// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" namespace HiresTextures { void Init(const char *gameCode); bool HiresTexExists(const char *filename); PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data); };