# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Zbyněk Schwarz , 2011-2014 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2015-11-04 19:49+0000\n" "PO-Revision-Date: 2015-06-10 07:28+0000\n" "Last-Translator: dolphinbot \n" "Language-Team: Czech (http://www.transifex.com/projects/p/dolphin-emu/" "language/cs/)\n" "Language: cs\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:56 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:520 msgid " (internal IP)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:207 msgid " (too many to display)" msgstr "(příliš mnoho pro zobrazení)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:111 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:422 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:460 msgid " Game : " msgstr " Hra : " #: Source/Core/DolphinWX/InputConfigDiag.cpp:598 msgid "! NOT" msgstr "! NE" #: Source/Core/Core/HW/GCMemcard.cpp:33 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" neexistuje.\n" " Vytvořit novou 16MB Paměťovou kartu?" #: Source/Core/DiscIO/CompressedBlob.cpp:179 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:155 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "" #: Source/Core/Core/ConfigManager.cpp:701 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" je neplatný soubor GCM/ISO, nebo není GC/Wii ISO." #: Source/Core/DolphinWX/MemcardManager.cpp:201 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopírovat%1$s" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:68 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:88 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:79 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:118 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:109 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:392 #, c-format msgid "%s (Disc %i)" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:187 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:195 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:374 #, c-format msgid "%s already exists, overwrite?" msgstr "%s už existuje, přepsat?" #: Source/Core/Core/HW/GCMemcard.cpp:58 #, fuzzy, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu\n" "Soubor karty je neplatný (0x%x bajtů)" #: Source/Core/Core/HW/GCMemcard.cpp:73 #, fuzzy, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu\n" "Velikost karty je neplatná (0x%x bajtů)" #: Source/Core/Core/HW/GCMemcard.cpp:53 #, fuzzy, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s nelze načíst jako paměťovou kartu\n" "soubor není dostatečně velký, aby byl platným souborem paměťové karty (0x%x " "bajtů)" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:220 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:214 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:207 #, c-format msgid "%sDelete%s" msgstr "%sVymazat%s" #: Source/Core/DolphinWX/MemcardManager.cpp:205 #, c-format msgid "%sExport GCI%s" msgstr "%sExportovat GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:203 #, c-format msgid "%sImport GCI%s" msgstr "%sImportovat GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:785 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Volných Bloků; %u Volných Záznamů Adr" #: Source/Core/DolphinWX/InputConfigDiag.cpp:597 msgid "&& AND" msgstr "&& A" #: Source/Core/DolphinWX/FrameTools.cpp:384 msgid "&About..." msgstr "O progr&amu..." #: Source/Core/DolphinWX/FrameTools.cpp:229 msgid "&Audio Settings" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:132 msgid "&Boot from DVD Backup..." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:282 msgid "&Breakpoints" msgstr "&Body přerušení" #: Source/Core/DolphinWX/FrameTools.cpp:144 msgid "&Browse for ISOs..." msgstr "&Procházet pro ISO..." #: Source/Core/DolphinWX/FrameTools.cpp:244 msgid "&Cheat Manager" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:230 msgid "&Controller Settings" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:861 #, fuzzy msgid "&Delete File..." msgstr "&Smazat ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:883 msgid "&Delete selected ISOs..." msgstr "&Smazat vybraná ISO..." #: Source/Core/DolphinWX/FrameTools.cpp:198 msgid "&Emulation" msgstr "&Emulace" #: Source/Core/DolphinWX/FrameTools.cpp:147 msgid "&File" msgstr "&Soubor" #: Source/Core/DolphinWX/FrameTools.cpp:419 msgid "&Frame Advance" msgstr "&Postup snímkem" #: Source/Core/DolphinWX/FrameTools.cpp:436 msgid "&Fullscreen" msgstr "&Celá obrazovka" #: Source/Core/DolphinWX/FrameTools.cpp:382 msgid "&GitHub Repository" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:228 msgid "&Graphics Settings" msgstr "&Grafická nastavení" #: Source/Core/DolphinWX/FrameTools.cpp:385 msgid "&Help" msgstr "&Nápověda" #: Source/Core/DolphinWX/FrameTools.cpp:231 msgid "&Hotkey Settings" msgstr "Nastavení &klávesových zkratek" #: Source/Core/DolphinWX/FrameTools.cpp:284 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:172 msgid "&Load State" msgstr "&Nahrát Stav" #: Source/Core/DolphinWX/FrameTools.cpp:241 msgid "&Memcard Manager (GC)" msgstr "Správce Pa&měťových karet (GC)" #: Source/Core/DolphinWX/FrameTools.cpp:283 msgid "&Memory" msgstr "Pa&měť" #: Source/Core/DolphinWX/FrameTools.cpp:222 msgid "&Movie" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:397 msgid "&Open..." msgstr "&Otevřít..." #: Source/Core/DolphinWX/FrameTools.cpp:237 msgid "&Options" msgstr "V&olby" #: Source/Core/DolphinWX/FrameTools.cpp:408 msgid "&Pause" msgstr "&Pauza" #: Source/Core/DolphinWX/FrameTools.cpp:410 msgid "&Play" msgstr "&Přehrát" #: Source/Core/DolphinWX/GameListCtrl.cpp:842 msgid "&Properties" msgstr "&Vlastnosti" #: Source/Core/DolphinWX/FrameTools.cpp:432 msgid "&Read-Only Mode" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:403 msgid "&Refresh List" msgstr "&Obnovit Seznam" #: Source/Core/DolphinWX/FrameTools.cpp:280 msgid "&Registers" msgstr "&Registry" #: Source/Core/DolphinWX/FrameTools.cpp:416 msgid "&Reset" msgstr "&Resetovat" #: Source/Core/DolphinWX/FrameTools.cpp:285 msgid "&Sound" msgstr "&Zvuk" #: Source/Core/DolphinWX/FrameTools.cpp:413 msgid "&Stop" msgstr "Za&stavit" #: Source/Core/DolphinWX/FrameTools.cpp:263 msgid "&Tools" msgstr "Nás&troje" #: Source/Core/DolphinWX/FrameTools.cpp:286 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/FrameTools.cpp:369 msgid "&View" msgstr "&Zobrazit" #: Source/Core/DolphinWX/FrameTools.cpp:281 msgid "&Watch" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:380 msgid "&Website" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:843 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:54 msgid "(Error: Bad host)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:58 msgid "(Error: Disconnected)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:56 msgid "(Error: Dolphin too old)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:60 msgid "(Error: Socket)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:62 msgid "(Error: Timeout)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:64 msgid "(Error: Unknown)" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:51 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:729 msgid "(off)" msgstr "(vypnuto)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:599 msgid "+ ADD" msgstr "+ PŘIDAT" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "1.5x Native (960x792)" msgstr "1.5x Původní (960x792)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "16-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 msgid "2.5x Native (1600x1320)" msgstr "2.5x Původní (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 #, fuzzy msgid "2x Native (1280x1056) for 720p" msgstr "2x Původní (1280x1056)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "32-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 #, fuzzy msgid "3x Native (1920x1584) for 1080p" msgstr "3x Původní (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 #, fuzzy msgid "4x Native (2560x2112) for 1440p" msgstr "4x Původní (2560x2112)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:352 #, fuzzy msgid "5x Native (3200x2640)" msgstr "2.5x Původní (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 #, fuzzy msgid "6x Native (3840x3168) for 4K" msgstr "2x Původní (1280x1056)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 #, fuzzy msgid "7x Native (4480x3696)" msgstr "2x Původní (1280x1056)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51 msgid "8-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 #, fuzzy msgid "8x Native (5120x4224) for 5K" msgstr "3x Původní (1920x1584)" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:278 msgid "" msgstr "<Žádné rozlišení nenalezeno>" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:72 msgid "" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:291 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:347 msgid "A NetPlay window is already open!" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:121 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:151 msgid "A game is not currently running." msgstr "Hra v současnosti neběží!" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:321 msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wiimotes." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118 msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - Manually set the extensions for each Wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:54 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36 msgid "AM-Baseboard" msgstr "AM Základní Deska" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:116 #: Source/Core/DolphinWX/ISOProperties.cpp:318 msgid "AR Codes" msgstr "Kódy AR" #: Source/Core/DolphinWX/AboutDolphin.h:14 msgid "About Dolphin" msgstr "O Dolphinu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:500 msgid "Accuracy:" msgstr "Přesnost:" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Chyba Rozšifrování Kódu Action Replay:\n" "Kontrola Parity Selhala\n" "\n" "Viníkem je Kód:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:474 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Kódu Přidat " "(%s)" #: Source/Core/Core/ActionReplay.cpp:562 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Naplnit a " "Sesunout (%s)" #: Source/Core/Core/ActionReplay.cpp:354 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Ram Zápisu A " "Naplnění (%s)" #: Source/Core/Core/ActionReplay.cpp:414 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Chyba Action Replay: Neplatná velikost (%08x : adresa = %08x) v Zápisu Do " "Ukazatele (%s)" #: Source/Core/Core/ActionReplay.cpp:609 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Chyba Action Replay: Neplatná hodnota (%08x) v Kopii Paměti (%s)" #: Source/Core/Core/ActionReplay.cpp:489 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Chyba Action Replay: Hlavní Kód a Zápis do CCXXXXXX nejsou zavedeny (%s)\n" "Hlavní kódy nejsou potřeba, nepoužívejte je." #: Source/Core/Core/ActionReplay.cpp:181 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Chyba Action Replay: neplatný řádek kódu AR: %s" #: Source/Core/Core/ActionReplay.cpp:725 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Podmínkový kód: Neplatná Velikost %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:693 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Neplatný Normální Kód Typu %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:749 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normální Kód %i: Neplatný podtyp %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:645 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normální Kód 0: Neplatný Podtyp %08x (%s)" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:182 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:204 msgid "Adapter Detected" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:206 msgid "Adapter Not Detected" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:262 msgid "Adapter:" msgstr "Adaptér:" #: Source/Core/DolphinWX/WXInputBase.cpp:68 #: Source/Core/DolphinWX/PatchAddEdit.cpp:80 msgid "Add" msgstr "Přidat" #: Source/Core/DolphinWX/ISOProperties.cpp:1465 msgid "Add ActionReplay Code" msgstr "Přidat kód ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:1382 msgid "Add Patch" msgstr "Přidat Záplatu" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:430 #: Source/Core/DolphinWX/ISOProperties.cpp:451 msgid "Add..." msgstr "Přidat..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:290 msgid "Address" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:850 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Upravte tlak analogového ovládání potřebný k aktivaci tlačítek." #: Source/Core/DolphinWX/Config/ConfigMain.cpp:76 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Advanced" msgstr "Pokročilé" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:80 msgid "Advanced Settings" msgstr "Pokročilá Nastavení" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:680 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Všechny soubory GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1171 msgid "All GameCube GCM files (gcm)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1600 #: Source/Core/DolphinWX/FrameTools.cpp:1614 msgid "All Save States (sav, s##)" msgstr "Všechny Uložené Stavy (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1169 msgid "All Wii ISO files (iso)" msgstr "Všechny soubory Wii ISO (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1192 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Všechny komprimované soubory GC/WII ISO (gcz)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Anaglyph" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266 msgid "Analyze" msgstr "Analyzovat" #: Source/Core/InputCommon/ControllerEmu.cpp:217 msgid "Angle" msgstr "Úhel" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:392 msgid "Anisotropic Filtering:" msgstr "Anizotropní Filtrování:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:372 msgid "Anti-Aliasing:" msgstr "Vyhlazení okrajů" #: Source/Core/DolphinWX/ISOProperties.cpp:477 msgid "Apploader Date:" msgstr "" #: Source/Core/DiscIO/VolumeDirectory.cpp:311 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Zavaděč aplikace má špatnou velikost... je to vážně zavaděč?" #: Source/Core/DiscIO/VolumeDirectory.cpp:305 msgid "Apploader unable to load from file" msgstr "Zavaděč aplikace nemohl načíst soubor" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77 msgid "Apploader:" msgstr "Zavaděč aplikace:" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:123 msgid "Apply" msgstr "Použít" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Použít efekt následného zpracování po dokončení snímku.\n" "\n" " Pokud si nejste jisti, zvolte (vypnuto)." #: Source/Core/DolphinWX/InputConfigDiag.cpp:707 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Jste si jisti, že chcete smazat \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:994 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Jste si jisti, že chcete tyto soubory smazat?\n" "Budou navždy ztraceny!" #: Source/Core/DolphinWX/GameListCtrl.cpp:985 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "Opravdu chcete smazat tento soubor? Bude navždy ztracen!" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:383 msgid "Are you trying to use the same file in both slots?" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "Aspect Ratio:" msgstr "Poměr Stran:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:179 msgid "Assign Controller Ports" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:75 msgid "At least one pane must remain open." msgstr "Alespoň jeden panel musí být otevřen." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "" "Attempt to detect and skip wait-loops.\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:72 msgid "Audio" msgstr "Zvuk" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67 msgid "Audio Backend:" msgstr "Podpůrná vrstva zvuku:" #: Source/Core/AudioCommon/AOSoundStream.cpp:29 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Chyba při otevírání zařízení zvukového výstupu.\n" #: Source/Core/DolphinWX/ISOProperties.cpp:131 msgid "Australia" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:61 msgid "Authors" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:43 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:152 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:350 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Násobek 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:350 msgid "Auto (Window Size)" msgstr "Auto (Velikost Okna)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:314 msgid "Auto adjust Window Size" msgstr "Automaticky upravovat Velikost Okna" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:99 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Automaticky upravuje velikost okna na Vaše vnitřní rozlišení.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HW/GCMemcardDirectory.cpp:531 msgid "BAT incorrect. Dolphin will now exit" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:764 msgid "BP register " msgstr "Registr BP" #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Zpět" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72 msgid "Backend Settings" msgstr "Nastavení podpůrné vrstvy" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:234 msgid "Backend:" msgstr "Podpůrná vrstva:" #: Source/Core/Core/HotkeyManager.cpp:231 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:247 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/Core/HW/GCPadEmu.cpp:83 msgid "Background Input" msgstr "Zadní Vstup" #: Source/Core/InputCommon/ControllerEmu.cpp:199 msgid "Backward" msgstr "Dozadu" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Balance Board" msgstr "Rola-Bola" #: Source/Core/DolphinWX/GameListCtrl.cpp:264 #: Source/Core/DolphinWX/MemcardManager.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:354 msgid "Banner" msgstr "Plakát" #: Source/Core/DolphinWX/ISOProperties.cpp:590 msgid "Banner Details" msgstr "Detaily Plakátu" #: Source/Core/DolphinWX/ISOProperties.cpp:546 msgid "Banner:" msgstr "Plakát:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:62 msgid "Bar" msgstr "Vibráto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:321 msgid "Basic" msgstr "Základní" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74 msgid "Basic Settings" msgstr "Základní nastavení" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27 msgid "Bass" msgstr "Basy" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306 msgid "Battery" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:149 msgid "Block Allocation Table checksum failed" msgstr "Kontrolní součet Alokační Tabulky Bloku selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:648 msgid "Blocks" msgstr "Bloky" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Blue" msgstr "Modrá" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Left" msgstr "Modrá vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Blue Right" msgstr "Modrá vpravo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:599 msgid "Borderless Fullscreen" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 msgid "Bottom" msgstr "Dole" #: Source/Core/DolphinWX/InputConfigDiag.cpp:250 #, c-format msgid "Bound Controls: %lu" msgstr "Spojené ovladače: %lu" #: Source/Core/DolphinWX/AboutDolphin.cpp:52 #, c-format msgid "Branch: %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:377 msgid "Broken" msgstr "Rozbité" #: Source/Core/DolphinWX/FrameTools.cpp:548 msgid "Browse" msgstr "Procházet" #: Source/Core/DolphinWX/GameListCtrl.cpp:217 msgid "Browse for a directory to add" msgstr "Procházet pro přidání adresáře" #: Source/Core/DolphinWX/FrameTools.cpp:548 msgid "Browse for an ISO directory..." msgstr "Procházet pro adresář ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1054 msgid "Browse for output directory" msgstr "Procházet pro výstupní adresář" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:199 msgid "Buffer:" msgstr "Vyrovnávací paměť:" #: Source/Core/DolphinWX/TASInputDlg.cpp:129 #: Source/Core/DolphinWX/TASInputDlg.cpp:243 #: Source/Core/DolphinWX/TASInputDlg.cpp:343 #: Source/Core/Core/HW/GCPadEmu.cpp:59 msgid "Buttons" msgstr "Tlačítka" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80 msgid "Bypass XFB" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:333 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Potlačit čištění mezipaměti dat vyvolaných instrukcí DCBZ. Tato volba je " "standardně vypnutá. " #: Source/Core/DolphinWX/TASInputDlg.cpp:327 #: Source/Core/Core/HW/GCPadEmu.cpp:65 msgid "C Stick" msgstr "Kruhová páčka" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 msgid "CP register " msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:55 msgid "CPU Emulator Engine" msgstr "Jádro Emulátoru Procesoru" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52 msgid "CPU Options" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:26 #, fuzzy msgid "Cached Interpreter (slower)" msgstr "Převaděč (VELMI pomalé)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1873 #, c-format msgid "Can't find Wiimote by connection handle %02x" msgstr "" #: Source/Core/Core/HW/DVDInterface.cpp:344 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Nelze číst ze zásuvného modulu DVD - DVD-Rozhraní: Závažná chyba" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125 #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Cancel" msgstr "Zrušit" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:330 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/InputCommon/ControllerEmu.cpp:230 msgid "Center" msgstr "Střed" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:20 msgid "Change" msgstr "Změnit" #: Source/Core/DolphinWX/GameListCtrl.cpp:870 msgid "Change &Disc" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:400 msgid "Change &Disc..." msgstr "Vyměnit &Disk..." #: Source/Core/Core/HotkeyManager.cpp:15 msgid "Change Disc" msgstr "Vyměnit Disk" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Change Game" msgstr "Změnit hru" #: Source/Core/Core/Movie.cpp:1125 #, c-format msgid "Change the disc to %s" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Změní jazyk uživatelského rozhraní.\n" "Vyžaduje restart." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:50 msgid "Changing this will have no effect while the emulator is running." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48 msgid "Cheat Code" msgstr "Cheat Kód" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:166 msgid "Cheat Manager" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:119 msgid "Cheat Search" msgstr "Hledání Cheatů" #: Source/Core/DolphinWX/ISOProperties.cpp:719 msgid "Check Partition Integrity" msgstr "Zkontrolovat celistvost oddílu" #: Source/Core/DolphinWX/AboutDolphin.cpp:55 msgid "Check for updates: " msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:964 msgid "Checking integrity..." msgstr "Kontrolování celistvosti..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:45 msgid "Choose a DVD root directory:" msgstr "Zvolte kořenový adresář DVD:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a NAND root directory:" msgstr "Zvolte kořenový adresář NAND:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Zvolte výchozí ISO:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:128 msgid "Choose a directory to add" msgstr "Zvolte adresář k přidání" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:315 msgid "Choose a file to open" msgstr "Zvolte soubor k otevření" #: Source/Core/DolphinWX/MemcardManager.cpp:222 msgid "Choose a memory card:" msgstr "Zvolte paměťovou kartu:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:46 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Zvolte soubor, který má být použit jako zavaděč aplikace: (platí pouze pro " "disky sestavené z adresářů)" #: Source/Core/DolphinWX/ISOProperties.cpp:857 #: Source/Core/DolphinWX/ISOProperties.cpp:910 msgid "Choose the folder to extract to" msgstr "Zvolte adresář pro umístění extrakce" #: Source/Core/InputCommon/ControllerEmu.cpp:216 msgid "Circle Stick" msgstr "Kruhová páčka" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:57 msgid "Classic" msgstr "Klasické" #: Source/Core/DolphinWX/WXInputBase.cpp:35 #: Source/Core/DolphinWX/InputConfigDiag.cpp:579 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1015 #: Source/Core/DolphinWX/LogWindow.cpp:132 msgid "Clear" msgstr "Vyčistit" #: Source/Core/Core/NetPlayServer.cpp:357 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Klient odpojen při běhu hry!! NetPlay je vypnut. Hru musíte ukončit ručně." #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118 #: Source/Core/DolphinWX/ISOProperties.cpp:622 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129 #: Source/Core/DolphinWX/MemcardManager.cpp:252 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:613 msgid "Close" msgstr "Zavřít" #: Source/Core/DolphinWX/FrameTools.cpp:226 msgid "Co&nfigure..." msgstr "&Nastavit..." #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:74 msgid "Code Info" msgstr "Informace o kódu" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52 #, fuzzy msgid "Code:" msgstr "Kód:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:28 msgid "Code: " msgstr "Kód:" #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "Command" msgstr "Příkaz" #: Source/Core/DolphinWX/MemcardManager.cpp:646 msgid "Comment" msgstr "Komentář" #: Source/Core/DolphinWX/AboutDolphin.cpp:54 #, c-format msgid "Compiled: %s @ %s" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:868 msgid "Compress ISO..." msgstr "Komprimovat ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:885 msgid "Compress selected ISOs..." msgstr "Komprimovat vybraná ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1063 #: Source/Core/DolphinWX/GameListCtrl.cpp:1209 msgid "Compressing ISO" msgstr "Komprimuji ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:1304 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:483 msgid "Compute" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1245 msgid "Computing MD5 checksum" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:402 #: Source/Core/DolphinWX/FrameTools.cpp:555 msgid "Config" msgstr "Nastavení" #: Source/Core/DolphinWX/InputConfigDiag.h:162 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:91 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 msgid "Configure" msgstr "Nastavit" #: Source/Core/DolphinWX/InputConfigDiag.cpp:130 msgid "Configure Control" msgstr "Nastavit Ovládání" #: Source/Core/DolphinWX/FrameTools.cpp:555 msgid "Configure..." msgstr "Nastavit..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1100 #: Source/Core/DolphinWX/GameListCtrl.cpp:1128 #: Source/Core/DolphinWX/GameListCtrl.cpp:1202 msgid "Confirm File Overwrite" msgstr "Potvrdit Přepsání Souboru" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:99 msgid "Confirm on Stop" msgstr "Při zastavení Potvrdit" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114 msgid "Connect" msgstr "Připojit" #: Source/Core/DolphinWX/FrameTools.cpp:453 #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Connect Balance Board" msgstr "Připojit Rola-Bola" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47 msgid "Connect USB Keyboard" msgstr "Připojit USB Klávesnici" #: Source/Core/DolphinWX/FrameTools.cpp:449 #, c-format msgid "Connect Wiimote %i" msgstr "Připojit Wiimote %i" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Connect Wiimote 1" msgstr "Připojit Wiimote 1" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Connect Wiimote 2" msgstr "Připojit Wiimote 2" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Connect Wiimote 3" msgstr "Připojit Wiimote 3" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Connect Wiimote 4" msgstr "Připojit Wiimote 4" #: Source/Core/DolphinWX/FrameTools.cpp:255 msgid "Connect Wiimotes" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1562 msgid "Connected" msgstr "" #: Source/Core/DolphinWX/Main.cpp:492 msgid "Connecting..." msgstr "Připojuji..." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:324 msgid "Continuous Scanning" msgstr "Průběžné skenování" #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Control" msgstr "Ctrl" #: Source/Core/Core/HW/GCPadEmu.cpp:64 #, fuzzy msgid "Control Stick" msgstr "Kruhová páčka" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:15 #, fuzzy msgid "Controller Ports" msgstr "Ctrl" #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Controller settings" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:557 msgid "Controllers" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:144 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:143 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:364 msgid "Convergence Minimum: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:455 msgid "Convergence:" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Convert to GCI" msgstr "Převést na GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:159 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:540 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:546 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:563 msgid "Copy" msgstr "" #: Source/Core/Core/ConfigManager.cpp:892 msgid "Copy failed" msgstr "Kopírování selhalo" #: Source/Core/DolphinWX/MemcardManager.cpp:810 #, c-format msgid "Copy to Memcard %c" msgstr "Kopírovat na Paměťovou kartu %c" #: Source/Core/DolphinWX/ISOProperties.cpp:387 msgid "Core" msgstr "Jádro" #: Source/Core/Core/ConfigManager.cpp:696 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original GameCube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" #: Source/Core/Core/ConfigManager.cpp:806 #, c-format msgid "Could not recognize ISO file %s" msgstr "Nelze rozpoznat ISO soubor %s" #: Source/Core/DolphinWX/ISOProperties.cpp:651 #, c-format msgid "Could not save %s." msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:110 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Nelze zapsat soubor paměťové karty %s.\n" "\n" "Spouštíte Dolphina z CD/DVD, nebo je snad soubor s uložením chráněný proti " "zápisu?\n" "\n" "Objevila se tato chyba po přesunu adresáře s emulátorem?\n" "Pokud ano, pak je třeba znovu zadat umístění vaší paměťové karty v nastavení." #: Source/Core/Core/NetPlayClient.cpp:90 msgid "Couldn't Create Client" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:101 msgid "Couldn't create peer." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1197 msgid "Couldn't find open command for extension 'ini'!" msgstr "Nelze najít příkaz pro otevření přípony 'ini'!" #: Source/Core/Core/BootManager.cpp:284 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Nelze spustit jádro.\n" "Zkontrolujte Vaše nastavení." #: Source/Core/Common/TraversalClient.cpp:221 #, c-format msgid "Couldn't look up central server %s" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:59 msgid "Count:" msgstr "Počet:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:203 #, c-format msgid "Count: %lu" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:471 msgid "Country:" msgstr "Země:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21 msgid "Create AR Code" msgstr "Vytvořit AR kód" #: Source/Core/DolphinWX/FrameAui.cpp:542 msgid "Create new perspective" msgstr "Vytvořit novou perspektivu" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator: " msgstr "Tvůrce:" #: Source/Core/Common/MsgHandler.cpp:59 msgid "Critical" msgstr "Kritické" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:582 msgid "Crop" msgstr "Oříznout" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 #, fuzzy msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oříznout obraz z 4:3 na 5:4 nebo z 16:9 na 16:10.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/FrameTools.cpp:693 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Současný adresář se změnil z %s na %s po wxFileSelector!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:353 msgid "Custom" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "DSP Emulator Engine" msgstr "Jádro Emulátoru DSP" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:340 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE emulace (rychlé)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE převaděč (pomalé)" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 msgid "DSP LLE recompiler" msgstr "DSP LLE rekompilátor" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74 msgid "DVD Root:" msgstr "Kořen DVD:" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 msgid "Dance Mat" msgstr "Taneční podložka" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:52 msgid "Data Size" msgstr "Velikost data" #: Source/Core/DolphinWX/MemcardManager.cpp:536 #: Source/Core/DolphinWX/MemcardManager.cpp:575 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Soubory Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:164 #: Source/Core/InputCommon/ControllerEmu.cpp:179 #: Source/Core/InputCommon/ControllerEmu.cpp:187 #: Source/Core/InputCommon/ControllerEmu.cpp:201 #: Source/Core/InputCommon/ControllerEmu.cpp:215 msgid "Dead Zone" msgstr "Mrtvá Zóna" #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "Ladění" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104 msgid "Debug Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "Debugging" msgstr "Ladění" #: Source/Core/DolphinWX/WXInputBase.cpp:71 msgid "Decimal" msgstr "Desetinné" #: Source/Core/DolphinWX/GameListCtrl.cpp:866 msgid "Decompress ISO..." msgstr "Dekomprimovat ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:886 msgid "Decompress selected ISOs..." msgstr "Dekomprimovat vybraná ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1063 #: Source/Core/DolphinWX/GameListCtrl.cpp:1209 msgid "Decompressing ISO" msgstr "Dekomprimuji ISO" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Decrease Convergence" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Decrease Depth" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Decrease Frame limit" msgstr "Snížit limit snímků" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease IR" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1014 msgid "Default" msgstr "Výchozí" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:71 msgid "Default ISO:" msgstr "Výchozí ISO:" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Default font" msgstr "Výchozí typ písma" #: Source/Core/DolphinWX/WXInputBase.cpp:24 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1028 msgid "Delete" msgstr "Smazat" #: Source/Core/DolphinWX/MemcardManager.cpp:811 msgid "Delete Save" msgstr "Smazat Uloženou Hru" #: Source/Core/VideoCommon/AVIDump.cpp:92 #, c-format msgid "Delete the existing file '%s'?" msgstr "Vymazat existující soubor '%s'?" #: Source/Core/DolphinWX/ISOProperties.cpp:357 msgid "Depth Percentage: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:448 msgid "Depth:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:706 msgid "Description" msgstr "Popis" #: Source/Core/DolphinWX/ISOProperties.cpp:544 msgid "Description:" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:577 msgid "Detect" msgstr "Zjistit" #: Source/Core/DolphinWX/ISOProperties.cpp:343 msgid "Deterministic dual core: " msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:146 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1000 msgid "Device" msgstr "Zařízení" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:109 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73 msgid "Device Settings" msgstr "Nastavení Zařízení" #: Source/Core/DolphinWX/InputConfigDiag.cpp:259 msgid "Device not found" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 msgid "Dial" msgstr "Kruhová stupnice" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 msgid "Dims the screen after five minutes of inactivity." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:56 msgid "Direct" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:153 msgid "Direct Connect" msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:130 #, fuzzy msgid "Directory checksum and directory backup checksum failed" msgstr "" "Kontrolní součet adresáře\n" "i záložní kontrolní součet Adresáře selhal" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:512 msgid "Disable" msgstr "Zakázat" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:527 msgid "Disable Bounding Box" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "Disable Fog" msgstr "Zakázat Mlhu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Zakázat jakoukoli emulaci XFB.\n" "Velmi zrychluje emulaci, ale způsobuje hodně chyb v mnoha hrách, které na " "nich závisejí (zvláště po domácku vyrobené aplikace).\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:612 msgid "Disc" msgstr "Disk" #: Source/Core/DiscIO/DriveBlob.cpp:110 Source/Core/DiscIO/DriveBlob.cpp:129 msgid "Disc Read Error" msgstr "Chyba čtení disku" #: Source/Core/DolphinWX/FrameTools.cpp:1562 msgid "Disconnected" msgstr "" #: Source/Core/Common/TraversalClient.cpp:227 msgid "Disconnected from traversal server" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:325 msgid "Display" msgstr "Obraz" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:72 msgid "Divide" msgstr "Rozdělit" #: Source/Core/DolphinWX/FrameTools.cpp:1149 msgid "Do you want to stop the current emulation?" msgstr "Chcete současnou emulaci zastavit?" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:38 msgid "Dolby Pro Logic II decoder" msgstr "Dekodér Dolby Pro Logic II" #: Source/Core/DolphinWX/AboutDolphin.cpp:49 #: Source/Core/DolphinWX/FrameTools.cpp:994 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:212 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafická Nastavení" #: Source/Core/DolphinWX/Config/ConfigMain.h:20 msgid "Dolphin Configuration" msgstr "Dolphin Nastavení" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44 msgid "Dolphin Controller Configuration" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:426 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Nastavení Emulovaného Dolphin Wiimote" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:377 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1347 msgid "Dolphin Hotkeys" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:95 msgid "Dolphin NetPlay" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:42 msgid "Dolphin NetPlay Setup" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:817 #: Source/Core/DolphinWX/FrameTools.cpp:1271 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Doplhin Filmy TAS (*.dtm)" #: Source/Core/DolphinWX/GameListCtrl.cpp:324 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "browse for files..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:328 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" #: Source/Core/Common/TraversalClient.cpp:224 msgid "Dolphin too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1140 #: Source/Core/DolphinWX/GameListCtrl.cpp:1231 msgid "Dolphin was unable to complete the requested action." msgstr "Dolhpin nemohl dokončit požadovanou činnost." #: Source/Core/DolphinWX/WXInputBase.cpp:50 #: Source/Core/InputCommon/ControllerEmu.cpp:195 msgid "Down" msgstr "Dolů" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:58 msgid "Download Codes (WiiRD Database)" msgstr "Stáhnout kódy (Databáze WiiRD)" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:288 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Stáhnuto %lu kódů. (přídáno %lu)" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115 msgid "Drawn Object Range" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:174 msgid "Driver Not Detected" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 msgid "Drums" msgstr "Bubny" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Dump Audio" msgstr "Vypsat Zvuk" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:567 msgid "Dump EFB Target" msgstr "Vypsat Cíl EFB" #: Source/Core/DolphinWX/FrameTools.cpp:218 msgid "Dump Frames" msgstr "Vypsat Snímky" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:101 msgid "Dump Objects" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109 msgid "Dump TEV Stages" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:110 msgid "Dump Texture Fetches" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:563 msgid "Dump Textures" msgstr "Vypsat Textury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties.cpp:518 msgid "Dutch" msgstr "Nizozemština" #: Source/Core/DolphinWX/FrameTools.cpp:146 msgid "E&xit" msgstr "O&dejít" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:207 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "CHYBA: Tato verze Dolphinu vyžaduje ovladač TAP-Win32 verze alespoň %d.%d -- " "Pokud jste nedávno vaši instalaci Dolphin aktualizovali, je v tomto bodě " "pravděpodobně třeba restartovat, aby Windows uviděl nový ovladač." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:138 msgid "Early Memory Updates" msgstr "Předčasné Aktualizace Paměti" #: Source/Core/DolphinWX/ARCodeAddEdit.h:21 msgid "Edit ActionReplay Code" msgstr "Upravit kód ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:305 msgid "Edit Config" msgstr "Upravit nastavení" #: Source/Core/DolphinWX/PatchAddEdit.h:25 msgid "Edit Patch" msgstr "Upravit záplatu" #: Source/Core/DolphinWX/ISOProperties.cpp:429 #: Source/Core/DolphinWX/ISOProperties.cpp:450 msgid "Edit..." msgstr "Upravit" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Effect" msgstr "Efekt" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:478 msgid "Embedded Frame Buffer (EFB)" msgstr "" #: Source/Core/Core/Core.cpp:214 msgid "Emu Thread already running" msgstr "Vlákno Emulace již běží" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Přesně Emulovat XFB.\n" "Velmi zpomaluje emulaci a brání vykreslování ve vysokém rozlišení, ale je " "nutná k řádné emulaci jistého počtu her.\n" "\n" "Pokud si nejste jisti, zaškrtněte místo tohoto virtuální emulaci XFB." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emulovat XFB pomocí objektů textury grafického procesoru.\n" "Spraví mnoho her, které nefungují bez emulace EFB, aniž by byla tak pomalá " "jako opravdová emulace EFB. Nicméně stále může selhat v mnoha jiných hrách " "(zvláště po domácku vyrobené aplikace).\n" "\n" "Pokud si nejste jisti, nechejte toto zaškrtnuté." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221 msgid "Emulated Wiimote" msgstr "Emulovaný Wiimote" #: Source/Core/DolphinWX/ISOProperties.cpp:375 msgid "Emulation State: " msgstr "Stav Emulace:" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 msgid "Enable AR Logging" msgstr "Povolit protokolování AR" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:24 msgid "Enable CPU Clock Override" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:52 msgid "Enable Cheats" msgstr "Povolit Cheaty" #: Source/Core/DolphinWX/ISOProperties.cpp:328 msgid "Enable Dual Core" msgstr "Povolit dvojité jádro" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 msgid "Enable Dual Core (speedup)" msgstr "Zapnout dvojité jádro (zrychlení)" #: Source/Core/DolphinWX/ISOProperties.cpp:334 msgid "Enable FPRF" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:329 msgid "Enable Idle Skipping" msgstr "Povolit Přeskakování Nečinných Příkazů" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51 msgid "Enable Idle Skipping (speedup)" msgstr "Povolit Přeskakování Nečinných Příkazů (zrychlení)" #: Source/Core/DolphinWX/ISOProperties.cpp:330 msgid "Enable MMU" msgstr "Zapnout MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:586 msgid "Enable Progressive Scan" msgstr "Povolit Progresivní Skenování" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 msgid "Enable Screen Saver" msgstr "Povolit Spořič Obrazovky" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:345 msgid "Enable Speaker Data" msgstr "Povolit data reproduktorů" #: Source/Core/DolphinWX/ISOProperties.cpp:353 msgid "Enable WideScreen" msgstr "Povolit Širokoúhlou obrazovku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:549 msgid "Enable Wireframe" msgstr "Povolit Drátěný Model" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "On Direct3D, setting this above 1x will also have the same effect as " "enabling \"Force Texture Filtering\".\n" "\n" "If unsure, select 1x." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:339 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:824 msgid "Enable pages" msgstr "Zapnout stránky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toto povolte, pokud chcete, aby celá obrazovka byla použita pro " "vykreslování.\n" "Pokud je toto zakázáno, bude místo toho vytvořeno vykreslovací okno.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toto zapněte, pokud chcete použít hlavní okno Dolphin pro vykreslování " "raději, než oddělené vykreslovací okno.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:53 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS " "X." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse " "backends only." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:335 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Povolí progresivní skenování, pokud je podporováno emulovaným softwarem.\n" "Většinu her toto nezajímá.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/ISOProperties.cpp:331 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Povolí Jednotku Správy Paměti, potřebnou v nějakých hrách. (ZAPNUTO = " "Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:136 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Kódovat výpisy snímků použitím kodeku FFV1.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/WXInputBase.cpp:45 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121 msgid "End" msgstr "End" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32 #: Source/Core/DolphinWX/ISOProperties.cpp:503 msgid "English" msgstr "Angličtina" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:342 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:427 msgid "Enhancements" msgstr "Vylepšení" #: Source/Core/DolphinWX/FrameAui.cpp:541 msgid "Enter a name for the new perspective:" msgstr "Zadejte jméno nové perspektivy:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:193 #, c-format msgid "Entry %d/%d" msgstr "Záznam %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:92 #, c-format msgid "Entry 1/%d" msgstr "Záznam 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Equal" msgstr "Rovná se" #: Source/Core/DolphinWX/Main.cpp:329 Source/Core/DolphinWX/Main.cpp:335 #: Source/Core/DolphinWX/MemcardManager.cpp:566 #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/WxUtils.cpp:55 msgid "Error" msgstr "Chyba" #: Source/Core/DolphinWX/Main.cpp:329 msgid "Error loading selected language. Falling back to system default." msgstr "" "Chyba při nahrávání zvoleného jazyka. Vracím se na výchozí jazyk systému." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:389 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:295 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Chyba: Po \"%s\", nalezeno %d (0x%X) místo značky uložení %d (0x%X). " "Ukončuji načtení uloženého stavu..." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:331 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Chyba: Pokus o přístup k písmům %s, ale ty nejsou načtena. Hry nemusí " "zobrazit písma správně, nebo se můžou zhroutit" #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Escape" msgstr "Escape" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:31 msgid "Euphoria" msgstr "Euforie" #: Source/Core/DolphinWX/ISOProperties.cpp:134 msgid "Europe" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:53 msgid "Execute" msgstr "Spustit" #: Source/Core/DolphinWX/FrameTools.cpp:442 #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Ukončit" #: Source/Core/DolphinWX/FrameTools.cpp:243 msgid "Export All Wii Saves" msgstr "Exportovat všechny uložené hry Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:732 msgid "Export File" msgstr "Exportovat Soubor" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Export Recording" msgstr "Exportovat Nahrávku" #: Source/Core/DolphinWX/FrameTools.cpp:429 msgid "Export Recording..." msgstr "Exportovat Nahrávku..." #: Source/Core/DolphinWX/MemcardManager.cpp:813 msgid "Export Save" msgstr "Exportovat Uloženou hru" #: Source/Core/DolphinWX/GameListCtrl.cpp:849 msgid "Export Wii save (Experimental)" msgstr "Exportovat uloženou hru Wii (Experimentální)" #: Source/Core/DolphinWX/MemcardManager.cpp:814 msgid "Export all saves" msgstr "Exportovat všechny Uložené hry" #: Source/Core/DolphinWX/MemcardManager.cpp:464 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:61 msgid "Export failed" msgstr "Export selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:570 msgid "Export save as..." msgstr "Exportovat Uloženou hru jako..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 msgid "Extension" msgstr "Rozšíření" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:510 msgid "External Frame Buffer (XFB)" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:704 msgid "Extract All Files..." msgstr "Extrahovat Všechny Soubory..." #: Source/Core/DolphinWX/ISOProperties.cpp:711 msgid "Extract Apploader..." msgstr "Extrahovat Zavaděč Aplikace..." #: Source/Core/DolphinWX/ISOProperties.cpp:712 msgid "Extract DOL..." msgstr "Extrahovat DOL..." #: Source/Core/DolphinWX/ISOProperties.cpp:697 msgid "Extract Directory..." msgstr "Extrahovat Adresář..." #: Source/Core/DolphinWX/ISOProperties.cpp:701 msgid "Extract File..." msgstr "Extrahovat Soubor..." #: Source/Core/DolphinWX/ISOProperties.cpp:693 msgid "Extract Partition..." msgstr "Extrahovat Oddíl..." #: Source/Core/DolphinWX/ISOProperties.cpp:815 #, c-format msgid "Extracting %s" msgstr "Extrahuji %s" #: Source/Core/DolphinWX/ISOProperties.cpp:798 msgid "Extracting All Files" msgstr "Extrahuji Všechny Soubory" #: Source/Core/DolphinWX/ISOProperties.cpp:798 msgid "Extracting Directory" msgstr "Extrahuji Adresář" #: Source/Core/DolphinWX/ISOProperties.cpp:801 msgid "Extracting..." msgstr "Extrahuji..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:910 msgid "FIFO Byte" msgstr "FIFO Bajt" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46 msgid "FIFO Player" msgstr "Přehrávač FIFO" #: Source/Core/DolphinWX/ISOProperties.cpp:479 msgid "FST Size:" msgstr "Velikost FST:" #: Source/Core/Core/NetPlayClient.cpp:172 msgid "Failed To Connect!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:116 msgid "Failed to Connect!" msgstr "Připojení Selhalo!" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301 msgid "Failed to download codes." msgstr "Stahování kódů selhalo." #: Source/Core/DolphinWX/ISOProperties.cpp:936 #, c-format msgid "Failed to extract to %s!" msgstr "Nelze extrahovat do %s!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:579 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:338 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:162 #: Source/Core/DiscIO/CompressedBlob.cpp:344 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:352 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/Core/Movie.cpp:896 #, c-format msgid "Failed to read %s" msgstr "Nelze přečíst %s" #: Source/Core/Core/HW/GCMemcard.cpp:186 #, fuzzy, c-format msgid "" "Failed to read block %u of the save data\n" "Memcard may be truncated\n" "File position: 0x%" msgstr "" "Nelze přečíst blok uložených dat %d\n" "Paměťová karta může být zkrácena\n" "Pozice souboru: %" #: Source/Core/Core/HW/GCMemcard.cpp:111 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Nelze správně číst zálohu alokační tabulky bloku\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:105 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Nelze správně číst alokační tabulku bloku\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:672 #, fuzzy, c-format msgid "Failed to read data from GCI file %s" msgstr "Nelze přečíst %s" #: Source/Core/Core/HW/GCMemcard.cpp:99 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Nelze správně číst zálohu adresáře\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:93 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Nelze správně číst adresář\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:82 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Nelze správně číst hlavičku\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:56 msgid "Failed to read unique ID from disc image" msgstr "Nelze přečíst jedinečné ID z obrazu disku" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135 msgid "Failed to update country code in SYSCONF" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:103 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Selhal zápis BT.DINF do SYSCONF" #: Source/Core/DiscIO/CompressedBlob.cpp:288 #: Source/Core/DiscIO/CompressedBlob.cpp:383 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "Fast" msgstr "Rychlá" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:526 msgid "Fast Depth Calculation" msgstr "Rychlý výpočet hloubky" #: Source/Core/Core/Movie.cpp:1154 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "závažná desynchronizace. Přehrávání ukončeno. (Chyba v PlayWiimote: %u != " "%u, bajt %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:251 msgid "Fifo Player" msgstr "Přehrávač Fifo" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:81 msgid "File Info" msgstr "Informace o souboru" #: Source/Core/DolphinWX/FrameTools.cpp:362 msgid "File Size" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:296 msgid "File contained no codes." msgstr "Soubor neobsahoval žádné kódy" #: Source/Core/DolphinWX/MemcardManager.cpp:418 msgid "File converted to .gci" msgstr "Soubor převeden na .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:433 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Soubor nelze otevřít\n" "nebo nemá platnou příponu" #: Source/Core/Core/HW/GCMemcard.cpp:47 #, fuzzy, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Soubor má příponu \"%s\"\n" "platné přípony jsou (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:430 msgid "File is not recognized as a memcard" msgstr "Soubor nerozpoznán jako paměťová karta" #: Source/Core/DiscIO/CompressedBlob.cpp:337 msgid "File not compressed" msgstr "Soubor není komprimovaný" #: Source/Core/DolphinWX/MemcardManager.cpp:424 #: Source/Core/DolphinWX/MemcardManager.cpp:470 #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "File write failed" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:601 msgid "Filesystem" msgstr "Souborový systém" #: Source/Core/DolphinWX/ISOProperties.cpp:1189 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Typ souboru 'ini' je neznámý! Nelze otevřít!" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "On Direct3D, setting Anisotropic Filtering above 1x will also have the same " "effect as enabling this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248 msgid "Find next" msgstr "Najít další" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:249 msgid "Find previous" msgstr "Najít předchozí" #: Source/Core/DolphinWX/MemcardManager.cpp:649 msgid "First Block" msgstr "První blok" #: Source/Core/DolphinWX/MemcardManager.cpp:820 msgid "Fix Checksums" msgstr "Spravit Kontrolní Součty" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Force 16:9" msgstr "Vynutit 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Force 4:3" msgstr "Vynutit 4:3" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:53 msgid "Force Console as NTSC-J" msgstr "Donutit konzoli být jako NTSC-J" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:423 msgid "Force Texture Filtering" msgstr "Vynutit Filtrování Textur" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard.cpp:35 #, fuzzy msgid "" "Format as ASCII (NTSC\\PAL)?\n" "Choose no for Shift JIS (NTSC-J)" msgstr "" "Formátovat jako ascii (NTSC\\PAL)?\n" "Zvolte ne pro sjis (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:198 msgid "Forward" msgstr "Dopředu" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:167 msgid "Forward port (UPnP)" msgstr "Přesměrování portu (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:496 #, c-format msgid "Found %u results for '" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:94 #, c-format msgid "Found %zu save files" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:875 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:943 msgid "Frame" msgstr "Snímek" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:885 msgid "Frame " msgstr "Snímek" #: Source/Core/Core/HotkeyManager.cpp:21 msgid "Frame Advance" msgstr "Postup Snímkem" #: Source/Core/Core/HotkeyManager.cpp:22 #, fuzzy msgid "Frame Advance Decrease Speed" msgstr "Postup Snímkem" #: Source/Core/Core/HotkeyManager.cpp:23 #, fuzzy msgid "Frame Advance Increase Speed" msgstr "Postup Snímkem" #: Source/Core/Core/HotkeyManager.cpp:24 #, fuzzy msgid "Frame Advance Reset Speed" msgstr "Postup Snímkem" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:570 msgid "Frame Dumps use FFV1" msgstr "Uložení snímků použije FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210 msgid "Frame Info" msgstr "Informace o snímku" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:98 msgid "Frame Range" msgstr "Rozsah Snímku" #: Source/Core/DolphinWX/FrameTools.cpp:159 msgid "Frame S&kipping" msgstr "Přes&kakování snímků:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71 msgid "Framelimit:" msgstr "Limit Snímků:" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:186 msgid "Frames To Record" msgstr "Snímky k Nahrání" #: Source/Core/DolphinWX/ISOProperties.cpp:137 msgid "France" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:568 msgid "Free Look" msgstr "Rozhlížení pomocí myši" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Freelook Decrease Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Freelook Increase Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Freelook Move Down" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Freelook Move Left" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Freelook Move Right" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Freelook Move Up" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Freelook Reset" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Freelook Reset Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Freelook Zoom In" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:63 msgid "Freelook Zoom Out" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties.cpp:509 msgid "French" msgstr "Francouzština" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:43 msgid "Frets" msgstr "Pražce" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:119 msgid "From" msgstr "Z" #: Source/Core/DolphinWX/FrameTools.cpp:552 msgid "FullScr" msgstr "CelObr" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "Fullscreen Resolution:" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:31 #, fuzzy msgid "GC Port " msgstr "Port :" #: Source/Core/DolphinWX/MemcardManager.cpp:542 msgid "GCI File(*.gci)" msgstr "Soubor GCI(*.gci)" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32 msgid "GCI Folder" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:57 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:362 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319 msgid "Game Boy Advance Carts (*.gba)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:358 msgid "Game ID" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:469 msgid "Game ID:" msgstr "ID Hry:" #: Source/Core/Core/NetPlayClient.cpp:680 msgid "Game is already running!" msgstr "Hra už běží!" #: Source/Core/Core/NetPlayClient.cpp:988 msgid "Game isn't running!" msgstr "Hra neběží!" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:281 msgid "Game not found!" msgstr "Hra nenalezena!" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:431 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:412 msgid "Game-Specific Settings" msgstr "Nastavení Konkrétní Hry" #: Source/Core/DolphinWX/ISOProperties.cpp:314 msgid "GameConfig" msgstr "Nastavení Hry" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:73 msgid "GameCube" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:150 msgid "GameCube Adapter" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:557 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:562 msgid "GameCube Controller Configuration" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:78 msgid "GameCube Controllers" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:319 #: Source/Core/DolphinWX/MemcardManager.cpp:223 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:533 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Soubory uložených her GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:118 #: Source/Core/DolphinWX/ISOProperties.cpp:320 msgid "Gecko Codes" msgstr "Kódy Gecko" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:70 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:225 msgid "General" msgstr "Obecné" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:389 msgid "General Settings" msgstr "Obecná Nastavení" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33 #: Source/Core/DolphinWX/ISOProperties.cpp:506 msgid "German" msgstr "Němčina" #: Source/Core/DolphinWX/ISOProperties.cpp:143 msgid "Germany" msgstr "" #: Source/Core/Core/ActionReplay.cpp:256 #, fuzzy, c-format msgid "GetARCode: Index is greater than ar code list size %zu" msgstr "GetARCode: Index je větší než velikost seznamu ar kódu %lu" #: Source/Core/DolphinWX/FrameTools.cpp:556 msgid "Graphics" msgstr "Grafika" #: Source/Core/DolphinWX/FrameTools.cpp:556 msgid "Graphics settings" msgstr "Grafická nastavení" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:83 msgid "Greater Than" msgstr "Větší než" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27 msgid "Green" msgstr "Zelená" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Left" msgstr "Zelená vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Green Right" msgstr "Zelená vpravo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:40 msgid "Guitar" msgstr "Kytara" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Hacks" msgstr "Hacky" #: Source/Core/Core/HW/GCMemcard.cpp:121 msgid "Header checksum failed" msgstr "Kontrolní součet hlavičky selhal" #: Source/Core/InputCommon/ControllerEmu.cpp:232 msgid "Height" msgstr "Výška" #: Source/Core/DolphinWX/WXInputBase.cpp:56 msgid "Help" msgstr "Nápověda" #: Source/Core/InputCommon/ControllerEmu.cpp:228 msgid "Hide" msgstr "Skrýt" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:316 msgid "Hide Mouse Cursor" msgstr "Skrýt kurzor myši" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:97 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:155 msgid "Host" msgstr "Hostovat" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:101 msgid "Host Code :" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:124 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Hotkeys" msgstr "Klávesové zkratky" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221 msgid "Hybrid Wiimote" msgstr "Hybridní Wiimote" #: Source/Core/DolphinWX/GameListCtrl.cpp:268 msgid "ID" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:151 msgid "ID:" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:674 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "IOCTL_ES_GETVIEWS: Pokus o získání dat z neznámého lístku: %08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:951 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Hra se pokusila znovu načíst název, který není dostupný ve " "vašem NAND výpisu\n" "IDNázvu %016.\n" "Dolphin se teď pravděpodobně zasekne." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:932 msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:107 msgid "IPL Settings" msgstr "Nastavení IPL" #: Source/Core/Core/Boot/Boot.cpp:181 #, c-format msgid "IPL with unknown hash %x" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:122 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "IR" msgstr "Infrč." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:350 msgid "IR Sensitivity:" msgstr "Citlivost Infračer.:" #: Source/Core/DolphinWX/ISOProperties.cpp:573 msgid "ISO Details" msgstr "Detaily ISO" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "Adresáře ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:647 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:481 msgid "Ignore Format Changes" msgstr "Ignorovat Změny Formátu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:812 msgid "Import Save" msgstr "Importovat Uloženou hru" #: Source/Core/DolphinWX/FrameTools.cpp:242 msgid "Import Wii Save" msgstr "Importovat uloženou hru Wii" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:127 msgid "Import failed" msgstr "Import selhal" #: Source/Core/DolphinWX/MemcardManager.cpp:459 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:447 msgid "Imported file has invalid length." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:456 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:379 msgid "In Game" msgstr "Ve Hře" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Increase Convergence" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Increase Depth" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Increase Frame limit" msgstr "Zvýšit omezení snímků" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Increase IR" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:322 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:56 msgid "Information" msgstr "Informace" #: Source/Core/DolphinWX/InputConfigDiag.cpp:570 msgid "Input" msgstr "Vstup" #: Source/Core/DolphinWX/WXInputBase.cpp:55 msgid "Insert" msgstr "Vložit" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:46 msgid "Insert SD Card" msgstr "Vložit SD Kartu" #: Source/Core/DolphinWX/FrameTools.cpp:248 msgid "Install WAD" msgstr "Instalovat WAD" #: Source/Core/DolphinWX/GameListCtrl.cpp:875 msgid "Install to Wii Menu" msgstr "Instalovat do Wii Menu" #: Source/Core/DolphinWX/FrameTools.cpp:1503 msgid "Installing WAD..." msgstr "Instaluji WAD..." #: Source/Core/DolphinWX/ISOProperties.cpp:986 msgid "Integrity Check Error" msgstr "Chyba v kontrole celistvosti" #: Source/Core/DolphinWX/ISOProperties.cpp:992 msgid "Integrity check completed" msgstr "Kontrola celistvosti dokončena" #: Source/Core/DolphinWX/ISOProperties.cpp:991 msgid "Integrity check completed. No errors have been found." msgstr "Kontrola celistvosti dokončena. Nebyly nalezeny žádné chyby." #: Source/Core/DolphinWX/ISOProperties.cpp:983 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:71 msgid "Interface" msgstr "Rozhraní" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128 msgid "Interface Settings" msgstr "Nastavení Rozhraní" #: Source/Core/Core/State.cpp:358 msgid "Internal LZO Error - compression failed" msgstr "Vnitřní chyba LZO - komprimace selhala" #: Source/Core/Core/State.cpp:480 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Vnitřní chyba LZO - dekomprimace selhala (%d) (%ld, %ld) \n" "Zkuste znovu nahrát stav" #: Source/Core/Core/State.cpp:607 msgid "Internal LZO Error - lzo_init() failed" msgstr "Vnitřní chyba LZO - lzo_init() selhalo" #: Source/Core/DolphinWX/ISOProperties.cpp:467 msgid "Internal Name:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:363 msgid "Internal Resolution:" msgstr "Vnitřní Rozlišení:" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:25 #, fuzzy msgid "Interpreter (slowest)" msgstr "Převaděč (VELMI pomalé)" #: Source/Core/DolphinWX/ISOProperties.cpp:378 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/MemcardManager.cpp:467 msgid "Invalid bat.map or dir entry." msgstr "" #: Source/Core/Core/CoreTiming.cpp:455 #, c-format msgid "Invalid event type %i" msgstr "Neplatná událost typu %i" #: Source/Core/Core/HW/DVDInterface.cpp:517 msgid "Invalid file" msgstr "Neplatný soubor" #: Source/Core/Core/NetPlayClient.cpp:807 msgid "Invalid host" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:566 msgid "Invalid index" msgstr "" #: Source/Core/Core/Movie.cpp:841 msgid "Invalid recording file" msgstr "Neplatný soubor s nahrávkou" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466 msgid "Invalid search parameters (no object selected)" msgstr "Neplatné parametry hledání (není vybrán žádný objekt)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:449 msgid "Invalid search string (couldn't convert to number)" msgstr "Neplatný řetězec hledání (nelze převést na číslo)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437 msgid "Invalid search string (only even string lengths supported)" msgstr "Neplatný řetězec hledání (jsou podporovány pouze sudé délky řetězce)" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:73 msgid "Invalid value." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties.cpp:515 msgid "Italian" msgstr "Italština" #: Source/Core/DolphinWX/ISOProperties.cpp:140 msgid "Italy" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:232 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:248 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 #: Source/Core/Core/HW/GCPadEmu.cpp:84 msgid "Iterative Input" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Arm64 (experimental)" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28 msgid "JIT Recompiler (recommended)" msgstr "JIT Rekompilátor (doporučeno)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 #, fuzzy msgid "JITIL Recompiler (slow, experimental)" msgstr "JIT Rekompilátor (doporučeno)" #: Source/Core/DolphinWX/ISOProperties.cpp:158 msgid "Japan" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31 #: Source/Core/DolphinWX/ISOProperties.cpp:500 msgid "Japanese" msgstr "Japonština" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 msgid "Keep Window on Top" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Okno hry bude vždy navrchu ostatních oken.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 #: Source/Core/Core/HW/GCKeyboard.cpp:17 msgid "Keyboard" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:225 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:220 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:224 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:228 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:232 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:236 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:240 msgid "Keys" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:174 msgid "Kick Player" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:161 msgid "Korea" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties.cpp:527 msgid "Korean" msgstr "Korejština" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:45 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:31 msgid "L Button" msgstr "Tlačítko L" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:49 msgid "L-Analog" msgstr "Levý Analog" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:120 msgid "Language:" msgstr "Jazyk:" #: Source/Core/DolphinWX/FrameTools.cpp:496 #, c-format msgid "Last %i" msgstr "Poslední %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69 msgid "Latency:" msgstr "Zpoždění:" #: Source/Core/DolphinWX/WXInputBase.cpp:47 #: Source/Core/InputCommon/ControllerEmu.cpp:196 msgid "Left" msgstr "Vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Left Stick" msgstr "Levá páčka" #: Source/Core/DolphinWX/TASInputDlg.cpp:231 msgid "Left stick" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:784 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Levé kliknutí pro detekci vstupu.\n" "Prostřední kliknutí pro vyčištění.\n" "Pravé kliknutí pro více možností." #: Source/Core/DolphinWX/InputConfigDiag.cpp:789 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Levé/Pravé kliknutí pro více možností.\n" "Prostřední pro vymazání." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:84 msgid "Less Than" msgstr "Menší než" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:60 msgid "License" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61 msgid "" "Limits the game speed to the specified number of frames per second (full " "speed is 60 for NTSC and 50 for PAL)." msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1026 msgid "Load" msgstr "Nahrát" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:564 msgid "Load Custom Textures" msgstr "Nahrát Vlastní Textury" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Load State" msgstr "Načíst stav" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Last 1" msgstr "Načíst 1. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:116 #, fuzzy msgid "Load State Last 10" msgstr "Načíst 1. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Last 2" msgstr "Načíst 2. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Last 3" msgstr "Načíst 3. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Last 4" msgstr "Načíst 4. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Last 5" msgstr "Načíst 5. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Last 6" msgstr "Načíst 6. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load State Last 7" msgstr "Načíst 7. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Load State Last 8" msgstr "Načíst 8. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:115 #, fuzzy msgid "Load State Last 9" msgstr "Načíst 1. uložený stav" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Load State Slot 1" msgstr "Nahrát Slot Stavu 1" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Load State Slot 10" msgstr "Načíst stav v pozici 10" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Load State Slot 2" msgstr "Nahrát Slot Stavu 2" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Load State Slot 3" msgstr "Nahrát Slot Stavu 3" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Load State Slot 4" msgstr "Nahrát Slot Stavu 4" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Load State Slot 5" msgstr "Nahrát Slot Stavu 5" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Load State Slot 6" msgstr "Nahrát Slot Stavu 6" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Load State Slot 7" msgstr "Nahrát Slot Stavu 7" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Load State Slot 8" msgstr "Nahrát Slot Stavu 8" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Load State Slot 9" msgstr "Načíst stav v pozici 9" #: Source/Core/DolphinWX/FrameTools.cpp:500 msgid "Load State..." msgstr "Nahrát Stav..." #: Source/Core/DolphinWX/FrameTools.cpp:1538 msgid "Load Wii System Menu" msgstr "Nahrát Systémové Menu Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1533 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Nahrát Systémové Menu Wii %d%c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load from selected slot" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:512 msgid "Load state from selected slot" msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:359 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:522 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:528 msgid "Localhost" msgstr "" #: Source/Core/DolphinWX/LogWindow.h:33 msgid "Log" msgstr "Záznam" #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Nastavení Záznamu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "Log Render Time to File" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:75 msgid "Log Types" msgstr "Typy Záznamu" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:70 msgid "Logger Outputs" msgstr "Výstup Zapisovače" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Frame.cpp:437 msgid "Logging" msgstr "Protokolování" #: Source/Core/Core/NetPlayClient.cpp:570 msgid "Lost connection to server!" msgstr "Připojení k serveru ztraceno!" #: Source/Core/DolphinWX/WXInputBase.cpp:34 msgid "M Button" msgstr "Tlačítko M" #: Source/Core/DolphinWX/ISOProperties.cpp:481 msgid "MD5 Checksum:" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:535 #: Source/Core/DolphinWX/MemcardManager.cpp:574 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Soubory MadCatz Gameshark (*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:324 msgid "Main Stick" msgstr "Hlavní páčka" #: Source/Core/DolphinWX/GameListCtrl.cpp:267 #: Source/Core/DolphinWX/FrameTools.cpp:356 msgid "Maker" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:473 msgid "Maker ID:" msgstr "ID Výrobce:" #: Source/Core/DolphinWX/ISOProperties.cpp:542 msgid "Maker:" msgstr "Výrobce:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Odstraněním mlhy budou vzdálenější objekty budou viditelnější.\n" "Zakázání může způsobit chyby v některých hrách, které závisejí na správné " "emulaci mlhy.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:355 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 msgid "May cause slow down in Wii Menu and some games." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:453 msgid "Memcard already has a save for this title." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:296 msgid "Memcard already opened" msgstr "Pam. karta již otevřena" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:930 msgid "Memory Byte" msgstr "Bajt Paměti" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31 #: Source/Core/DolphinWX/MemcardManager.cpp:230 msgid "Memory Card" msgstr "Paměťová karta" #: Source/Core/DolphinWX/MemcardManager.cpp:105 #, fuzzy msgid "Memory Card Manager" msgstr "Paměťová karta" #: Source/Core/Core/ConfigManager.cpp:884 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Jméno souboru Paměťové karty ve slotu %c je nesprávné\n" "Nebyl zadán region\n" "\n" "Cesta slotu %c byl změněna na\n" "%s\n" "Chtěli byste starý soubor zkopírovat do nového umístění?\n" #: Source/Core/Core/HW/GCMemcard.cpp:87 #, fuzzy msgid "Memory card file size does not match the header size" msgstr "Velikost paměťové karty se neshoduje s velikosti hlavičky" #: Source/Core/Core/HW/GCMemcardRaw.cpp:180 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:150 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcardRaw.cpp:163 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33 msgid "Mic" msgstr "Mikrofon" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:351 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:354 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:603 msgid "Misc" msgstr "Ostatní" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Misc Settings" msgstr "Ostatní Nastavení" #: Source/Core/InputCommon/ControllerEmu.cpp:162 #: Source/Core/InputCommon/ControllerEmu.cpp:213 msgid "Modifier" msgstr "Modifikátor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Změnit textury, aby zobrazovali formát, v kterém jsou zakódovány. Ve většině " "případů vyžaduje resetovaní emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/ISOProperties.cpp:371 msgid "Monoscopic Shadows" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Monospaced font" msgstr "Písmo se stejnou roztečí" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292 #: Source/Core/Core/HW/GCPadEmu.cpp:74 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:689 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Najeďte myší nad možnost k zobrazení podrobného popisu.\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Multiply" msgstr "Násobit" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:632 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "POZNÁMKA: Velikost proudu se neshoduje se\n" "skutečnou délkou dat\n" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "NP Add" msgstr "NK Přidat" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Begin" msgstr "NK Začít" #: Source/Core/DolphinWX/WXInputBase.cpp:124 msgid "NP Decimal" msgstr "NK Des. čárka" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Delete" msgstr "NK Delete" #: Source/Core/DolphinWX/WXInputBase.cpp:125 msgid "NP Divide" msgstr "NK Dělení" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Down" msgstr "NK Dolů" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP End" msgstr "NK End" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Enter" msgstr "NK Enter" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Equal" msgstr "NK Rovná se" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Home" msgstr "NK Home" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Insert" msgstr "NK Insert" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Left" msgstr "NK Vlevo" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Multiply" msgstr "NK Násobení" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Page Down" msgstr "NK Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Page Up" msgstr "Nk Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Right" msgstr "NK Vpravo" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "NP Separator" msgstr "NP Oddělovač" #: Source/Core/DolphinWX/WXInputBase.cpp:101 msgid "NP Space" msgstr "NK Mezerník" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "NP Subtract" msgstr "NK Mínus" #: Source/Core/DolphinWX/WXInputBase.cpp:102 msgid "NP Tab" msgstr "NK Tab" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP Up" msgstr "NK Nahoru" #: Source/Core/DolphinWX/ISOProperties.cpp:540 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51 #: Source/Core/DolphinWX/PatchAddEdit.cpp:57 msgid "Name:" msgstr "Jméno:" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:73 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:213 msgid "Name: " msgstr "Jméno: " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:351 #, fuzzy msgid "Native (640x528)" msgstr "1x Původní (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:534 #: Source/Core/DolphinWX/MemcardManager.cpp:573 msgid "Native GCI files(*.gci)" msgstr "Původní soubory CGI(*.gci)" #: Source/Core/DolphinWX/ISOProperties.cpp:146 msgid "Netherlands" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:973 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:42 msgid "New Scan" msgstr "Nové Skenování" #: Source/Core/DolphinWX/MemcardManager.cpp:211 #: Source/Core/DolphinWX/MemcardManager.cpp:822 msgid "Next Page" msgstr "Další Stránka" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46 msgid "Next Scan" msgstr "Další Skenování" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:78 msgid "Nickname :" msgstr "Přezdívka :" #: Source/Core/Core/ConfigManager.h:18 msgid "No audio output" msgstr "Žádný zvukový výstup" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:769 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:783 msgid "No description available" msgstr "Žádný popis není dostupný" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:877 msgid "No file loaded" msgstr "Není načten žádný soubor" #: Source/Core/DolphinWX/MemcardManager.cpp:444 msgid "No free directory index entries." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:913 msgid "No recorded file" msgstr "Žádný soubor s nahrávkou" #: Source/Core/Core/State.cpp:700 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:47 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:771 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:24 msgid "None" msgstr "Žádný" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81 msgid "Not Equal" msgstr "Nerovná se" #: Source/Core/DolphinWX/ISOProperties.cpp:344 #: Source/Core/DolphinWX/ISOProperties.cpp:376 #: Source/Core/DolphinWX/GameListCtrl.cpp:774 msgid "Not Set" msgstr "Nenastaven" #: Source/Core/DolphinWX/Main.cpp:491 msgid "Not connected" msgstr "Nepřipojen" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes: " msgstr "Poznámky:" #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/FrameAui.cpp:76 Source/Core/DolphinWX/FrameAui.cpp:81 #: Source/Core/DolphinWX/FrameAui.cpp:512 #: Source/Core/DolphinWX/FrameAui.cpp:559 #: Source/Core/DolphinWX/FrameAui.cpp:567 msgid "Notice" msgstr "Upozornění" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:76 msgid "Number Of Codes: " msgstr "Počet Kódů:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:21 msgid "Nunchuk" msgstr "Nunčak" #: Source/Core/DolphinWX/TASInputDlg.cpp:174 msgid "Nunchuk orientation" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:169 msgid "Nunchuk stick" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Nvidia 3D Vision" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:895 msgid "Object" msgstr "Objekt" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:117 msgid "Object Range" msgstr "Rozsah Objektu" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:42 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Off" msgstr "Vypnuto" #: Source/Core/DolphinWX/PatchAddEdit.cpp:61 msgid "Offset:" msgstr "Logická Adresa:" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:101 msgid "On-Screen Display Messages" msgstr "Zobrazovat zprávy na obrazovce" #: Source/Core/DolphinWX/FrameTools.cpp:381 msgid "Online &Documentation" msgstr "Online &dokumentace" #: Source/Core/DolphinWX/MemcardManager.cpp:441 #, c-format msgid "Only %d blocks available" msgstr "Pouze bloky %d jsou dostupné" #: Source/Core/DolphinWX/FrameTools.cpp:546 #: Source/Core/Core/HotkeyManager.cpp:14 msgid "Open" msgstr "Otevřít" #: Source/Core/DolphinWX/GameListCtrl.cpp:851 msgid "Open &containing folder" msgstr "Otevřít &adresář umístění" #: Source/Core/DolphinWX/GameListCtrl.cpp:848 msgid "Open Wii &save folder" msgstr "Otevřít Wii adre&sář uložení" #: Source/Core/DolphinWX/FrameTools.cpp:546 msgid "Open file..." msgstr "Otevřít soubor..." #: Source/Core/AudioCommon/OpenALStream.cpp:56 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: nelze vytvořit kontext pro zařízení %s" #: Source/Core/AudioCommon/OpenALStream.cpp:66 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nelze nalézt zvuková zařízení" #: Source/Core/AudioCommon/OpenALStream.cpp:61 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: nelze otevřít zařízení %s" #: Source/Core/DolphinWX/ISOProperties.cpp:309 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Otevře výchozí nastavení (pouze pro čtení) této hry v externím textovém " "editoru." #: Source/Core/Core/HotkeyManager.cpp:230 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:246 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 #: Source/Core/Core/HW/GCPadEmu.cpp:82 msgid "Options" msgstr "Volby" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:27 msgid "Orange" msgstr "Oranžová" #: Source/Core/DolphinWX/MemcardManager.cpp:473 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "Pořadí souborů v Adresáři Souborů se neshoduje s pořadím bloku\n" "Klikněte pravým tlačítkem a exportujte všechna uložení\n" "a importujte je do nové paměťové karty\n" #: Source/Core/DolphinWX/TASInputDlg.cpp:127 msgid "Orientation" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:329 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:529 msgid "Other" msgstr "Jiné" #: Source/Core/Core/NetPlayClient.cpp:417 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "must manually stop the game." msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:570 msgid "Output" msgstr "Výstup" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Overlay Information" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:60 msgid "Override Language on NTSC Games" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:426 msgid "P&lay Input Recording..." msgstr "" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinWX/WXInputBase.cpp:100 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/WXInputBase.cpp:99 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Paragraph" msgstr "Odstavec" #: Source/Core/DolphinWX/ISOProperties.cpp:208 #, c-format msgid "Partition %i" msgstr "Oddíl %i" #: Source/Core/DolphinWX/ISOProperties.cpp:316 msgid "Patches" msgstr "Záplaty" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:75 msgid "Paths" msgstr "Cesty" #: Source/Core/DolphinWX/WXInputBase.cpp:43 #: Source/Core/DolphinWX/FrameTools.cpp:1794 #: Source/Core/DolphinWX/FrameTools.cpp:1795 msgid "Pause" msgstr "Pozastavit" #: Source/Core/DolphinWX/FrameTools.cpp:208 msgid "Pause at End of Movie" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:102 msgid "Pause on Focus Lost" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:422 msgid "Per-Pixel Lighting" msgstr "Osvětlení Podle Pixelu" #: Source/Core/DolphinWX/ISOProperties.cpp:381 msgid "Perfect" msgstr "Dokonalá" #: Source/Core/DolphinWX/FrameAui.cpp:543 #, c-format msgid "Perspective %d" msgstr "Perspektiva %d" #: Source/Core/DolphinWX/FrameTools.cpp:352 msgid "Platform" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:147 #: Source/Core/DolphinWX/FrameTools.cpp:550 #: Source/Core/DolphinWX/FrameTools.cpp:1800 #: Source/Core/DolphinWX/FrameTools.cpp:1801 msgid "Play" msgstr "Spustit" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Play Recording" msgstr "Přehrát nahrávku" #: Source/Core/DolphinWX/ISOProperties.cpp:380 msgid "Playable" msgstr "Hratelné" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:136 msgid "Playback Options" msgstr "Možnosti Přehrávání" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:143 msgid "Players" msgstr "Hráči" #: Source/Core/DolphinWX/FrameTools.cpp:1150 msgid "Please confirm..." msgstr "Prosím potvrďte..." #: Source/Core/DolphinWX/FrameAui.cpp:511 msgid "Please create a perspective before saving" msgstr "Před uložením si prosím vytvořte perspektivu" #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Plus-Minus" msgstr "Plus-Mínus" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:86 #, c-format msgid "Port %i" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:148 msgid "Port :" msgstr "Port :" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24 msgid "Post Processing Shader Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:409 msgid "Post-Processing Effect:" msgstr "Efekt Následného Zpracování:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:565 msgid "Prefetch Custom Textures" msgstr "" #: Source/Core/Core/Movie.cpp:1045 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Předčasný konec filmu v PlayController. %u + 8 > %u" #: Source/Core/Core/Movie.cpp:1164 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Předčasný konec filmu v PlayWiimote. %u + %d > %u" #: Source/Core/Core/Movie.cpp:1143 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Předčasný konec filmu v PlayWiimote. %u > %u" #: Source/Core/DolphinWX/MemcardManager.cpp:210 msgid "Prev Page" msgstr "Před. stránka" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Previous Page" msgstr "Předchozí Stránka" #: Source/Core/DolphinWX/WXInputBase.cpp:52 msgid "Print" msgstr "Vytisknout" #: Source/Core/DolphinWX/InputConfigDiag.cpp:996 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/ISOProperties.h:65 msgid "Properties" msgstr "Vlastnosti" #: Source/Core/DolphinWX/FrameTools.cpp:348 msgid "Purge Cache" msgstr "Zahodit Vyrovnávací Paměť" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:75 msgid "Put BIOS roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:57 msgid "Question" msgstr "Otázka" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:189 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:180 msgid "Quit" msgstr "Ukončit" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:47 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:32 msgid "R Button" msgstr "Tlačítko R" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:51 msgid "R-Analog" msgstr "Pravý Analog" #: Source/Core/InputCommon/ControllerEmu.cpp:163 msgid "Radius" msgstr "Rádius" #: Source/Core/DolphinWX/InputConfigDiag.cpp:618 msgid "Range" msgstr "Rozsah" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Read-only mode" msgstr "Režim pouze pro čtení" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:514 msgid "Real" msgstr "Opravdová" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291 msgid "Real Balance Board" msgstr "Opravdové Rola-Bola" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:221 msgid "Real Wiimote" msgstr "Opravdový Wiimote" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:317 msgid "Real Wiimotes" msgstr "Opravdové Wiimoty" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:175 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:200 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:405 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807 msgid "Record" msgstr "Nahrávat" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:209 msgid "Record input" msgstr "Zaznamenat vstup" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:156 msgid "Recording Info" msgstr "Informace o Nahrávání" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:184 msgid "Recording Options" msgstr "Možnosti Nahrávání" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Red" msgstr "Červená" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Left" msgstr "Červená vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Red Right" msgstr "Červená vpravo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 msgid "" "Reduces the amount of aliasing caused by enabling supersampling anti-" "aliasing. This is significantly heavier on GPU load than MSAA, but will " "provide a much better image quality as well as applying AA to lighting and " "shader effects.\n" "\n" "If unsure, leave unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This smooths out jagged edges on objects.\n" "Heavily increases GPU load and sometimes causes graphical issues.\n" "\n" "If unsure, select None." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:314 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1005 #: Source/Core/DolphinWX/FrameTools.cpp:547 msgid "Refresh" msgstr "Obnovit" #: Source/Core/Core/HotkeyManager.cpp:16 msgid "Refresh List" msgstr "Obnovit Seznam" #: Source/Core/DolphinWX/FrameTools.cpp:547 msgid "Refresh game list" msgstr "Obnovit seznam her" #: Source/Core/DolphinWX/FrameTools.cpp:360 msgid "Region" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:431 #: Source/Core/DolphinWX/ISOProperties.cpp:452 #: Source/Core/DolphinWX/PatchAddEdit.cpp:83 msgid "Remove" msgstr "Odstranit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Vykreslí obraz jako drátěný model.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:317 msgid "Render to Main Window" msgstr "Vykreslit do Hlavního okna" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:342 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:1017 #: Source/Core/Core/HotkeyManager.cpp:20 msgid "Reset" msgstr "Resetovat" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:73 msgid "Reset Traversal Settings" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:66 msgid "Results" msgstr "Výsledky" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:553 msgid "Retry" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/ISOProperties.cpp:475 msgid "Revision:" msgstr "Revize:" #: Source/Core/DolphinWX/AboutDolphin.cpp:53 #, c-format msgid "Revision: %s" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:49 #: Source/Core/InputCommon/ControllerEmu.cpp:197 msgid "Right" msgstr "Vpravo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:66 msgid "Right Stick" msgstr "Pravá páčka" #: Source/Core/DolphinWX/TASInputDlg.cpp:232 msgid "Right stick" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:156 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 #: Source/Core/Core/HW/GCPadEmu.cpp:73 msgid "Rumble" msgstr "Vibrace" #: Source/Core/DolphinWX/ISOProperties.cpp:149 msgid "Russia" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:380 msgid "SSAA" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:173 msgid "Sa&ve State" msgstr "Uložit Sta&v" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 msgid "Safe" msgstr "Bezpečná" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:178 #: Source/Core/DolphinWX/InputConfigDiag.cpp:1027 msgid "Save" msgstr "Uložit" #: Source/Core/DolphinWX/MemcardManager.cpp:540 msgid "Save GCI as..." msgstr "Uložit GCI jako..." #: Source/Core/DolphinWX/FrameTools.cpp:503 #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save Oldest State" msgstr "Načíst nejstarší stav" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State" msgstr "Uložit stav" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Save State Slot 1" msgstr "Uložit do Slotu Stavu 1" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Save State Slot 10" msgstr "Uložit stav do pozice 10" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Save State Slot 2" msgstr "Uložit do Slotu Stavu 2" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Save State Slot 3" msgstr "Uložit do Slotu Stavu 3" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Save State Slot 4" msgstr "Uložit do Slotu Stavu 4" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Save State Slot 5" msgstr "Uložit do Slotu Stavu 5" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Save State Slot 6" msgstr "Uložit do Slotu Stavu 6" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Save State Slot 7" msgstr "Uložit do Slotu Stavu 7" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Save State Slot 8" msgstr "Uložit do Slotu Stavu 8" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Save State Slot 9" msgstr "Uložit stav do pozice 9" #: Source/Core/DolphinWX/FrameTools.cpp:483 msgid "Save State..." msgstr "Uložit Stav..." #: Source/Core/DolphinWX/ISOProperties.cpp:665 #: Source/Core/DolphinWX/ISOProperties.cpp:675 msgid "Save as..." msgstr "Uložit jako" #: Source/Core/DolphinWX/GameListCtrl.cpp:1188 msgid "Save compressed GCM/ISO" msgstr "Uložit komprimované GCM/ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:1174 msgid "Save decompressed GCM/ISO" msgstr "Uložit dekomprimované GCM/ISO" #: Source/Core/DolphinWX/FrameTools.cpp:508 msgid "Save state to selected slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Save to selected slot" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "" #: Source/Core/Core/Movie.cpp:905 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Uložený stav filmu %s je poškozen, nahrávání filmu je zastaveno..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:421 msgid "Scaled EFB Copy" msgstr "EFB Kopie Změněné Velikosti" #: Source/Core/DolphinWX/GameListCtrl.cpp:506 #, c-format msgid "Scanning %s" msgstr "Skenuji %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:489 msgid "Scanning for ISOs" msgstr "Skenuji pro ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:490 msgid "Scanning..." msgstr "Skenuji..." #: Source/Core/DolphinWX/FrameTools.cpp:553 msgid "ScrShot" msgstr "SnímkObrz" #: Source/Core/VideoCommon/ImageWrite.cpp:48 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:247 msgid "Search" msgstr "Hledat" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Hledat Podadresáře" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search current Object" msgstr "Hledat v současném objektu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:237 msgid "Search for hex Value:" msgstr "Hledat hexadecimální hodnotu:" #: Source/Core/Common/SysConf.h:96 Source/Core/Common/SysConf.h:119 #: Source/Core/Common/SysConf.h:139 Source/Core/Common/SysConf.h:160 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Sekce %s nebyla v SYSCONF nalezena" #: Source/Core/DolphinWX/WXInputBase.cpp:51 #: Source/Core/DolphinWX/InputConfigDiag.cpp:581 msgid "Select" msgstr "Vybrat" #: Source/Core/DolphinWX/FrameTools.cpp:351 msgid "Select Columns" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:525 #, c-format msgid "Select Slot %i" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Select State Slot 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Select State Slot 10" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Select State Slot 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Select State Slot 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Select State Slot 4" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Select State Slot 5" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Select State Slot 6" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Select State Slot 7" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Select State Slot 8" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Select State Slot 9" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:174 msgid "Select State slot" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:815 #: Source/Core/DolphinWX/FrameTools.cpp:1269 msgid "Select The Recording File" msgstr "Vyberte Soubor s Nahrávkou" #: Source/Core/DolphinWX/FrameTools.cpp:1491 msgid "Select a Wii WAD file to install" msgstr "Vyberte soubor Wii WAD k instalování" #: Source/Core/DolphinWX/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "Vyberte soubor s uloženou pozicí pro import" #: Source/Core/DolphinWX/FrameAui.cpp:327 msgid "Select floating windows" msgstr "Vybrat plovoucí okna" #: Source/Core/DolphinWX/FrameTools.cpp:678 msgid "Select the file to load" msgstr "Vyberte soubor k nahrání" #: Source/Core/DolphinWX/FrameTools.cpp:1449 msgid "Select the save file" msgstr "Vyberte soubor s uloženou hrou" #: Source/Core/DolphinWX/FrameTools.cpp:1598 msgid "Select the state to load" msgstr "Vyberte stav k nahrání" #: Source/Core/DolphinWX/FrameTools.cpp:1612 msgid "Select the state to save" msgstr "Vyberte stav k uložení" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 #, fuzzy msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Vyberte, jaký poměr stran se má použít při vykreslování:\n" "Auto: Použít přirozený poměr (4:3)\n" "Vynutit 16:9: Roztáhne obraz na poměr 16:9.\n" "Vynutit 4:3: Roztáhne obraz na poměr4:3.\n" "Roztáhnout do okna: Roztáhne obraz do velikosti okna." #: Source/Core/InputCommon/InputConfig.cpp:48 msgid "Selected controller profile does not exist" msgstr "Vybraný profil ovladače neexistuje" #: Source/Core/DolphinWX/LogWindow.cpp:104 msgid "Selected font" msgstr "Vybraný typ písma" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:96 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:97 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:142 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:94 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:92 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130 msgid "Send" msgstr "Poslat" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Sensor Bar Position:" msgstr "Umístění Senzorové Tyče:" #: Source/Core/DolphinWX/WXInputBase.cpp:69 msgid "Separator" msgstr "Oddělovač" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:92 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:804 msgid "Server rejected traversal attempt" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:854 msgid "Set as &default ISO" msgstr "Nastavit jako &výchozí ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:823 #, c-format msgid "Set as default Memcard %c" msgstr "Nastavit jako výchozí paměťovou kartu %c" #: Source/Core/Core/ActionReplay.cpp:267 #, fuzzy, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %zu" msgstr "SetARCode_IsActive: Index je větší než velikost seznamu ar kódu %lu" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 msgid "Sets the GameCube system language." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 msgid "Sets the Wii system language." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:238 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "Shake" msgstr "Třes" #: Source/Core/DolphinWX/TASInputDlg.cpp:237 #: Source/Core/DolphinWX/TASInputDlg.cpp:329 msgid "Shoulder Buttons" msgstr "Zadní Tlačítka" #: Source/Core/DolphinWX/FrameTools.cpp:271 msgid "Show &Log" msgstr "Zobrazit Záznam" #: Source/Core/DolphinWX/FrameTools.cpp:268 msgid "Show &Statusbar" msgstr "Zobrazit &Stavový řádek" #: Source/Core/DolphinWX/FrameTools.cpp:266 msgid "Show &Toolbar" msgstr "Zobrazit Panel Nás&trojů" #: Source/Core/DolphinWX/FrameTools.cpp:323 msgid "Show Australia" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:308 msgid "Show Defaults" msgstr "Zobrazit výchozí" #: Source/Core/DolphinWX/FrameTools.cpp:346 msgid "Show Drives" msgstr "Zobrazit Disky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:550 msgid "Show EFB Copy Regions" msgstr "Zobrazit EFB Regiony Kopie" #: Source/Core/DolphinWX/FrameTools.cpp:311 #, fuzzy msgid "Show Elf/Dol" msgstr "Zobrazit Platformy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:312 msgid "Show FPS" msgstr "Zobrazit Snímky za Sekundu" #: Source/Core/DolphinWX/FrameTools.cpp:212 msgid "Show Frame Counter" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:325 msgid "Show France" msgstr "Zobrazit Francii" #: Source/Core/DolphinWX/FrameTools.cpp:307 msgid "Show GameCube" msgstr "Zobrazit GameCube" #: Source/Core/DolphinWX/FrameTools.cpp:327 msgid "Show Germany" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:215 msgid "Show Input Display" msgstr "Zobrazit Obrazovku Vstupu" #: Source/Core/DolphinWX/FrameTools.cpp:329 msgid "Show Italy" msgstr "Zobrazit Itálii" #: Source/Core/DolphinWX/FrameTools.cpp:316 msgid "Show JAP" msgstr "Zobrazit JAP" #: Source/Core/DolphinWX/FrameTools.cpp:331 msgid "Show Korea" msgstr "Zobrazit Koreu" #: Source/Core/DolphinWX/FrameTools.cpp:210 msgid "Show Lag Counter" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:485 msgid "Show Language:" msgstr "Jazyk Zobrazení:" #: Source/Core/DolphinWX/FrameTools.cpp:272 msgid "Show Log &Configuration" msgstr "Zobrazit Nastavení &Záznamu" #: Source/Core/DolphinWX/FrameTools.cpp:333 msgid "Show Netherlands" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:318 msgid "Show PAL" msgstr "Zobrazit PAL" #: Source/Core/DolphinWX/FrameTools.cpp:304 msgid "Show Platforms" msgstr "Zobrazit Platformy" #: Source/Core/DolphinWX/FrameTools.cpp:315 msgid "Show Regions" msgstr "Zobrazit Regiony" #: Source/Core/DolphinWX/FrameTools.cpp:335 msgid "Show Russia" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:337 msgid "Show Spain" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:551 msgid "Show Statistics" msgstr "Zobrazit Statistiky" #: Source/Core/DolphinWX/FrameTools.cpp:339 msgid "Show Taiwan" msgstr "Zobrazit Tchaj-wan" #: Source/Core/DolphinWX/FrameTools.cpp:320 msgid "Show USA" msgstr "Zobrazit USA" #: Source/Core/DolphinWX/FrameTools.cpp:343 msgid "Show Unknown" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:309 msgid "Show Wad" msgstr "Zobrazit Wad" #: Source/Core/DolphinWX/FrameTools.cpp:305 msgid "Show Wii" msgstr "Zobrazit Wii" #: Source/Core/DolphinWX/FrameTools.cpp:341 msgid "Show World" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:113 msgid "Show a confirmation box before stopping a game." msgstr "Zobrazí rámeček s potvrzením před zastavením hry." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:837 msgid "Show first block" msgstr "Zobrazit první blok" #: Source/Core/DolphinWX/MemcardManager.cpp:836 msgid "Show save blocks" msgstr "Zobrazit uložené bloky" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show save comment" msgstr "Zobrazit komentář uložení" #: Source/Core/DolphinWX/MemcardManager.cpp:835 msgid "Show save icon" msgstr "Zobrazit ikonu uložení" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save title" msgstr "Zobrazit název uložení" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zobrazí počet snímků vykreslených za sekundu jako měřítko rychlosti " "emulace.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Side-by-Side" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302 msgid "Sideways Wiimote" msgstr "Šikmý Wiimote" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties.cpp:521 msgid "Simplified Chinese" msgstr "Zjednodušená čínština" #: Source/Core/DolphinWX/GameListCtrl.cpp:270 msgid "Size" msgstr "Velikost" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Skip BIOS" msgstr "Přeskočit BIOS" #: Source/Core/DolphinWX/ISOProperties.cpp:332 msgid "Skip DCBZ clearing" msgstr "Přeskočit čištění DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:480 msgid "Skip EFB Access from CPU" msgstr "Přeskočit EFB Přístup z Procesoru" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:465 #: Source/Core/DolphinWX/FrameTools.cpp:479 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:81 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:82 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Snapshot" msgstr "Snímek" #: Source/Core/Common/TraversalClient.cpp:230 msgid "Socket error sending to traversal server" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.h:93 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Softwarové vykreslování je řádově pomalejší, než při použití ostatních " "podpůrných vrstev.\n" "Je užitečné pouze pro účely ladění.\n" "Opravdu chcete zapnout softwarové vykreslování? Pokud si nejste jisti, " "zvolte 'Ne'." #: Source/Core/VideoCommon/AVIDump.cpp:195 msgid "" "Something has gone seriously wrong.\n" "Stopping video recording.\n" "Your video will likely be broken." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58 msgid "Sound Settings" msgstr "Nastavení Zvuku" #: Source/Core/AudioCommon/AudioCommon.cpp:84 #, c-format msgid "Sound backend %s is not valid." msgstr "Podpůrná vrstva zvuku %s je neplatná." #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Space" msgstr "Mezerník" #: Source/Core/DolphinWX/ISOProperties.cpp:152 msgid "Spain" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties.cpp:512 msgid "Spanish" msgstr "Španělština" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305 msgid "Speaker Pan" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 msgid "Speaker Volume:" msgstr "Hlasitost Reproduktoru:" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:338 msgid "Speed up Disc Transfer Rate" msgstr "Zvýšit rychlost přenosu Disku" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "Standard Controller" msgstr "Standardní Ovladač" #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:120 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:195 #: Source/Core/Core/HW/GCPadEmu.cpp:38 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/FrameTools.cpp:246 msgid "Start &NetPlay" msgstr "Spustit &NetPlay" #: Source/Core/DolphinWX/FrameTools.cpp:423 msgid "Start Re&cording Input" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Start Recording" msgstr "Začít Nahrávat" #: Source/Core/DolphinWX/GameListCtrl.cpp:271 #: Source/Core/DolphinWX/FrameTools.cpp:364 msgid "State" msgstr "Stav" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Steering Wheel" msgstr "Volant" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:437 msgid "Stereoscopic 3D Mode:" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:407 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:460 msgid "Stereoscopy" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 msgid "Stick" msgstr "Páčka" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:413 #: Source/Core/DolphinWX/FrameTools.cpp:551 #: Source/Core/Core/HotkeyManager.cpp:19 msgid "Stop" msgstr "Zastavit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:482 msgid "Store EFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:293 msgid "Stretch to Window" msgstr "Roztáhnout do Okna" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:48 msgid "Strum" msgstr "Brnkat" #: Source/Core/DolphinWX/WXInputBase.cpp:70 msgid "Subtract" msgstr "Odečíst" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:103 #, fuzzy, c-format msgid "Successfully exported %u saves to %s" msgstr "Soubor úspěšně exportován do %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:56 #, c-format msgid "Successfully exported file to %s" msgstr "Soubor úspěšně exportován do %s" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:123 msgid "Successfully imported save files" msgstr "Uložení byly úspěšně importovány" #: Source/Core/DolphinWX/AboutDolphin.cpp:62 msgid "Support" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:458 msgid "Swap Eyes" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Swing" msgstr "Švihnutí" #: Source/Core/DolphinWX/ISOProperties.cpp:336 msgid "Synchronize GPU thread" msgstr "Synchronizovat vlákno GPU" #: Source/Core/DolphinWX/ISOProperties.cpp:337 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronizuje vlákna GPU a CPU, aby se zabránilo náhodným zasekáváním v " "režimu dvojitého jádra. (ZAPNUTO = Kompatibilní, VYPNUTO = Rychlé)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:256 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:102 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 msgid "System Language:" msgstr "Jazyk Systému:" #: Source/Core/DolphinWX/TASInputDlg.h:26 #: Source/Core/DolphinWX/FrameTools.cpp:206 msgid "TAS Input" msgstr "TAS Vstup" #: Source/Core/DolphinWX/FrameTools.cpp:722 #, c-format msgid "TAS Input - Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:729 #, c-format msgid "TAS Input - Wiimote %d" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:20 msgid "Tab" msgstr "Tab" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Left" msgstr "Deska vlevo" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43 msgid "Table Right" msgstr "Deska vpravo" #: Source/Core/DolphinWX/ISOProperties.cpp:164 msgid "Taiwan" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:439 #: Source/Core/DolphinWX/FrameTools.cpp:553 #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Take Screenshot" msgstr "Vytvořit Snímek Obrazovky" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bonga)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:577 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:488 msgid "Texture Cache" msgstr "Vyrovnávací Paměť Textur" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:552 msgid "Texture Format Overlay" msgstr "Překryv Formátu Textury" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" #: Source/Core/Core/ConfigManager.cpp:767 msgid "The WAD has been installed successfully" msgstr "WAD byl úspěšně nainstalován" #: Source/Core/Core/ActionReplay.cpp:184 msgid "The address is invalid" msgstr "Adresa je neplatná" #: Source/Core/DolphinWX/MemcardManager.cpp:514 msgid "The checksum was successfully fixed." msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:135 msgid "The chosen directory is already in the list." msgstr "" #: Source/Core/Core/HW/DVDInterface.cpp:536 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:112 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1098 #: Source/Core/DolphinWX/GameListCtrl.cpp:1126 #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Soubor %s už existuje.\n" "Chcete ho nahradit?" #: Source/Core/AudioCommon/WaveFile.cpp:42 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Soubor %s nemohl být otevřen pro zápis. Zkontrolujte, prosím, je-li už " "otevřen jiným programem." #: Source/Core/AudioCommon/WaveFile.cpp:35 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Soubor %s je už otevřen, hlavička souboru nebude zapsána." #: Source/Core/DolphinWX/FrameAui.cpp:566 msgid "The name cannot be empty" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:558 msgid "The name cannot contain the character ','" msgstr "" #: Source/Core/Core/Movie.cpp:190 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Výsledný rozšifrovaný kód AR neobsahuje žádné řádky." #: Source/Core/DolphinWX/MemcardManager.cpp:450 msgid "The save you are trying to copy has an invalid file size." msgstr "" #: Source/Core/DolphinWX/Main.cpp:335 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Zvolený jazyk není Vašim systémem podporován. Vracím se na výchozí jazyk " "systému." #: Source/Core/Core/NetPlayClient.cpp:210 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Verze serveru a Netplay klienta jsou nekompatibilní!" #: Source/Core/Core/NetPlayClient.cpp:207 msgid "The server is full!" msgstr "Server je plný!" #: Source/Core/Core/NetPlayClient.cpp:213 msgid "The server responded: the game is currently running!" msgstr "Server odpověděl: hra v současnosti běží!" #: Source/Core/Core/NetPlayClient.cpp:216 msgid "The server sent an unknown error message!" msgstr "Server zaslal neznámou chybovou zprávu!" #: Source/Core/Core/ConfigManager.cpp:678 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Zadaný soubor \"%s\" neexistuje" #: Source/Core/Core/ActionReplay.cpp:187 msgid "The value is invalid" msgstr "Hodnota je neplatná" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Theme:" msgstr "Vzhled:" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:169 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/State.cpp:705 msgid "There is nothing to undo!" msgstr "" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:606 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Musí existovat lístek pro 00000001/00000002. Vaše NAND vypsání je " "pravděpodobně neúplné" #: Source/Core/DolphinWX/ISOProperties.cpp:325 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Tato nastavení potlačí hlavní nastavení Dolphinu.\n" "Neurčený znamená, že hra použije nastavení Dolphin." #: Source/Core/Core/ActionReplay.cpp:850 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Tento simulátor action replay nepodporuje kód, který mění samotný Action " "Replay." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:88 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:82 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:367 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:359 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:306 msgid "This will let you manually edit the INI config file." msgstr "" #: Source/Core/InputCommon/ControllerEmu.cpp:169 #: Source/Core/InputCommon/ControllerEmu.cpp:174 msgid "Threshold" msgstr "Práh" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 msgid "Tilt" msgstr "Naklánění" #: Source/Core/Common/TraversalClient.cpp:233 msgid "Timeout connecting to traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:265 #: Source/Core/DolphinWX/MemcardManager.cpp:645 msgid "Title" msgstr "Název" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126 msgid "To" msgstr "Do" #: Source/Core/Core/HotkeyManager.cpp:124 #, fuzzy msgid "Toggle 3D Preset" msgstr "Přepínat kopie EFB" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "Zapnout Všechny Typy Záznamů" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Toggle Aspect Ratio" msgstr "Přepínat poměr stran" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Toggle EFB Copies" msgstr "Přepínat kopie EFB" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Toggle Fog" msgstr "Přepínat mlhu" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Toggle Frame limit" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:552 #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Přepnout na Celou Obrazovku" #: Source/Core/Core/HotkeyManager.cpp:18 msgid "Toggle Pause" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 msgid "Top" msgstr "Nahoře" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:439 msgid "Top-and-Bottom" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties.cpp:524 msgid "Traditional Chinese" msgstr "Tradiční Čínština" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:57 msgid "Traversal" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:801 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:366 msgid "Traversal: " msgstr "" #: Source/Core/DiscIO/VolumeGC.cpp:36 Source/Core/DiscIO/VolumeDirectory.cpp:82 #: Source/Core/DiscIO/VolumeWad.cpp:49 msgid "Tried to decrypt data from a non-Wii volume" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:440 msgid "Tried to load an unknown file type." msgstr "Pokus o načtení souboru neznámého typu." #: Source/Core/Core/HW/GCPadEmu.cpp:68 msgid "Triggers" msgstr "Spínače" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:87 msgid "Trying to create invalid memory card index." msgstr "" #: Source/Core/Common/SysConf.h:84 Source/Core/Common/SysConf.h:107 msgid "Trying to read from invalid SYSCONF" msgstr "Pokus o čtení z neplatného SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:60 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Pokus o čtení z neplatného SYSCONF\n" "ID bt wiimote nejsou dostupné" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34 msgid "Turntable" msgstr "Točna" #: Source/Core/DolphinWX/PatchAddEdit.cpp:73 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765 #, c-format msgid "UNKNOWN_%02X" msgstr "NEZNÁMÉ_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:155 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/PatchAddEdit.cpp:229 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Ze zadaných hodnot nelze vytvořit záplatu.\n" "Záznam není změněn." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Nelze analyzovat řádek %u zadaného kódu AR jako platný zašifrovaný nebo " "rozšifrovaný kód. Ujistěte se, že jste ho správně zadali.\n" "Chtěli byste tento řádek ignorovat a pokračovat v analýze?" #: Source/Core/DolphinWX/FrameTools.cpp:530 #, c-format msgid "Undefined %i" msgstr "Nedefinován %i" #: Source/Core/DolphinWX/FrameTools.cpp:504 #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Undo Load State" msgstr "Vrátit zpět Nahrání Stavu" #: Source/Core/DolphinWX/FrameTools.cpp:505 #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Undo Save State" msgstr "Vrátit zpět Uložení Stavu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:723 msgid "Unexpected 0x80 call? Aborting..." msgstr "Neočekávané volání 0x80? Ukončování..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:80 #: Source/Core/DolphinWX/ISOProperties.cpp:171 #: Source/Core/DolphinWX/ISOProperties.cpp:531 msgid "Unknown" msgstr "Neznámé" #: Source/Core/Core/HW/DVDInterface.cpp:1299 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Neznámý příkaz DVD %08x - závažná chyba" #: Source/Core/Common/SysConf.cpp:148 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Neznámý záznam typu %i v SYSCONF (%s@%x)!" #: Source/Core/Core/NetPlayClient.cpp:810 #, c-format msgid "Unknown error %x" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:438 #: Source/Core/DolphinWX/MemcardManager.cpp:477 msgid "Unknown memory card error" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:488 #, c-format msgid "Unknown message received with id : %d" msgstr "Přijata neznámá zpráva s id : %d" #: Source/Core/Core/NetPlayServer.cpp:647 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Neznámá zpráva s id:%d přijata od hráče:%d Vyhazuji hráče!" #: Source/Core/DolphinWX/WXInputBase.cpp:48 #: Source/Core/InputCommon/ControllerEmu.cpp:194 msgid "Up" msgstr "Nahoru" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:96 msgid "Update" msgstr "Aktualizovat" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 msgid "Upright Wiimote" msgstr "Svislý Wiimote" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Use 3D Preset 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Use 3D Preset 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Use 3D Preset 3" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Use Fullscreen" msgstr "Použít Celou Obrazovku" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:35 msgid "Use Hex" msgstr "Použít Šestnáctkovou soustavu" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43 msgid "Use PAL60 Mode (EuRGB60)" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:100 msgid "Use Panic Handlers" msgstr "Použít Obslužné Rutiny Paniky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:372 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:95 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:573 msgid "Utility" msgstr "Pomůcky" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:303 msgid "V-Sync" msgstr "V-Synch" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:291 msgid "Value" msgstr "Hodnota" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:293 msgid "Value (double)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:292 #, fuzzy msgid "Value (float)" msgstr "Hodnota:" #: Source/Core/DolphinWX/PatchAddEdit.cpp:76 msgid "Value:" msgstr "Hodnota:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32 msgid "Value: " msgstr "Hodnota:" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:90 msgid "Various Statistics" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "Úroveň" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:513 msgid "Virtual" msgstr "Virtuální" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62 msgid "Volume" msgstr "Hlasitost" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Volume Down" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Toggle Mute" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Up" msgstr "" #: Source/Core/DiscIO/NANDContentLoader.cpp:402 #: Source/Core/DiscIO/NANDContentLoader.cpp:426 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Instalace WAD selhala: chyba při vytváření %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:441 msgid "WAD installation failed: error creating ticket" msgstr "Instalace WAD selhala: chyba při vytváření lístku" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Čekat na vertikální mezery, aby bylo sníženo trhání.\n" "Snižuje výkon, pokud je rychlost emulace pod 100%.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/GameListCtrl.cpp:1305 #: Source/Core/DolphinWX/MemcardManager.cpp:598 #: Source/Core/DolphinWX/VideoConfigDiag.h:94 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/Common/MsgHandler.cpp:58 msgid "Warning" msgstr "Varování" #: Source/Core/Core/Boot/Boot.cpp:309 msgid "Warning - starting DOL in wrong console mode!" msgstr "Varování - DOL se spouští ve špatném režimu konzole!" #: Source/Core/Core/Boot/Boot.cpp:245 msgid "Warning - starting ISO in wrong console mode!" msgstr "Varování - ISO se spouští ve špatném režimu konzole!" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:608 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Varování! Je doporučeno zálohovat všechny soubory v adresáři:\n" "%s\n" "Přejete si pokračovat?" #: Source/Core/Core/HW/GCMemcardDirectory.cpp:540 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:597 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Varování: Toto přepíše všechny existující uložení, které jsou v adresáři:\n" "%s\n" "a mají stejný název jako soubor na Vaši paměťové kartě\n" "Pokračovat?" #: Source/Core/Core/Movie.cpp:951 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Varování: Načetli jste uloženou pozici, která je umístěna po skončení " "současného filmu. (bajt %u > %u) (snímek %u > %u). Před pokračováním byste " "měli načíst jinou pozici, nebo tento stav načíst bez zapnutého režimu pouze " "pro čtení." #: Source/Core/Core/Movie.cpp:928 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:968 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Varování: Načetli jste uloženou pozici, jejíž film má neshodu v bajtu %d (0x" "%X). Před pokračováním byste měli načíst jinou pozici, nebo tento stav " "načíst bez zapnutého režimu pouze pro čtení. Jinak pravděpodobně dojde k " "desynchronizaci." #: Source/Core/Core/Movie.cpp:978 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Varování: Načetli jste uloženou pozici, jejíž film má neshodu ve snímku %d. " "Před pokračováním byste měli načíst jinou pozici, nebo tento stav načíst bez " "zapnutého režimu pouze pro čtení. Jinak pravděpodobně dojde k " "desynchronizaci.\n" "\n" "Další informace: Současný film je dlouhý %d snímků a uložený stav filmu je " "dlouhý %d snímků.\n" "\n" "Ve snímku %d současný film stiskává:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "Na snímku %d, film uloženého stavu stiskává:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:99 #: Source/Core/AudioCommon/WaveFile.cpp:122 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - soubor není otevřen." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:424 msgid "Widescreen Hack" msgstr "Hack Širokoúhlého obrazu" #: Source/Core/InputCommon/ControllerEmu.cpp:231 msgid "Width" msgstr "Šířka" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:74 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:398 msgid "Wii Console" msgstr "Konzole Wii" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80 msgid "Wii NAND Root:" msgstr "Wii Kořen NAND:" #: Source/Core/DolphinWX/FrameTools.cpp:1451 msgid "Wii save files (*.bin)|*.bin" msgstr "Wii soubory s uložením (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:71 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD Nelze číst ze souboru" #: Source/Core/Core/HW/Wiimote.cpp:19 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:58 msgid "Wiimote " msgstr "Wiimote " #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:218 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/FrameTools.cpp:1561 #, c-format msgid "Wiimote %i %s" msgstr "" #: Source/Core/DolphinWX/Main.cpp:493 msgid "Wiimote Connected" msgstr "Wiimote Připojen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:343 msgid "Wiimote Motor" msgstr "Wiimote Motor" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wiimotes" msgstr "Wiimoty" #: Source/Core/DolphinWX/WXInputBase.cpp:126 msgid "Windows Left" msgstr "Klávesa Windows Vlevo" #: Source/Core/DolphinWX/WXInputBase.cpp:128 msgid "Windows Menu" msgstr "Klávesa Windows Menu" #: Source/Core/DolphinWX/WXInputBase.cpp:127 msgid "Windows Right" msgstr "Klávesa Windows Vpravo" #: Source/Core/DolphinWX/LogWindow.cpp:119 msgid "Word Wrap" msgstr "Zalamování textu" #: Source/Core/DolphinWX/ISOProperties.cpp:964 #: Source/Core/DolphinWX/ISOProperties.cpp:1246 #: Source/Core/DolphinWX/GameListCtrl.cpp:1064 #: Source/Core/DolphinWX/GameListCtrl.cpp:1210 #: Source/Core/DolphinWX/FrameTools.cpp:1504 msgid "Working..." msgstr "Pracuji..." #: Source/Core/DolphinWX/ISOProperties.cpp:167 msgid "World" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:205 #, fuzzy msgid "Write memcards/SD" msgstr "Zapsat paměťové karty (GC)" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "Zapsat do Konzole" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "Zapsat do Souboru" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "Zapsat do Okna" #: Source/Core/DolphinWX/TASInputDlg.cpp:426 msgid "X" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 msgid "XF register " msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:427 msgid "Y" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Yellow" msgstr "Žlutá" #: Source/Core/DolphinWX/FrameAui.cpp:80 msgid "You can't close panes that have pages in them." msgstr "Nemůžete zavřít panely, které mají uvnitř stránky." #: Source/Core/VideoCommon/AVIDump.cpp:222 msgid "" "You have resized the window while dumping frames.\n" "Nothing can be done to handle this properly.\n" "Your video will likely be broken." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297 msgid "You must choose a game!" msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:65 msgid "You must enter a name." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:303 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" "Musíte zadat platnou hodnotu v desítkové, šestnáctkové nebo osmičkové " "soustavě." #: Source/Core/DolphinWX/InputConfigDiag.cpp:695 msgid "You must enter a valid profile name." msgstr "Musíte zadat platné jméno profilu." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:202 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Pro uplatnění změn musíte Dolphin restartovat." #: Source/Core/Core/DSP/DSPCore.cpp:70 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Váš ROM DSP má nesprávné haše.\n" "Chtěli byste nyní přestat a problém opravit?\n" "Pokud zvolíte \"Ne\", mlže být zvuk poškozený." #: Source/Core/Core/ConfigManager.cpp:715 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Váš GCM/ISO soubor se zdá být neplatný (neplatná země).\n" "Pokračovat s regionem PAL?" #: Source/Core/Common/SysConf.cpp:58 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "Váš soubor SYSCONF má špatnou velikost.\n" "Měl by být 0x%04x (ale je 0x%04)\n" "Chcete vytvořit nový?" #: Source/Core/DolphinWX/TASInputDlg.cpp:428 msgid "Z" msgstr "" #: Source/Core/Core/ActionReplay.cpp:882 msgid "Zero 3 code not supported" msgstr "Kód Zero 3 není podporován" #: Source/Core/Core/ActionReplay.cpp:903 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "" #: Source/Core/DolphinWX/InputConfigDiag.cpp:496 #: Source/Core/DolphinWX/InputConfigDiag.cpp:540 msgid "[ waiting ]" msgstr "[ čekám ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[NEFUNGUJE]\n" "Zvýrazní regiony, z kterých bylo EFB zkopírováno.\n" "\n" "Pokud si nejste jisti, nechejte toto odškrtnuté." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:47 msgid "apploader (.img)" msgstr "zavaděč aplikace (.img)" #: Source/Core/DolphinWX/ISOProperties.cpp:345 msgid "auto" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:347 msgid "fake-completion" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:346 msgid "none" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:953 msgid "s" msgstr "s" #: Source/Core/DolphinWX/ISOProperties.cpp:1210 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute při běhu aplikace vrátil -1!" #: Source/Core/DolphinWX/InputConfigDiag.cpp:584 msgid "| OR" msgstr "| NEBO" #~ msgid "%d samples" #~ msgstr "%d vzorků" #~ msgid "%d samples (quality level %d)" #~ msgstr "%d vzorků (úroveň kvality %d)" #~ msgid "C-Stick" #~ msgstr "Kruhová páčka" #~ msgid "Configure Pads" #~ msgstr "Nastavit Pady" #~ msgid "Could not initialize backend %s." #~ msgstr "Nelze spustit podpůrnou vrstvu %s." #~ msgid "Disable Destination Alpha" #~ msgstr "Zakázat cílovou průhlednost" #~ msgid "Insert Encrypted or Decrypted code here..." #~ msgstr "Zde vložte Zašifrovaný nebo Rozšifrovaný kód..." #~ msgid "" #~ "Memory Card Manager WARNING-Make backups before using, should be fixed " #~ "but could mangle stuff!" #~ msgstr "" #~ "Správce Paměťových karet Varování-Před použitím zálohujte, měl by být " #~ "spravený, ale mohl by věci poškodit!" #~ msgid "Pad " #~ msgstr "Pad " #~ msgid "Previous Value" #~ msgstr "Předchozí Hodnota" #~ msgid "Search Filter" #~ msgstr "Hledat Filtr" #~ msgid "Toggle IR" #~ msgstr "Přepínat IR"