// Copyright 2012 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/FPSCounter.h" #include #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/Timer.h" #include "Core/Core.h" #include "VideoCommon/VideoConfig.h" static constexpr double US_TO_MS = 1000.0; static constexpr double US_TO_S = 1000000.0; static constexpr double FPS_SAMPLE_RC_RATIO = 0.25; FPSCounter::FPSCounter(const char* log_name) { m_last_time = Common::Timer::NowUs(); m_log_name = log_name; m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) { if (state == Core::State::Paused) SetPaused(true); else if (state == Core::State::Running) SetPaused(false); }); } FPSCounter::~FPSCounter() { Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle); } void FPSCounter::LogRenderTimeToFile(s64 val) { if (!m_bench_file.is_open()) { File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + m_log_name, std::ios_base::out); } m_bench_file << std::fixed << std::setprecision(8) << (val / US_TO_MS) << std::endl; } void FPSCounter::Update() { if (m_paused) return; const s64 time = Common::Timer::NowUs(); const s64 diff = std::max(0, time - m_last_time); const s64 window = std::max(1, g_ActiveConfig.iPerfSampleUSec); m_raw_dt = diff / US_TO_S; m_last_time = time; m_dt_total += diff; m_dt_queue.push_back(diff); while (window <= m_dt_total - m_dt_queue.front()) { m_dt_total -= m_dt_queue.front(); m_dt_queue.pop_front(); } // This frame count takes into account frames that are partially in the sample window const double fps = (m_dt_queue.size() * US_TO_S) / m_dt_total; const double rc = FPS_SAMPLE_RC_RATIO * std::min(window, m_dt_total) / US_TO_S; const double a = std::max(0.0, 1.0 - std::exp(-m_raw_dt / rc)); // Sometimes euler averages can break when the average is inf/nan // This small check makes sure that if it does break, it gets fixed if (std::isfinite(m_avg_fps)) m_avg_fps += a * (fps - m_avg_fps); else m_avg_fps = fps; if (g_ActiveConfig.bLogRenderTimeToFile) LogRenderTimeToFile(diff); } void FPSCounter::SetPaused(bool paused) { m_paused = paused; if (m_paused) { m_last_time_pause = Common::Timer::NowUs(); } else { const s64 time = Common::Timer::NowUs(); const s64 diff = time - m_last_time_pause; m_last_time += diff; } }