// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DiscIO/DirectoryBlob.h" #include #include #include #include #include #include #include #include #include #include #include #include "Common/Align.h" #include "Common/Assert.h" #include "Common/CommonPaths.h" #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/IOFile.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "Common/Swap.h" #include "Core/Boot/DolReader.h" #include "Core/IOS/ES/Formats.h" #include "DiscIO/Blob.h" #include "DiscIO/DiscUtils.h" #include "DiscIO/VolumeDisc.h" #include "DiscIO/VolumeWii.h" #include "DiscIO/WiiEncryptionCache.h" namespace DiscIO { // Reads as many bytes as the vector fits (or less, if the file is smaller). // Returns the number of bytes read. static size_t ReadFileToVector(const std::string& path, std::vector* vector); static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer); static void Write32(u32 data, u32 offset, std::vector* buffer); enum class PartitionType : u32 { Game = 0, Update = 1, Channel = 2, // There are more types used by Super Smash Bros. Brawl, but they don't have special names }; // 0xFF is an arbitrarily picked value. Note that we can't use 0x00, because that means NTSC-J constexpr u32 INVALID_REGION = 0xFF; constexpr u32 PARTITION_DATA_OFFSET = 0x20000; constexpr u8 ENTRY_SIZE = 0x0c; constexpr u8 FILE_ENTRY = 0; constexpr u8 DIRECTORY_ENTRY = 1; DiscContent::DiscContent(u64 offset, u64 size, ContentSource source) : m_offset(offset), m_size(size), m_content_source(std::move(source)) { } DiscContent::DiscContent(u64 offset) : m_offset(offset) { } u64 DiscContent::GetOffset() const { return m_offset; } u64 DiscContent::GetEndOffset() const { return m_offset + m_size; } u64 DiscContent::GetSize() const { return m_size; } bool DiscContent::Read(u64* offset, u64* length, u8** buffer) const { if (m_size == 0) return true; DEBUG_ASSERT(*offset >= m_offset); const u64 offset_in_content = *offset - m_offset; if (offset_in_content < m_size) { const u64 bytes_to_read = std::min(m_size - offset_in_content, *length); if (std::holds_alternative(m_content_source)) { const auto& content = std::get(m_content_source); File::IOFile file(content.m_filename, "rb"); if (!file.Seek(content.m_offset + offset_in_content, File::SeekOrigin::Begin) || !file.ReadBytes(*buffer, bytes_to_read)) { return false; } } else if (std::holds_alternative(m_content_source)) { const u8* const content_pointer = std::get(m_content_source) + offset_in_content; std::copy(content_pointer, content_pointer + bytes_to_read, *buffer); } else if (std::holds_alternative(m_content_source)) { const auto& content = std::get(m_content_source); DirectoryBlobReader* blob = content.m_reader; const u64 decrypted_size = m_size * VolumeWii::BLOCK_DATA_SIZE / VolumeWii::BLOCK_TOTAL_SIZE; if (!blob->EncryptPartitionData(content.m_offset + offset_in_content, bytes_to_read, *buffer, content.m_partition_data_offset, decrypted_size)) { return false; } } else if (std::holds_alternative(m_content_source)) { const auto& source = std::get(m_content_source); if (!source.m_volume->Read(source.m_offset + offset_in_content, bytes_to_read, *buffer, source.m_partition)) { return false; } } else if (std::holds_alternative(m_content_source)) { const ContentFixedByte& source = std::get(m_content_source); std::fill_n(*buffer, bytes_to_read, source.m_byte); } else if (std::holds_alternative(m_content_source)) { const ContentByteVector& source = std::get(m_content_source); std::copy(source.m_bytes.begin() + offset_in_content, source.m_bytes.begin() + offset_in_content + bytes_to_read, *buffer); } else { PanicAlertFmt("DirectoryBlob: Invalid content source in DiscContent."); return false; } *length -= bytes_to_read; *buffer += bytes_to_read; *offset += bytes_to_read; } return true; } void DiscContentContainer::Add(u64 offset, u64 size, ContentSource source) { if (size != 0) m_contents.emplace(offset, size, std::move(source)); } u64 DiscContentContainer::CheckSizeAndAdd(u64 offset, const std::string& path) { const u64 size = File::GetSize(path); Add(offset, size, ContentFile{path, 0}); return size; } u64 DiscContentContainer::CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path) { const u64 size = std::min(File::GetSize(path), max_size); Add(offset, size, ContentFile{path, 0}); return size; } bool DiscContentContainer::Read(u64 offset, u64 length, u8* buffer) const { // Determine which DiscContent the offset refers to std::set::const_iterator it = m_contents.upper_bound(DiscContent(offset)); while (it != m_contents.end() && length > 0) { // Zero fill to start of DiscContent data PadToAddress(it->GetOffset(), &offset, &length, &buffer); if (length == 0) return true; if (!it->Read(&offset, &length, &buffer)) return false; ++it; DEBUG_ASSERT(it == m_contents.end() || it->GetOffset() >= offset); } // Zero fill if we went beyond the last DiscContent std::fill_n(buffer, static_cast(length), 0); return true; } static std::optional ParsePartitionDirectoryName(const std::string& name) { if (name.size() < 2) return {}; if (!strcasecmp(name.c_str(), "DATA")) return PartitionType::Game; if (!strcasecmp(name.c_str(), "UPDATE")) return PartitionType::Update; if (!strcasecmp(name.c_str(), "CHANNEL")) return PartitionType::Channel; if (name[0] == 'P' || name[0] == 'p') { // e.g. "P-HA8E" (normally only used for Super Smash Bros. Brawl's VC partitions) if (name[1] == '-' && name.size() == 6) { const u32 result = Common::swap32(reinterpret_cast(name.data() + 2)); return static_cast(result); } // e.g. "P0" if (std::all_of(name.cbegin() + 1, name.cend(), [](char c) { return c >= '0' && c <= '9'; })) { u32 result; if (TryParse(name.substr(1), &result)) return static_cast(result); } } return {}; } static bool IsDirectorySeparator(char c) { return c == '/' #ifdef _WIN32 || c == '\\' #endif ; } static bool PathCharactersEqual(char a, char b) { return a == b || (IsDirectorySeparator(a) && IsDirectorySeparator(b)); } static bool PathEndsWith(const std::string& path, const std::string& suffix) { if (suffix.size() > path.size()) return false; std::string::const_iterator path_iterator = path.cend() - suffix.size(); std::string::const_iterator suffix_iterator = suffix.cbegin(); while (path_iterator != path.cend()) { if (!PathCharactersEqual(*path_iterator, *suffix_iterator)) return false; path_iterator++; suffix_iterator++; } return true; } static bool IsValidDirectoryBlob(const std::string& dol_path, std::string* partition_root, std::string* true_root = nullptr) { if (!PathEndsWith(dol_path, "/sys/main.dol")) return false; const size_t chars_to_remove = std::string("sys/main.dol").size(); *partition_root = dol_path.substr(0, dol_path.size() - chars_to_remove); if (File::GetSize(*partition_root + "sys/boot.bin") < 0x20) return false; #ifdef _WIN32 constexpr const char* dir_separator = "/\\"; #else constexpr char dir_separator = '/'; #endif if (true_root) { *true_root = dol_path.substr(0, dol_path.find_last_of(dir_separator, partition_root->size() - 2) + 1); } return true; } static bool ExistsAndIsValidDirectoryBlob(const std::string& dol_path) { std::string partition_root; return File::Exists(dol_path) && IsValidDirectoryBlob(dol_path, &partition_root); } static bool IsInFilesDirectory(const std::string& path) { size_t files_pos = std::string::npos; while (true) { files_pos = path.rfind("files", files_pos); if (files_pos == std::string::npos) return false; const size_t slash_before_pos = files_pos - 1; const size_t slash_after_pos = files_pos + 5; if ((files_pos == 0 || IsDirectorySeparator(path[slash_before_pos])) && (slash_after_pos == path.size() || (IsDirectorySeparator(path[slash_after_pos]))) && ExistsAndIsValidDirectoryBlob(path.substr(0, files_pos) + "sys/main.dol")) { return true; } --files_pos; } } static bool IsMainDolForNonGamePartition(const std::string& path) { std::string partition_root, true_root; if (!IsValidDirectoryBlob(path, &partition_root, &true_root)) return false; // This is not a /sys/main.dol std::string partition_directory_name = partition_root.substr(true_root.size()); partition_directory_name.pop_back(); // Remove trailing slash const std::optional partition_type = ParsePartitionDirectoryName(partition_directory_name); if (!partition_type || *partition_type == PartitionType::Game) return false; // volume_path is the game partition's /sys/main.dol const File::FSTEntry true_root_entry = File::ScanDirectoryTree(true_root, false); for (const File::FSTEntry& entry : true_root_entry.children) { if (entry.isDirectory && ParsePartitionDirectoryName(entry.virtualName) == PartitionType::Game && ExistsAndIsValidDirectoryBlob(entry.physicalName + "/sys/main.dol")) { return true; // volume_path is the /sys/main.dol for a non-game partition } } return false; // volume_path is the game partition's /sys/main.dol } bool ShouldHideFromGameList(const std::string& volume_path) { return IsInFilesDirectory(volume_path) || IsMainDolForNonGamePartition(volume_path); } std::unique_ptr DirectoryBlobReader::Create(const std::string& dol_path) { std::string partition_root, true_root; if (!IsValidDirectoryBlob(dol_path, &partition_root, &true_root)) return nullptr; return std::unique_ptr(new DirectoryBlobReader(partition_root, true_root)); } std::unique_ptr DirectoryBlobReader::Create( std::unique_ptr volume, const std::function* fst_nodes)>& sys_callback, const std::function* fst_nodes, FSTBuilderNode* dol_node)>& fst_callback) { if (!volume) return nullptr; return std::unique_ptr( new DirectoryBlobReader(std::move(volume), sys_callback, fst_callback)); } DirectoryBlobReader::DirectoryBlobReader(const std::string& game_partition_root, const std::string& true_root) : m_encryption_cache(this) { DirectoryBlobPartition game_partition(game_partition_root, {}); m_is_wii = game_partition.IsWii(); if (!m_is_wii) { m_gamecube_pseudopartition = std::move(game_partition); m_data_size = m_gamecube_pseudopartition.GetDataSize(); m_encrypted = false; } else { SetNonpartitionDiscHeaderFromFile(game_partition.GetHeader(), game_partition_root); SetWiiRegionDataFromFile(game_partition_root); std::vector partitions; partitions.emplace_back(std::move(game_partition), PartitionType::Game); std::string game_partition_directory_name = game_partition_root.substr(true_root.size()); game_partition_directory_name.pop_back(); // Remove trailing slash if (ParsePartitionDirectoryName(game_partition_directory_name) == PartitionType::Game) { const File::FSTEntry true_root_entry = File::ScanDirectoryTree(true_root, false); for (const File::FSTEntry& entry : true_root_entry.children) { if (entry.isDirectory) { const std::optional type = ParsePartitionDirectoryName(entry.virtualName); if (type && *type != PartitionType::Game) { partitions.emplace_back(DirectoryBlobPartition(entry.physicalName + "/", m_is_wii), *type); } } } } SetPartitions(std::move(partitions)); } } DirectoryBlobReader::DirectoryBlobReader( std::unique_ptr volume, const std::function* fst_nodes)>& sys_callback, const std::function* fst_nodes, FSTBuilderNode* dol_node)>& fst_callback) : m_encryption_cache(this), m_wrapped_volume(std::move(volume)) { DirectoryBlobPartition game_partition(m_wrapped_volume.get(), m_wrapped_volume->GetGamePartition(), std::nullopt, sys_callback, fst_callback); m_is_wii = game_partition.IsWii(); if (!m_is_wii) { m_gamecube_pseudopartition = std::move(game_partition); m_data_size = m_gamecube_pseudopartition.GetDataSize(); m_encrypted = false; } else { std::vector header_bin(WII_NONPARTITION_DISCHEADER_SIZE); if (!m_wrapped_volume->Read(WII_NONPARTITION_DISCHEADER_ADDRESS, WII_NONPARTITION_DISCHEADER_SIZE, header_bin.data(), PARTITION_NONE)) { header_bin.clear(); } SetNonpartitionDiscHeader(game_partition.GetHeader(), std::move(header_bin)); std::vector wii_region_data(WII_REGION_DATA_SIZE); if (!m_wrapped_volume->Read(WII_REGION_DATA_ADDRESS, WII_REGION_DATA_SIZE, wii_region_data.data(), PARTITION_NONE)) { wii_region_data.clear(); } SetWiiRegionData(wii_region_data, "volume"); std::vector partitions; partitions.emplace_back(std::move(game_partition), PartitionType::Game); for (Partition partition : m_wrapped_volume->GetPartitions()) { if (partition == m_wrapped_volume->GetGamePartition()) continue; auto type = m_wrapped_volume->GetPartitionType(partition); if (type) { partitions.emplace_back( DirectoryBlobPartition(m_wrapped_volume.get(), partition, m_is_wii, nullptr, nullptr), static_cast(*type)); } } SetPartitions(std::move(partitions)); } } bool DirectoryBlobReader::Read(u64 offset, u64 length, u8* buffer) { if (offset + length > m_data_size) return false; return (m_is_wii ? m_nonpartition_contents : m_gamecube_pseudopartition.GetContents()) .Read(offset, length, buffer); } const DirectoryBlobPartition* DirectoryBlobReader::GetPartition(u64 offset, u64 size, u64 partition_data_offset) const { const auto it = m_partitions.find(partition_data_offset); if (it == m_partitions.end()) return nullptr; if (offset + size > it->second.GetDataSize()) return nullptr; return &it->second; } bool DirectoryBlobReader::SupportsReadWiiDecrypted(u64 offset, u64 size, u64 partition_data_offset) const { return static_cast(GetPartition(offset, size, partition_data_offset)); } bool DirectoryBlobReader::ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_data_offset) { const DirectoryBlobPartition* partition = GetPartition(offset, size, partition_data_offset); if (!partition) return false; return partition->GetContents().Read(offset, size, buffer); } bool DirectoryBlobReader::EncryptPartitionData(u64 offset, u64 size, u8* buffer, u64 partition_data_offset, u64 partition_data_decrypted_size) { auto it = m_partitions.find(partition_data_offset); if (it == m_partitions.end()) return false; if (!m_encrypted) return it->second.GetContents().Read(offset, size, buffer); return m_encryption_cache.EncryptGroups(offset, size, buffer, partition_data_offset, partition_data_decrypted_size, it->second.GetKey()); } BlobType DirectoryBlobReader::GetBlobType() const { return BlobType::DIRECTORY; } u64 DirectoryBlobReader::GetRawSize() const { // Not implemented return 0; } u64 DirectoryBlobReader::GetDataSize() const { return m_data_size; } void DirectoryBlobReader::SetNonpartitionDiscHeaderFromFile(const std::vector& partition_header, const std::string& game_partition_root) { std::vector header_bin(WII_NONPARTITION_DISCHEADER_SIZE); const size_t header_bin_bytes_read = ReadFileToVector(game_partition_root + "disc/header.bin", &header_bin); header_bin.resize(header_bin_bytes_read); SetNonpartitionDiscHeader(partition_header, std::move(header_bin)); } void DirectoryBlobReader::SetNonpartitionDiscHeader(const std::vector& partition_header, std::vector header_bin) { const size_t header_bin_size = header_bin.size(); m_disc_header_nonpartition = std::move(header_bin); m_disc_header_nonpartition.resize(WII_NONPARTITION_DISCHEADER_SIZE); // If header.bin is missing or smaller than expected, use the content of sys/boot.bin instead if (header_bin_size < m_disc_header_nonpartition.size()) { std::copy(partition_header.data() + header_bin_size, partition_header.data() + m_disc_header_nonpartition.size(), m_disc_header_nonpartition.data() + header_bin_size); } // 0x60 and 0x61 are the only differences between the partition and non-partition headers if (header_bin_size < 0x60) m_disc_header_nonpartition[0x60] = 0; if (header_bin_size < 0x61) m_disc_header_nonpartition[0x61] = 0; m_encrypted = std::all_of(m_disc_header_nonpartition.data() + 0x60, m_disc_header_nonpartition.data() + 0x64, [](u8 x) { return x == 0; }); m_nonpartition_contents.AddReference(WII_NONPARTITION_DISCHEADER_ADDRESS, m_disc_header_nonpartition); } void DirectoryBlobReader::SetWiiRegionDataFromFile(const std::string& game_partition_root) { std::vector wii_region_data(WII_REGION_DATA_SIZE); const std::string region_bin_path = game_partition_root + "disc/region.bin"; const size_t bytes_read = ReadFileToVector(region_bin_path, &wii_region_data); wii_region_data.resize(bytes_read); SetWiiRegionData(wii_region_data, region_bin_path); } void DirectoryBlobReader::SetWiiRegionData(const std::vector& wii_region_data, const std::string& log_path) { m_wii_region_data.resize(0x10, 0x00); m_wii_region_data.resize(WII_REGION_DATA_SIZE, 0x80); Write32(INVALID_REGION, 0, &m_wii_region_data); std::copy_n(wii_region_data.begin(), std::min(wii_region_data.size(), WII_REGION_DATA_SIZE), m_wii_region_data.begin()); if (wii_region_data.size() < 0x4) ERROR_LOG_FMT(DISCIO, "Couldn't read region from {}", log_path); else if (wii_region_data.size() < 0x20) ERROR_LOG_FMT(DISCIO, "Couldn't read age ratings from {}", log_path); m_nonpartition_contents.AddReference(WII_REGION_DATA_ADDRESS, m_wii_region_data); } void DirectoryBlobReader::SetPartitions(std::vector&& partitions) { std::sort(partitions.begin(), partitions.end(), [](const PartitionWithType& lhs, const PartitionWithType& rhs) { if (lhs.type == rhs.type) return lhs.partition.GetRootDirectory() < rhs.partition.GetRootDirectory(); // Ascending sort by partition type, except Update (1) comes before before Game (0) return (lhs.type > PartitionType::Update || rhs.type > PartitionType::Update) ? lhs.type < rhs.type : lhs.type > rhs.type; }); u32 subtable_1_size = 0; while (subtable_1_size < partitions.size() && subtable_1_size < 3 && partitions[subtable_1_size].type <= PartitionType::Channel) { ++subtable_1_size; } const u32 subtable_2_size = static_cast(partitions.size() - subtable_1_size); constexpr u32 PARTITION_TABLE_ADDRESS = 0x40000; constexpr u32 PARTITION_SUBTABLE1_OFFSET = 0x20; constexpr u32 PARTITION_SUBTABLE2_OFFSET = 0x40; m_partition_table.resize(PARTITION_SUBTABLE2_OFFSET + subtable_2_size * 8); Write32(subtable_1_size, 0x0, &m_partition_table); Write32((PARTITION_TABLE_ADDRESS + PARTITION_SUBTABLE1_OFFSET) >> 2, 0x4, &m_partition_table); if (subtable_2_size != 0) { Write32(subtable_2_size, 0x8, &m_partition_table); Write32((PARTITION_TABLE_ADDRESS + PARTITION_SUBTABLE2_OFFSET) >> 2, 0xC, &m_partition_table); } constexpr u64 STANDARD_UPDATE_PARTITION_ADDRESS = 0x50000; constexpr u64 STANDARD_GAME_PARTITION_ADDRESS = 0xF800000; u64 partition_address = STANDARD_UPDATE_PARTITION_ADDRESS; u64 offset_in_table = PARTITION_SUBTABLE1_OFFSET; for (size_t i = 0; i < partitions.size(); ++i) { if (i == subtable_1_size) offset_in_table = PARTITION_SUBTABLE2_OFFSET; if (partitions[i].type == PartitionType::Game) partition_address = std::max(partition_address, STANDARD_GAME_PARTITION_ADDRESS); Write32(static_cast(partition_address >> 2), offset_in_table, &m_partition_table); offset_in_table += 4; Write32(static_cast(partitions[i].type), offset_in_table, &m_partition_table); offset_in_table += 4; SetPartitionHeader(&partitions[i].partition, partition_address); const u64 data_size = partitions[i].partition.GetDataSize(); const u64 partition_data_offset = partition_address + PARTITION_DATA_OFFSET; m_partitions.emplace(partition_data_offset, std::move(partitions[i].partition)); m_nonpartition_contents.Add(partition_data_offset, data_size, ContentPartition{this, 0, partition_data_offset}); const u64 unaligned_next_partition_address = VolumeWii::OffsetInHashedPartitionToRawOffset( data_size, Partition(partition_address), PARTITION_DATA_OFFSET); partition_address = Common::AlignUp(unaligned_next_partition_address, 0x10000ull); } m_data_size = partition_address; m_nonpartition_contents.AddReference(PARTITION_TABLE_ADDRESS, m_partition_table); } // This function sets the header that's shortly before the start of the encrypted // area, not the header that's right at the beginning of the encrypted area void DirectoryBlobReader::SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address) { constexpr u32 TMD_OFFSET = 0x2c0; constexpr u32 H3_OFFSET = 0x4000; const std::optional& wrapped_partition = partition->GetWrappedPartition(); const std::string& partition_root = partition->GetRootDirectory(); u64 ticket_size; if (wrapped_partition) { const auto& ticket = m_wrapped_volume->GetTicket(*wrapped_partition).GetBytes(); auto& new_ticket = m_extra_data.emplace_back(ticket); if (new_ticket.size() > WII_PARTITION_TICKET_SIZE) new_ticket.resize(WII_PARTITION_TICKET_SIZE); ticket_size = new_ticket.size(); m_nonpartition_contents.AddReference(partition_address + WII_PARTITION_TICKET_ADDRESS, new_ticket); } else { ticket_size = m_nonpartition_contents.CheckSizeAndAdd( partition_address + WII_PARTITION_TICKET_ADDRESS, WII_PARTITION_TICKET_SIZE, partition_root + "ticket.bin"); } u64 tmd_size; if (wrapped_partition) { const auto& tmd = m_wrapped_volume->GetTMD(*wrapped_partition).GetBytes(); auto& new_tmd = m_extra_data.emplace_back(tmd); if (new_tmd.size() > IOS::ES::MAX_TMD_SIZE) new_tmd.resize(IOS::ES::MAX_TMD_SIZE); tmd_size = new_tmd.size(); m_nonpartition_contents.AddReference(partition_address + TMD_OFFSET, new_tmd); } else { tmd_size = m_nonpartition_contents.CheckSizeAndAdd( partition_address + TMD_OFFSET, IOS::ES::MAX_TMD_SIZE, partition_root + "tmd.bin"); } const u64 cert_offset = Common::AlignUp(TMD_OFFSET + tmd_size, 0x20ull); const u64 max_cert_size = H3_OFFSET - cert_offset; u64 cert_size; if (wrapped_partition) { const auto& cert = m_wrapped_volume->GetCertificateChain(*wrapped_partition); auto& new_cert = m_extra_data.emplace_back(cert); if (new_cert.size() > max_cert_size) new_cert.resize(max_cert_size); cert_size = new_cert.size(); m_nonpartition_contents.AddReference(partition_address + cert_offset, new_cert); } else { cert_size = m_nonpartition_contents.CheckSizeAndAdd(partition_address + cert_offset, max_cert_size, partition_root + "cert.bin"); } if (wrapped_partition) { if (m_wrapped_volume->HasWiiHashes()) { const std::optional offset = m_wrapped_volume->ReadSwappedAndShifted( wrapped_partition->offset + WII_PARTITION_H3_OFFSET_ADDRESS, PARTITION_NONE); if (offset) { auto& new_h3 = m_extra_data.emplace_back(WII_PARTITION_H3_SIZE); if (m_wrapped_volume->Read(wrapped_partition->offset + *offset, new_h3.size(), new_h3.data(), PARTITION_NONE)) { m_nonpartition_contents.AddReference(partition_address + H3_OFFSET, new_h3); } } } } else { m_nonpartition_contents.CheckSizeAndAdd(partition_address + H3_OFFSET, WII_PARTITION_H3_SIZE, partition_root + "h3.bin"); } constexpr u32 PARTITION_HEADER_SIZE = 0x1c; const u64 data_size = Common::AlignUp(partition->GetDataSize(), 0x7c00) / 0x7c00 * 0x8000; std::vector& partition_header = m_extra_data.emplace_back(PARTITION_HEADER_SIZE); Write32(static_cast(tmd_size), 0x0, &partition_header); Write32(TMD_OFFSET >> 2, 0x4, &partition_header); Write32(static_cast(cert_size), 0x8, &partition_header); Write32(static_cast(cert_offset >> 2), 0x0C, &partition_header); Write32(H3_OFFSET >> 2, 0x10, &partition_header); Write32(PARTITION_DATA_OFFSET >> 2, 0x14, &partition_header); Write32(static_cast(data_size >> 2), 0x18, &partition_header); m_nonpartition_contents.AddReference(partition_address + WII_PARTITION_TICKET_SIZE, partition_header); std::vector ticket_buffer(ticket_size); m_nonpartition_contents.Read(partition_address + WII_PARTITION_TICKET_ADDRESS, ticket_size, ticket_buffer.data()); IOS::ES::TicketReader ticket(std::move(ticket_buffer)); if (ticket.IsValid()) partition->SetKey(ticket.GetTitleKey()); } static void GenerateBuilderNodesFromFileSystem(const DiscIO::VolumeDisc& volume, const DiscIO::Partition& partition, std::vector* nodes, const FileInfo& parent_info) { for (const FileInfo& file_info : parent_info) { if (file_info.IsDirectory()) { std::vector child_nodes; GenerateBuilderNodesFromFileSystem(volume, partition, &child_nodes, file_info); nodes->emplace_back(FSTBuilderNode{file_info.GetName(), file_info.GetTotalChildren(), std::move(child_nodes)}); } else { std::vector source; source.emplace_back(BuilderContentSource{ 0, file_info.GetSize(), ContentVolume{file_info.GetOffset(), &volume, partition}}); nodes->emplace_back( FSTBuilderNode{file_info.GetName(), file_info.GetSize(), std::move(source)}); } } } DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory, std::optional is_wii) : m_root_directory(root_directory) { SetDiscHeaderFromFile(m_root_directory + "sys/boot.bin"); SetDiscType(is_wii); SetBI2FromFile(m_root_directory + "sys/bi2.bin"); const u64 dol_address = SetApploaderFromFile(m_root_directory + "sys/apploader.img"); const u64 fst_address = SetDOLFromFile(m_root_directory + "sys/main.dol", dol_address); BuildFSTFromFolder(m_root_directory + "files/", fst_address); } static void FillSingleFileNode(FSTBuilderNode* node, std::vector data) { std::vector contents; const size_t size = data.size(); contents.emplace_back(BuilderContentSource{0, size, ContentByteVector{std::move(data)}}); node->m_size = size; node->m_content = std::move(contents); } static FSTBuilderNode BuildSingleFileNode(std::string filename, std::vector data, void* userdata) { FSTBuilderNode node{std::move(filename), 0, {}, userdata}; FillSingleFileNode(&node, std::move(data)); return node; } static std::vector ExtractNodeToVector(std::vector* nodes, void* userdata) { std::vector data; const auto it = std::find_if(nodes->begin(), nodes->end(), [&userdata](const FSTBuilderNode& node) { return node.m_user_data == userdata; }); if (it == nodes->end() || !it->IsFile()) return data; DiscContentContainer tmp; for (auto& content : it->GetFileContent()) tmp.Add(content.m_offset, content.m_size, std::move(content.m_source)); data.resize(it->m_size); tmp.Read(0, it->m_size, data.data()); return data; } DirectoryBlobPartition::DirectoryBlobPartition( DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional is_wii, const std::function* fst_nodes)>& sys_callback, const std::function* fst_nodes, FSTBuilderNode* dol_node)>& fst_callback) : m_wrapped_partition(partition) { std::vector sys_nodes; std::vector disc_header(DISCHEADER_SIZE); if (!volume->Read(DISCHEADER_ADDRESS, DISCHEADER_SIZE, disc_header.data(), partition)) disc_header.clear(); sys_nodes.emplace_back(BuildSingleFileNode("boot.bin", std::move(disc_header), &m_disc_header)); std::vector bi2(BI2_SIZE); if (!volume->Read(BI2_ADDRESS, BI2_SIZE, bi2.data(), partition)) bi2.clear(); sys_nodes.emplace_back(BuildSingleFileNode("bi2.bin", std::move(bi2), &m_bi2)); std::vector apploader; const auto apploader_size = GetApploaderSize(*volume, partition); auto& apploader_node = sys_nodes.emplace_back(FSTBuilderNode{"apploader.img", 0, {}, &m_apploader}); if (apploader_size) { apploader.resize(*apploader_size); if (!volume->Read(APPLOADER_ADDRESS, *apploader_size, apploader.data(), partition)) apploader.clear(); FillSingleFileNode(&apploader_node, std::move(apploader)); } if (sys_callback) sys_callback(&sys_nodes); SetDiscHeader(ExtractNodeToVector(&sys_nodes, &m_disc_header)); SetDiscType(is_wii); SetBI2(ExtractNodeToVector(&sys_nodes, &m_bi2)); const u64 new_dol_address = SetApploader(ExtractNodeToVector(&sys_nodes, &m_apploader), "apploader"); FSTBuilderNode dol_node{"main.dol", 0, {}}; const auto dol_offset = GetBootDOLOffset(*volume, partition); if (dol_offset) { const auto dol_size = GetBootDOLSize(*volume, partition, *dol_offset); if (dol_size) { std::vector dol_contents; dol_contents.emplace_back( BuilderContentSource{0, *dol_size, ContentVolume{*dol_offset, volume, partition}}); dol_node.m_size = *dol_size; dol_node.m_content = std::move(dol_contents); } } std::vector nodes; const FileSystem* fs = volume->GetFileSystem(partition); if (fs && fs->IsValid()) GenerateBuilderNodesFromFileSystem(*volume, partition, &nodes, fs->GetRoot()); if (fst_callback) fst_callback(&nodes, &dol_node); const u64 new_fst_address = SetDOL(std::move(dol_node), new_dol_address); BuildFST(std::move(nodes), new_fst_address); } void DirectoryBlobPartition::SetDiscHeaderFromFile(const std::string& boot_bin_path) { m_disc_header.resize(DISCHEADER_SIZE); if (ReadFileToVector(boot_bin_path, &m_disc_header) < 0x20) ERROR_LOG_FMT(DISCIO, "{} doesn't exist or is too small", boot_bin_path); m_contents.AddReference(DISCHEADER_ADDRESS, m_disc_header); } void DirectoryBlobPartition::SetDiscHeader(std::vector boot_bin) { m_disc_header = std::move(boot_bin); m_disc_header.resize(DISCHEADER_SIZE); m_contents.AddReference(DISCHEADER_ADDRESS, m_disc_header); } void DirectoryBlobPartition::SetDiscType(std::optional is_wii) { if (is_wii.has_value()) { m_is_wii = *is_wii; } else { m_is_wii = Common::swap32(&m_disc_header[0x18]) == WII_DISC_MAGIC; const bool is_gc = Common::swap32(&m_disc_header[0x1c]) == GAMECUBE_DISC_MAGIC; if (m_is_wii == is_gc) { ERROR_LOG_FMT(DISCIO, "Couldn't detect disc type based on disc header; assuming {}", m_is_wii ? "Wii" : "GameCube"); } } m_address_shift = m_is_wii ? 2 : 0; } void DirectoryBlobPartition::SetBI2FromFile(const std::string& bi2_path) { m_bi2.resize(BI2_SIZE); if (!m_is_wii) Write32(INVALID_REGION, 0x18, &m_bi2); const size_t bytes_read = ReadFileToVector(bi2_path, &m_bi2); if (!m_is_wii && bytes_read < 0x1C) ERROR_LOG_FMT(DISCIO, "Couldn't read region from {}", bi2_path); m_contents.AddReference(BI2_ADDRESS, m_bi2); } void DirectoryBlobPartition::SetBI2(std::vector bi2) { const size_t bi2_size = bi2.size(); m_bi2 = std::move(bi2); m_bi2.resize(BI2_SIZE); if (!m_is_wii && bi2_size < 0x1C) Write32(INVALID_REGION, 0x18, &m_bi2); m_contents.AddReference(BI2_ADDRESS, m_bi2); } u64 DirectoryBlobPartition::SetApploaderFromFile(const std::string& path) { File::IOFile file(path, "rb"); std::vector apploader(file.GetSize()); file.ReadBytes(apploader.data(), apploader.size()); return SetApploader(std::move(apploader), path); } u64 DirectoryBlobPartition::SetApploader(std::vector apploader, const std::string& log_path) { bool success = false; m_apploader = std::move(apploader); if (m_apploader.size() < 0x20) { ERROR_LOG_FMT(DISCIO, "{} couldn't be accessed or is too small", log_path); } else { const size_t apploader_size = 0x20 + Common::swap32(*(u32*)&m_apploader[0x14]) + Common::swap32(*(u32*)&m_apploader[0x18]); if (apploader_size != m_apploader.size()) ERROR_LOG_FMT(DISCIO, "{} is the wrong size... Is it really an apploader?", log_path); else success = true; } if (!success) { m_apploader.resize(0x20); // Make sure BS2 HLE doesn't try to run the apploader Write32(static_cast(-1), 0x10, &m_apploader); } m_contents.AddReference(APPLOADER_ADDRESS, m_apploader); // Return DOL address, 32 byte aligned (plus 32 byte padding) return Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull); } u64 DirectoryBlobPartition::SetDOLFromFile(const std::string& path, u64 dol_address) { const u64 dol_size = m_contents.CheckSizeAndAdd(dol_address, path); Write32(static_cast(dol_address >> m_address_shift), 0x0420, &m_disc_header); // Return FST address, 32 byte aligned (plus 32 byte padding) return Common::AlignUp(dol_address + dol_size + 0x20, 0x20ull); } u64 DirectoryBlobPartition::SetDOL(FSTBuilderNode dol_node, u64 dol_address) { for (auto& content : dol_node.GetFileContent()) m_contents.Add(dol_address + content.m_offset, content.m_size, std::move(content.m_source)); Write32(static_cast(dol_address >> m_address_shift), 0x0420, &m_disc_header); // Return FST address, 32 byte aligned (plus 32 byte padding) return Common::AlignUp(dol_address + dol_node.m_size + 0x20, 0x20ull); } static std::vector ConvertFSTEntriesToBuilderNodes(const File::FSTEntry& parent) { std::vector nodes; nodes.reserve(parent.children.size()); for (const File::FSTEntry& entry : parent.children) { std::variant, std::vector> content; if (entry.isDirectory) { content = ConvertFSTEntriesToBuilderNodes(entry); } else { content = std::vector{{0, entry.size, ContentFile{entry.physicalName, 0}}}; } nodes.emplace_back(FSTBuilderNode{entry.virtualName, entry.size, std::move(content)}); } return nodes; } void DirectoryBlobPartition::BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address) { auto nodes = ConvertFSTEntriesToBuilderNodes(File::ScanDirectoryTree(fst_root_path, true)); BuildFST(std::move(nodes), fst_address); } static void ConvertUTF8NamesToSHIFTJIS(std::vector* fst) { for (FSTBuilderNode& entry : *fst) { if (entry.IsFolder()) ConvertUTF8NamesToSHIFTJIS(&entry.GetFolderContent()); entry.m_filename = UTF8ToSHIFTJIS(entry.m_filename); } } static u32 ComputeNameSize(const std::vector& files) { u32 name_size = 0; for (const FSTBuilderNode& entry : files) { if (entry.IsFolder()) name_size += ComputeNameSize(entry.GetFolderContent()); name_size += static_cast(entry.m_filename.length() + 1); } return name_size; } static size_t RecalculateFolderSizes(std::vector* fst) { size_t size = 0; for (FSTBuilderNode& entry : *fst) { ++size; if (entry.IsFile()) continue; entry.m_size = RecalculateFolderSizes(&entry.GetFolderContent()); size += entry.m_size; } return size; } void DirectoryBlobPartition::BuildFST(std::vector root_nodes, u64 fst_address) { m_fst_data.clear(); ConvertUTF8NamesToSHIFTJIS(&root_nodes); u32 name_table_size = Common::AlignUp(ComputeNameSize(root_nodes), 1ull << m_address_shift); // 1 extra for the root entry u64 total_entries = RecalculateFolderSizes(&root_nodes) + 1; const u64 name_table_offset = total_entries * ENTRY_SIZE; m_fst_data.resize(name_table_offset + name_table_size); // 32 KiB aligned start of data on disc u64 current_data_address = Common::AlignUp(fst_address + m_fst_data.size(), 0x8000ull); u32 fst_offset = 0; // Offset within FST data u32 name_offset = 0; // Offset within name table u32 root_offset = 0; // Offset of root of FST // write root entry WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift); WriteDirectory(&root_nodes, &fst_offset, &name_offset, ¤t_data_address, root_offset, name_table_offset); // overflow check, compare the aligned name offset with the aligned name table size ASSERT(Common::AlignUp(name_offset, 1ull << m_address_shift) == name_table_size); // write FST size and location Write32((u32)(fst_address >> m_address_shift), 0x0424, &m_disc_header); Write32((u32)(m_fst_data.size() >> m_address_shift), 0x0428, &m_disc_header); Write32((u32)(m_fst_data.size() >> m_address_shift), 0x042c, &m_disc_header); m_contents.AddReference(fst_address, m_fst_data); m_data_size = current_data_address; } void DirectoryBlobPartition::WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length, u32 address_shift) { m_fst_data[(*entry_offset)++] = type; m_fst_data[(*entry_offset)++] = (name_offset >> 16) & 0xff; m_fst_data[(*entry_offset)++] = (name_offset >> 8) & 0xff; m_fst_data[(*entry_offset)++] = (name_offset)&0xff; Write32((u32)(data_offset >> address_shift), *entry_offset, &m_fst_data); *entry_offset += 4; Write32((u32)length, *entry_offset, &m_fst_data); *entry_offset += 4; } void DirectoryBlobPartition::WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset) { strncpy((char*)&m_fst_data[*name_offset + name_table_offset], name.c_str(), name.length() + 1); *name_offset += (u32)(name.length() + 1); } void DirectoryBlobPartition::WriteDirectory(std::vector* parent_entries, u32* fst_offset, u32* name_offset, u64* data_offset, u32 parent_entry_index, u64 name_table_offset) { std::vector& sorted_entries = *parent_entries; // Sort for determinism std::sort(sorted_entries.begin(), sorted_entries.end(), [](const FSTBuilderNode& one, const FSTBuilderNode& two) { std::string one_upper = one.m_filename; std::string two_upper = two.m_filename; Common::ToUpper(&one_upper); Common::ToUpper(&two_upper); return one_upper == two_upper ? one.m_filename < two.m_filename : one_upper < two_upper; }); for (FSTBuilderNode& entry : sorted_entries) { if (entry.IsFolder()) { u32 entry_index = *fst_offset / ENTRY_SIZE; WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index, entry_index + entry.m_size + 1, 0); WriteEntryName(name_offset, entry.m_filename, name_table_offset); auto& child_nodes = entry.GetFolderContent(); WriteDirectory(&child_nodes, fst_offset, name_offset, data_offset, entry_index, name_table_offset); } else { // put entry in FST WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.m_size, m_address_shift); WriteEntryName(name_offset, entry.m_filename, name_table_offset); // write entry to virtual disc auto& contents = entry.GetFileContent(); for (BuilderContentSource& content : contents) { m_contents.Add(*data_offset + content.m_offset, content.m_size, std::move(content.m_source)); } // 32 KiB aligned - many games are fine with less alignment, but not all *data_offset = Common::AlignUp(*data_offset + entry.m_size, 0x8000ull); } } } static size_t ReadFileToVector(const std::string& path, std::vector* vector) { File::IOFile file(path, "rb"); size_t bytes_read; file.ReadArray(vector->data(), std::min(file.GetSize(), vector->size()), &bytes_read); return bytes_read; } static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer) { if (start_address > *address && *length > 0) { u64 padBytes = std::min(start_address - *address, *length); memset(*buffer, 0, (size_t)padBytes); *length -= padBytes; *buffer += padBytes; *address += padBytes; } } static void Write32(u32 data, u32 offset, std::vector* buffer) { (*buffer)[offset++] = (data >> 24); (*buffer)[offset++] = (data >> 16) & 0xff; (*buffer)[offset++] = (data >> 8) & 0xff; (*buffer)[offset] = data & 0xff; } } // namespace DiscIO