// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #ifdef _WIN32 #include #else #include #include #endif #include "Common.h" #include "FileUtil.h" #include "StringUtil.h" #include "DynamicLibrary.h" DynamicLibrary::DynamicLibrary() { library = 0; } std::string GetLastErrorAsString() { #ifdef _WIN32 LPVOID lpMsgBuf = 0; DWORD error = GetLastError(); FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, error, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL); std::string s; if (lpMsgBuf) { s = ((char *)lpMsgBuf); LocalFree(lpMsgBuf); } else { s = StringFromFormat("(unknown error %08x)", error); } return s; #else static std::string errstr; char *tmp = dlerror(); if (tmp) errstr = tmp; return errstr; #endif } // Loading means loading the dll with LoadLibrary() to get an instance to the dll. // This is done when Dolphin is started to determine which dlls are good, and // before opening the Config and Debugging windows from Plugin.cpp and // before opening the dll for running the emulation in Video_...cpp in Core. // Since this is fairly slow, TODO: think about implementing some sort of cache. int DynamicLibrary::Load(const char* filename) { if (!filename || strlen(filename) == 0) { LOG(MASTER_LOG, "Missing filename of dynamic library to load"); PanicAlert("Missing filename of dynamic library to load"); return 0; } LOG(MASTER_LOG, "Trying to load library %s", filename); if (IsLoaded()) { LOG(MASTER_LOG, "Trying to load already loaded library %s", filename); return 2; } #ifdef _WIN32 library = LoadLibrary(filename); #else library = dlopen(filename, RTLD_NOW | RTLD_LOCAL); #endif if (!library) { LOG(MASTER_LOG, "Error loading DLL %s: %s", filename, GetLastErrorAsString().c_str()); PanicAlert("Error loading DLL %s: %s\n", filename, GetLastErrorAsString().c_str()); return 0; } library_file = filename; return 1; } int DynamicLibrary::Unload() { int retval; if (!IsLoaded()) { PanicAlert("Error unloading DLL %s: not loaded", library_file.c_str()); return 0; } #ifdef _WIN32 retval = FreeLibrary(library); #else retval = dlclose(library)?0:1; #endif if (!retval) { PanicAlert("Error unloading DLL %s: %s", library_file.c_str(), GetLastErrorAsString().c_str()); } library = 0; return retval; } void* DynamicLibrary::Get(const char* funcname) const { void* retval; if (!library) { PanicAlert("Can't find function %s - Library not loaded."); return NULL; } #ifdef _WIN32 retval = GetProcAddress(library, funcname); #else retval = dlsym(library, funcname); #endif if (!retval) { LOG(MASTER_LOG, "Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str()); PanicAlert("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str()); } return retval; }