thread to write to executable memory, but not execute the data. void JITPageWriteEnableExecuteDisable(); // Allows a thread to execute memory allocated for execution, but not write to it. void JITPageWriteDisableExecuteEnable(); // RAII Wrapper around JITPageWrite*Execute*(). When this is in scope the thread can // write to executable memory but not execute it. struct ScopedJITPageWriteAndNoExecute { ScopedJITPageWriteAndNoExecute() { JITPageWriteEnableExecuteDisable(); } ~ScopedJITPageWriteAndNoExecute() { JITPageWriteDisableExecuteEnable(); } }; void* AllocateMemoryPages(size_t size); void FreeMemoryPages(void* ptr, size_t size); void* AllocateAlignedMemory(size_t size, size_t alignment); void FreeAlignedMemory(void* ptr); void ReadProtectMemory(void* ptr, size_t size); void WriteProtectMemory(void* ptr, size_t size, bool executable = false); void UnWriteProtectMemory(void* ptr, size_t size, bool allowExecute = false); size_t MemPhysical(); } // namespace Common