// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef GCOGL_PIXELSHADER_H #define GCOGL_PIXELSHADER_H #include "VideoCommon.h" #define I_COLORS "color" #define I_KCOLORS "k" #define I_ALPHA "alphaRef" #define I_TEXDIMS "texdim" #define I_ZBIAS "czbias" #define I_INDTEXSCALE "cindscale" #define I_INDTEXMTX "cindmtx" #define I_FOG "cfog" #define I_PLIGHTS "cLights" #define I_PMATERIALS "cmtrl" #define C_COLORMATRIX 0 // 0 #define C_COLORS 0 // 0 #define C_KCOLORS (C_COLORS + 4) // 4 #define C_ALPHA (C_KCOLORS + 4) // 8 #define C_TEXDIMS (C_ALPHA + 1) // 9 #define C_ZBIAS (C_TEXDIMS + 8) //17 #define C_INDTEXSCALE (C_ZBIAS + 2) //19 #define C_INDTEXMTX (C_INDTEXSCALE + 2) //21 #define C_FOG (C_INDTEXMTX + 6) //27 #define C_PLIGHTS (C_FOG + 3) #define C_PMATERIALS (C_PLIGHTS + 40) #define C_PENVCONST_END (C_PMATERIALS + 4) #define PIXELSHADERUID_MAX_VALUES (5 + 32 + 6 + 11 + 2) // DO NOT make anything in this class virtual. class PIXELSHADERUID { public: u32 values[PIXELSHADERUID_MAX_VALUES]; u16 tevstages, indstages; PIXELSHADERUID() { memset(values, 0, PIXELSHADERUID_MAX_VALUES * 4); tevstages = indstages = 0; } PIXELSHADERUID(const PIXELSHADERUID& r) { tevstages = r.tevstages; indstages = r.indstages; int N = GetNumValues(); _assert_(N <= PIXELSHADERUID_MAX_VALUES); for (int i = 0; i < N; ++i) values[i] = r.values[i]; } int GetNumValues() const { return tevstages + indstages + 4; } bool operator <(const PIXELSHADERUID& _Right) const { if (values[0] < _Right.values[0]) return true; else if (values[0] > _Right.values[0]) return false; int N = GetNumValues(); for (int i = 1; i < N; ++i) { if (values[i] < _Right.values[i]) return true; else if (values[i] > _Right.values[i]) return false; } return false; } bool operator ==(const PIXELSHADERUID& _Right) const { if (values[0] != _Right.values[0]) return false; int N = GetNumValues(); for (int i = 1; i < N; ++i) { if (values[i] != _Right.values[i]) return false; } return true; } }; // Different ways to achieve rendering with destination alpha enum DSTALPHA_MODE { DSTALPHA_NONE, // Render normally, without destination alpha DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending }; const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components, bool hlsl_sm_2_0 = false); void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode); extern PIXELSHADERUID last_pixel_shader_uid; #endif // GCOGL_PIXELSHADER_H