//
// Copyright (C) 2016 Google, Inc.
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#ifndef GLSLANG_GTESTS_TEST_FIXTURE_H
#define GLSLANG_GTESTS_TEST_FIXTURE_H

#include <stdint.h>
#include <fstream>
#include <sstream>
#include <streambuf>
#include <tuple>

#include <gtest/gtest.h>

#include "SPIRV/GlslangToSpv.h"
#include "SPIRV/disassemble.h"
#include "SPIRV/doc.h"
#include "StandAlone/ResourceLimits.h"
#include "glslang/Public/ShaderLang.h"

#include "Initializer.h"
#include "Settings.h"

// We need CMake to provide us the absolute path to the directory containing
// test files, so we are certain to find those files no matter where the test
// harness binary is generated. This provides out-of-source build capability.
#ifndef GLSLANG_TEST_DIRECTORY
#error \
    "GLSLANG_TEST_DIRECTORY needs to be defined for gtest to locate test files."
#endif

namespace glslangtest {

// This function is used to provide custom test name suffixes based on the
// shader source file names. Otherwise, the test name suffixes will just be
// numbers, which are not quite obvious.
std::string FileNameAsCustomTestSuffix(
    const ::testing::TestParamInfo<std::string>& info);

enum class Source {
  GLSL,
  HLSL,
};

// Enum for shader compilation semantics.
enum class Semantics {
    OpenGL,
    Vulkan,
};

// Enum for compilation target.
enum class Target {
    AST,
    Spv,
    BothASTAndSpv,
};

EShLanguage GetShaderStage(const std::string& stage);

EShMessages DeriveOptions(Source, Semantics, Target);

// Reads the content of the file at the given |path|. On success, returns true
// and the contents; otherwise, returns false and an empty string.
std::pair<bool, std::string> ReadFile(const std::string& path);

// Writes the given |contents| into the file at the given |path|. Returns true
// on successful output.
bool WriteFile(const std::string& path, const std::string& contents);

// Returns the suffix of the given |name|.
std::string GetSuffix(const std::string& name);

// Base class for glslang integration tests. It contains many handy utility-like
// methods such as reading shader source files, compiling into AST/SPIR-V, and
// comparing with expected outputs.
//
// To write value-Parameterized tests:
//   using ValueParamTest = GlslangTest<::testing::TestWithParam<std::string>>;
// To use as normal fixture:
//   using FixtureTest = GlslangTest<::testing::Test>;
template <typename GT>
class GlslangTest : public GT {
public:
    GlslangTest()
        : defaultVersion(100),
          defaultProfile(ENoProfile),
          forceVersionProfile(false),
          isForwardCompatible(false) {}

    // Tries to load the contents from the file at the given |path|. On success,
    // writes the contents into |contents|. On failure, errors out.
    void tryLoadFile(const std::string& path, const std::string& tag,
                     std::string* contents)
    {
        bool fileReadOk;
        std::tie(fileReadOk, *contents) = ReadFile(path);
        ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path;
    }

    // Checks the equality of |expected| and |real|. If they are not equal,
    // write |real| to the given file named as |fname| if update mode is on.
    void checkEqAndUpdateIfRequested(const std::string& expected,
                                     const std::string& real,
                                     const std::string& fname)
    {
        // In order to output the message we want under proper circumstances,
        // we need the following operator<< stuff.
        EXPECT_EQ(expected, real)
            << (GlobalTestSettings.updateMode
                    ? ("Mismatch found and update mode turned on - "
                       "flushing expected result output.")
                    : "");

        // Update the expected output file if requested.
        // It looks weird to duplicate the comparison between expected_output
        // and stream.str(). However, if creating a variable for the comparison
        // result, we cannot have pretty print of the string diff in the above.
        if (GlobalTestSettings.updateMode && expected != real) {
            EXPECT_TRUE(WriteFile(fname, real)) << "Flushing failed";
        }
    }

    struct ShaderResult {
        std::string shaderName;
        std::string output;
        std::string error;
    };

    // A struct for holding all the information returned by glslang compilation
    // and linking.
    struct GlslangResult {
        std::vector<ShaderResult> shaderResults;
        std::string linkingOutput;
        std::string linkingError;
        std::string spirvWarningsErrors;
        std::string spirv;  // Optional SPIR-V disassembly text.
    };

    // Compiles and the given source |code| of the given shader |stage| into
    // the target under the semantics conveyed via |controls|. Returns true
    // and modifies |shader| on success.
    bool compile(glslang::TShader* shader, const std::string& code,
                 const std::string& entryPointName, EShMessages controls,
                 const TBuiltInResource* resources=nullptr)
    {
        const char* shaderStrings = code.data();
        const int shaderLengths = static_cast<int>(code.size());

        shader->setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
        if (!entryPointName.empty()) shader->setEntryPoint(entryPointName.c_str());
        // Reinitialize glslang if the semantics change.
        GlobalTestSettings.initializer->acquire(controls);
        return shader->parse(
                (resources ? resources : &glslang::DefaultTBuiltInResource),
                defaultVersion, isForwardCompatible, controls);
    }

    // Compiles and links the given source |code| of the given shader
    // |stage| into the target under the semantics specified via |controls|.
    // Returns a GlslangResult instance containing all the information generated
    // during the process. If the target includes SPIR-V, also disassembles
    // the result and returns disassembly text.
    GlslangResult compileAndLink(
            const std::string shaderName, const std::string& code,
            const std::string& entryPointName, EShMessages controls)
    {
        const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));

        glslang::TShader shader(kind);
        bool success = compile(&shader, code, entryPointName, controls);

        glslang::TProgram program;
        program.addShader(&shader);
        success &= program.link(controls);

        spv::SpvBuildLogger logger;

        if (success && (controls & EShMsgSpvRules)) {
            std::vector<uint32_t> spirv_binary;
            glslang::GlslangToSpv(*program.getIntermediate(kind),
                                  spirv_binary, &logger);

            std::ostringstream disassembly_stream;
            spv::Parameterize();
            spv::Disassemble(disassembly_stream, spirv_binary);
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(),
                    logger.getAllMessages(), disassembly_stream.str()};
        } else {
            return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
                    program.getInfoLog(), program.getInfoDebugLog(), "", ""};
        }
    }

    void outputResultToStream(std::ostringstream* stream,
                              const GlslangResult& result,
                              EShMessages controls)
    {
        const auto outputIfNotEmpty = [&stream](const std::string& str) {
            if (!str.empty()) *stream << str << "\n";
        };

        for (const auto& shaderResult : result.shaderResults) {
            *stream << shaderResult.shaderName << "\n";
            outputIfNotEmpty(shaderResult.output);
            outputIfNotEmpty(shaderResult.error);
        }
        outputIfNotEmpty(result.linkingOutput);
        outputIfNotEmpty(result.linkingError);
        *stream << result.spirvWarningsErrors;

        if (controls & EShMsgSpvRules) {
            *stream
                << (result.spirv.empty()
                        ? "SPIR-V is not generated for failed compile or link\n"
                        : result.spirv);
        }
    }

    void loadFileCompileAndCheck(const std::string& testDir,
                                 const std::string& testName,
                                 Source source,
                                 Semantics semantics,
                                 Target target,
                                 const std::string& entryPointName="")
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + "/baseResults/" + testName + ".out";
        std::string input, expectedOutput;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);

        const EShMessages controls = DeriveOptions(source, semantics, target);
        GlslangResult result = compileAndLink(testName, input, entryPointName, controls);

        // Generate the hybrid output in the way of glslangValidator.
        std::ostringstream stream;
        outputResultToStream(&stream, result, controls);

        checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
                                    expectedOutputFname);
    }

    // Preprocesses the given |source| code. On success, returns true, the
    // preprocessed shader, and warning messages. Otherwise, returns false, an
    // empty string, and error messages.
    std::tuple<bool, std::string, std::string> preprocess(
        const std::string& source)
    {
        const char* shaderStrings = source.data();
        const int shaderLengths = static_cast<int>(source.size());

        glslang::TShader shader(EShLangVertex);
        shader.setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
        std::string ppShader;
        glslang::TShader::ForbidInclude includer;
        const bool success = shader.preprocess(
            &glslang::DefaultTBuiltInResource, defaultVersion, defaultProfile,
            forceVersionProfile, isForwardCompatible, (EShMessages)(EShMsgOnlyPreprocessor | EShMsgCascadingErrors),
            &ppShader, includer);

        std::string log = shader.getInfoLog();
        log += shader.getInfoDebugLog();
        if (success) {
            return std::make_tuple(true, ppShader, log);
        } else {
            return std::make_tuple(false, "", log);
        }
    }

    void loadFilePreprocessAndCheck(const std::string& testDir,
                                    const std::string& testName)
    {
        const std::string inputFname = testDir + "/" + testName;
        const std::string expectedOutputFname =
            testDir + "/baseResults/" + testName + ".out";
        const std::string expectedErrorFname =
            testDir + "/baseResults/" + testName + ".err";
        std::string input, expectedOutput, expectedError;

        tryLoadFile(inputFname, "input", &input);
        tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
        tryLoadFile(expectedErrorFname, "expected error", &expectedError);

        bool ppOk;
        std::string output, error;
        std::tie(ppOk, output, error) = preprocess(input);
        if (!output.empty()) output += '\n';
        if (!error.empty()) error += '\n';

        checkEqAndUpdateIfRequested(expectedOutput, output,
                                    expectedOutputFname);
        checkEqAndUpdateIfRequested(expectedError, error,
                                    expectedErrorFname);
    }

private:
    const int defaultVersion;
    const EProfile defaultProfile;
    const bool forceVersionProfile;
    const bool isForwardCompatible;
};

}  // namespace glslangtest

#endif  // GLSLANG_GTESTS_TEST_FIXTURE_H