// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/GL/GLInterfaceBase.h" class cInterfaceEGL : public cInterfaceBase { private: EGLConfig m_config; bool m_has_handle; EGLNativeWindowType m_host_window; bool m_supports_surfaceless = false; bool CreateWindowSurface(); void DestroyWindowSurface(); protected: void DetectMode(); EGLSurface egl_surf; EGLContext egl_ctx; EGLDisplay egl_dpy; virtual EGLDisplay OpenDisplay() { return eglGetDisplay(EGL_DEFAULT_DISPLAY); } virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) { return (EGLNativeWindowType)EGL_DEFAULT_DISPLAY; } virtual void ShutdownPlatform() {} public: void Swap() override; void SwapInterval(int interval) override; void SetMode(GLInterfaceMode mode) override { s_opengl_mode = mode; } void* GetFuncAddress(const std::string& name) override; bool Create(void* window_handle, bool stereo, bool core) override; bool Create(cInterfaceBase* main_context) override; bool MakeCurrent() override; bool ClearCurrent() override; void Shutdown() override; void UpdateHandle(void* window_handle) override; void UpdateSurface() override; std::unique_ptr CreateSharedContext() override; };