// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoConfig.h" #include "Setup.h" #include "MemoryUtil.h" #include "Thread.h" #include "Atomic.h" #include "OpcodeDecoding.h" #include "CommandProcessor.h" #include "ChunkFile.h" #include "Fifo.h" #include "HW/Memmap.h" volatile bool g_bSkipCurrentFrame = false; extern u8* g_pVideoData; namespace { static volatile bool GpuRunningState = false; static volatile bool EmuRunningState = false; static u8 *videoBuffer; // STATE_TO_SAVE static int size = 0; } // namespace void Fifo_DoState(PointerWrap &p) { p.DoArray(videoBuffer, FIFO_SIZE); p.Do(size); int pos = (int)(g_pVideoData - videoBuffer); // get offset p.Do(pos); // read or write offset (depends on the mode afaik) g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss } void Fifo_Init() { videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE); size = 0; GpuRunningState = false; } void Fifo_Shutdown() { if (GpuRunningState) PanicAlert("Fifo shutting down while active"); FreeMemoryPages(videoBuffer, FIFO_SIZE); } u8* GetVideoBufferStartPtr() { return videoBuffer; } u8* GetVideoBufferEndPtr() { return &videoBuffer[size]; } void Fifo_SetRendering(bool enabled) { g_bSkipCurrentFrame = !enabled; } // May be executed from any thread, even the graphics thread. // Created to allow for self shutdown. void ExitGpuLoop() { // This should break the wait loop in CPU thread CommandProcessor::fifo.bFF_GPReadEnable = false; SCPFifoStruct &fifo = CommandProcessor::fifo; while(fifo.isGpuReadingData) Common::YieldCPU(); // Terminate GPU thread loop GpuRunningState = false; EmuRunningState = true; } void EmulatorState(bool running) { EmuRunningState = running; } // Description: RunGpuLoop() sends data through this function. void ReadDataFromFifo(u8* _uData, u32 len) { if (size + len >= FIFO_SIZE) { int pos = (int)(g_pVideoData - videoBuffer); size -= pos; if (size + len > FIFO_SIZE) { PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos); } memmove(&videoBuffer[0], &videoBuffer[pos], size); g_pVideoData = videoBuffer; } // Copy new video instructions to videoBuffer for future use in rendering the new picture memcpy(videoBuffer + size, _uData, len); size += len; } void ResetVideoBuffer() { g_pVideoData = videoBuffer; size = 0; } // Description: Main FIFO update loop // Purpose: Keep the Core HW updated about the CPU-GPU distance void RunGpuLoop() { GpuRunningState = true; SCPFifoStruct &fifo = CommandProcessor::fifo; while (GpuRunningState) { g_video_backend->PeekMessages(); VideoFifo_CheckAsyncRequest(); CommandProcessor::SetCpStatus(); // check if we are able to run this buffer while (!CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && (!AtBreakpoint() || CommandProcessor::OnOverflow)) { if (!GpuRunningState) break; fifo.isGpuReadingData = true; CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable; u32 readPtr = fifo.CPReadPointer; u8 *uData = Memory::GetPointer(readPtr); if (readPtr == fifo.CPEnd) readPtr = fifo.CPBase; else readPtr += 32; _assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 , "Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce inestabilty in the game. Please report it.", fifo.CPReadWriteDistance - 32); ReadDataFromFifo(uData, 32); OpcodeDecoder_Run(g_bSkipCurrentFrame); Common::AtomicStore(fifo.CPReadPointer, readPtr); Common::AtomicAdd(fifo.CPReadWriteDistance, -32); if((GetVideoBufferEndPtr() - g_pVideoData) == 0) Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer); CommandProcessor::SetCpStatus(); // This call is pretty important in DualCore mode and must be called in the FIFO Loop. // If we don't, s_swapRequested or s_efbAccessRequested won't be set to false // leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down. VideoFifo_CheckAsyncRequest(); CommandProcessor::isPossibleWaitingSetDrawDone = false; } fifo.isGpuReadingData = false; if (EmuRunningState) Common::YieldCPU(); else { // While the emu is paused, we still handle async request such as Savestates then sleep. while (!EmuRunningState) { g_video_backend->PeekMessages(); VideoFifo_CheckStateRequest(); Common::SleepCurrentThread(1); } } } } bool AtBreakpoint() { SCPFifoStruct &fifo = CommandProcessor::fifo; return fifo.bFF_BPEnable && (fifo.CPReadPointer == fifo.CPBreakpoint); } void RunGpu() { SCPFifoStruct &fifo = CommandProcessor::fifo; while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() ) { u8 *uData = Memory::GetPointer(fifo.CPReadPointer); SaveSSEState(); LoadDefaultSSEState(); ReadDataFromFifo(uData, 32); OpcodeDecoder_Run(g_bSkipCurrentFrame); LoadSSEState(); //DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base"); if (fifo.CPReadPointer == fifo.CPEnd) fifo.CPReadPointer = fifo.CPBase; else fifo.CPReadPointer += 32; fifo.CPReadWriteDistance -= 32; } CommandProcessor::SetCpStatus(); }