////////////////////////////////////////////////////////////////////////////////////////// // Project description // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003-2008 Dolphin Project. // ////////////////////////////////////////////////////////////////////////////////////////// // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Include // ŻŻŻŻŻŻŻŻŻ #include "ConfigBox.h" #include "../nJoy.h" #include "Images/controller.xpm" extern bool g_EmulatorRunning; //////////////////////// /* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change when we enable and disable bShowAdvanced */ bool StrangeHack = true; // Set PAD status // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PADConfigDialognJoy::PadGetStatus() { /* Return if it's not detected. The ID should never be less than zero here, it can only be that because of a manual ini file change, but we make that check anway. */ if(PadMapping[notebookpage].ID < 0 || PadMapping[notebookpage].ID >= SDL_NumJoysticks()) { m_TStatusIn[notebookpage]->SetLabel(wxT("Not connected")); m_TStatusOut[notebookpage]->SetLabel(wxT("Not connected")); m_TStatusInC[notebookpage]->SetLabel(wxT("Not connected")); m_TStatusOutC[notebookpage]->SetLabel(wxT("Not connected")); m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not connected")); return; } // Return if it's not enabled if (!PadMapping[notebookpage].enabled) { m_TStatusIn[notebookpage]->SetLabel(wxT("Not enabled")); m_TStatusOut[notebookpage]->SetLabel(wxT("Not enabled")); m_TStatusInC[notebookpage]->SetLabel(wxT("Not enabled")); m_TStatusOutC[notebookpage]->SetLabel(wxT("Not enabled")); m_TStatusTriggers[notebookpage]->SetLabel(wxT("Not enabled")); return; } // Get physical device status int PhysicalDevice = PadMapping[notebookpage].ID; int TriggerType = PadMapping[notebookpage].triggertype; ////////////////////////////////////// // Analog stick // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Set Deadzones perhaps out of function //int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1)); //int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1)); // Get original values int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X]; int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y]; int sub_x = PadState[notebookpage].axis[InputCommon::CTL_SUB_X]; int sub_y = PadState[notebookpage].axis[InputCommon::CTL_SUB_Y]; // Get adjusted values int main_x_after = main_x, main_y_after = main_y; if(PadMapping[notebookpage].bSquareToCircle) InputCommon::Square2Circle(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SDiagonal); // Adjust radius if(PadMapping[notebookpage].bRadiusOnOff) InputCommon::RadiusAdjustment(main_x_after, main_y_after, notebookpage, PadMapping[notebookpage].SRadius); // C-stick int sub_x_after = sub_x, sub_y_after = sub_y; if(PadMapping[notebookpage].bSquareToCircleC) InputCommon::Square2Circle(sub_x_after, sub_y_after, notebookpage, PadMapping[notebookpage].SDiagonalC); if(PadMapping[notebookpage].bRadiusOnOffC) InputCommon::RadiusAdjustment(sub_x_after, sub_y_after, notebookpage, PadMapping[notebookpage].SRadiusC); // Convert values float f_x = main_x / 32767.0; float f_y = main_y / 32767.0; float f_x_aft = main_x_after / 32767.0; float f_y_aft = main_y_after / 32767.0; // C-stick float f_x_c = sub_x / 32767.0; float f_y_c = sub_y / 32767.0; float f_x_aft_c = sub_x_after / 32767.0; float f_y_aft_c = sub_y_after / 32767.0; // Print values m_TStatusIn[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x, f_y)); m_TStatusOut[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_aft, f_y_aft)); m_TStatusInC[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_c, f_y_c)); m_TStatusOutC[notebookpage]->SetLabel(wxString::Format(wxT("x:%1.2f y:%1.2f"), f_x_aft_c, f_y_aft_c)); // Adjust the values for the plot // Border adjustment int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2)); main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2)); int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2)); int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2)); // Adjust the dot m_bmpDot[notebookpage]->SetPosition(wxPoint(main_x, main_y)); m_bmpDotOut[notebookpage]->SetPosition(wxPoint(main_x_out, main_y_out)); // C-stick sub_x = (BoxW_ / 2) + (sub_x * BoxW_ / (32767 * 2)); sub_y = (BoxH_ / 2) + (sub_y * BoxH_ / (32767 * 2)); int sub_x_out = (BoxW_ / 2) + (sub_x_after * BoxW_ / (32767 * 2)); int sub_y_out = (BoxH_ / 2) + (sub_y_after * BoxH_ / (32767 * 2)); m_bmpDotC[notebookpage]->SetPosition(wxPoint(sub_x, sub_y)); m_bmpDotOutC[notebookpage]->SetPosition(wxPoint(sub_x_out, sub_y_out)); ///////////////////// Analog stick ////////////////////////////////////// // Triggers // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ int TriggerValue = 255; if (PadState[notebookpage].halfpress) TriggerValue = 100; // Get the selected keys long Left, Right; m_JoyShoulderL[notebookpage]->GetValue().ToLong(&Left); m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right); // Get the trigger values int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER]; int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER]; // Convert the triggers values if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL) { TriggerLeft = InputCommon::Pad_Convert(TriggerLeft); TriggerRight = InputCommon::Pad_Convert(TriggerRight); } // If we don't have any axis selected for the shoulder buttons if(Left < 1000) TriggerLeft = 0; if(Right < 1000) TriggerRight = 0; // Get the digital values if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue; if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue; m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format( wxT("Left:%03i Right:%03i"), TriggerLeft, TriggerRight )); ///////////////////// Triggers } // Show the current pad status // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ std::string ShowStatus(int VirtualController) { // Check if it's enabled if (!PadMapping[VirtualController].enabled) return StringFromFormat("%i disabled", VirtualController); // Save the physical device int PhysicalDevice = PadMapping[VirtualController].ID; // Make local shortcut SDL_Joystick *joy = PadState[VirtualController].joy; // Make shortcuts for all pads SDL_Joystick *joy0 = PadState[0].joy; SDL_Joystick *joy1 = PadState[1].joy; SDL_Joystick *joy2 = PadState[2].joy; SDL_Joystick *joy3 = PadState[3].joy; // Temporary storage std::string StrAxes, StrHats, StrBut; int value; // Get status int Axes = joyinfo[PhysicalDevice].NumAxes; int Balls = joyinfo[PhysicalDevice].NumBalls; int Hats = joyinfo[PhysicalDevice].NumHats; int Buttons = joyinfo[PhysicalDevice].NumButtons; // Get version //SDL_version Version; //SDL_GetVersion(&Version); // Update the internal values SDL_JoystickUpdate(); // Go through all axes and read out their values for(int i = 0; i < Axes; i++) { value = SDL_JoystickGetAxis(joy, i); StrAxes += StringFromFormat(" %i:%06i", i, value); } for(int i = 0;i < Hats; i++) { value = SDL_JoystickGetHat(joy, i); StrHats += StringFromFormat(" %i:%i", i, value); } for(int i = 0;i < Buttons; i++) { value = SDL_JoystickGetButton(joy, i); StrBut += StringFromFormat(" %i:%i", i+1, value); } return StringFromFormat( //"Version: %i.%i.%i\n" "All pads:\n" "Enabled: %i %i %i %i\n" "ID: %i %i %i %i\n" "Controllertype: %i %i %i %i\n" "SquareToCircle: %i %i %i %i\n\n" #ifdef _WIN32 "Handles: %i %i %i %i\n" "XInput: %i %i %i\n" #endif "This pad:\n" "Axes: %s\n" "Hats: %s\n" "But: %s\n" "Device: Ax: %i Balls:%i Hats:%i But:%i", //Version.major, Version.minor, Version.patch, PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled, PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID, PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype, PadMapping[0].bSquareToCircle, PadMapping[1].bSquareToCircle, PadMapping[2].bSquareToCircle, PadMapping[3].bSquareToCircle, #ifdef _WIN32 joy0, joy1, joy2, joy3, //PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy, XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R), #endif StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(), Axes, Balls, Hats, Buttons ); } // Populate the advanced tab // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PADConfigDialognJoy::Update() { // Check that Dolphin is in focus, otherwise don't update the pad status /* If the emulator is running and unpaused GetJoyState() is run a little more often than needed, but I allow that since it can confuse the user if the input status in the configuration window is not update when the emulator is paused. */ if (g_Config.bCheckFocus || IsFocus()) // && !g_EmulatorRunning) { for (int i = 0; (u32)i < joyinfo.size(); i++) InputCommon::GetJoyState(PadState[i], PadMapping[i], i, joyinfo[PadMapping[i].ID].NumButtons); } // Show the current status in a window in the wxPanel #ifdef SHOW_PAD_STATUS m_pStatusBar->SetLabel(wxString::Format( "%s", ShowStatus(notebookpage).c_str() )); #endif //LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str()); if(StrangeHack) PadGetStatus(); if(!g_Config.bShowAdvanced) StrangeHack = false; else StrangeHack = true; } // Populate the advanced tab // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void PADConfigDialognJoy::CreateAdvancedControls(int i) { // Main-stick m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In")); m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out")); m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)")); // C-stick m_TStatusInC[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In")); m_TStatusOutC[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out")); m_gStatusInC[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("C-stick (In) (Out)")); // Main-stick In-Out m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(), //wxPoint(4, 15), wxSize(70,70)); //wxPoint(4, 20), wxDefaultSize); wxDefaultPosition, wxDefaultSize); m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); m_pOutStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); m_bmpSquareOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSBMP1 + i, CreateBitmap(), //wxPoint(4, 15), wxSize(70,70)); //wxPoint(4, 20), wxDefaultSize); wxDefaultPosition, wxDefaultSize); // Yes the diagonals for the original GC controller are this narrow (i.e. around 80% of the full radius), // it's not a perfect octagon. Some third party GC controllers has a diagonal at 90% however, // i.e. at around 63,63 rather than 55,55. m_bmpAreaOut[i] = new wxStaticBitmap(m_pOutStatus[i], wxID_ANY, CreateBitmapArea(100,55), wxPoint(1, 1), wxDefaultSize); m_bmpDotOut[i] = new wxStaticBitmap(m_pOutStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); // C-stick In-Out m_pInStatusC[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); m_bmpSquareC[i] = new wxStaticBitmap(m_pInStatusC[i], wxID_ANY, CreateBitmap(), //wxPoint(4, 15), wxSize(70,70)); //wxPoint(4, 20), wxDefaultSize); wxDefaultPosition, wxDefaultSize); m_bmpDotC[i] = new wxStaticBitmap(m_pInStatusC[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); m_pOutStatusC[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize); m_bmpSquareOutC[i] = new wxStaticBitmap(m_pOutStatusC[i], wxID_ANY, CreateBitmap(), //wxPoint(4, 15), wxSize(70,70)); //wxPoint(4, 20), wxDefaultSize); wxDefaultPosition, wxDefaultSize); m_bmpAreaOutC[i] = new wxStaticBitmap(m_pOutStatusC[i], wxID_ANY, CreateBitmapArea(85,46), wxPoint(1, 1), wxDefaultSize); m_bmpDotOutC[i] = new wxStaticBitmap(m_pOutStatusC[i], wxID_ANY, CreateBitmapDot(), wxPoint(BoxW / 2, BoxH / 2), wxDefaultSize); ///////////////////////////////////////////////////////////////////////////////////// // Rerecording // ŻŻŻŻŻŻŻŻŻ #ifdef RERECORDING // Create controls m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording")); m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input")); m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input")); m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize); // Tool tips m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game")); m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir")); m_BtnSaveRecording[i]->SetToolTip(wxT( "This will save the current recording to pad-record.bin. Your recording will\n" "also be automatically saved every 60 * 10 frames. And when you shut down the\n" "game.")); // Sizers m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1); m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1); m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1); // Only enable these options for pad 0 m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true); m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true); m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true); // Don't allow saving when we are not recording m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && g_Config.bRecording); //sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1); // Set values //m_CheckRecording[0]->SetValue(g_Config.bRecording); //m_CheckPlayback[0]->SetValue(g_Config.bPlayback); //Console::Print("m_CheckRecording: %i\n", g_Config.bRecording, g_Config.bPlayback); #endif ////////////////////////////////////// } wxBitmap PADConfigDialognJoy::CreateBitmap() // Create box { BoxW = 70, BoxH = 70; wxBitmap bitmap(BoxW, BoxH); wxMemoryDC dc; dc.SelectObject(bitmap); // Set outline and fill colors //wxBrush LightBlueBrush(_T("#0383f0")); //wxPen LightBluePen(_T("#80c5fd")); //wxPen LightGrayPen(_T("#909090")); wxPen LightBluePen(_T("#7f9db9")); // Windows XP color dc.SetPen(LightBluePen); dc.SetBrush(*wxWHITE_BRUSH); dc.Clear(); dc.DrawRectangle(0, 0, BoxW, BoxH); dc.SelectObject(wxNullBitmap); return bitmap; } // Create dot wxBitmap PADConfigDialognJoy::CreateBitmapDot() { int w = 2, h = 2; wxBitmap bitmap(w, h); wxMemoryDC dc; dc.SelectObject(bitmap); // Set outline and fill colors //wxBrush RedBrush(_T("#0383f0")); //wxPen RedPen(_T("#80c5fd")); //wxPen LightGrayPen(_T("#909090")); dc.SetPen(*wxRED_PEN); dc.SetBrush(*wxRED_BRUSH); dc.Clear(); dc.DrawRectangle(0, 0, w, h); dc.SelectObject(wxNullBitmap); return bitmap; } wxBitmap PADConfigDialognJoy::CreateBitmapArea(int Max, int Diagonal) { wxBitmap bitmap(BoxW - 2, BoxH - 2); wxMemoryDC dc; dc.SelectObject(bitmap); // Set outline and fill colors // wxMEDIUM_GREY_PEN, wxLIGHT_GREY_BRUSH wxBrush LightGrayBrush(_T("#dddddd")); wxPen LightGrayPen(_T("#bfbfbf")); dc.SetBrush(LightGrayBrush); dc.SetPen(LightGrayPen); // Clear bitmap dc.Clear(); // Create offset for polygon float Adj = (float)(BoxW-2) / 256.0; float iAdj = 127.0 * Adj; // The polygon corners wxPoint Points[8]; Points[0].x = (int)(0.0 * Adj + iAdj); Points[0].y = (int)(Max * Adj + iAdj); Points[1].x = (int)(Diagonal * Adj + iAdj); Points[1].y = (int)(Diagonal * Adj + iAdj); Points[2].x = (int)(Max * Adj + iAdj); Points[2].y = (int)(0.0 * Adj + iAdj); Points[3].x = (int)(Diagonal * Adj + iAdj); Points[3].y = (int)(-Diagonal * Adj + iAdj); Points[4].x = (int)(0.0 * Adj + iAdj); Points[4].y = (int)(-Max * Adj + iAdj); Points[5].x = (int)(-Diagonal * Adj + iAdj); Points[5].y = (int)(-Diagonal * Adj + iAdj); Points[6].x = (int)(-Max * Adj + iAdj); Points[6].y = (int)(0.0 * Adj + iAdj); Points[7].x = (int)(-Diagonal * Adj + iAdj); Points[7].y = (int)(Diagonal * Adj + iAdj); // Draw polygon dc.DrawPolygon(8, Points); return bitmap; }