///////////////////////////////////////////////////////////////////////////// // Name: wx/colourdata.h // Author: Julian Smart // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOURDATA_H_ #define _WX_COLOURDATA_H_ #include "wx/colour.h" class WXDLLIMPEXP_CORE wxColourData : public wxObject { public: // number of custom colours we store enum { NUM_CUSTOM = 16 }; wxColourData(); wxColourData(const wxColourData& data); wxColourData& operator=(const wxColourData& data); virtual ~wxColourData(); void SetChooseFull(bool flag) { m_chooseFull = flag; } bool GetChooseFull() const { return m_chooseFull; } void SetColour(const wxColour& colour) { m_dataColour = colour; } const wxColour& GetColour() const { return m_dataColour; } wxColour& GetColour() { return m_dataColour; } // SetCustomColour() modifies colours in an internal array of NUM_CUSTOM // custom colours; void SetCustomColour(int i, const wxColour& colour); wxColour GetCustomColour(int i) const; // Serialize the object to a string and restore it from it wxString ToString() const; bool FromString(const wxString& str); // public for backwards compatibility only: don't use directly wxColour m_dataColour; wxColour m_custColours[NUM_CUSTOM]; bool m_chooseFull; DECLARE_DYNAMIC_CLASS(wxColourData) }; #endif // _WX_COLOURDATA_H_