######################################## # General setup # cmake_minimum_required(VERSION 2.6) project(dolphin-emu) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests) set(DOLPHIN_IS_STABLE FALSE) set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir") set(libdir ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX} CACHE PATH "libdir") set(plugindir ${libdir}/dolphin-emu CACHE PATH "plugindir") set(datadir ${CMAKE_INSTALL_PREFIX}/share/dolphin-emu CACHE PATH "datadir") # Set up paths set(userdir ".dolphin-emu" CACHE STRING "User directory") add_definitions(-DUSER_DIR="${userdir}") add_definitions(-DDATA_DIR="${datadir}/") add_definitions(-DLIBS_DIR="${plugindir}") # These just set where the binary files will be built. The program will not # execute from here. You must run "make install" to install these to the # proper location as defined above. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries/plugins) include(FindSubversion OPTIONAL) # for revision info if(Subversion_FOUND AND NOT DOLPHIN_WC_REVISION) Subversion_WC_INFO(${CMAKE_CURRENT_SOURCE_DIR} DOLPHIN) # defines DOLPHIN_WC_REVISION endif() # Various compile flags add_definitions(-msse2 -Wall) # gcc uses some optimizations which might break stuff without this flag add_definitions(-fno-strict-aliasing -fno-exceptions) include(CheckCXXCompilerFlag) # We call fread numerous times without checking return values. Hide the # corresponding compiler warnings if the compiler supports doing so. CHECK_CXX_COMPILER_FLAG(-Wunused-result NO_UNUSED_RESULT) if(NO_UNUSED_RESULT) add_definitions(-Wno-unused-result) endif(NO_UNUSED_RESULT) CHECK_CXX_COMPILER_FLAG(-fvisibility-inlines-hidden VISIBILITY_INLINES_HIDDEN) if(VISIBILITY_INLINES_HIDDEN) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility-inlines-hidden") endif(VISIBILITY_INLINES_HIDDEN) if(UNIX AND NOT APPLE) CHECK_CXX_COMPILER_FLAG(-fvisibility=hidden VISIBILITY_HIDDEN) if(VISIBILITY_HIDDEN) add_definitions(-fvisibility=hidden) endif(VISIBILITY_HIDDEN) endif() if(WIN32) add_definitions(-D_SECURE_SCL=0) add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_DEPRECATE) endif(WIN32) add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (Release/Debug/RelWithDebInfo/MinSizeRe)" FORCE) endif(NOT CMAKE_BUILD_TYPE) if(CMAKE_BUILD_TYPE STREQUAL Debug) add_definitions(-D_DEBUG -ggdb) set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging") endif(CMAKE_BUILD_TYPE STREQUAL Debug) if(CMAKE_BUILD_TYPE STREQUAL Release) add_definitions(-fomit-frame-pointer) endif(CMAKE_BUILD_TYPE STREQUAL Release) option(FASTLOG "Enable all logs" OFF) if(FASTLOG) add_definitions(-DDEBUGFAST) endif() ######################################## # Dependency checking # # NOTES: # There are numerous possible cases: # - dependency may be required or optional # - dependency may be already installed (but optionally the bundled one may be used) # # TODO: We should have a number of options for optional dependencies (disable, # force bundled, bundled or native, force native). For example the OpenGL # plugin defaults to force native, so we error out if no GL libs are found. # The user is free to explicitly disable it though. Stuff which is likely to # be needed by users is optional defaulting to ON, other stuff (like e.g. # sound backends) is completely optional. include(CheckLib) include(FindOpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) include(FindALSA OPTIONAL) if(ALSA_FOUND) add_definitions(-DHAVE_ALSA=1) message("ALSA found, enabling ALSA sound backend") else() add_definitions(-DHAVE_ALSA=0) message("ALSA NOT found, disabling ALSA sound backend") endif(ALSA_FOUND) check_lib(AO ao QUIET) if(AO_FOUND) add_definitions(-DHAVE_AO=1) message("ao found, enabling ao sound backend") else() add_definitions(-DHAVE_AO=0) message("ao NOT found, disabling ao sound backend") endif(AO_FOUND) check_lib(BLUEZ bluez QUIET) if(BLUEZ_FOUND) add_definitions(-DHAVE_BLUEZ=1) message("bluez found, enabling bluetooth support") else() add_definitions(-DHAVE_BLUEZ=0) message("bluez NOT found, disabling bluetooth support") endif(BLUEZ_FOUND) check_lib(PULSEAUDIO libpulse QUIET) if(PULSEAUDIO_FOUND) add_definitions(-DHAVE_PULSEAUDIO=1) message("PulseAudio found, enabling PulseAudio sound backend") else() add_definitions(-DHAVE_PULSEAUDIO=0) message("PulseAudio NOT found, disabling PulseAudio sound backend") endif(PULSEAUDIO_FOUND) include(FindOpenAL OPTIONAL) if(OPENAL_FOUND) add_definitions(-DHAVE_OPENAL=1) include_directories(${OPENAL_INCLUDE_DIR}) message("OpenAL found, enabling OpenAL sound backend") else() add_definitions(-DHAVE_OPENAL=0) message("OpenAL NOT found, disabling OpenAL sound backend") endif(OPENAL_FOUND) # Note: We do not need to explicitly check for X11 as it is done in the cmake # FindOpenGL module on linux. if(UNIX AND NOT APPLE) if(X11_FOUND) add_definitions(-DHAVE_X11=1) include_directories(${X11_INCLUDE_DIR}) message("X11 found") else() message(FATAL_ERROR "X11 is required but not found") endif(X11_FOUND) else() add_definitions(-DHAVE_X11=0) endif() check_lib(XRANDR Xrandr) if(XRANDR_FOUND) add_definitions(-DHAVE_XRANDR=1) else() add_definitions(-DHAVE_XRANDR=0) endif(XRANDR_FOUND) option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON) if(ENCODE_FRAMEDUMPS) check_libav() endif() find_program(XDG_SCREENSAVER xdg-screensaver) if(XDG_SCREENSAVER) message("xdg-screensaver found, enabling screensaver inhibition") add_definitions(-DHAVE_XDG_SCREENSAVER=1) else() message("xdg-screensaver not found, disabling screensaver inhibition") add_definitions(-DHAVE_XDG_SCREENSAVER=0) endif() include(CheckCXXSourceRuns) set(CMAKE_REQUIRED_LIBRARIES portaudio) CHECK_CXX_SOURCE_RUNS( "#include int main(int argc, char **argv) { if(Pa_GetVersion() >= 1890) return 0; else return 1; }" PORTAUDIO) if(PORTAUDIO) message("PortAudio found, enabling mic support") add_definitions(-DHAVE_PORTAUDIO=1) set(PORTAUDIO_FOUND TRUE) else() message("PortAudio not found, disabling mic support") add_definitions(-DHAVE_PORTAUDIO=0) set(PORTAUDIO_FOUND FALSE) endif(PORTAUDIO) ######################################## # Setup include directories (and make sure they are preferred over the Externals) # include_directories(Source/PluginSpecs) include_directories(Source/Core/AudioCommon/Src) include_directories(Source/Core/Common/Src) include_directories(Source/Core/Core/Src) include_directories(Source/Core/DebuggerUICommon/Src) include_directories(Source/Core/DebuggerWX/Src) include_directories(Source/Core/DiscIO/Src) include_directories(Source/Core/DolphinWX/Src) include_directories(Source/Core/DSPCore/Src) include_directories(Source/Core/InputCommon/Src) include_directories(Source/Core/InputUICommon/Src) include_directories(Source/Core/VideoCommon/Src) include_directories(Source/Core/VideoUICommon/Src) include_directories(Source/Core/wiiuse/Src) ######################################## # Process externals and setup their include directories # # NOTES about adding Externals: # - add the include directory here # - make sure to tell cmake to link them statically or dynamically (most # should be linked statically) # - place the CMakeLists.txt in the first-level subdirectory, e.g. # Externals/WiiUse/CMakeLists.txt (that is: NOT in some Src/ subdirectory) # add_subdirectory(Externals/Bochs_disasm) include_directories(Externals/Bochs_disasm) # TODO: Try using the native lib first # To use the native lib for Lua the dolphin code will need to be changed. # Currently the file lstate.h is improperly included. add_subdirectory(Externals/Lua) include_directories(Externals/Lua) check_lib(LZO lzo2 lzo/lzo1x.h QUIET) if(LZO_FOUND) message("Using shared lzo") else() message("Shared lzo not found, falling back to the static library") add_subdirectory(Externals/LZO) include_directories(Externals/LZO) endif() include(FindSDL OPTIONAL) if(SDL_FOUND) message("Using shared SDL") include_directories(${SDL_INCLUDE_DIR}) else(SDL_FOUND) # TODO: Use the prebuilt one on Windows message("Shared SDL not found, falling back to the static library") include_directories(Externals/SDL Externals/SDL/include) add_subdirectory(Externals/SDL) endif(SDL_FOUND) check_lib(SFML sfml-network SFML/Network/Ftp.hpp QUIET) if(SFML_FOUND) message("Using shared sfml-network") else() message("Shared sfml-network not found, falling back to the static library") add_subdirectory(Externals/SFML) include_directories(Externals/SFML/include) endif() check_lib(SOIL SOIL SOIL/SOIL.h QUIET) if(SOIL_FOUND) message("Using shared SOIL") else() message("Shared SOIL not found, falling back to the static library") add_subdirectory(Externals/SOIL) include_directories(Externals/SOIL) endif() # If zlib has already been found on a previous run of cmake don't check again # as the check seems to take a long time. if(NOT ZLIB_FOUND) include(FindZLIB OPTIONAL) endif() if(ZLIB_FOUND) set(ZLIB_FOUND 1 CACHE INTERNAL "") message("Using shared zlib") include_directories(${ZLIB_INCLUDE_DIRS}) else(ZLIB_FOUND) message("Shared zlib not found, falling back to the static library") add_subdirectory(Externals/zlib) include_directories(Externals/zlib) endif(ZLIB_FOUND) if(WIN32) find_library(GLEW glew32s PATHS Externals/GLew) include_directories(Externals/GLew/include) else() check_lib(GLU GLU GL/glu.h REQUIRED) check_lib(GLEW GLEW GL/glew.h) if(NOT GLEW_FOUND) message("Shared GLEW not found, falling back to the static library") add_subdirectory(Externals/GLew) include_directories(Externals/GLew/include) endif(NOT GLEW_FOUND) check_lib(CG Cg Cg/cg.h) check_lib(CGGL CgGL Cg/cgGL.h) endif() if(NOT (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")) include_directories(Externals/CLRun/include) add_subdirectory(Externals/CLRun) endif() option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF) if(NOT DISABLE_WX) include(FindwxWidgets OPTIONAL) FIND_PACKAGE(wxWidgets COMPONENTS core aui adv) if(wxWidgets_FOUND) include(${wxWidgets_USE_FILE}) if(UNIX AND NOT APPLE) check_lib(GTK2 gtk+-2.0 REQUIRED) endif() message("wxWidgets found, enabling GUI build") else(wxWidgets_FOUND) message("Shared wxWidgets not found, falling back to the static library") include_directories(Externals/wxWidgets/include) add_subdirectory(Externals/wxWidgets) endif(wxWidgets_FOUND) add_definitions(-DHAVE_WX=1) endif(NOT DISABLE_WX) ######################################## # Pre-build events: Define configuration variables and write svnrev header # file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/svnrev.h "#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"\n") ######################################## # Start compiling our code # add_subdirectory(Source) ######################################## # Install shared data files # install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN .svn EXCLUDE) install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN .svn EXCLUDE) if(NOT (${CMAKE_SYSTEM_NAME} MATCHES "Linux")) install(FILES Data/license.txt DESTINATION ${datadir}) endif() # packaging information set(CPACK_PACKAGE_NAME "dolphin-emu") set(CPACK_PACKAGE_VENDOR "Dolphin Team") set(CPACK_PACKAGE_VERSION_MAJOR "2") set(CPACK_PACKAGE_VERSION_MINOR "0") if(DOLPHIN_IS_STABLE) set(CPACK_PACKAGE_VERSION_PATCH "0") else() set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REVISION}) endif() # TODO: CPACK_PACKAGE_DESCRIPTION_FILE # TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY # TODO: CPACK_RESOURCE_FILE_README # TODO: CPACK_RESOURCE_FILE_WELCOME # TODO: CPACK_PACKAGE_EXECUTABLES # TODO: CPACK_PACKAGE_ICON # TODO: CPACK_NSIS_* # TODO: Use CPack components for DSPSpy, etc => cpack_add_component set(CPACK_SET_DESTDIR ON) set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP") set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.svn") list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}") # CPack must be included after the CPACK_* variables are set in order for those # variables to take effect. include(CPack)