// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "VideoCommon/Assets/CustomAsset.h" #include "VideoCommon/Assets/CustomTextureData.h" namespace VideoCommon { class RawTextureAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; class GameTextureAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; // Validates that the game texture matches the native dimensions provided // Callees are expected to call this once the data is loaded bool Validate(u32 native_width, u32 native_height) const; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; } // namespace VideoCommon