// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once struct OutputVertexData; namespace Clipper { void Init(); void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2); void ProcessLine(OutputVertexData *v0, OutputVertexData *v1); bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface); void PerspectiveDivide(OutputVertexData *vertex); }