void main() { float4 emboss = (SampleLocation(GetCoordinates()+GetInvResolution()) - SampleLocation(GetCoordinates()-GetInvResolution()))*2.0; emboss -= (SampleLocation(GetCoordinates()+float2(1,-1)*GetInvResolution()).rgba - SampleLocation(GetCoordinates()+float2(-1,1)*GetInvResolution()).rgba); float4 color = Sample(); if (color.r > 0.8 && color.b + color.b < 0.2) { SetOutput(float4(1,0,0,0)); } else { color += emboss; if (dot(color.rgb, float3(0.3, 0.5, 0.2)) > 0.5) SetOutput(float4(1,1,1,1)); else SetOutput(float4(0,0,0,0)); } }