# RX4PMT - Casper's Scare School: Spooky Sports Day [OnFrame] # Work around a dcache issue by preventing the game from doing something pointless. # # The game's DVD read function writes 0x87654321 to the entire read buffer and 0x12345678 to the # last 4 bytes. It then calls DVDReadAsync() and without waiting for the read to complete at all, # it checks if the last 4 bytes are still 0x12345678. If they are, then the game fails. # # The check always passes on console because DVDReadAsync() -> issueCommand() calls # DCInvalidateRange() (dcbi) on the read buffer. # # Dolphin cannot emulate this without an extremely significant performance hit. # # .text:80164B8C lis r7, game_dvd_read_callback@ha # .text:80164B90 stw r0, 0(r17) # write 0x12345678 to the end of the buffer # .text:80164B94 mr r5, read_length # length # .text:80164B98 mr r6, read_offset # offset # .text:80164B9C addi r3, this, file.file_info # file_info # .text:80164BA0 subi r4, r4, dvd_read_buf@l # addr # .text:80164BA4 addi r7, r7, game_dvd_read_callback@l # callback # .text:80164BA8 li r8, 2 # unknown # .text:80164BAC bl DVDReadAsync # $Fix file reads (dcache bypass) 0x80164b90:dword:0x60000000 [OnFrame_Enabled] $Fix file reads (dcache bypass)