// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "main.h" #include "SWVideoConfig.h" #include "IniFile.h" #include "Setup.h" #include "ConfigManager.h" #include "Core.h" #include "Host.h" #include "GLUtil.h" #if defined(_WIN32) #include "Win32.h" static HDC hDC = NULL; // Private GDI Device Context static HGLRC hRC = NULL; // Permanent Rendering Context extern HINSTANCE g_hInstance; #else GLWindow GLWin; #endif // Handles OpenGL and the window // Window dimensions. static int s_backbuffer_width; static int s_backbuffer_height; static void*& VideoWindowHandle() { return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow; } void OpenGL_SwapBuffers() { #if defined(USE_WX) && USE_WX GLWin.glCanvas->SwapBuffers(); #elif defined(_WIN32) SwapBuffers(hDC); #elif defined(HAVE_X11) && HAVE_X11 glXSwapBuffers(GLWin.dpy, GLWin.win); #endif } u32 OpenGL_GetBackbufferWidth() { return s_backbuffer_width; } u32 OpenGL_GetBackbufferHeight() { return s_backbuffer_height; } void OpenGL_SetWindowText(const char *text) { #if defined(USE_WX) && USE_WX // Handled by Host_UpdateTitle() #elif defined(_WIN32) // TODO convert text to unicode and change SetWindowTextA to SetWindowText SetWindowTextA(EmuWindow::GetWnd(), text); #elif defined(HAVE_X11) && HAVE_X11 // Tell X to ask the window manager to set the window title. // (X itself doesn't provide window title functionality.) XStoreName(GLWin.dpy, GLWin.win, text); #endif } // Show the current FPS void UpdateFPSDisplay(const char *text) { char temp[100]; snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text); OpenGL_SetWindowText(temp); } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool OpenGL_Create(int _twidth, int _theight) { int xPos, yPos; Core::Callback_VideoGetWindowSize(xPos, yPos, _twidth, _theight); #if defined(_WIN32) EmuWindow::SetSize(_twidth, _theight); #endif // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; #if defined(USE_WX) && USE_WX GLWin.panel = (wxPanel*)VideoWindowHandle(); GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL, wxPoint(0, 0), wxSize(_twidth, _theight)); GLWin.glCanvas->Show(true); if (GLWin.glCtxt == NULL) // XXX dirty hack GLWin.glCtxt = new wxGLContext(GLWin.glCanvas); #elif defined(_WIN32) // Create rendering window in Windows VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), g_hInstance, _T("Please wait...")); // Show the window EmuWindow::Show(); if (VideoWindowHandle() == NULL) { Host_SysMessage("failed to create window"); return false; } GLuint PixelFormat; // Holds The Results After Searching For A Match DWORD dwExStyle; // Window Extended Style DWORD dwStyle; // Window Style RECT rcdesktop; GetWindowRect(GetDesktopWindow(), &rcdesktop); dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; dwStyle = WS_OVERLAPPEDWINDOW; RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height}; AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle); int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2; int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2; // EmuWindow::GetWnd() is either the new child window or the new separate window SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER); PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, // Version Number PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, // Must Support Double Buffering PFD_TYPE_RGBA, // Request An RGBA Format 32, // Select Our Color Depth 0, 0, 0, 0, 0, 0, // Color Bits Ignored 0, // 8bit Alpha Buffer 0, // Shift Bit Ignored 0, // No Accumulation Buffer 0, 0, 0, 0, // Accumulation Bits Ignored 24, // 24Bit Z-Buffer (Depth Buffer) 8, // 8bit Stencil Buffer 0, // No Auxiliary Buffer PFD_MAIN_PLANE, // Main Drawing Layer 0, // Reserved 0, 0, 0 // Layer Masks Ignored }; if (!(hDC=GetDC(EmuWindow::GetWnd()))) { PanicAlert("(1) Can't create an OpenGL Device context. Fail."); return false; } if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) { PanicAlert("(2) Can't find a suitable PixelFormat."); return false; } if (!SetPixelFormat(hDC, PixelFormat, &pfd)) { PanicAlert("(3) Can't set the PixelFormat."); return false; } if (!(hRC = wglCreateContext(hDC))) { PanicAlert("(4) Can't create an OpenGL rendering context."); return false; } // -------------------------------------- #elif defined(HAVE_X11) && HAVE_X11 XVisualInfo *vi; Colormap cmap; int glxMajorVersion, glxMinorVersion; Atom wmDelete; // attributes for a single buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None}; // attributes for a double buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None }; int attrListDefault[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; GLWin.dpy = XOpenDisplay(0); GLWin.parent = (Window)VideoWindowHandle(); GLWin.screen = DefaultScreen(GLWin.dpy); // Get an appropriate visual vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); if (vi == NULL) { vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); if (vi != NULL) { ERROR_LOG(VIDEO, "Only Singlebuffered Visual!"); } else { vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault); if (vi == NULL) { ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)"); exit(0); } } } else NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!"); glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion); // Create a GLX context. GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE); if(!GLWin.ctx) { PanicAlert("Couldn't Create GLX context.Quit"); exit(0); // TODO: Don't bring down entire Emu } if (GLWin.parent == 0) GLWin.parent = RootWindow(GLWin.dpy, vi->screen); // Create a color map. cmap = XCreateColormap(GLWin.dpy, GLWin.parent, vi->visual, AllocNone); GLWin.attr.colormap = cmap; GLWin.attr.border_pixel = 0; XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL); // Create a window in window mode GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask; GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent, xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr); // Only set window title and handle wm_delete_events if in windowed mode wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True); XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1); XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL); XMapRaised(GLWin.dpy, GLWin.win); VideoWindowHandle() = (void *)GLWin.win; #endif return true; } bool OpenGL_MakeCurrent() { #if defined(USE_WX) && USE_WX return GLWin.glCanvas->SetCurrent(*GLWin.glCtxt); #elif defined(_WIN32) return wglMakeCurrent(hDC,hRC) ? true : false; #elif defined(HAVE_X11) && HAVE_X11 Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height); XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height); return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); #endif return true; } // Update window width, size and etc. Called from Render.cpp void OpenGL_Update() { #if defined(USE_WX) && USE_WX int width, height; GLWin.panel->GetSize(&width, &height); if (width == s_backbuffer_width && height == s_backbuffer_height) return; GLWin.glCanvas->SetFocus(); GLWin.glCanvas->SetSize(0, 0, width, height); GLWin.glCtxt->SetCurrent(*GLWin.glCanvas); s_backbuffer_width = width; s_backbuffer_height = height; #elif defined(_WIN32) RECT rcWindow; if (!EmuWindow::GetParentWnd()) { // We are not rendering to a child window - use client size. GetClientRect(EmuWindow::GetWnd(), &rcWindow); } else { // We are rendering to a child window - use parent size. GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow); } // Get the new window width and height // See below for documentation int width = rcWindow.right - rcWindow.left; int height = rcWindow.bottom - rcWindow.top; // If we are rendering to a child window if (EmuWindow::GetParentWnd() != 0) ::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE); s_backbuffer_width = width; s_backbuffer_height = height; #elif defined(HAVE_X11) && HAVE_X11 // We just check all of our events here XEvent event; int num_events; for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) { XNextEvent(GLWin.dpy, &event); switch(event.type) { case ConfigureNotify: Window winDummy; unsigned int borderDummy, depthDummy; XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y, &GLWin.width, &GLWin.height, &borderDummy, &depthDummy); s_backbuffer_width = GLWin.width; s_backbuffer_height = GLWin.height; break; case ClientMessage: if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False)) Core::Callback_CoreMessage(WM_USER_STOP); if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False)) XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1], event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]); return; break; default: break; } } return; #endif } // Close plugin void OpenGL_Shutdown() { #if defined(USE_WX) && USE_WX GLWin.glCanvas->Hide(); // XXX GLWin.glCanvas->Destroy(); // XXX delete GLWin.glCtxt; #elif defined(_WIN32) if (hRC) // Do We Have A Rendering Context? { if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts? { // [F|RES]: if this fails i dont see the message box and // cant get out of the modal state so i disable it. // This function fails only if i render to main window // MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION); } if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC? { ERROR_LOG(VIDEO, "Release Rendering Context Failed."); } hRC = NULL; // Set RC To NULL } if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC { ERROR_LOG(VIDEO, "Release Device Context Failed."); hDC = NULL; // Set DC To NULL } #elif defined(HAVE_X11) && HAVE_X11 if (GLWin.ctx) { if (!glXMakeCurrent(GLWin.dpy, None, NULL)) { ERROR_LOG(VIDEO, "Could not release drawing context.\n"); } XUnmapWindow(GLWin.dpy, GLWin.win); glXDestroyContext(GLWin.dpy, GLWin.ctx); XCloseDisplay(GLWin.dpy); GLWin.ctx = NULL; } #endif } GLuint OpenGL_ReportGLError(const char *function, const char *file, int line) { GLint err = glGetError(); if (err != GL_NO_ERROR) { ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err)); } return err; } void OpenGL_ReportARBProgramError() { const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB); if (pstr != NULL && pstr[0] != 0) { GLint loc = 0; glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc); ERROR_LOG(VIDEO, "program error at %d: ", loc); ERROR_LOG(VIDEO, "%s", (char*)pstr); ERROR_LOG(VIDEO, "\n"); } } bool OpenGL_ReportFBOError(const char *function, const char *file, int line) { unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT) { const char *error = "-"; switch (fbo_status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break; } ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error); return false; } return true; }