// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/GL/GLExtensions/GLExtensions.h" #ifndef _WIN32 #include #endif void InitInterface(); // Helpers GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);