// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "AES/aes.h" #include "VolumeCreator.h" #include "Volume.h" #include "VolumeDirectory.h" #include "VolumeGC.h" #include "VolumeWiiCrypted.h" #include "VolumeWad.h" #include "Hash.h" namespace DiscIO { enum EDiscType { DISC_TYPE_UNK, DISC_TYPE_WII, DISC_TYPE_WII_CONTAINER, DISC_TYPE_GC, DISC_TYPE_WAD }; #ifndef _WIN32 struct SPartition { u64 Offset; u32 Type; }; //gcc 4.3 cries if it's local #endif class CBlobBigEndianReader { public: CBlobBigEndianReader(IBlobReader& _rReader) : m_rReader(_rReader) {} u32 Read32(u64 _Offset) { u32 Temp; m_rReader.Read(_Offset, 4, (u8*)&Temp); return(Common::swap32(Temp)); } private: IBlobReader& m_rReader; }; const unsigned char g_MasterKey[16] = {0xeb,0xe4,0x2a,0x22,0x5e,0x85,0x93,0xe4,0x48,0xd9,0xc5,0x45,0x73,0x81,0xaa,0xf7}; const unsigned char g_MasterKeyK[16] = {0x63,0xb8,0x2b,0xb4,0xf4,0x61,0x4e,0x2e,0x13,0xf2,0xfe,0xfb,0xba,0x4c,0x9b,0x7e}; IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean); EDiscType GetDiscType(IBlobReader& _rReader); IVolume* CreateVolumeFromFilename(const std::string& _rFilename, u32 _PartitionGroup, u32 _VolumeNum) { IBlobReader* pReader = CreateBlobReader(_rFilename.c_str()); if (pReader == NULL) return NULL; switch (GetDiscType(*pReader)) { case DISC_TYPE_WII: case DISC_TYPE_GC: return new CVolumeGC(pReader); case DISC_TYPE_WAD: return new CVolumeWAD(pReader); case DISC_TYPE_WII_CONTAINER: { u8 region; pReader->Read(0x3,1,®ion); IVolume* pVolume = CreateVolumeFromCryptedWiiImage(*pReader, _PartitionGroup, 0, _VolumeNum, region == 'K'); if (pVolume == NULL) { delete pReader; } return pVolume; } break; case DISC_TYPE_UNK: default: delete pReader; return NULL; } // unreachable code return NULL; } IVolume* CreateVolumeFromDirectory(const std::string& _rDirectory, bool _bIsWii) { if (CVolumeDirectory::IsValidDirectory(_rDirectory)) return new CVolumeDirectory(_rDirectory, _bIsWii); return NULL; } bool IsVolumeWiiDisc(const IVolume *_rVolume) { u32 MagicWord = 0; _rVolume->Read(0x18, 4, (u8*)&MagicWord); return (Common::swap32(MagicWord) == 0x5D1C9EA3); //Gamecube 0xc2339f3d } bool IsVolumeWadFile(const IVolume *_rVolume) { u32 MagicWord = 0; _rVolume->Read(0x02, 4, (u8*)&MagicWord); return (Common::swap32(MagicWord) == 0x00204973 || Common::swap32(MagicWord) == 0x00206962); } IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, u32 _PartitionGroup, u32 _VolumeType, u32 _VolumeNum, bool Korean) { CBlobBigEndianReader Reader(_rReader); u32 numPartitions = Reader.Read32(0x40000 + (_PartitionGroup * 8)); u64 PartitionsOffset = (u64)Reader.Read32(0x40000 + (_PartitionGroup * 8) + 4) << 2; // Check if we're looking for a valid partition if (_VolumeNum != -1 && _VolumeNum > numPartitions) return NULL; #ifdef _WIN32 struct SPartition { u64 Offset; u32 Type; }; #endif struct SPartitionGroup { u32 numPartitions; u64 PartitionsOffset; std::vector PartitionsVec; }; SPartitionGroup PartitionGroup[4]; // read all partitions for (u32 x = 0; x < 4; x++) { for (u32 i = 0; i < numPartitions; i++) { SPartition Partition; Partition.Offset = ((u64)Reader.Read32(PartitionsOffset + (i * 8) + 0)) << 2; Partition.Type = Reader.Read32(PartitionsOffset + (i * 8) + 4); PartitionGroup[x].PartitionsVec.push_back(Partition); } } // return the partition type specified or number // types: 0 = game, 1 = firmware update, 2 = channel installer // some partitions on ssbb use the ascii title id of the demo VC game they hold... for (size_t i = 0; i < PartitionGroup[_PartitionGroup].PartitionsVec.size(); i++) { const SPartition& rPartition = PartitionGroup[_PartitionGroup].PartitionsVec.at(i); if (rPartition.Type == _VolumeType || i == _VolumeNum) { u8 SubKey[16]; _rReader.Read(rPartition.Offset + 0x1bf, 16, SubKey); u8 IV[16]; memset(IV, 0, 16); _rReader.Read(rPartition.Offset + 0x44c, 8, IV); AES_KEY AES_KEY; AES_set_decrypt_key((Korean ? g_MasterKeyK : g_MasterKey), 128, &AES_KEY); u8 VolumeKey[16]; AES_cbc_encrypt(SubKey, VolumeKey, 16, &AES_KEY, IV, AES_DECRYPT); // -1 means the caller just wanted the partition with matching type if (_VolumeNum == -1 || i == _VolumeNum) return new CVolumeWiiCrypted(&_rReader, rPartition.Offset + 0x20000, VolumeKey); } } return NULL; } EDiscType GetDiscType(IBlobReader& _rReader) { CBlobBigEndianReader Reader(_rReader); // check for wii { u32 MagicWord = Reader.Read32(0x18); if (MagicWord == 0x5D1C9EA3) { if (Reader.Read32(0x60) != 0) return(DISC_TYPE_WII); else return(DISC_TYPE_WII_CONTAINER); } } // check for WAD { u32 MagicWord = Reader.Read32(0x02); // 0x206962 for boot2 wads if (MagicWord == 0x00204973 || MagicWord == 0x00206962) return(DISC_TYPE_WAD); } // check for GC { u32 MagicWord = Reader.Read32(0x1C); if (MagicWord == 0xC2339F3D) return(DISC_TYPE_GC); } return DISC_TYPE_UNK; } } // namespace