// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "Common/GL/GLUtil.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" namespace OGL { class TextureCache : public TextureCacheBase { public: TextureCache(); ~TextureCache(); static void DisableStage(unsigned int stage); static void SetStage(); bool SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format) override; void DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, const u8* data, size_t data_size, TextureFormat format, u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride, const u8* palette, TlutFormat palette_format) override; private: struct TCacheEntry : TCacheEntryBase { GLuint texture; GLuint framebuffer; // TexMode0 mode; // current filter and clamp modes that texture is set to // TexMode1 mode1; // current filter and clamp modes that texture is set to TCacheEntry(const TCacheEntryConfig& config); ~TCacheEntry(); void CopyRectangleFromTexture(const TCacheEntryBase* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) override; void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) override; void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf, unsigned int cbufid, const float* colmat) override; void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; }; TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override; void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override; void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half) override; bool CompileShaders() override; void DeleteShaders() override; }; bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level); }